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[MACR] Shinryuu (Draco)


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Shinryuu Kihei Da’at Metatron / True Draco Da’at Metatron, the Mechsoldier
Light Wyrm / Effect
LV9 3000/3000
If you Normal Summon/Set this card, you must Tribute 3 monsters and/or Continuous Spell/Trap Cards you control.
(1) This card is unaffected by the same type of card effects as the original type of card(s) that you used to Tribute Summon it (Monster, Spell, or Trap).
(2) If this Tribute Summoned card is destroyed by your opponent’s card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster from your Extra Deck that is EARTH, FIRE, WATER, or WIND-Attribute.

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Shinryuuhou Mariamune / True Draco Mariamune, the Phoenix
Wind Wyrm / Effect
LV9 2700/2100
You can only use each effect of “True Draco Mariamune, the Phoenix” once per turn.
(1) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, you can banish 4 cards from the top of your opponent’s Deck, if both the destroyed monsters were WIND.
(2) If this card is destroyed by card effect: You can add 1 non-WIND Wyrm-Type monster from your Deck to your hand.

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Shinryuukenshi Dynamite Knuckle / True Draco Dynamite Knuckle, the Fighter
Water Wyrm / Effect
LV6 2500/2100
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True Draco” or “True King” Continuous Trap Card from your Deck, and either add it to your hand, or activate it on your side of the field.

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Shinryuusenshi Ignis Heat / True Draco Ignis Heat, the Warrior
Fire Wyrm / Effect
LV5 2400/1000
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can take 1 “True King” or “True Draco” Continuous Spell Card from your Deck, and either add it to your hand, or activate it on your side of the field.

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Shinryuudoushi Majesty Maiden / True Draco Majesty Maiden, the Mage
Wind Wyrm / Effect
LV5 2300/1500
If you are Tribute Summoning this card in face-up Attack Position, you can Tribute a face-up Continuous Spell/Trap Card you control instead of a monster.
(1) Once per turn, when your opponent activates a card or effect, if you control this Tribute Summoned card: You can add 1 “True King” or “True Draco” monster from your Deck to your hand.

 

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Shinnryuuoh The Beast / True King V.F.D., The Beast
Rank 9 DARK Wyrm Xyz Effect Monster
ATK 3000
DEF 3000
Xyz Materials: 2 or more Level 9 monsters
(1) Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then declare 1 Attribute; face-up monsters on the field becomes monsters of that Attribute, monsters your opponent controls with that Attribute cannot activate their effects, also they cannot attack. These changes last until the end of this turn.
(2) While this card is in your Monster Zone, if you would destroy a monster(s) with the effect of a “True King” monster in your hand, you can destroy your opponent’s monster(s) instead.

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Shinryuu no Keishou / True Draco Succession
Continuous Spell Card
You can only use each effect of “True Draco Succession” once per turn.
(1) During your Main Phase: You can draw 1 card for each type of “True King” or “True Draco” card (Monster, Spell, Trap) sent to the Graveyard this turn.
(2) During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True King” or “True Draco” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap card on the field; destroy it.

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Dragonic Diagram
Spell Field
(1) All “True King” or “True Draco” monsters on the field gain 300 ATK and DEF.
(2) While this card is in the Field Zone, each Tribute Summoned “True King” or “True Draco” monster cannot be destroyed by battle once per turn.
(3) Once per turn: You can destroy 1 other card you control, or have in your hand, and if you do, add 1 “True King” or “True Draco” card from your Deck to your hand.

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Shinryuuoh no Fukkatsu / Revival of the True King
Continuous Trap Card
You can only use each effect of “Revival of the True King” once per turn. You cannot activate this card’s (?) and (?) in the same Chain.
(1) You can target 1 “True Draco” or “True King” monster in your Graveyard; Special Summon it in Defense Position, but you cannot Special Summon monsters for the rest of this turn.
(2) During your opponent’s (Something) Phase, you can: Immediately after this effect resolves, Tribute Summon 1 “True Draco” or “True King” monster.
(3) If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it.

 

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https://ygorganization.com/so-much-for-picking-up-pokemon-tonight/

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So yeah, more of the True Dracorulers and a Level 6 version, although because of naming, they're called Shinryuu.

 

 

We’re getting a brand new theme that screws with TCG naming once again. These guys are named “shinryuu”, which means “true draco”, while the level 9 Wyrms we’ve been getting in sets are called “shinryuuoh”, “true draco king”, but for some reason, TCG decided to omit the “draco” part completely when localizing them. So now we have a theme of monsters we need to have citing two groups at are actually one because Lack of Foresight.gif

 

Tributing Continuous Spell/Traps sounds fun though.

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Level 6s might be worth a shot playing with, considering their new support stuff that'll trigger when they go. Although, going to wait a while before I test run (mainly so I have more to work with). Actually, scratch the part about 6s; only the first one is that, everything else is 5. Still, it'll be nice to use dead Continuous cards if you don't have Tribute fodder out.

 

Xyz is cool though, and yeah, blows up the opponent's stuff instead of your own. Heck, even its first effect sets up for whatever you want and locks stuff off. Only issue is its Rank (9 isn't exactly that accessible), but it's intended to go with the True Kings so...

 

As for the Trap, not sure which effects have the hard OPT b/c text is small; likely will be updated later on.

 

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If anything, the Xyz is amazing.

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Hahahahaha, this is funking stupid as sheet, I love it, I was not expecting them to go for an Archetype with these guys, only a series, I was not hoping for anything, but not only do we get a new Wyrm Archetype, but it's also one that is completely badshit insane in the amount of things it wants to do. It will never work, but hey, it's certainly a thing. Man, I just can't get over that what looked like it would only be a series ended up being something like this.

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We might get the WIND equivalent, but it's still early. Might be released later (but could be small, considering these guys take up a good chunk of the pack, and anime stuff will take up more space).

 

Right, and Metatron becomes immune to everything if you Tribute the backrow support and a monster (let's assume they have more S/T coming).

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Isn't Mariamune effectively the WIND counterpart? It has the same traits and layout as the other 3 Kings.

Yeah, I like that Rank9, too: generic, can be Summoned with 2 materials, has a Quick Effect lock, cool stuff. Seems worth of being summoned for higher chances of securing a game in those instances you attack with your Level9s but the opponent remained alive; the other Rank9 option is Enterblathnir, but since it's a Ignition removal effect, it is more of an overkill than a game sealer.

By the way, it may actually see some play through Merkabah.

It's nice to see cards that validate the mechanic of Tribtuting Spell/Traps in addition to the outdated Kiryu.

That King Metatron Mechsoldier whatever looks promising IMO: Tributing the 3 different card types shouldn't be too difficult in a deck dedicated to it, and then it gets to float into oppressive monsters like Exterio. Note that you can use any Continuous Spell/Trap for its Summon. (inb4 Crystal Beasts new meta :v)

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Srsly, talk about craziness . . . .

 

LIke koomy wants elemental Draco to work soooo badly, just by looking at insane S/T there.

 

True Draco Succession more like True Draco Super Rejuvenation, no kidding (but limited to max. 3, and MP not EP).

 

Trying to think what Metatron last effect can do, thing that pop*d in my head rn either Crystal Wing, Starve Venom, and already mentioned by Darj, Exterio for decent effects.

 

But imagining the amount of pop*ing gonna make on ygopro with these guys sounds fun, pop*, pop* that again for popcorn. Tributing S/T surely.

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Isn't Mariamune effectively the WIND counterpart? It has the same traits and layout as the other 3 Kings.

He's talking about a new Archetype, if I understand right, and well, Espirit are sort of that, though by context clues, I think he means that they are connected, which I don't believe Espirit are, correct me on that, I got lost in the lore quite some time ago.

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So these are literally prime E Dragons 2.0 or am I missing something.

 

Sounds like we're repeating history. Dunno how to feel.

 

You're really missing an awful lot if you think that. Yes, these are big monsters of different attributes. The similarities just about end there.

 

D-Rulers, first of all, did not require the attributes at all due to that "and/or Dragon-type" which was the only part ever to be really relevant. They could summon from hand but importantly also from grave. They did not require you to have resources on hand, because they could just banish stuff from grave. If you banished a Ruler to summon another one, the banished one would search another copy of itself. Granted these do float if destroyed by one another, but unless you're using one to pop another copy of itself and another anything of the same attribute, you give up the monster's on-summon effect to get it.

 

Level 7 gives you access to the rank 7/synch 8+ pool, whereas 9 is pretty much useless for both. Dragon-type has/had a fuckton more support in general then Wyrm does now. Rulers had useful effects in hand to pitch other things along with themselves, while getting something off it. Also the baby rulers, which there is currently no equivalent of for these. These do not synergise nearly as well with each other as D-Rulers did, if anything this is the D-Ruler concept done properly because they are just big generic bosses for the elemental attributes, rather than their own retardedly strong deck.

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Because people may not realize; Maximum Crisis is likely the last set in Series 9. Because of this, there's no room in either this set or the release schedule for a fourth second-gen Dracoslayer archetype (Esprits are not a part of the Dracoslayer story). On top of that, if you look at Dragonic Diagrim, you'll notice only 3 individuals pictured. So there will be no WIND Dracoslayer archetype for this set, and instead we get the final united force one instead.

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Open Dragonic Diagram + Mariamune or Bahrstos + an EARTH monster

 

  1. Activate Diagram, pitch True King, search Lithosazim
  2. Effect of the True King, search/summon Lithosazim
  3. Effect of Lithosazim in hand, destroy the other Lithosazim and the EARTH monster
  4. Look through your opponent's eDeck and learn what deck they're running
  5. Effect of the Lithosazim you destroyed, Summon back Mariamune or Bahrstos
  6. Overlay for Very Furious Dragon
  7. In your opponent's draw phase, detach and declare the attribute most suitable for your opponent's deck. This will allow you to stop on summon effects, as well as preparing your VFD for getting Kaiju'd
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Really now, couldn't these do cool stuff with Monarch toys? For instance, the Squires can make the Tribute Summon of Metatron easier, and then it floats into Exterio, etc. Then Monarchs have a couple of Continuous Spells there, and of course Prime Monarch, a Continuous Trap. Ignis actually has Monarch stats, and the others are close enough but seems they won't get any Monarch cross-support.

 

Anyway, I'm intrigued on these monsters' backstories. Some things I can figure out from the artwork and explanations in the YGO wikia, but for example, I don't know nor I can find where those 3 Dracos representing 3 of the Dracoverlord/Dracoslayer storyline archetypes of the first generation come from, or why exactly the Amorphage representative is missing (I suppose it's because they merged with the Dracoverlord back then? I don't know).

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>Big Boss is named "VFD"
7th.jpg

...like, the final boss is even named "VFD". wth koomy?

(good game btw $30 right now on e-shop great rpg theres a demo)

 

OT: These guys look interesting. Sacing S/Ts sounds cool, but we'll see how effective it actually is, especially since there's 2 that benefit off it so far...Maybe some other stuff will be put in the deck like DD Trench?

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