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Destiny City: The Numerix Wars [OOC/No Longer Accepting Applications] [PG-16]


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Yeah, I'm doing this again, the hell you gonna do about it?

Co-hosted by Draconus297

 

[spoiler=Concept]In an alternate universe, one where the real world has developed the Yu-Gi-Oh! card game to the level of Yu-Gi-Oh! 5D's. Welcome to the famous destination of Destiny City, an island city-state in the Pacific Ocean that runs on Dueling, literally! Reactors take the energy produced by Yu-Gi-Oh! players and power the entire island with it, a Duel is an acceptable first date, and tournament champions are celebrities! People carry their Duel Disk and Lens wherever their go, and some ride their Runners to work!

Now, this place is some hybrid of the latest three series (not counting VRAINS because Links are trash), in terms of technology. 5D's and before Duel Disk types, Augmented Reality for street Duels, Action and Turbo Duels use the latest in holographic technology, and Ener-D is a real thing.



[spoiler=Plot]
To everyone's confusion, these mysterious cards have found their way onto the Dueling field, and though Konami neither denies nor admits making them, they work with all the Duel systems on the island. However, these cards have more power than people realize... and the city is about to be torn apart by the very thing that united it.

You are a student on the island, or a tourist for the summer, or just a resident who loves their home and it's national pastime. Whatever your reason for being here now, let's be honest and say that you're about to regret it.

 

 

[spoiler=Rules]
All YCMF Role-Play rules apply, (see here: http://forum.yugiohcardmaker.net/topic/348886-welcome-to-the-ycm-roleplay-section-rules-thread/?p=6823386)including the Advanced Clause, which if you don't recall, is:
a. All IC posts require at least 100 words, roughly 4 lines at standard formatting.
b. Posting in script format is forbidden.
c. Copy-pasting or “expying” characters without tailoring them to the new roleplay is forbidden.

Also, a few of my own rules, with minor changes.

There is not a "Main Character" for this game. There will be Protagonists, and Antagonists, and Nontagonists, but this is overall, the story of your Hunters and what they do when they have a Number in their possesion.
We duel by Anime rules: meaning you DO draw on the first turn, but you can't attack, and you have 4000 Life-Points.
Unless discussed with me and the player involved and we both consent, you cannot kidnap or kill another character.
Please do show respect to all members of this game, and do not attempt to control other characters. This is role-play, not creative writing.
Seal of the Oricalchos, Egyptian Gods, Earthbound, etc. ARE NOT ALLOWED.
If your character's hate each other for whatever reason, then they hate each other, but keep flame wars OUT of this game, IC or OOC.
I would like for everyone to post every two days, minimum, but let me know if you can't manage that and need a little more patience. If you don't tell me and you're gone for more than three days, I can and will take over your character. I will not be putting them in any danger.
One person per AGM archetype.
Don't Meta-game. Just don't.
Your Extra Deck does not have the 15-card limit, but that doesn't mean you can just have whatever in it.
If I reject your character, do NOT start arguing with me about how I run my game.

(I reserve the right to change these rules as I see fit, but I will alert you to such changes.)

 

 

[spoiler=Character Application:]
Name:
Gender:
Age: (14 minimum)
Appearance: (100 words min. OR a picture and a few sentences describing their height/weight/build/other outfits)
Personality: (100 words min.)
Background: (100 words min.)
Deck: (AGM archetype + generics they commonly use)
Misc: (list format, trivia about the character that doesn't quite fit anywhere else)

 

[spoiler=Accepted Applications]
JellisOP
[spoiler Jack Ellis]
Name: Jack Ellis
Gender: male
Age: (14-25) 16
[spoiler=Appearance] He is a young cocasian male with piercing blue eyes and silver hair(that really is just a light shade of blond),6 feet even. He has many outfits, including a silver turbo dueling outfit, a ground outfit, consisting of an red necklace, a grey windbreaker, a black undershirt, white shorts, and red athletic shoes, and an action duelist outfit with similar stuff as his ground duelists outfit, but he loses the windbreaker in favor of a more aerodynamic jacket, also grey. His duel disk is a red dyed steel, shaped to form a steel dragon.


[spoiler=Personality]
Jack was a kind, patient person with a quick thinking Mind. He tries to find the good things in life and focus on them. He once wished to be the greatest solo and tag duelist around. However, under the influence of Numerix-076, he becomes a violent, brutal monstrosity of his former self. He becomes focused on destruction of the opponent. In turbo duels, he smashes into the opponent's duel runner, and in action duels, he starts to leap off of his opponent's to grab action cards. Most of the time, Jack can shake 76's influence off. After being possessed, Jack is hesitant to use 76, but he will use the dragon. In short, Jack is a lean, mean, dueling machine.


[spoiler=Background] Many people see Jack as a brutal duelist, a heartless monster, and a terrific duelist, but he was not always that. He was born as a twin, his sis being Jackie Ellis. They each had 2 colors, silver and gold, but they share a red necklace. They were separated at a young age, and it left Jack with an empty feeling inside. His father noticed this, and gave him the thing to fill the gap. Duel Monsters. His mom and dad knew that they both should play the game, so when the mom left with Jackie, they weren't missing each other. Many years passed, and now Jack was a prominent duelist. One day, after a long hard day of dueling, he went home, only to find a Numerix card. Jack had never seen a Numerix before so he eagerly grabbed the card, not realizing what lay in store for him....


[spoiler=Deck] He uses a steel dragon deck, made with cards that slowly annoy the opponent, like negate attack, the 'solemn' counter traps, and cards that help gain life points.
He also owns Numerix-076: Dragon of the Idea of Evil?


[spoiler=Misc] He owns a duel runner, a silver and red "Winged Dragon" model, built with his dad's help.
THEMES
Main Theme:https://soundcloud.com/ninety9live/prima-capture-a-dancer-feat-robin-mellby
Numerix 076's theme:

 



GarlandChaos
[spoiler=Dokuko Wakui, the Young Poison]
Name: Dokuko Wakui

Gender: Female

Age: 18

Appearance: [spoiler=Big Image]xWNmNM8.jpg
Dokuko is a rather slender girl with a buxom figure, standing at five feet and five inches, and weighing 110.4 pounds. Aside from her standard hoodie, gas mask and stockings combo, she also has a black tanktop and shorts that she wears on her own time, away from her delinquent activities.



Personality: Dokuko's usual behavior is rather standard fare for a delinquent: foul-mouthed, reckless, hotheaded, and snarky. She isn't afraid to say exactly what's on her mind, she's willing to take any risks necessary to meet her goals, she's short-tempered, and above all else, she just loves to crack a good joke, especially puns.

However, under the rough-and-tumble exterior of a street thug lies a rather sweet individual, just like how some poisons double as medicines. Dokuko loves all manner of animals, her favorites being dogs, spiders, and chinchillas. She also has a soft spot for fellow street duelists and is always willing to lend them a hand if they need it. And, of course, above all else, Dokuko's most valued thing in this entire world and the reason she is where she is today is her own family. Her parents mean the whole world to her, and without them, she wouldn't be half the person she is today.

All in all, Dokuko is a character with two distinct sides to her. The delinquent side is the one most people are more familiar with, while the sweet girl side is reserved for those she considers close to her and holds dear to her heart. Try not to piss her off, and you'll more than likely have a great and reliable friend and confidant.

Background: Dokuko was born into anything but a normal family. She was an only child, and both of her parents were gang members and street duelists who were both exceptionally good at what they did. Dokuko always looked up to them as inspirational figures in her life, and aspired to be like them: A delinquent and a damn good duelist as well. However, after a turf war three years ago, Dokuko lost contact with both of her parents. They were presumed either MIA or retired. Without any word from the two themselves, however, it was hard to say for sure. As a result, taking the one thing they left behind, an Xyz monster called Numerix-090: Mother Harlot, Dokuko decided she would follow in their footsteps and hopefully find out what the hell happened to the two most important people in her life. Along the way, she even managed to make a reputation and name for herself: Young Poison, the Rebel With a Cause.

Deck: Dokuko uses a Widowmaker deck, which focuses on Special Summoning the main deck monsters through their own effects rather than a conventional Normal Summon/Set. This is because all but one Widowmaker monster cannot be Normal Summoned/Set. Her Numerix monster is Numerix-090: Mother Harlot, a Rank 6 DARK Fiend immune that is immune to Trap Cards and can, once per turn, detach 1 Xyz Material during either player's turn to take control of 1 monster their opponent controls until their next Standby Phase. Dokuko summons this monster by first summoning a Rank 4 DARK Xyz Monster and then using Numerix Evolution to Rank it up into Mother Harlot. In case she doesn't draw into it immediately, she uses either a combination of Foolish Burial With Belongings and Blank Spell Slip to send it to and subsequently activate it from the Graveyard or Gold Sarcophagus to guarantee she gets the card a few turns later.

Misc:
>Character Theme Song
>Numerix Theme Song



0PxPz0
[spoiler=The Villainous ColdRush] [/background][/size][/font][/color]Name: Kori Akuyaku
Gender: Male
Age: 15
[spoiler=Appearance] 941c4751fad716d4cfa00a4bb4732664.jpg
around 5'6 with a lean build, blue eyes, and dirty blonde hair, on the few occasions he's not wearing his "costume", which consists of a simple hoodie, black wig, and gas mask, he usually just wears a tee shirt and jeans with light blue laced black sneakers



[spoiler=Personality]
Kori likes to think of himself as the villain type he's just a fan boy playing a part. Most the time he goes out as his "evil alter ego" ColdRush, a character built from his love of classic comic book villains and the AntiHERO Archetype, while he tries to be menacing and standoffish in this disguise he usually just comes off as "cute" or childish to some older women and outright strange to most people around his age. While dueling he'll often try to think of quips to throw at his opponent like they're some kind of hero trying to stop his plans.



[spoiler=Background]
Kori has always loved comic books, especially the villains, to the point of obsession where he tries to emulate their behavior and attitudes in his everyday life, this, for the most part, got him what he wanted, while he thinks people avoid him for his villainous behavior usually they just think he's strange. When the AntiHERO archetype came out he quickly bought enough cards to make a proper deck and created his "ColdRush" persona to go with it. Eventually he heard about the Numerix cards and decided to make it his "evil" goal to obtain them all and become an unbeatable duelist.



Deck: The AntiHERO archetype along with Numerix-061: Vengeful Mage, Reinforcements of the Army, Gold Sarcophagus

Misc:People often think he's a cosplayer going to some convention for something. He calls his Duel Runner "The Chiller" and has had it painted sold black with icicle decals on the sides. somehow his parents have no idea about his strange habits or about his "secret identity"
[spoiler=Theme 1 - The Antagonist]


[spoiler=Theme 2 - Vengeful Cold]

 



Tinkerer
[spoiler=Kenji Tsusawa]Name: Kenji Tsusawa
Gender: Male
Age: 55
Appearance: [spoiler=Picture]GwT7pWR.jpg

(imagine with a weaker chin and more wrinkles. That’s Kenji.)
He stands at an average 5’8”, though that’s because he bends over often (due to his profession). His full height is 5’10”. He weighs in at 160 lbs. He often sticks to wearing “traditional” clothing, though he has a few more “casual” outfits consisting of buttoned down shirts and khakis.
[spoiler=Personality]Kenji is the definition of “traditional sage”. He is filled with platitudes for the younger generation with an air that comes from years of experience. He often appears fairly rational and enjoys a good laugh. Appears to be quite serene and accepting of his age.
Funnily enough, Kenji describes himself as “young-at-heart”. Though he may not be as excitable as he was when he was younger, he would very much like to experience new things. He tries to stay curious and likes to read. One can easily tell when Kenji is enjoying himself as his eyes tend to light up.
All this said, Kenji does have a negative side to himself. He often gets upset at the mention of his late wife. He is also very protective of his only son (and his son’s family) as well as his own honor, often getting angry at even the lightest slight of either.


[spoiler=Background]Kenji’s family moved from Japan to Destiny City with the intent of going to America. However, because of the events of WW2, and the fact that Destiny City remained neutral in the conflicts, his family decided to remain there. The city was where Kenji was born. While in the city, Kenji’s family stayed in a neighborhood where a lot of other Japanese families resided. They tried to keep their traditions alive, but the next generation (Kenji’s), adopted Destiny City’s customs and the craze that was sweeping the city: dueling. Kenji was caught up with this craze, but as his folks were poor immigrants, he was given in to his studies more than the game that was just a “fad”. Despite this, Kenji did love a good duel and when he wasn’t doing schoolwork, he would often go and duel with his friends. When he graduated high school, he went to an arts college in America, wanting to hone his skills with his hands. While at college, he met his wife-to-be and married her when they graduated. Kenji had a single son. Many years passed… Eventually, when Kenji’s son was in college, he received a letter from his mother saying that his father was ill. Kenji and his wife decided to move to Destiny City so they could take care of Kenji’s parents. However, things were worse than they had appeared. The illness that Kenji’s father had contracted was in its late stage and was extremely contagious, later being revealed to be most often contracted by immigrants to Destiny City and almost never by native-born citizens. Needless to say, this illness claimed the life of both of Kenji’s parents and his wife, all of whom ended up dying within a year of each other. Unable to bear staying in Destiny City, yet unable to leave the place where his family lay, Kenji was in limbo. He eventually came to grips with the unfortunate turn of events and ultimately decided to stay in Destiny City, hoping to translate his emotion into his favorite medium of art: pottery and clay sculpting. Surprisingly, his works became immediately popular and he currently manages a small shop of handmade clay objects, many of which are duel monster figurines. However, recently, his shop has been broken into multiple times. Feeling slighted, deck in hand, Kenji hopes to find the culprits behind the break-ins and show them what happens when they mess with a Tsusawa.
Kenji found his Numerix among the remains of a Dogu statuette.


Deck: Clayborne Archetype http://forum.yugiohc...bornes-written/ . Numerix 020: Keydra.
Also uses:
“Jar” FLIP monster series.
Grandigger Mole (Rank 2 Rock Xyz)
Apology of the Downtrodden (Normal Monster support card)
Micro Reinforcement (Level 2 FLIP support)
Misc: Kenji keeps his Deck in a display of Pot of Greed behind the counter of his shop. Keeps a magatama with him given to him by his mother when he was young.



( ͡° ͜ʖ ͡°)
[spoiler=A Hero Emerges!]Name: Lance Campton

Age: 21

Gender: Male

[spoiler=Appearance]e10fa37412039ef057c05cffe9713d8a.jpg

Lance is 6 feet tall with a lean build and he weighs 168 pounds. He has dark red eyes and smooth blonde hair. His main outfit consists of sunglasses, a black jacket with an under shirt and torn jeans. Under his clothes, he has slight muscles.



[spoiler=Background]As the only son of Kyle Campton, billionaire and CEO of a major electronics company, Lance is a rich boy. As a child, he went to a private dueling school. Lance soon became the top duelist in the school. Because of this, his looks, and his gentleman-like personality, most of the girls in school had a crush on him. But this also had a negative effect, because it made almost all of the boys in school hate him. Day after day, one of the boys would challenge Lance to a duel and everytime Lance would win. After a while, Lance got the guys of the school to like him by helping them with their dueling skills and giving them advice on how to get girls to notice them. To sum it all up, Lance was the perfect star student of the dueling school.

After he graduated dueling school, Lance pursued a dueling career as well as a modeling career and he became successful in both. Now, Lance decided to take a break from his careers to go on a vacation to Destiny City. When he made it to the hotel he was going to be staying in, Lance found a Numerix card on his hotel bed.



[spoiler=Personality] Having grow up in the Campton household, Lance was taught by his parents to be nice, friendly and gentleman-like, especially around females. He followed this advice and its how he has acted all his life. Because of his personality, Lance’s friends jokingly give him the nickname ‘Lancelot’ after the famous fictional knight. He is not afraid of anything and will rush into danger to save or help someone. Lance hates people who are really mean or just plain evil and he makes it his mission to take them down.

When dueling, Lance will complement his opponent on moves they make and sometimes will give them advice if he can tell their struggling with the duel. After a duel, Lance will tell his opponent that it was a good duel, even if it wasn’t.



[spoiler=Deck]His deck consists of Phoenix Guardians----->http://forum.yugiohcardmaker.net/topic/340176-sakura-agm-phoenix-guardian/

His Numerix monster is Numerix 66: Marchosias



[spoiler=Misc]Theme Song------->



Battle Song------->


*So far, he has never had a girlfriend




Draconus297
[spoiler= The Ill Maiden]
Name: Crystal Fraclair

Gender: Female

Age: 24

Appearance: 5'9", but very slender, almost to the point of looking physically fragile. Possesses nearly waist-length brown hair, and very pale skin. Dresses almost exclusively in loose, floaty blue dresses that only make her long limbs look thinner than they already are.

Personality: Generally rather defeatist and depressive, Crystal has little general drive to do much. She's extremely pessimistic, and is quick to come up with reasons people would fail at something. Still, she's pretty easy to rope into doing things because of how little drive she has, and enough of her old endlessly kind spirit remains that she's essentially the world's saddest living doormat.

[spoiler=Background]
Crystal used to be one of the most absolutely upbeat people in all of Destiny City, always ready to help others, always on standby to cheer someone else up. She was born here, and most people knew that if they ever needed anything they could just ask Crystal and she'd be there in moments. She was a cheerful Duelist, a kind soul, and always willing to put her Yuki Onna monsters to work to make an elegant stand, regardless of whether she won or lost.

Then she got sick.

Not too long after her sixteenth birthday, Crystal's immune system practically imploded on itself, and a standard cold was more than enough to leave her bedridden. She spent most of her late teens and early twenties in and out of hospital beds, trying to get her body restored so that she could go back out and see her friends and family without worrying that she'd get sick by touching them.

Modern medical science indeed provided a solution, in the form of immunosupplements that allowed her to freely return home, even if the illnesses assaulting her body kept her frail . . . but her bright personality was finally broken with a two-part attack, as her doctors warned her that she'd never truly recover (in fact, she'd basically only bought herself a few years), and the friends she was so eager to return to forgot her entirely. Her love of life shattered, and everything she used to enjoy seemed to taunt her by never being enough to shake off this depression encroaching on her soul.

She basically just sorta . . . found one of the scattered Numerix cards, and has incorporated it into her Deck's basic style.

Deck: Crystal runs the "Yuki Onna" archetype primarily, but occasionally techs in "Shivergami" monsters to access some higher Levels/Ranks while still taking advantage of WATER support. She also runs "Mistress of Ice", and some S/T support that helps her low-stat WATER monsters function, like "Revitalization Spring", Mystic Blizzard", and "Storm Surge", plus some LP recovery in the form of the "Wishes" Continuous Trap series.

She owns "Numerix-043: Frozen Construct", and hasn't had to stretch too hard to accommodate its presence, especially given its status as a WATER monster.

Misc:
●Despite her depressive nature, she never intentionally forgets her medication, and hasn't even considered suicide.
●In Action Duels, she tries to bring out "Yuki Onna Sumire, Deity of Snow" as soon as possible, because she's too frail to get around as quick as is necessary, and Sumire can fly.
●Knows how to ride a Duel Runner, and is pretty good at it, but doesn't own one.
●Theme tunes::
》Standard: https://m.youtube.com/watch?v=Aum7N22Gcfo
》Reminiscing: https://m.youtube.com/watch?list=LLgbqSBe620zjuKKGUKw1gzg¶ms=OAFIAVgt&v=HcgEHrwdSO4&mode=NORMAL
》Yuki Onna Sumire, Deity of Snow: https://m.youtube.com/watch?v=8n-j2bn1pV0
》Numerix-043: https://m.youtube.com/watch?v=FJu_cZJqI4w
》Pitched: https://m.youtube.com/watch?list=LLgbqSBe620zjuKKGUKw1gzg¶ms=EAIYATgBSAFYuAFiC2FFbkRNRi16Ni0waLYB&v=Z2iueQe_59w&mode=NORMAL

 



Tojin
[spoiler=Hidden Depths]
Name: Allison “Allie” Márquez.
Gender: Female.
Age: 19.

[spoiler=Appearance (big picture warning)] commishzone55_by_sandflake_adoptables-da
Allie stands at around 5’5” and 140 pounds, putting her on the smaller side of things. She prefers to wear simple dresses and shirt/skirt combos, with a flower hair clip to complete the outfit. She has several clips that she cycles through.



[spoiler=Personality] The embodiment of chill, Allie never seems to be stressed out. She’s always relaxed, friendly, and cheerful, with a kind of calm confidence that everything will work itself out in the end. Of course, that’s not to say she’s lazy, necessarily; Allie is no stranger to putting in hard work. She’s just efficient, is all.

Beneath that innocuous exterior, however, lurks a ruthless personality. Allie will do whatever she feels is necessary to succeed, including betraying her friends in especially drastic circumstances. If you get in her way, she will remove you with a smile and a wave. This extends to her dueling as well; Space Cruisers are renowned for being a very aggressive archetype, and Allie’s deck is no exception. Of course, this doesn’t mean that she’s a bad person. Just efficient.



[spoiler=Background] Right from the start, Allie basically had it made. Her parents were two of the biggest business executives in the United States, which gave her access to just about anything she wanted. However, her parents did try not to spoil her too much, so Allie grew up in a comparatively modest, upper-middle-class fashion, at least when it came to housing. With education, however, they spared no expense: Allie attended some of the top schools in the country, and had tutors to cover what little the schools did not. And all through that time, her parents carefully groomed her to become the perfect heir to their business empire.

Allie was not a fan of this, as her parents failed to consider that maybe, she would rather not have to deal with the high-stress position of running a massive company. Unfortunately, her parents disregarded Allie’s discomfort and continued to press her into the role, all the way until college, where she was sent to study business in Destiny City. Allie yearns for the time when she can be truly independent from her parents, but that time is a few years off yet.

When she left for college, Allie’s parents gave her a prototype deck as a going-away present (though the cards in it have since become widely available). Gradually, Allie customized it until she felt the deck was unique, but one card she never even considered removing; the one she had found tucked in at the back, which she was certain had not been placed there by her parents: Numerix-010: Initial Zeppelin.



Deck: Space Cruisers, mostly, though Allie does employ some odd techs like Miracle Mirror and Multiple Purpose Machine. (“Surprise is the key to victory.”) She also has an incredibly varied Extra Deck, owing to her monsters’ stellar level-changing abilities.
Misc:
Allie’s mother is African-American and her father is Mexican.
The Márquez family’s company, Northward, makes a little of everything, though they got their start making Duel Runners in - where else? - Destiny City. As such, Allie does have her own Duel Runner, though it's a lot less extravagant than one might expect.
Allie is currently doing a double major in Business (which she concedes is a useful thing to major in) and Turbo Dueling.
Themes:
Standard Duel/Character Theme: Sakuzyo - Dirty Trick (Sorry for the non-Youtube link, but it should work fine.)
Determined: Wind Ark - Mirai
Turbo Duel: BlackY vs cosMo@暴走P - Improvisation Colosseum
Numerix-010: BlackY vs Yooh - HAVOX
Boss Battle: Sakuzyo - Synthesized Angel



CatmanDaGamer
[spoiler=Alexa Fleming]Name: Alexa Fleming
Gender: Female
Age: 14

[spoiler=Image]gmt5wNp.jpg


Alexa has a petite build, and stands at a mere four feet and seven inches, and weighs eighty-two pounds. Her waist-long hair is always unruly and unkept, as she never bothers to deal with it. Alexa's entire wardrobe consists of patched up, hand-me-down clothing from her older sisters. Only a couple of sweaters, a few t-shirts, two skirts, and one pair of jeans; all with some sort of stitching or patch mark.

[spoiler=Personality]Alexa is a very shy person, and hates sticking out. She has a quiet demeanor; she doesn't really speak up or opposes anything or anyone. She just goes with the flow, and hope everything turns out well. While never really wanting to in the first place, she doesn't interact with people, and prefers to stay huddled in a corner by herself.

While she doesn't always show it, Alexa can be somewhat sensitive and irritable. Especially about her height. Even if one mentions how short she is, she'll stomp off in anger and frustration. She doesn't really get over things quickly, and will most likely stay upset or dwell on said thing for days at a time.


[spoiler=Background]Alexa was born and raised in a small town in Ohio. She is the youngest of seven siblings, and had always felt overshadowed by them all. Almost everything that she did, at least one of her siblings could do much better. She tries to join the local track team? She's constantly tripping and falling while her sister sprints to the finish line. Alexa tries to join the school band? Turns out her brother has perfect pitch and a great ear. Alexa enters a dueling tournament? While she looses in the first round, her brother gets second place. As a result, Alexa simply stopped trying to stand out, and closed herself in.

Recently, Alexa has been sent off to Destiny City to live with her Aunt and Uncle. Her parents believed that it would be good for her to get away from her siblings for a while. Alexa didn't have a say in it, as she hates moving to new places. But hen she arrived at Destiny City, Alexa's slight annoyance at the matter soon turned into curiosity when she heard about the popular "Numerix" cards. She hoped that she could get her hands on one. That wish came true when she found "Numerix-027: Mastery Wizard" in the parking lot of a small bookstore. Extremely happy with her new prize, she headed home to incorporate it into her own deck, not knowing the power that the card contained.


Deck: Grade, along with AGM Generics such as Platune Violinfantry and Axis-Diffuse CORE for Fusion and Synchro support, a wide assortment of Xyz Monsters (such as Kitsune Maiden of Endless Nights), and some support Spells such as Xyz Arc and Kuchikamizake.
Misc:
Alexa has a horrible stuttering problem, and it gets worse the more nervous she is.
Alexa loves to draw, and is actually quite good at it. She always carries a backpack or purse full of sketchbooks and art supplies.
She's secretly afraid of Turbo Duels, as she's always afraid of a crash whenever the duelists turn a corner.
Believe it or not, she's obsessed with video games, and goes by the username of "theZephyr".
[spoiler=Themes]Generic Battle Theme.
Moment of Truth!
Numerix Theme!

 



Krashkube
[spoiler=Ken Andrews]
Name: Ken Andrews
Gender: Male
Age: 18
Appearance: [spoiler=image]
f8b82867b0060002b9d89c93ba3fa0ee.jpg
Ken is 5 foot 8 and weighs 160 pounds. Aside from his usual combination of his blue jacket, jeans and shirt, he also wears a casual outfit consisting of sweatpants and a red t-shirt.


Personality: Ken is very excitable and often tries to get to know new people. He's also very reckless, and isn't afraid to rush into danger or say what's on his mind. Due to this, you can convince him to do something pretty easily.
Background: Ken grew up in a well-off home, but was never really interested in the game of Duel Monsters until he became a teenager. He quickly picked up the game and decided that he wanted to become a Turbo Duelist, eventually saving up enough money to buy an old Duel Runner. He wasn't too good at riding it, but was determined to keep practicing. One day, after having a practice Turbo Duel with one of his buddies, he found a mysterious Numerix card on the side of the road..
Deck: Ken uses a "Sandragon" deck, focusing on quick Xyz plays. He also added in some cards for more easy Rank 5/7/9 plays, such as "Vainglorious Journeyman", "Morale Dragon", "Violence Dragon" and the "Dragonforce" series. His Numerix monster is "Numerix-074: D.D Dragon", a Rank 9 that can negate things for free (well, not really but im pretty sure dumping 1 material is worth it)
Misc:
[spoiler=Themes I guess]
General: https://www.youtube.com/watch?v=N-VeJlrsELg
Duel Theme:


Theme of D.D Dragon:


* He likes working on machines.



Ya Boi Yui
[spoiler=Golden Glutton]




GhdY2an.jpg
"Hold my food. I've got this."


Name: Kazato Kin (formerly Ueyonabaru Kin)

Gender: Female

Age: 19

[spoiler=Appearance]ND4Y0xB.jpg
Height: 5'10"
Weight: 153 pounds

Kin - true to her name - has bright golden eyes. Directly in contrast with this eye color, she has long black hair often tied back into a ponytail, framing a face with rough features that often has some sort of food being shoved into the mouth. Her fashion sense is a very jackets and cargo pants one, with tank tops underneath the former. This type of outfit can make it hard to tell at a glance that Kin has muscle. Lots of muscle. One would think she's a regular at the gym if they got a glance of her biceps. Hell, if she cut her hair and bandaged her breasts down into flatness, she could pass off for a football player. This relatively manly shape isn't her favorite physical trait (it's her hair; she likes its fluffy texture), but she'd be lying if she said she'd have it any other way.



[spoiler=Personality]When one imagines elegance and class, Kin is probably one of the last people that comes to mind. She's selfish, gluttonous, greedy, violent, tactless, and one of the most bullheaded people you'll likely come across. What she can't settle with words, she settles with brute force. Given she was never much for negotiating, of course, this means Kin settles more or less everything with raw strength and intimidation instead of asking nicely. This paints a negative image of her, which makes people less keen on negotiating with an already-poor negotiator, forcing her to use force even more, and creating an endless loop that causes Kin to come off as a violent thug who shoves others around to get her way. And honestly, that image isn't inaccurate, though it does only portrays Kin as she is at a glance.

Kin, for all her flaws, says it like it is and doesn't talk about things in a roundabout manner. She doesn't believe in disguising a person's words or nature, and strictly adheres to the ideal that people should be true to who they are. She makes no effort to improve on her flaws because they're what makes her her, and she sees no reason that she should have to change herself to make others feel better. They may not like it, but Kin just doesn't give a damn. In the same vein, she doesn't think others should bother changing themselves either; everyone is unique for a reason, and each individual should treasure their sense of self. Kin has no interest in fake people and blatant acts, and expects others to tell her things just as frankly as she would for them. She's pretty perceptive about facades too, having seen and even put up plenty of them in the past.

There's also some good in her, though it might be hard to see it under her relentless nature. Kin isn't afraid to get her hands dirty for a just cause, and in particular believes strong people like herself should be tasked with protecting weak folk who can't do it themselves, though also believes the weak should at least try to stand up for themselves. She knows it's hypocritical for her, who gets by almost exclusively by pushing around those weaker than her, but she doesn't really bother trying to justify her own case. She isn't really fond of trying to do anything major with words, for that matter, since she speaks straight from the heart and will likely say the wrong thing. She can't stand making mistakes, so she tries to avoid situations where she'd be prone to them.

Another thing Kin doesn't like in particular is her family roots. Kin doesn't want to be anything like her birth parentss, so being compared to them or using her old name to get any type of leverage anywhere is a huge no-no to her. Kin wants to be recognized for her, and to that end, generally doesn't share her full story. On the flip side, it means Kin isn't one to generalize people. Every good tree bears some bad apples, and the opposite is also true, so Kin would rather judge a person based on the individual instead of the groups they associate with. Speaking of groups, Kin doesn't like to associate with any of them.

At the core, Kin - even if she won't admit it - is scared of people. They have remarkable capacities for cruelty, and she's already dealt with that song and dance in the past. She doesn't want to be subject to whatever awful things a person may or may not have in mind for her, so - like a cornered beast - Kin opts to make them fear her before she has to fear them. It's not easy to convince her someone is harmless either, so it can take a lot more than a burger and some fries for Kin to finally be at ease in someone's presence. Crowds are just awful for her, and she can't stand being the center of attention for a large number of people.

Catch her during those rare moments where she isn't constantly on guard, however, and Kin's a pretty simple girl. She just wants the same thing anyone else wants, and that's to be happy in life. And for her, that means not having to be afraid of anyone or anything, even if she has to raise copious amounts of hell to make it happen. If she could, she'd be happy to retire to a life where she lives alone away from civilization, getting her food from animals she hunts and staying in shape with a rigorous exercise schedule.



[spoiler=Biography]The Ueyonabaru family. Rich. Prestigious. And very, very particular about their public image so that they can stay that way. The family's elevated status is a direct result of Kin's mother, Ueyonabaru Masumi - a saint and super-successful businesswoman in the eyes of the public - putting in hard work and pulling strings to put herself on top of the world. Her husband, Ueyonabaru Takeo, is a rich philanthropist. And the daughter, Kin, is an aspiring and highly talented young athlete. They are a happy family that's been blessed in life, and wants to help bless others in return. Such was the picture Masumi wanted everyone to have when they thought of the Ueyonabaru family. Where cameras dare not peek, however, the reality is far less idyllic.

Masumi - a narcissist and sociopath - only cared about seeming like the perfect woman in the public eye, and she wasn't concerned with the kinds of lengths she'd have to go to in order to make it happen. She'd only ever married Takeo for his money and because he was a giant pushover, letting Masumi easily give him whatever kind of script she wanted, and he'd read it off with a wavering smile on his face. Kin, although greatly athletic, had no interest in sports; it was a road she was forced down so that Masumi could have her perfect talented daughter. From a young age, it was clear that Kin was far less of a pushover than her father, and as a direct result, her family relations were strained at best. Ironically, Kin's tendency to settle matters with force was a trait she inherited from the person she despises most.

A recurring cycle back home was that of Kin letting it slip that nothing in the Ueyonabaru family was even remotely as happy as her parents liked to pretend, then receive an overly harsh - abusive even - punishment as a means to make her stop. Talk about the father being little more than a trophy pet? No food for five days. Discuss the daughter's lack of real interest in the sports her mother forced her to pursue? Say hello to Masumi's good friend, the whip. Finally snap at age fifteen and attack Masumi? Quietly and discreetly get disowned and thrown onto the streets of Destiny City - a good two days of driving from home - so that Masumi can play it all off as her having run away. Kin isn't really sure what became of her parents after seeing their car ditch her in Destiny City, nor does she care. She'd be perfectly happy if Takeo grew a spine and Masumi's "perfect" life crumbled as a result, but she didn't have long to let that spiteful feeling stir before a cold realization.

A crazy b**** though she may have been, Masumi (read: Takeo's family fortune) had - up to that point - provided Kin with everything. House, food, bed, even the clothes on her back. For the first time, she was well and truly alone. For a week or two, she tried to be a good girl and make ends meet by the closest things she could find to legitimate means, but it just wasn't working. One winter afternoon three months after arriving in Destiny City, Kin - cold and starving - had been met with true kindness for the first time. A kindly old man had found her, and him asking why she was in that state led to a conversation about family, loss, and humans helping one another. That old man was named Kazato Atsushi, retired pro duelist from a generation since passed, whose wife had recently died. Atsushi's wife had always wanted children, but was infertile, while Atsushi himself had always been apprehensive about adopting, especially as they got old. With his wife dead, Atsushi felt guilty for never fulfilling her wish, and was just on his way to find out more about adoption when he'd conveniently stumbled upon a girl who had been thrown away by her birth family for not letting them oppress her into living a false life. Her spirit reminded him of his wife, and he decided it would be best to let Kin stay with him for a bit, then think more about the adoption thing before coming to a final decision.

In the end, Kin found herself an official member of the Kazato family only two weeks after meeting Atsushi. Once she started eating properly and was able to sleep on a proper bed, her strength started returning, and she'd put it to use by helping the old man with household work his old muscles and frail bones couldn't do. He taught her how to duel, giving her his wife's old deck, and they'd occasionally enter small-scale tag tournaments as a team. It was a humble life with Atsushi, and for the first time since she was an innocent and oblivious child, she was truly happy with her lot in life. Atsushi didn't just let others walk all over him or hide behind some fake life. He was kind, humble, and...very old.

He died of old age three years after adopting Kin. It wasn't a particuarly heart-wrenching parting on Kin's part; it had been painful to watch age claim Atsushi's health and memories, and believed he'd be happy to finally see his wife again. Kin even likes to think he tells her about how Kin reminded him of the late Mrs. Kazato, just like he had with Kin herself. However, although his life insurance and his beefy savings meant Kin would be set for years at least, something was amiss. Eventually, she realized just what it was. Tournaments. Around the time Atsushi's senility started kicking in, the two stopped attending them, and now that she was no longer worrying about the old man, she realized she hadn't been to one in at least a year. Even more curious, Kin found a card she had never seen before on her way home from the funeral.

Her interest piqued, Kin's working out what she wants to do in the long run, but right now is trying to take things one step at a time.



[spoiler=Deck]Cookie Kingdom

Numerix-004: Herbal Remedy
LIGHT - Rank 4 - Plant/Xyz/Effect - 0/0
2 Level 4 monsters
This monster's original ATK and DEF are equal to the difference between your and your opponent's Life Points. Once per turn, you can detach 1 Xyz Material from this card to Tribute 1 monster you control: Increase your Life Points by the ATK or DEF (whichever is greater) of the Tributed monster.

[spoiler=Generics]Candles for the Lost
Continuous Spell
Once per turn, you can place one Candle Counter on this card. Once per turn, during either player's turn, if a Monster Card is sent to the Graveyard: You can place 1 Candle Counter on this card. During each Standby Phase, increase your Life Points by 200 times the number of Candle Counters on this card.

Candy Candy Candy
Continuous Spell
When your opponent Special Summons a monster, increase your Life Points by its combined ATK and DEF.

True Feelings
Normal Trap
Activate if a monster is Summoned or attacks. Pay 1000 Life Points to activate 1 of the following effects:
Increase its ATK by 1000.
Decrease its ATK by 1000.

 



[spoiler=Misc]Character theme
Duel theme
Numerix-004 summoned theme
Her favorite food is hamburgers. She could eat fifty in a day and still have room for more.
"If it's edible, she'll eat it" isn't entirely true. Kin doesn't like bananas. Any other food is fair game.
Refurnished Atsushi's old room into a small personal gym after he passed. She spends a lot of time there, especially if she's stressed.
Ambient horror has virtually no effect on her, but jumpscares get her pretty good.




 

 

 

 

Here's a link to the AGM: http://forum.yugiohcardmaker.net/topic/339517-archetype-generator-meta/

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I would like to know a little bit more about the city and plot.

Well, some people would say that Destiny City harbors a simple folk. They're not much different than anyone else. Except, they kind of have this reverse-stigma about Yu-Gi-Oh! and it's players. Rather than most people not playing it and those who do being stereotyped, it's the other way around. If you don't play the game, you're one of three things. Bad at it, not in possession of a deck, or weird for not being into the game. They try to assume the first two before the last. You could challenge any resident of Destiny City and ninety-nine times out of a hundred, they'll drop what they're doing as soon as they can for a Duel. Beyond that, they're not much different from anyone else! Of course, the population is mostly of Japanese and North American background, so the national languages are English and Japanese.

 

As with any city, there are always delinquents. Specifically, Destiny has Street Duelists. Street Duelists tend to be jerks, thugs, and all-around trouble-makers. But they have some integrity. If you get into trouble with a Street Duelist, you can probably challenge them to a Duel to get yourself out. They respect skill.

 

There will be a map of the city later on.

 

Plotwise, it's player-driven. Depending on how you guys act in response to having a Numerix Monster, the story can change! And considering your character can be anything a human being can reasonably be, you've got plenty of leeway to come up with a creative character!

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I can answer that.

 

You remember the Numbers in ZeXal? Literally just that, but better.

 

You see, in the AGM, we made our own numbered Xyz, the Numerix, starting with "Numerix-001: Fegefeuer Enigma" and going up through the natural numbers to "Numerix-100: Centurion".

 

This RP, then, is ZeXal, but (like the relationship between Numbers and Numerix), improved.

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[spoiler= Numerix]

Numerix-001: Fegefeuer Enigma

Numerix-002: Legalisaur

Numerix-003: Coilauncher

Numerix-004: Herbal Remedy

Numerix-005: Blacklands Lord

Numerix-006: Noraiia the Noble Dame

Numerix-007: Harbinger Adramalech

Numerix-008: Advocate for Reform

Numerix-009: Kinetic Impact Cannon

Numerix-010: Initial Zeppelin

Numerix-011: Left Hand of the Master

Numerix-012: Architect of Fate

Numerix-013: Clumsy Master

Numerix-014: Arbiter of Mass Destruction

Numerix-015: Left Foot of the Master

Numerix-016: Endgame Eagle

Numerix-017: Divine Guard

Numerix-018: Embodiment of Consciousness

Numerix-019: Vickers Operator

Numerix-020: Keydra

Numerix-021: Wheels of Fortune

Numerix-022: Hyacinth Queen

Numerix-023: Joyful Nihilist

Numerix-024: Draconic Demon

Numerix-025: Cavalier of the Abyss

Numerix-026: Muscaria, Usurper of the Fungal Serpents

Numerix-027: Mastery Wizard

Numerix-028: Manifestation of Insanity

Numerix-029: Irregular Stone

Numerix-030: Elemental Devourer

Numerix-031: The Marching Tide

Numerix-032: Moltanic Dandao

Numerix-033: Logical Impossibility

Numerix-034: The Theodosian Walls

Numerix-035: Happy Chef

Numerix-036: Hate Walker

Numerix-037: Purity of Soul

Numerix-038: System Down

Numerix-039: Lightning Eel

Numerix-040: Intoxicating Elixir

Numerix-041: KRONOS of Inverted Time

Numerix-042: Last Mass

Numerix-043: Frozen Construct

Numerix-044: Ultima Oxen

Numerix-045: Scorching Devastation

Numerix-046: Ascended Warwolf

Numerix-047: The Power of Belief

Numerix-048: Gold Spear Datryofes

Numerix-049: Nitro Nitrogen

Numerix-050: Powerload Half

Numerix-051: Right Foot of the Master

Numerix-052: Luck Queen

Numerix-053: The Urban Cannon

Numerix-054: Empress of Chaotic Arts

Numerix-055: Right Hand of the Master

Numerix-056: Dracoblood Mage

Numerix-057: Lustrous Wight

Numerix-058: Shrewd Thief

Numerix-059: Last King of the Malicious Empire

Numerix-060: Diviner of Hours

Numerix-061: Vengeful Mage

Numerix-062: Lightspeed Lymia

Numerix-063: Vicious Swordsman

Numerix-064: Des-Draconus Dracena

Numerix-065: Velocity Controller

Numerix-066: Marchosias

Numerix-067: Crystal Ice Queen

Numerix-068: Hive Harvester - Chaotic Servant

Numerix-069: Eerie Aura

Numerix-070: Yukiko, the Swordmistress

Numerix-071: Rabbit House Nymph

Numerix-072: Hegemon of the Stars

Numerix-073: Malicious Marionette

Numerix-074: D.D. Dragon

Numerix-075: Soul Rebel

Numerix-076: Dragon of the Idea of Evil

Numerix-077: Transcending Nymph

Numerix-078: High Priestess

Numerix-079: High Priest

Numerix-080: Spellbound Owl

Numerix-081: World-Eater Dragon

Numerix-082: Sacchaias, Hero King of the Malicious Empire

Numerix-083: Aeon Magus

Numerix-084: Destroyer Death Dog

Numerix-085: Hero Rat

Numerix-086: Sacred Ash Astraea

Numerix-087: Merciless Reaper

Numerix-088: Skoiwira, Devourer of Souls

Numerix-089: Talon Taskmaster

Numerix-090: Mother Harlot

Numerix-091: Blossom Dragon Eternalwinter Shiragiku

Numerix-092: Elite Equestrian Star Goldrider

Numerix-093: Banfrequency

Numerix-094: Chaos Knell

Numerix-095: Ancient Golem of Quartz

Numerix-096: Censure Censor

Numerix-097: DuDoppel

Numerix-098: Tamer of the Phoenix

Numerix-099: Nuclear Jormungand

Numerix-100: Centurion

 

 

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Deltas are not going to be a thing just yet. Rank-Ups specific to an archetype are OK, but Delta-Numerix won't come in until after the first arc (the content of which will depend on how you guys interact with yourselves and the world around you).

alright.
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I'm not sure if that's what Champion intends, but I'd be willing to say yes. You're hunting, and thus collecting, the assorted Numerix, so you'll likely get to keep the ones you win.

 

"I'll protect you from the evil in your own soul, causing harm if I must. They call me a Numerix Hunter."

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Are we allowed to use AGM Archetypes/Generic cards in this? 'Cause I had an idea for an AGM Deck that would mesh well with Mother Harlot.

That's the plan! Each character should, ideally, run a deck based on one AGM Archetype, but splashing in a few Generics and the like to help it function smoothly won't get you any flak from me.

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That's the plan! Each character should, ideally, run a deck based on one AGM Archetype, but splashing in a few Generics and the like to help it function smoothly won't get you any flak from me.

Well if we have to use AGM decks, rank 1 and 9s get almost nothing to use 

 

Also, calling dibs on Numerix-074: D.D Dragon, because that effect is dope

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