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Make a Xyz Monster Game (v. 2.0)


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Number C24: Dragulas the Dark Prince

 

Atributte: DARK

Rank: 7

 

Wyrm / Xyz / Effect

3+ Level 7 monsters

You can also Xyz Summon this card by using "Number 24: Dragulas The Vampiric Dragon" you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card on the field to the GY. If this card has "Number 24: Dragulas The Vampiric Dragon" as material when this effect was activated, you can banish it face-down instead. If this face-up card leaves the field because of an opponent's card effect: You can Special Summon this card, and if you do, you can attach to this card as material, 1 Xyz Monster from your GY.

ATK / 2900   DEF / 2900

 

 

Another Rank-Up or Rank-Down of a Number that doesn't have either.

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Number C68: Sanaphond the Sky Warden
DARK/Rock/Xyz/Effect/Rank 9/2400 ATK/3200 DEF
3 Level 9 monsters
Gains 100 ATK and DEF for each card in the GYs. During your Main Phase: You can detach 1 material from this card; until the end of your opponent's next turn, they cannot move cards from the GY to a different place, also negate the effects of cards in your opponent's GY. You can only activate this effect of "Number C68: Sanaphond the Sky Warden" once per turn. If this card has "Number 68: Sanaphond the Sky Prison" as a material, it gains this effect.
● This card is unaffected by your opponent's card effects. This card cannot be Tributed.

Let's keep this up. Another Rank-Up or Rank-Down for a Number that doesn't have one.

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Number 17: Leviathan Hatchling

WATER | Dragon | Rank 2 | Xyz | Effect

2 Level 2 monsters

Once per turn, you can detach 1 Xyz Material from this card, then target 1 monster on the field; it gains 500 ATK. Each time a monster's ATK changes, destroy 1 card your opponent controls.

1500/0

 

next: Another Rank-Up/Down for a Number without one 

 

keep it up boys were doing good

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Number 62: Galaxy-Eyes Prime Cloudragon
LIGHT/Dragon/Xyz/Effect/Rank 1/2000 ATK/0 DEF
2 Level 1 LIGHT monsters
You can also Xyz Summon this card by using 1 "Galaxy" and 1 "Photon" monster you control as material. Your opponent takes no Battle Damage from battles involving this card. If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 100, during that damage calculation only. If you control another monster with 2000 or more ATK (Quick Effect): Immediately after this effect resolves; Xyz Summon 1 "Galaxy" or "Photon" Xyz Monster from your Extra Deck, using this card as material. You can only use this effect of "Number 62: Galaxy-Eyes Prime Cloudragon" once per Duel.

Keep it up. Second verse, same as the first. Another Number needs a Rank-Up or Rank-Down.

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I'll go for a Rank-Up this time.
 
Number C38: Hope Harbinger Dragon Emperor Titanic Galaxy Prime (god this name)
Rank 9 | LIGHT | Dragon | Xyz | Effect
3500/3200
3 Level 9 monsters
Once per turn, you can also Xyz Summon "Number C38: Hope Harbinger Dragon Emperor Titanic Galaxy Prime" by paying 3000 LP, then using 1 "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control as material. (Transfer its materials to this card.) When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and make that opponent's monster's ATK become half its current ATK, then perform damage calculation. While this card has "Number 38: Hope Harbinger Dragon Titanic Galaxy" as material, it gains the following effects;

● Once per turn (Quick Effect), when a card or effect is activated: You can negate that effect, and if you do, attach that card to this card as material.

● Once per turn: You can detach 1 material from this card; banish 1 card your opponent controls, face-down.

 


 

Let's continue the trend, I guess. 

 

Rank-Up / Rank-Down form of a Number that doesn't have one (and wasn't made already in this thread).

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Number C85: Eldritch Cube of Lamentation

DARK/Fiend/Xyz/Effect/Rank 5/4500 ATK/0 DEF

3 Level 5 DARK monsters

This card cannot attack. Your opponent cannot activate cards or effects in response to this card's effect. Once per turn, if this card has "Number C85: Crazy Box" attached to it as material (Quick Effect): You can detach 1 material from this card; roll a six-sided die and apply the result.

●1: You lose the Duel.

●2: Your opponent banishes their entire hand, face-down, then draw a number of cards equal to the number of cards banished by this effect.

●3: Attach all Special Summoned monsters your opponent controls to this card as materials.

●4: Negate the effects of all face-up cards your opponent controls, and this card, until the end of this turn.

●5: Target 1 monster in any GY; Special Summon it.

●6: Banish, face-down, all cards your opponent controls.

 

Keep this ball rolling. More Rank-Ups or Rank-Downs of Numbers.

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Number C89: Axial Mind Chaos Diablosis

DARK/Psychic/Xyz/Effect/Rank 8

3 level 8 monsters

When this card is summoned: you can target one card your opponent's extra deck and graveyard, then banish those targeted cards face-down. If this card has "Number 89: Cybeast Diablosis" attached to it as material, it gains the following effects:

Once per turn: you can target one of your opponent's face-down banished cards, attach it to this card as an Xyz material.

Once per turn: you can detach one Xyz material, then banish one card from your opponent's side of the field or Extra Deck face-down.

All banished cards are banished face-down instead.

You can activate each one of the effects of "Number C89: Axial Mind Chaos Diablosis" only once per turn.

3200 Atk/ 1600 Def

 

Keep it up with the Rank-ups/downs

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Number C47: Demonic Shark

WATER/ Rank 4/ Sea Serpent/ Xyz/ Effect

3 Level 4 WATER monsters

When this card is Special Summoned, target a monster on the field: attach it to this card as an Xyz material. If this card has "Number 47: Nightmare Shark" as an Xyz material, it gains this effect.

• Detach an Xyz material and target a WATER monster you control; it can attack all monsters your opponent controls. You can only activate this effect of "Number C47: Demonic Shark" once per turn.

 

Keep it up with Rank-up/down

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Number C20: Exa-Brilliant

LIGHT

Insect/Xyz/Effect

2400/2400

 

3 Level 4 monsters

Once per turn, detach 1 material from this card; all monsters you currently control gains 600 ATK and DEF. If this card has "Number 20: Giga-Brilliant" as Xyz material, it gains this effect:

• Also, monsters your opponent currently controls loses 600 ATK and DEF.

-----------------------

Another Chaos Number monster

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Number C44: Great Sky Pegasus
Rank 5 | LIGHT | Beast | Xyz | Effect
2400/2100
3 Level 5 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect. If this card has "Number 44: Sky Pegasus" as material, it gains these effects.
● You can target up to 2 cards your opponent controls instead with this card's effect.
● Other monsters you control cannot be targeted or destroyed by an opponent's effects. 

 

Mostly to go flesh out the Chaos forms for the Mythyrian Numbers somewhat. Also for flavor notes, I guess this reflects its intended user's role in ZEXAL.

 


 

I guess the next person makes one for any of the other Mythyirans not done yet (which is 46, 54, 64 and I believe 94).

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Number C54: Lion Shock Heart

​★★

EARTH

Warrior/Xyz/Effect

ATK 100

DEF 100

4 Level 2 monsters

Cannot be destroyed by battle. Your opponent takes any damage from battles involving this card. If this card has "Number 54: Lion Heart" as material, it gains this effect.

● If this card you control would be destroyed by a card effect, you can detach 1 material from this card instead.

 

A bit of flavor here. Number 54: Lion Heart is my favorite Number of all time, and kinda references my real me. The name references its Japanese effect name of the original 54 (which made the LP 100) which was Rescue Shock.

 

N/C: I will be specific, Number C for Number 94.

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This was made a long time ago.  *CatFace.jpg*

 

Number C94: Crystal Infinity

Rank 6 WATER Warrior/Xyz
ATK:2800/DEF:2200
3 Level 6 monsters

If a monster you control battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card once per battle; your opponent's battling monster's ATK becomes 0 during damage calculation only. If this card has "Number 94: Crystal Zero" as Xyz Material, it gains this effect.
● This card cannot be destroyed by card effects.

 

*rolls dice for next suggestion*  Let's see a Rank 1 WIND Rock-Type.

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Aeropebble


WIND

Rock/Xyz/Effect

ATK 0

DEF 0

2 Level 1 monsters

You can detach 1 material from this card, then target 1 monster your opponnent controls; place Pebble Counters on it equal to its Level/Rank/Link Rating. You can only use this effect of "Aeropebble" once per turn. Gains 300 ATK for each Pebble Counter on the field. If this card destroys an opponent's monster with a Pebble Counter by battle: You can have this card gain 500 ATK, until the end of your opponent's next turn.

 

N/C: A Cyberse Xyz Monster for Playmaker, OR a Topologic Xyz Monster for Revolver.

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Security Hologuard

Rank 4 EARTH Cyberse/Effect

2 Level 4 Cyberse Monsters

If this card is Xyz Summoned to a zone a Cyberse Link Monster points to: You can add 1 Cyberse monster from your Deck to your hand. You can only use this effect of "Security Hologuard" once per turn. You can detach 1 Xyz Material from this card; destroy 1 Spell/Trap Card on the field. If a Cyberse monster you control would be banished, returned to the hand, or shuffled into the Deck by an opponent's card effect, you can detach 1 Material from this card instead.

ATK/2400 DEF/1800

 

Next:

Mecha Phantom Beast Toryugirin

(Kawasaki Ki-45 Toryu + Kirin)

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https://forum.yugiohcardmaker.net/topic/322064-create-a-card-game/?view=findpost&p=6560891

 

I remember I floated the name back in 2015 (or thought I did this one), but yeah, time for my take on this. 

 

Mecha Phantom Beast Toryugirin

Rank 10 | WIND | Machine | Xyz | Effect

3300/3000

2+ Level 10 monsters

While you control a Token, this card cannot be targeted or destroyed by an opponent's effects, also it cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; banish up to 2 cards your opponent controls; face-down. Once per turn (Quick Effect): You can Special Summon 1 "Mecha Phantom Beast Token" (Level 3 / WIND / Machine / ATK 0 / DEF 0). 

 

Promotes the Rank 10 playstyle that they can occasionally do when needed; personally, I end up having to do it a fair amount. 

 


 

"HERO" monster

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Overlay HERO Dimensioneer

Rank 4 DARK Warrior/Effect

2 Level 4 "HERO" monsters

If this card is Xyz Summoned, you can target 1 of your banished "HERO" monsters; Special Summon it ignoring Summoning Conditions. You can detach 1 Xyz Material from this card, then target 1 Monster your opponent controls; send that Monster to the GY, then Special Summon from your Extra Deck 1 "HERO" Fusion Monster whose Attribute is the same as the sent monster's Attribute, ignoring Summoning Conditions. You can only use this effect of "Overlay HERO Dimensioneer" once per turn.

ATK/2200 DEF/1200

 

Next:

Chaos-Eyes Cosmo Dragon

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Chaos-Eyes Cosmo Dragon

Rank 9/ LIGHT/ Dragon/ Effect

3 Level 9 Dragon-Type monsters

You can also Xyz Summon this card by either using "Galaxy-Eyes Full Armor Photon Dragon" or "Number C107: Neo Galaxy-Eyes Tachyon Dragon." (Xyz materials attached to that monster are attached to this card.) This monster gains 1000 ATK for each Xyz material attached to it. Once per turn, detach an Xyz material; destroy a card on the field. If this card is destroyed by battle or card effect, Special Summon a "Galaxy-Eyes" monster from your Graveyard, except Xyz monsters.

ATK/ ?     DEF/ 0

 

 

Next:

A Number exceeding 107

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Number 1997: Origin of the Legend

LIGHT


Warrior/Xyz/Effect

ATK 100

DEF 100

2 Level 1 monsters

Cannot be destroyed by battle or by your opponent's card effects. If you took damage from battles involving this card: You can detach 1 material from this card; gain LP equal to half the damage you took, also inflict that much damage to your opponent. If the last material is detached from this card: You can target 2 Level 1 monsters in your GY; attach them to this card as materials. You can only use this effect of "Number 1997: Origin of the Legend" once per Duel.

 

1997 is my birth year.

 

A Star Seraph Xyz.

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Number 60: Star Seraph Soldier

LIGHT | Fairy | Rank 4 | Xyz | Effect

2+ Level 4 LIGHT monsters

If this card was Xyz Summoned using only "Star Seraph" monsters, draw 1 card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Fairy monster in your GY; Special Summon that target, then, if the Special Summoned monster was a "Star Seraph" monster, you can destroy 1 card on the field. If a Fairy monster you control attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

2400/2400

 

next: Sacred Beasts Xyz (Uria, Hamon, Raviel)

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Armityle the Primordial Chaos Phantom

Rank 10 | DARK | Fiend | Xyz | Effect

4000/4000

3 Level 10 monsters

To Xyz Summon this card, you must use at least 1 of either "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" as material. This card gains the following effects if it has the following monsters as material;

● Uria, Lord of Searing Flames: Cannot be targeted by an opponent's card effects. Once per turn (Quick Effect): You can target 1 card your opponent controls; destroy it. Cards or effects cannot be activated in response to this effect's activation. 

● Hamon, Lord of Striking Thunder: Cannot be destroyed by battle or card effects. If this card destroys an opponent's monster: Inflict 1000 damage to your opponent.

● Raviel, Lord of Phantasms: Cannot be Tributed. If your opponent Summons a monster: Special Summon 1 "Shadow Phantasm Token" (Fiend / DARK / Level 2 / ATK 1500 / DEF 1500) for each, but they cannot attack. This card gains the ATK and DEF of all Shadow Phantasm Tokens on the field. 

During each of your End Phases: Detach 1 material from this card, otherwise banish this card. 

 


 

I guess you can call this "less shitty Armityle". Granted, you HAVE to run 1 Sacred Beast to make this (outside having to Astral Force off Kali Yuga or Blackest Armageddon, but why would you forego the former for this in a Deck not dedicated to Sacred Beasts). Though, given how clunky the Sacred Beasts are at this point and being Nomi, you get all 3 of them out, you probably deserve to start winning and all. 

 


 

Let's make another Number above 107 (and as far as continuity is concerned, let's assume it exists in the context of Don Thousand producing a million of them or something in post-ZEXAL that isn't connected to Astral/Don Thousand)

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Number 112: Molten Relief
FIRE/Rock/Xyz/Effect
Rank: 4
1900/2500
2 Level 4 monsters
If this card is Xyz Summoned: Gain LP equal to half the battle damage your took between this turn and the 2nd turn before this turn. Once per turn (Quick Effect): You can detach 1 Xyz material from this card, then target 1 monster that is currently affected by a card effect; remove that effect (if any), also that monster becomes unaffected by other card effects, except for its own, until the end of this turn.

 

Rulings, clarifications:

"Remove an effect" would be a new mechanic AFAIK. It's akin to dispelling "lingering effects", effects that, well, affect the card but already resolved. E.g. this would removes Effect Veiler's negation on a monster, or Borreload's ATK reduction, or Mind Control, returning control of the monster to its owner.

The (if any) PSCT is there because this effect can also be used on monsters that are affected by, let's say, Burden of the Mighty, or rather Continuous effects that aren't necessarily "lingering effects" applying on the monster.

 

 

Next:

FIRE

Fish or Sea Serpent

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Volcano Shark

Rank 4 | FIRE | Fish | Xyz | Effect

2200/2000

2 Level 4 Fish and/or FIRE monsters

This card gains 200 ATK/DEF for each Xyz Material it has. Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 card on the field, then if it was a monster, its controller takes damage equal to half its ATK. 

 

(Not that you would see Shark from ZEXAL really using this, but it's there, I guess. Also Rank 4 FIREs get a new toy or something)

 


 

Pendulum Xyz Monster

(Aside from it being a Pendulum, you can do whatever you need to with this. Also may help if you go the Odd-Eyes Rebellion/Raging path and have it be PS'able, but...up to you)

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Bujinki Omikami
LIGHT/Beast-Warrior/Xyz/Pendulum/Effect/Rank 4/2600 ATK/2500 DEF
4 <-> 4
Pendulum Effect: You can only control 1 "Bujinki Omikami". Once per turn: You can activate one of the following effects.
● Target 1 of your banished "Bujin" monsters; place it in your GY.
● Target 1 "Bujin" monster in your GY; add it to your hand.
● Increase this card's Pendulum Scale by 1 until the End Phase of the turn.
● Reduce this card's Pendulum Scale by 1 until the End Phase of the turn.
Monster Effect: 3 Level 4 LIGHT Beast-Warrior-Type "Bujin" monsters
If you can Pendulum Summon Level 4 monsters, you can Pendulum Summon this face-up card from your Extra Deck. You can also Xyz Summon this card by using a "Bujin" Xyz Monster you control with no Xyz Materials attached to it as the Xyz Material. When your opponent activates a Spell/Trap Card (Quick Effect): You can detach 1 Xyz Material from this card, discard 1 "Bujin" card, then target 1 "Bujin" card in your GY; negate the activation, and, if you do, banish it and the targeted "Bujin" card. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.

An "uncorrupted" version of Amaterasu. Now with some added capabilities.

Make an Xyz of a Type-Attribute combination that hasn't been done yet in canon, or has less than 10 examples in canon.

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Hydrothermal Hammerhead Shark

Fire | Rank 4 | Fish | Xyz | Effect

3 Level 4 Monsters

While this card has material attached, it cannot be attacked. Once per turn: If you control a WATER monster; you can detach 1 material; Special Summon 1 Xyz Monster from your GY, ignoring its summoning conditions, and attach a WATER monster on your field as material. If a monster Special Summoned by this effect has no material attached: destroy it.

2800/1000

 

Imagine a hammerhead shark, but the hammer is one of those Hawaiian fire sticks. That's this guy.

 

Next: A Dark Insect

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Brain & Mind Crusher
DARK/Insect/Xyz/Effect
Rank: 7
2400/1500
2 Level 7 monsters

If a monster in your opponent's possession is destroyed by a card or effect: You can Special Summon 1 of those monsters to your side of the field. (Quick Effect): Declare 1 Monster Card name; if that monster is in your opponent's hand, they must destroy all copies of it. You can only use each effect of "Brain & Mind Crusher" once per turn.

 

 

Next:

WATER

Rock or Thunder

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