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Make a Ritual Monster game (v. 2.0)


Krashkube

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Wow, don't everyone speak up at once.

Name: Dark Magician of Chaos Ultima

DARK/Level 8/Spellcaster/Ritual/Effect

ATK 2800/ DEF 2600

Effect: You can Ritual Summon this card with "Chaos Form" or "Ultima Beyond".  When this card is Ritual Summoned, target 1 Spell Card in your GY or reveal 1 Spell Card from your Deck; If your LP are 1000 or less, add that card to your hand, otherwise put it on top of your Deck. You can only use this effect of "Dark Magician of Chaos Ultima" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, banish that monster.

 

QcGwx8e.jpg

 

Name: Ultima Beyond

Spell/Ritual

Effect: "This card can be used to Ritual Summon any "Chaos" Spellcaster Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, or if you control no monsters, you can send 1 "Dark Magician" from your Deck to the GY instead. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY(Quick Effect); "Chaos" Spellcaster Ritual Monsters you control cannot be targeted by or destroyed by card effects until the End Phase."

 

2qlOi1B.jpg

 

Next: 

A ritual monster with an "Immortality" ability. Think anime Orichalcos Gigas but don't make a retrain of that.

 

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On 3/7/2022 at 9:39 PM, Baron-777 said:

Wow, don't everyone speak up at once.

Name: Dark Magician of Chaos Ultima

DARK/Level 8/Spellcaster/Ritual/Effect

ATK 2800/ DEF 2600

Effect: You can Ritual Summon this card with "Chaos Form" or "Ultima Beyond".  When this card is Ritual Summoned, target 1 Spell Card in your GY or reveal 1 Spell Card from your Deck; If your LP are 1000 or less, add that card to your hand, otherwise put it on top of your Deck. You can only use this effect of "Dark Magician of Chaos Ultima" once per turn. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, banish that monster.

 

QcGwx8e.jpg

 

Name: Ultima Beyond

Spell/Ritual

Effect: "This card can be used to Ritual Summon any "Chaos" Spellcaster Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, or if you control no monsters, you can send 1 "Dark Magician" from your Deck to the GY instead. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY(Quick Effect); "Chaos" Spellcaster Ritual Monsters you control cannot be targeted by or destroyed by card effects until the End Phase."

 

2qlOi1B.jpg

 

Next: 

A ritual monster with an "Immortality" ability. Think anime Orichalcos Gigas but don't make a retrain of that.

 

Amoeba of Immortality

WATER / Level 5 / Aqua / Ritual / Effect

ATK 0 / DEF 2000

You can Ritual Summon this card with "Experiment of Immortality". This card can attack while in face-up Defense Position, if it does, apply its DEF for Damage Calculation. Cannot be destroyed by battle, except by a Ritual monster. At the end of Damage Step, if this card battled a monster: You can send 1 WATER monster from your hand or Deck to the GY whose ATK is equal or less than the opposing monster's. If this Defense Position card leaves the field by a card effect: You can banish 1 other WATER monster from your GY; Special Summon this card immediately, Ignoring its Summoning Conditions, and if you do, it gains DEF equal to the banished monster's Level x 100.

Experiment of Immortality

Ritual Spell

This card can be used to Ritual Summon "Amoeba of Immortality" from your hand. You must also tribute WATER monsters from your hand or field whose total Levels equal or exceed 5. (Quick Effect): You can banish this card from your GY; target 1 WATER Ritual monster you control; it cannot be targeted or destroyed by your opponent's card effects until the end of this turn.

Next

A "Hyperion" or new Fairy Ritual monster, New Ritual Spell (Bonus points for an extra effect if "Sancutary in the Sky" is on the field)

Edited by Blue Arcana
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  • 3 months later...

1026344094_SacredPaladinNeo-Parshath.png.2a04b56171499403ccd2dbc932bca49c.png

Sacred Paladin Neo-Parshath/LIGHT/Fairy-Type Ritual Effect Monster/Level 6/2200 ATK/1700 DEF

Lore: You can Ritual Summon this card with "Call of Parshath". During your opponent's turn, if this card is in your hand (Quick Effect): You can banish 1 other card that mentions "The Sanctuary in the Sky" from your hand and 1 Level 6 or higher monster from either GY, then Ritual Summon this card. You can only Special Summon "Sacred Paladin Neo-Parshath" once per turn. If this card is Special Summoned: Return 1 card on the field to the hand. If this card attacks a Defense Position monster, inflict piercing battle damage.

 

 

900424493_CallofParshath.png.bdfec3bf16bc124daf2850f68be00224.png

Call of Parshath/Ritual Spell Card

Lore: This card can be used to Ritual Summon any Fairy Ritual Monster. You must also Tribute monsters from your hand or field, and/or Tribute 1 Fairy monster from your Deck with a different name if "The Sanctuary in the Sky" is on the field or in your GY, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target 1 "Parshath" monster you control: it gains 1000 ATK until the End Phase, also, if "The Sanctuary in the Sky" is on the field, it is unaffected by other cards' effects until your next Standby Phase.

_________

Next Up: Let's see if we can compound on the love that the Abyss storyline got recently. A Ritual for any of the Abyss Story Archetypes -  Dogmatika, Tri-Brigade, Springans, Icejade, Swordsoul, Despia, Branded, Therions, Splight, or even this newfound Byssted Archetype is in order. Bonus points, of course, if the Ritual Spell mentions "Fallen of Albaz"

 

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On 7/1/2022 at 2:03 AM, Black D'Sceptyr said:

1026344094_SacredPaladinNeo-Parshath.png.2a04b56171499403ccd2dbc932bca49c.png

Sacred Paladin Neo-Parshath/LIGHT/Fairy-Type Ritual Effect Monster/Level 6/2200 ATK/1700 DEF

Lore: You can Ritual Summon this card with "Call of Parshath". During your opponent's turn, if this card is in your hand (Quick Effect): You can banish 1 other card that mentions "The Sanctuary in the Sky" from your hand and 1 Level 6 or higher monster from either GY, then Ritual Summon this card. You can only Special Summon "Sacred Paladin Neo-Parshath" once per turn. If this card is Special Summoned: Return 1 card on the field to the hand. If this card attacks a Defense Position monster, inflict piercing battle damage.

 

 

900424493_CallofParshath.png.bdfec3bf16bc124daf2850f68be00224.png

Call of Parshath/Ritual Spell Card

Lore: This card can be used to Ritual Summon any Fairy Ritual Monster. You must also Tribute monsters from your hand or field, and/or Tribute 1 Fairy monster from your Deck with a different name if "The Sanctuary in the Sky" is on the field or in your GY, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target 1 "Parshath" monster you control: it gains 1000 ATK until the End Phase, also, if "The Sanctuary in the Sky" is on the field, it is unaffected by other cards' effects until your next Standby Phase.

_________

Next Up: Let's see if we can compound on the love that the Abyss storyline got recently. A Ritual for any of the Abyss Story Archetypes -  Dogmatika, Tri-Brigade, Springans, Icejade, Swordsoul, Despia, Branded, Therions, Splight, or even this newfound Byssted Archetype is in order. Bonus points, of course, if the Ritual Spell mentions "Fallen of Albaz"

 

(Pushed card design because Alba Los existing go brrr)

The Bysteed Alba Diablos 

DARK / Level 12 / Dragon / Ritual / Effect 

ATK 4000 / DEF 4000 

You can Ritual Summon this card with "Despair of the Bysteed". If this card is Ritual Summoned: You can look at your opponent's Extra Deck, banish 1 monster from it, face-up until the end of your opponent's turn, and if you do, negate the effects of all other face-up monsters on the field until the next Standby Phase. If this card is Tributed: You can target 1 of your banished "Bysteed" monsters; return it to the GY. During your End Phase, if a LIGHT or DARK monster(s) is banished from either GY: You can add this card from your GY to your hand 

 

Despair of the Bysteed 

Ritual Spell 

This card is used to Ritual Summon "The Bysteed Alba Diablos" from your hand. You must also Tribute monsters from your hand or field or, if your opponent controls a Special Summoned monster from the Extra Deck, you can also banish LIGHT and/or DARK monsters from either GY whose total Levels equal or exceed its Level, also if "Fallen of Albaz" is on the field or in the GY at resolution, that Ritual Summoned monster is unaffected by your opponent's activated monster effects until the end of your opponent's turn. If a LIGHT or DARK monster(s) is banished from the GY by a "Bysteed" card effect: You can add this card from your GY to your hand.

Next:

A New Cyberse Ritual Monster for Cynet Ritual

New Ritual Spell is Optional

Edited by Blue Arcana
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Binary Bite

Level 2

EARTH

?/2000

If this card is ritual summoned: you can Special summon 1 Link 2 from your GY and 1 level 4 or lower Cyberse monster from your deck. This cards ATK equals half the combined ATK of all Link monsters that point to this card. If this card is banished from your GY by the effect of a ritual spell or your opponent's card: Cyberse monsters you currently control are unaffected by card effects until the end of the turn.

Next:

A new Salamangreat ritual monster

Bonus if there is a new ritual spell that works with Cyberse in general.

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On 7/5/2022 at 9:43 PM, Loleo said:

Binary Bite

Level 2

EARTH

?/2000

If this card is ritual summoned: you can Special summon 1 Link 2 from your GY and 1 level 4 or lower Cyberse monster from your deck. This cards ATK equals half the combined ATK of all Link monsters that point to this card. If this card is banished from your GY by the effect of a ritual spell or your opponent's card: Cyberse monsters you currently control are unaffected by card effects until the end of the turn.

Next:

A new Salamangreat ritual monster

Bonus if there is a new ritual spell that works with Cyberse in general.

Salamangreat Ruby Phoenix 

FIRE / Level 8 / Cyberse / Ritual / Effect 

ATK 2800 / DEF 2300 

You can Ritual Summon this card with "Rise of the Salamangreat". This card's name becomes "Salamangreat Emerald Eagle" while in the hand, GY, hand or Deck. When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all monsters your opponent controls. Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field, and if you do, inflict damage to your opponent equal to its original ATK.

Next:

A Zombie or Wyrm Ritual Monster, but...

● The Zombie one's effect cannot involve banishing from the GY.

● The Wyrm one's effect cannot involve destroying card(s) you control

(Or you could just ignore these poisons, New Ritual Spells respectively)

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  • 4 months later...

Fifth Dimension Dragon Archetype/ Crimson Stars (ARC-V Bonds Beyond Time Remake w/ Yuza (My CC) vs. Yuma, Yuya, and Yusaku, lol)

For the full archetype, here's the link to the deck if you're interested; https://www.duelingbook.com/deck?id=11933814 

Crimson Nova Spell/Ritual

This card can Ritual Summon any FIRE Ritual Monster by banishing FIRE Machine monster(s) from your hand, field, and/or GY face-up whose total Level/Rank equals or exceeds the level of the Ritual Monster you Ritual Summon. If this card is in your GY or Banished zone, you can target one "Crimson Star" card in your Banished zone, and shuffle it back into your deck, if you do, then you can add this card to your hand. You can only use this effect of "Crimson Star Nova" once per turn.

1432244303_CrimsonStarNova.thumb.jpeg.eb6591308b4a075404b441cd94c032d4.jpeg

 

Crimson Star Ritual Dragon Level 8 FIRE/Dragon/Ritual/Effect ATK: 2500 DEF: 3000

You can Ritual Summon this card with "Crimson Star Nova". When your opponent activates a card effect; (Quick Effect) Negate the activation, if you do, banish monster(s) from your GY face-up to the total Level/Rank of 4. If you do, then banish cards from your opponent's field, and/or GY face-down equal to the total number of monsters banished by this effect. You can only use this effect of "Crimson Star Ritual Dragon" once per turn. This card gains ATK x300 for every card in your opponent's banished zone.

1778562087_CrimsonStarRitualDragon.thumb.jpeg.28f443b9dc64d234eaa28f8a8de429d0.jpeg

 

Crimson Star Supernova Dragon Level 10 FIRE/Dragon/Ritual/Effect ATK: 3000 DEF: 3500

You can Ritual Summon this card with "Crimson Star Nova". This card is unaffected by your opponent's card effects. Once per turn, when your opponent activates a card effect, (Quick Effect) negate the activation, then you can banish "Crimson Star" Monsters from your Deck, and/or GY face-up to the total Level/Rank of 8. If you do, then banish cards from your opponent's hand, field, GY, and/or Extra Deck face-down equal to the total number of monsters banished by this effect. Your opponent cannot activate cards in response to this effect's activation if "Crimson Star Ritual Dragon" was used for this card's Ritual Summon. When this card is banished by a card effect (Except during the Damage Step); you can banish the top five cards of your opponent's deck face-down, then target one "Crimson Star" Monster in your Banished zone, except "Crimson Star Supernova Dragon", and Special Summon it to the field, ignoring it's conditions. If you do, then that monster can attack up to three times during the battle phase. You can only use this effect of "Crimson Star Supernova Dragon" once per turn. This card gains ATK x500 for every card in each player's Banished zones. 

220381773_CrimsonStarSupernovaDragon.thumb.jpeg.64997685e377182ef2c2bd618f8f1ada.jpeg

 

Crimson Star Dragon Level 4 FIRE/Dragon/Ritual/Effect ATK: 1800 DEF: 2000

You can Ritual Summon this card with "Crimson Star Nova". At the end of the Damage Step, when this card attacked an opponent's monster, you can banish it face-down. When this card is banished by a card effect, you can add one level 4 or lower "Crimson Star" Monster from your Banished zone to your hand. You can only use each effect of "Crimson Star Dragon" once per turn.

311753898_CrimsonStarDragon.thumb.jpeg.bd588240f65fdabeab35e90a43ab1f1c.jpeg

Edited by Crimson Star
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  • 2 weeks later...

Lich King of Perdition

DARK - Level 6

2700/0

Zombie/Ritual/Effect

You can Ritual Summon this card with "Perdition Ritual". Once per turn, you can target 1 Zombie monster in your GY: This card gains ATK equal to that of the targeted monster. During your End Phase, you can Tribute this card: Special Summon 1 Level 6 or lower Zombie monster from your GY, except "Lich King of Perdition". You can only use this effect of "Lich King of Perdition" once per turn.

 

Perdition Ritual

Ritual Spell

This card can be used to Ritual Summon any DARK Zombie Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is being used to Ritual Summon a "Perdition" Ritual Monster, you must instead send Zombie monsters from your hand or Deck to the GY whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, also you cannot Special Summon monsters from the Extra Deck the turn you activate this effect.

 

Next: A Ritual that requires a Synchro Monster

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I often use dangerous poison, every time a sorceress deals poison damage to an opponent, the damage dealt to the target is reduced by 25%. I also use Spirits Lodge a lot. When I take lethal damage, the sorceress doesn't die, but automatically passes into the spirit world, but only for 2 seconds and replenishes 50% of her maximum health. I see that runes aren't too much of a topic here, or is there a separate thread for it? Anyway I recommend these insight runes it significantly reduces the time and effort during the game. Very rare runes are hard to find:(

Edited by Amelainn
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  • 3 months later...
On 11/23/2022 at 5:30 PM, Naidraug said:

Next: A Ritual that requires a Synchro Monster

Primordial Cosmic Dragon

LIGHT/Level 8/Dragon/Ritual/Effect

ATK 3000 / DEF 3000

You can Ritual Summon this card with "Beginning of the Cosmic Dragon". Your opponent cannot activate cards or effects in response to this card's effect activations. Once per turn: You can banish 1 Dragon Synchro Monster from either GY or Extra Deck, and if you do, until the end of your next turn, this card's name becomes that monster's original name and replace this effect with that monster's original effects. If this card attacks: You can make this card gain ATK equal to the ATK of 1 of your banished Dragon Synchro Monster's, until the end of this turn.

Beginning of the Cosmic Dragon

Ritual Spell

This card is used to Ritual Summon "Primordial Cosmic Dragon" from your hand or GY. You must also banish monsters from your hand, field or GY, including a Tuner, whose total Levels equal or exceeds 8, or if your opponent controls a Special Summoned monster, you can send 1 Dragon Synchro Monster from either Extra Deck to the GY instead. 

Next: A Ritual that uses Normal or Xyz Monsters

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  • 2 weeks later...
On 3/27/2023 at 2:52 PM, Blue Arcana said:

Next: A Ritual that uses Normal or Xyz Monsters

Red-EyesInfernoFlareDragon.thumb.jpeg.9377d7cb6e649ad0f4739bd76503f0a7.jpeg"Red-Eyes Infernal Flare Dragon"

Level 7 - DARK

Dragon/Ritual/Effect

ATK/2400 - DEF/2000

Effect:

You can Ritual Summon this card by tributing 1 Level/Rank 7 "Red-Eyes" monster you control, except "Red-Eyes Inferno Flare Dragon". If this card is Ritual or Special Summoned: You can Set 1 "Red-Eyes" Trap Card directly from your Deck, and if you do, you can activate it this turn. Each time your opponent summons a monster, inflict 200 damage to your opponent. If this card you control is sent to the GY or banished: You can target 1 "Red-Eyes" monster in your GY or face-up banished pile, except "Red-Eyes Inferno Flare Dragon"; Special Summon it, and if it was a "Red-Eyes Black Dragon" that was Special Summoned, it cannot be destroyed by battle or by card effects.

 

(Technically, you can Ritual Summon this card using the "Red-Eyes" Normal monster or the Gemini ones, who are considered Normal Monsters as long as you don't Gemini Summon them XD. Or you could just tribute "Red-Eyes Flare Metal Dragon", a Rank 7 "Red-Eyes" Xyz Monster. Which means you don't actually need a Ritual Spell)

Next: A Ritual that requires 1 or more Extra Deck monster/s, and whose effect depends on the card type

Edited by JairoLeyn100
Forgot to include the Info for the next card
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  • 2 weeks later...

Zoaring Dragon
WIND 9*
Scale: 3<>3
Dragon/Pendulum/Ritual/Effect
PE: If you summon a Fusion, Synchro, Xyz, or Link monster: You can target that monster; negate its effects, and if you do, place 3 Zoa Counters on this card.  You can remove 3 Zoa Counters from this card and target 1 monster on the field; banish it.  You can remove 12 Zoa Counters from this card and target 1 Fusion, Synchro, Xyz, or Link monster in your GY; Special Summon it, then destroy it, and if you do, Special Summon this card.
ME: Cannot be Normal or Special Summoned except by its own effect.  When this card is Summoned: It gains ATK equal to the ATK of the monster destroyed to Summon it, also, it gains the following effect depending on the type of monster Tributed.
Fusion: When you Fusion Summon a monster(s): Draw 1 card.  This card is unaffected by the effects of non-Fusion monsters.
Synchro: All monsters you control gain 500 ATK for each Tuner monster in your GY.  Monsters you control cannot be targeted by your opponent's card effects.
Xyz: When you Xyz Summon a monster(s): Take 1 card from your Deck and attach it to the summoned monster as Material.  This card cannot be tributed or sent from the field to the GY.
Link: You can target 1 Link monster in your GY and 1 card on the field; shuffle both into the Deck, also for the rest of the turn, you cannot shuffle monsters with that same Link Rating as the monster in your GY.  This card can attack twice.
1000/3500

 

Next: Make a Ritual with 1 effect.

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  • 2 weeks later...
On 4/21/2023 at 2:33 PM, Tinkerer said:

Zoaring Dragon
WIND 9*
Scale: 3<>3
Dragon/Pendulum/Ritual/Effect
PE: If you summon a Fusion, Synchro, Xyz, or Link monster: You can target that monster; negate its effects, and if you do, place 3 Zoa Counters on this card.  You can remove 3 Zoa Counters from this card and target 1 monster on the field; banish it.  You can remove 12 Zoa Counters from this card and target 1 Fusion, Synchro, Xyz, or Link monster in your GY; Special Summon it, then destroy it, and if you do, Special Summon this card.
ME: Cannot be Normal or Special Summoned except by its own effect.  When this card is Summoned: It gains ATK equal to the ATK of the monster destroyed to Summon it, also, it gains the following effect depending on the type of monster Tributed.
Fusion: When you Fusion Summon a monster(s): Draw 1 card.  This card is unaffected by the effects of non-Fusion monsters.
Synchro: All monsters you control gain 500 ATK for each Tuner monster in your GY.  Monsters you control cannot be targeted by your opponent's card effects.
Xyz: When you Xyz Summon a monster(s): Take 1 card from your Deck and attach it to the summoned monster as Material.  This card cannot be tributed or sent from the field to the GY.
Link: You can target 1 Link monster in your GY and 1 card on the field; shuffle both into the Deck, also for the rest of the turn, you cannot shuffle monsters with that same Link Rating as the monster in your GY.  This card can attack twice.
1000/3500

 

Next: Make a Ritual with 1 effect.

 

Devourer of Dreams

DARK/Level 2/Fiend/Ritual/Effect

ATK 2000 / DEF 2000

You can Ritual Summon this card with "Night Terror Ritual". Gains 300 ATK for each card on the field and in the GY, except this one. Your opponent must pay 600 LP to move a card(s) from their Deck to a different place (except during the Draw Phase). 

 

Night Terror Ritual

Ritual Spell

This card is used to Ritual Summon "Devourer of Dreams". You must also Tribute monsters from your hand or field whose total Levels equal or exceeds 2. If a DARK Fiend Ritual Monster's you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Next: A low Level Ritual without a Ritual Spell

Edited by Blue Arcana
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  • 2 months later...

Name: Timetable Trainee.

Card-Type: Monster.

Attribute: EARTH.

Types: Machine / Ritual / Effect.

Level: 4.

ATK/DEF: 1600 / 1100.

You can only use each of the following effects of "Timetable Trainee" once per turn. You can shuffle this card and 1 Level 4 or lower EARTH Machine monster from your hand into your Deck; Special Summon 1 EARTH Machine monster from your hand or Deck. If it has the same Level as the shuffled card, you can also Special Summon 2 additional EARTH Machine monsters with different original names from your hand and/or Deck. However, you can only Special Summon EARTH Machine monsters for the rest of this turn. If any of the EARTH Machine monsters Special Summoned by this card's effect are used for an Xyz Summon or are removed from the field by your opponent, you can Special Summon this card and the monster you shuffled into the Deck to activate this effect.

Next: Retrains of an already existing Ritual Monster and Spell, that relate to one another.

Edited by Terms of Service
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  • 2 weeks later...

Can't get too much older then this. A retrain of Skull Guardian

Name: Novox's Guardian 

LIGHT/Warrior/Ritual/Effect

Level 7

ATK: 2050/DEF2500

Effect: You can Ritual Summon this card with "Oath to Novox". If a "Novox" monster, except "Novox's Guardian" you control would be destroyed by battle or card effect; you can Special Summon this card from your hand in Defense Position, ignoring its summoning conditions. "Novox" monsters, except "Novox's Guardian", cannot be destroyed by battle or card effect. 

NovoxsGuardian.thumb.jpeg.fc3dd036847d092474157a696f1f0009.jpeg

And its accompanying Ritual Spell:

Name: Oath to Novox 

Spell/Ritual

Effect: This card is used to Ritual Summon "Novox's Guardian". You must also Tribute monsters from your hand or field whose total levels equal 7 or more. You can discard this card; Special Summon 1 "Novox the Devote" from your hand or Deck. You can only use this effect of "Oath to Novox" once per turn. 

OathtoNovox.thumb.jpeg.c5d0256d76493d718a0fbda132234910.jpeg

BONUS:

Name: Novox the Devote

LIGHT/Spellcaster/Effect

Level 3

ATK 1050/DEF 1500

Effect: LIGHT Ritual Monsters you control gain 1000 DEF. If a Ritual Monster with DEF greater then its ATK attacks or is attacked: it gains ATK equal to the difference between its DEF and ATK until the End Phase. 

NovoxtheDevote.thumb.jpeg.f79e07438f872b299869a8749a7f2a3d.jpeg

NEXT:

A ritual evolution of a Normal Monsters, EXCEPT a popular Ace Monsters (Dark Magician, Blue-Eyes, Neos, est.)

Edited by Baron-777
Grammar edit
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Frostosaurus, the Ice Age Lord

Level 8 (WATER)

[Dinosaur/Ritual/Effect]

ATK/3000   DEF/2100

You can Special Summon this card with "Glacier Body". During your main phase 1: You can pay 1500 LP, until your next Main Phase 1 both player cannot activate other card effect. If this on the field destroyed by battle or by card effect, you can add 1 Ritual Spell card from your Deck to your hand.

Glacier Body

This card is used to Ritual Summon " Frostosaurus, the Ice Age Lord". You must also Tribute monster from your hand or field whose total Level equal to 8 or more. If you not control a monsters, you can banish this card from your graveyard, add 1 Ritual Monster from your Deck to your hand.

 

Next: Divine-Beast Ritual Monster

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