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Make a Ritual Monster game (v. 2.0)


Krashkube

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D/D/D High King Henry

Level 8 DARK

Fiend/Ritual/Effect

You can Ritual Summon this card with "Dark Contract with The Alchemist". When this card is Ritual Summoned, you can send 1 Spell/Trap card you control to the GY, target 2 "D/D/D" Pendulum Monster's with different names in your Extra Deck, Special Summon them, but their effects are negated. While you control this face-up card, D/D/D Monsters you control are unaffected by opponents card effects. Once per Turn: You can send 1 "Dark Contract" card you control to the GY, add 1 "Dark Contract" card from your Deck to your Hand. You can only use each effect of "D/D/D High King Henry" once per turn.

Dark Contract With the Alchemist

Ritual Spell

Ritual Summon 1 "D/D/D High King Henry" from your Hand by tributing Monsters from your Hand, Field or Pendulum Zones whose total Levels equal 8. You can banish this card in the GY, you take 1000 damage during your next Standby Phase, also, add 1 "D/D" Face-Up Monster from your Extra Deck to your Hand.

Let's get a Superheavy Samurai Ritual eh?

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Superheavy Samurai Bushido Chief Ultimate Shield

EARTH/Ritual/Machine/Effect

Level: 10

You can Ritual Summon this card with "Heavystrong Ritual" This monster cannot be destroyed by battle. While this card is on the field, all opponents monsters must attack it. This card gains 500 DEF for each "Superheavy Samurai" monster you control. If an opponent's monster attacked this card and took battle damage, after damage calculation, inflict 500 damage to your opponent. 

ATK: 1000

DEF: 4000

Heavystrong Ritual

Ritual

You can use this card to Ritual Summon "Superheavy Samurai Bushido Chief Ultimate Shield" Once per turn, when a "Superheavy" monster you control is attacked, banish this card, then you can switch that "Superheavy" monster into defense position and increase it's DEF by 1000 until the End Phase. 

Next: A Ritual Monster for Arcana Force

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Arcana Force II - The High Priestess

Level 4

LIGHT

Fairy

ATK 1200/DEF 1200

Effect: This card can be Ritual Summoned with "Tarot Terror". You must also Tribute monsters whose Levels equal or exceed 4 from your hand or field. When this card is Ritual Summoned, flip all "Arcana Force" monsters on the field face-down (except for this card)., then toss a coin:

*Heads: Flip Summon all face-down monsters on the field. Monsters Flip Summoned by this effect do not activate their effects and have their effects negated (except for "Arcana Force" monsters).

*Tails: Return all face-down monsters you control to your hand. You cannot Special Summon monsters for the rest of the turn.

 

Tarot Terror

 

This card can be used to summon "Arcana Force II - The High Priestess". You must also Tribute monsters whose Levels equal or exceed 4 from your hand or field. If an "Arcana Force" monster you control is targeted for an attack or by an opponent's card effect, you can banish this card from your GY and flip a coin.

Heads: Negate the attack or activation, and if you do, destroy that card.

Tails: Banish the targeted monster face-down and inflict 500 damage to your LP.

----------------------------------------------------------------------------------------------

 

A level 3 or lower Insect Ritual monster

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Edit: Just seen I got ninja'ed but with no prompt so...

Mirco Mosquito
lv 1 DARK
Insect/Ritual/Effect
You can Summon this card with "Insect Shed Evolution". Cannot be destroyed by battle. All Battle damage you take involving this card becomes 0. At the start of the damage step, if this card Battles an opponents monster: Destroy that monster, and if you do, increase your LP and inflict damage to your opponent equal to the destroyed monsters original ATK.
ATK/0 DEF/0

Insect Shed Evolution
Ritual Spell Card
This card can be used to Ritual Summon any Insect Ritual Monster from your hand, Deck or GY. You must also send 1 Insect Monster from your Deck to the GY whose total Level is equal or greater than the Level of that Ritual Monster. If a Insect Monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate each effect of "Insect Shed Evolution" once per turn.

Next: Dark World Ritual

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“Dark World Ritual” 

Ritual Spell

Banish monsters from your GY or Deck whose levels make 8 & special summon 1 “Dark World” ritual monster equal to those combined levels.

“Dark World Warrior - Persisting Balmung“

DARK level 8 Ritual

[Warrior/Fiend/Effect]
(ATK: 3400/DEF: 1600)

Can only be ritual summoned with “Dark World Ritual”. If this card is ritual summoned, this card cannot be destroyed by battle or isn’t effected by spell or trap effects. This card can be special summoned by tributing 1 “Underworld Fighter - Balmung” (this counts as a ritual summon), but it’s ATK becomes 2100 & it’s DEF 800.

Next: “Balmung Spirital Ritual“

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  • 2 months later...

Beast-Forme Balmung
DARK **
Beast/Ritual/Tuner/Effect
This card can be Ritual Summoned with "Balmung Spirital Ritual".  Once per turn (Quick Effect): You can banish 1 monster with 2000 or more ATK from your GY; This card's ATK becomes 4200 until your opponent's next End Phase.  If this card is sent to the GY by an opponent's card effect: You can target 1 Level 4 or lower banished monster; Special Summon it, but it cannot be destroyed by battle this turn, also, if it battles a monster you opponent controls, destroy the monster at the end of the Damage Step.
2100/800

Balmung Spirital Ritual
Ritual Spell
This card is used to Ritual Summon "Beast-Forme Balmung".  You must also Tribute monsters from your hand or field whose total Levels equal 2 or more.  If you Tributed exactly 1 Level 2 monster, you can Special Summon 1 "Balmung Shadow Token" (Fiend/DARK/Level 2/ATK 2100/DEF 800), but it cannot attack this turn, also, you cannot Special Summon monsters from your Extra Deck the turn you activate this effect except Synchro monsters.  If a "Balmung" monster you control would be destroyed by battle, you can banish this card from your GY instead.

 

Make a Ritual monster for a primarily Xyz-focused Deck

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R-Number 41: Mad Anthropoid Kimino Warrior

Level 8 

FIRE

Beast-Warrior/Fairy/Ritual/Effect

This card can be Ritual Summoned using “R-Number 41 Ritual”. A Special Summon with this Monster is counted as both a Xyz Summon & a Ritual Summon. You can Tribute this card to target 1 Xyz or 1 Ritual Monster in your GY, Special Summon it. This Monster cannot be removed from its adjacent zone by battle or card effects while there is 1 or more Xyz or Ritual Monster on the Field. This card gains 100 ATK for each Beast-Warrior in your GY multiplied by it’s original level.
 

Ritual Spell

R-Number 41 Ritual

Ritual Spell

You must Tribute Xyz & Ritual monsters whose combined levels/ranks make 8. This card is shuffled from the GY into the Deck when a Xyz or Ritual Monster is sent to the GY.

Next: A Ritual Monster which focuses on sending Ritual Spells & Traps to the GY to destroy spells, traps & pendulums.

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  • 2 months later...

Archfiend Hoarder of Rituals
FIRE 4*
Fiend/Ritual/Effect
This card can be Ritual Summoned with "Sealbreaker Ritual".  You can send 1 Ritual Monster from your hand to the GY; destroy 1 monster on the field.  You can send 1 Ritual Spell from your hand to the GY; destroy 1 Spell/Trap on the field.  If you Special Summon a Ritual Monster: You can reduce that monster's ATK/DEF by 300; this card gains 500 ATK/DEF.  You can only use each effect of this card's name twice per turn.
2000/2000

 

Sealbreaker Ritual
Ritual Spell
Discard 1 card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters on either player's side of the field whose total Levels/Ranks/Link Rating exactly equal the Level of the Ritual Monster you Ritual Summon.  Neither player can activate cards or effects in response to this card's activation.

 

Make a Ritual that changes a fundamental way the game works while it's on the field.

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Parallel Paradigm Paradox (LIGHT)
Level 9 [ Psychic / Ritual / Effect ]    ATK/?  DEF/?
Must be Ritual Summoned using "Semantic Synapse Switch" and cannot be Summoned by other ways. Cards cannot be Set. While this card is face-up on the field, if a card would be removed from the field, it is banished face-down instead. During Draw Phases, the turn player draws the bottom card of their Deck. When this card is removed from the field; banish all cards in the GY face-up, then all face-down banished cards are shuffled into the Decks. A monster that activates its effect(s) outside the Battle Phase cannot declare an attack and vice-versa.

Semantic Synapse Switch (SPELL)

[Ritual Spell Card]
This card can be used to Ritual Summon "Parallel Paradigm Paradox". You must also Tribute monsters from your hand or field whose total Levels exactly equal to the Level of the Ritual Monster you Ritual Summon. The ATK and DEF of "Parallel Paradigm Paradox" become 900 x the number of unique monster Types used as Tribute for its Ritual Summon.


Make a ritual that requires non-Monster cards as tributes

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Dark-Eyes Black Dragon

Dragon/Ritual/Effect

DARK

LV 12

ATK: 2400

DEF: 3000

Must be Ritual Summoned with “Black Dragon Doom Spiral”. When this card is Ritual Summoned, banish all cards with the name “Red-Eyes Black Dragon” from your Deck & GY, this card gains x100 ATK for each card banished this way.

Black Dragon Doom Spiral

Ritual Spell

Tribute Trap Monsters and/or Tokens whose levels equal 12, if the monster Special Summoned by this card’s effect is destroyed by battle, Special Summon it. All of your opponent’s monsters lose x200 ATK equal to the number of “Red-Eyes” monsters currently in your Banished Zone, “Dark-Eyes Black Dragon” is sent to the GY during your next Standby Phase if Special Summoned this way.

 

Make a Ritual Monster which uses Xyz Monsters for tributes.

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  • 2 months later...

Yu-Gi-Oh Card

"Malacoda, Hooking Netherlord of the Burning Abyss"

(Fiend/Ritual/Effect/DARK/Level 6/ATK 2700/DEF 2200)

Effect: You can Ritual Summon this card with "Fifth Bolgia of the Burning Abyss" If this card is Ritual Summoned: You can send one "Malebranche" monster from your deck to the GY. Double the ATK of all "Malebranche" monsters you control. Once per turn (Quick Effect): You can send 1 "Burning Abyss" monster from your hand to the GY; banish 1 card on the field. If this card would leave the field, you can banish an Xyz or Synchro monster from your GY instead.

 

Yu-Gi-Oh Card

"Fifth Bolgia of the Burning Abyss"

Ritual Spell Card

Effect: This card is used to Ritual Summon "Malacoda, Hooking Netherlord of the Burning Abyss". You must also Tribute Xyz monsters or Synchro monsters from your hand or field whose total combined Ranks/Levels equal 6 or more. You can shuffle this card and a "Burning Abyss" Ritual Monster from the GY into the Deck to draw 1 card.

 

Next: A retrain of "Legendary Flame Lord".

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  • 3 weeks later...

Wicked Flame Lord - Zoroa
FIRE 7*
Spellcaster/Ritual/Effect
You can Ritual Summon this card with "Flame Resurrection Ritual".  If this card is Special Summoned or if another Spellcaster monster(s) is Normal or Special Summoned: Place 1 Searing Counter on all monsters on the field (monsters with Searing Counters lose 500 ATK/DEF and are destroyed during their controller's End Phase.)  If this card is destroyed and sent to the GY: You can Special Summon any number of "Flame" Spellcaster monsters from your GY except "Wicked Flame Lord - Zoroa" up to the number of Searing Counters this card had on the field, but you cannot Special Summon monsters from the Extra Deck as long as you control a monster(s) Special Summoned this way.
2900/2500

 

Flame Resurrection Ritual

Ritual Spell

Can be used to Ritual Summon any FIRE Spellcaster monster from your hand or GY.  You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, equip this card to the Ritual Summoned monster, and if you do, place 3 Spell Counters on this card.  If the equipped monster would be destroyed (by battle or card effect), you can remove 1 Spell Counter from this card instead.  When this card is sent from the field to the GY by a card effect: Place Searing Counters on 1 monster for each Spell Counter that was on this card when it left the field.

 

Next: Make a "Six Samurai" Ritual -OR- Make a Ritual that has something to do with Trap Cards/effects.

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  • 3 weeks later...

I love reading these threads  ( :

Bishop of Searing Flames

Level 6

FIRE

Spellcaster/Effect

2000/1000

You can ritual summon this card with "Searing Flames Ritual". If this card is ritual summoned: you can Set 1 Continuous Trap directly from your Deck. You can activate 1 Trap Card the turn it was Set. If this card leaves the field because of a card effect or being destroyed by battle: you can add 1 "Uria, Lord of Searing Flames" from your deck or GY to your hand and if you do, you can Set 1 Continuous Trap directly from your GY.

Searing Flames Ritual

Ritual Spell

This card is used to Ritual Summon "Bishop of Searing Flames". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a "Uria, Lord of Searing Flames" you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

 

Next: A ritual that has to do with spell cards/effects. You don't have to make it a counterpart to mine.

Edited by I Hate Snatch Steal
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  • 2 weeks later...

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Bamboo Swordsman

(Art Source: https://www.freepik.com/premium-vector/panda-warrior-background_4997610.htm)

(Beast-Warrior/Ritual/Effect/EARTH/Level 4/ATK ?/DEF ?)

Effect: You can Ritual Summon this card with "Bamboo Sword Calling". If this card is Ritual Summoned: You can equip 1 "Bamboo Sword" Equip Spell from your Deck to this card. This card's ATK and DEF is equal to the number of  face-up "Bamboo Sword" Spells you control x 1000. While this card is equipped with a "Bamboo Sword" Equip Spell, it is unaffected by your opponent's card effects. You can only control 1 "Bamboo Swordsman".

 

denis-nedved-war-in-paradise-digital-art

Bamboo Sword Calling

(Art Source: https://www.artstation.com/artwork/ndO09)

Ritual Spell Card

Effect: This card is used to Ritual Summon "Bamboo Swordsman". You must also send 2 "Bamboo Sword" spells from your hand or field to the GY. If this card is in your GY: you can reveal 1 "Bamboo Sword" card in your hand; shuffle it and this card in to the deck, and if you do, draw 1 card. You can only activate this effect of "Bamboo Sword Calling" once per turn.

 

Next: Another Ritual Monster that has a Spell that does not utilize levels.

Edited by Arcadia warlic
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Sky Striker Ace - Rubi
EARTH ****
Warrior/Ritual/Effect
You can Ritual Summon this card with "Sky Striker Mobilize - Recommission".  Must first be Ritual Summoned.  Once per chain (Quick Effect): You can banish this card.  Special Summon this banished card during the End Phase.  If this card is Special Summoned to a Zone a Link monster points to: You can activate this effect; send 1 "Sky Striker" card from your Deck to the GY, then you can return 1 banished card to the bottom of its owner's Deck.  You can only use this effect of "Sky Striker Ace - Rubi" once per turn.
1500/1500

Sky Striker Mobilize - Recommission
Ritual Spell
This card is used to Ritual Summon "Sky Striker Ace - Rubi" from your hand or GY.  You must also Tribute monsters from your hand or field whose total Levels equal 4 or more, OR: If you have 3 or more Spells in your GY, you can banish 2 Spells from your GY instead.  If a "Sky Striker" monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead. 

@Mr. Best Male 2008 Is this something you'd even consider running?

 

Next: Make a Zombie Ritual monster that gains extra effects if Ritual Summoned from the GY.

Edited by Mr Melon
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  • 11 months later...

been a while, but let's bring this back again with a new killer Ritual.

image.png.0a682df5532756036994002bd56f4f62.png

Dokurorider the Roadwarrior/DARK/Zombie-Type Ritual Effect Monster/Level 6/1900 ATK/1850 DEF

Lore: You can Ritual Summon this card with "Revival of Dokurorider". This card's name becomes "Dokurorider" while in the hand or GY. All Level 7 or higher monsters your opponent controls lose 1900 ATK, also if this card was Special Summoned from the GY, they cannot activate their effects. You can discard this card; apply 1 of these effects, but you cannot apply that same effect of "Dokurorider the Roadwarrior" again that turn.
● Set 1 "Revival of Dokurorider" directly from your Deck, then you lose 1900 LP.
● Once this turn, you can Ritual Summon 1 monster from your GY, not just your hand.

__________________

Next: A Ritual Monster that specifically mentions a Ritual Summoning Spell/Trap in its name... that does not Tribute face-up monsters on the field to Summon? List of potential candidates for cards to use (currently) is in the spoiler below.

Gishki Photomirror

High Ritual Art

Advanced Ritual Art

Super Soldier Synthesis

Vendread Reunion

Turning of the World

Edited by Black D'Sceptyr
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On 2/19/2022 at 6:52 PM, Black D'Sceptyr said:

been a while, but let's bring this back again with a new killer Ritual.

image.png.0a682df5532756036994002bd56f4f62.png

Dokurorider the Roadwarrior/DARK/Zombie-Type Ritual Effect Monster/Level 6/1900 ATK/1850 DEF

Lore: You can Ritual Summon this card with "Revival of Dokurorider". This card's name becomes "Dokurorider" while in the hand or GY. All Level 7 or higher monsters your opponent controls lose 1900 ATK, also if this card was Special Summoned from the GY, they cannot activate their effects. You can discard this card; apply 1 of these effects, but you cannot apply that same effect of "Dokurorider the Roadwarrior" again that turn.
● Set 1 "Revival of Dokurorider" directly from your Deck, then you lose 1900 LP.
● Once this turn, you can Ritual Summon 1 monster from your GY, not just your hand.

__________________

Next: A Ritual Monster that specifically mentions a Ritual Summoning Spell/Trap in its name... that does not Tribute face-up monsters on the field to Summon? List of potential candidates for cards to use (currently) is in the spoiler below.

 

  Hide contents

 

Gishki Photomirror

High Ritual Art

Advanced Ritual Art

Super Soldier Synthesis

Vendread Reunion

Turning of the World

 

Black Luster Solider - Twilight Solider

LIGHT / Level 8 / Warrior / Ritual / Effect

ATK 3000/ DEF 2000

Must be Ritual Summoned with "Super Solider Synthesis". If you control another LIGHT/DARK monster, you can activate 1 of these effects:

● You can target 1 LIGHT/DARK monster in you control and 1 monster your opponent controls; banish those targets until the next End Phase

● You can banish 1 LIGHT/DARK monster from your GY; negate the effects of 1 face-up card on the field until the next End Phase.

Next

A Genie Ritual monster, New Ritual Spell

Edited by Blue Arcana
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Well this was a fun prompt, I honestly had a similar idea on the backburner. 

Name: Al'Ja'Jinn of the Three Wishes

DARK/Level 7/ Spellcaster/Ritual/Effect

ATK 2400/DEF 1600

Effect: "You can Ritual Summon this card with "Jinn Release Ritual". When this card is Ritual Summoned, you can reveal 1 Monster Card, 1 Spell Card, and 1 Trap Card from your Deck and banish them face-down in a random order. You can only use this effect of "Al'Ja'Jinn of the Three Wishes" once per duel. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during the Draw Phase. Add the top card banished with the effect of "Al'Ja'Jinn of the Three Wishes" to your hand (even if "Al'Ja'Jinn of the Three Wishes" left the field)."

09a152668b63.jpg

 Name: Jinn Release Ritual

Spell/Ritual

Effect: "This card is used to Ritual Summon "Al'Ja'Jinn of the Three Wishes". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. During your opponent's End Phase: You can banish this card from your GY; Special Summon 1 "Al'Ja'Jinn of the Three Wishes" from your GY, but banish it when it leaves the field."

 4fb740bce8c5.jpg

So, quick question. Given how fast and loose we're being with these prompts, would it be alright if I asked for a card for a custom ritual archetype I did a while back? Until I get an answer, I'll stick with normal prompts.

Next:

A FIRE Attribute and Aqua-Type Ritual Monster.

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On 2/21/2022 at 12:53 AM, Baron-777 said:

Well this was a fun prompt, I honestly had a similar idea on the backburner. 

Name: Al'Ja'Jinn of the Three Wishes

DARK/Level 7/ Spellcaster/Ritual/Effect

ATK 2400/DEF 1600

Effect: "You can Ritual Summon this card with "Jinn Release Ritual". When this card is Ritual Summoned, you can reveal 1 Monster Card, 1 Spell Card, and 1 Trap Card from your Deck and banish them face-down in a random order. You can only use this effect of "Al'Ja'Jinn of the Three Wishes" once per duel. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during the Draw Phase. Add the top card banished with the effect of "Al'Ja'Jinn of the Three Wishes" to your hand (even if "Al'Ja'Jinn of the Three Wishes" left the field)."

09a152668b63.jpg

 Name: Jinn Release Ritual

Spell/Ritual

Effect: "This card is used to Ritual Summon "Al'Ja'Jinn of the Three Wishes". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more. During your opponent's End Phase: You can banish this card from your GY; Special Summon 1 "Al'Ja'Jinn of the Three Wishes" from your GY, but banish it when it leaves the field."

 4fb740bce8c5.jpg

So, quick question. Given how fast and loose we're being with these prompts, would it be alright if I asked for a card for a custom ritual archetype I did a while back? Until I get an answer, I'll stick with normal prompts.

Next:

A FIRE Attribute and Aqua-Type Ritual Monster.

Cluster, The Volcanic Hurricane

FIRE / Level 8 / Aqua / Ritual / Effect

ATK 2800 / DEF 2800

You can Ritual Summon this card with "Clustering Elements". This card gains 100 ATK/DEF for each FIRE and WATER monster with a different name in your GY. This card gains the following effects for each FIRE and/or WATER monster used to Ritual Summon this card:
● 2 or more FIRE - You can target 1 other monster on the field; tribute it, and if you do, inflict damage to your opponent equal to half its ATK, but this card cannot attack this turn.
● 2 or more WATER - During Damage Calculation, you can banish FIRE and/or WATER monsters from your GY equal to the opposing monster's Level/Rank; return it to the hand.

Next

A Divine Dragon Lord Felgrand Ritual monster, New Ritual Spell (also pretty sure u can yea)

Edited by Blue Arcana
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Paladin of Divine Dragon
LIGHT/Dragon/Ritual/Effect/Level 4/1900 ATK/1800 DEF
You can Ritual Summon this card with "Divine Dragon Ritual". When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 7 or 8 Dragon monster from your GY in Defense Position. You can Tribute this card; Special Summon 1 "Felgrand" monster from your hand, Deck, or GY. You can only use each effect of "Paladin of Divine Dragon" once per turn.

Divine Dragon Ritual
Spell/Ritual
This card is used to Ritual Summon "Paladin of Divine Dragon" from your hand or GY. You must also Tribute monsters from your hand or field, or send non-Ritual Dragon monsters from your Deck to the GY, whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can send 1 "Felgrand" monster from your Deck to the GY; add this card to your hand. You can only use this effect of "Divine Dragon Ritual" once per turn.

Next: Because originality isn't my strong suit, make another Paladin of Dragons for another Dragon archetype.

Edited by President Claire Underwood
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On 2/28/2022 at 12:21 PM, Premier Alexander Romanov said:

Paladin of Divine Dragon
LIGHT/Dragon/Ritual/Effect/Level 4/1900 ATK/1800 DEF
You can Ritual Summon this card with "Divine Dragon Ritual". When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 7 or 8 Dragon monster from your GY in Defense Position. You can Tribute this card; Special Summon 1 "Felgrand" monster from your hand, Deck, or GY. You can only use each effect of "Paladin of Divine Dragon" once per turn.

Divine Dragon Ritual
Spell/Ritual
This card is used to Ritual Summon "Paladin of Divine Dragon" from your hand or GY. You must also Tribute monsters from your hand or field, or send non-Ritual Dragon monsters from your Deck to the GY, whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can send 1 "Felgrand" monster from your Deck to the GY; add this card to your hand. You can only use this effect of "Divine Dragon Ritual" once per turn.

Next: Because originality isn't my strong suit, make another Paladin of Dragons for another Dragon archetype.

Paladin of Unity Dragon

WIND / Level 4 / Dragon / Ritual / Effect

ATK 1900 / DEF 800

You can Ritual Summon this card with "Dragunity Dragon Ritual". When this card destroys an opponent's monster by battle: You can Special Summon 1 "Dragunity" monster from your hand or GY. You can Tribute this card; Special Summon 1 Level 8 or lower "Dragunity" Synchro monster from your GY or Extra Deck. You can only use each effect of "Paladin of Unity Dragon" once per turn.

Dragunity Dragon Ritual

Ritual Spell

You can use this card to Ritual Summon "Paladin of Unity Dragon" from your hand or GY. You must also Tribute monsters from your hand or field and/or banish "Dragunity" monsters from your GY whose total Levels equal or exceed its Level. During your Main Phase, if you control a "Dragunity" Synchro monster: You can discard 1 card; add this card from your GY to your hand.

Next

A Ritual monster and Ritual Spell for a Rush Duel type (Celestial Warrior, High Dragon, Omega Psychic, Magicial Knight)

Edited by Blue Arcana
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6b7bc346b3c4.jpg

Biological Eradicator Cyborg

 

(Cyborg/Ritual/Effect/DARK/Level 8/ATK 2800/DEF 2500).

Effect:

You can Ritual Summon this card with "Cyborgnetic Bonding". While this card is face-up on the field its Type is also treated as the non-Machine Types of the monsters used for its Ritual Summon. Once per turn: You can send 1 monster from your hand or field to the GY; while this card is face-up on the field its Type is also treated as the Type of that monster. At the start of the Damage Step, if this card battles a face-up non-Machine non-Cyborg monster with the same Type as this card: Destroy that monster.

 

Lore:

A model of machine designed to eradicate any lifeforms with the same biological signature as itself; highly adaptable, the range of what it can hunt can be augmented by the induction of additional lifeforms.

 

Trivia:

  • This card has the same ATK and DEF as most Cyborg monsters Rush Duel, including the first Cyborg monster.

 

33c96399f762.jpg

Cyborgnetic Bonding

 

Ritual Spell

Effect:

This card is used to Ritual Summon "Biological Eradicator Cyborg. You must also Tribute monsters from your hand or field whose total Levels equal 8 or more, and you must Tribute at least 1 Machine monster and 1 non-Machine monster.

Lore:

The process used to create a "Biological Eradicator Cyborg". Involves forcibly bonding a living creature or creatures into the machinery, thereby giving the newly created cyborg the creature or creatures' biological signatures. Once created, the cyborg itself can also bond other living organisms into itself autonomously, giving itself more signatures. Notably, consciousness is not required for this process, with brainwaves being removed upon bonding.

 

Trivia:

  • This card's name was originally "Cybernetic Bonding", but it had to be changed as to not be included in the Cyber archetype.

Next:

An Immortal monster.

Edited by Arcadia warlic
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gonna be hard to make the effect correspond to the immortals, but I think I got close

427533916_IncubusofInfection.png.b4b759e8c7f8a53fd2ca747fcce18642.png

Incubus of Infection/DARK/Fiend-Type Ritual Pendulum Effect Monster/Level 7/1500 ATK/2500 DEF

Scales: 3/3

Pendulum Lore: If you would Tribute 1 DARK monster to activate a Normal Trap, you can banish 1 DARK monster from your GY instead. If a Trap is sent to the GY: You can Tribute monsters from your hand or field whose total Levels equal or exceed 7, then Ritual Summon this card from the Pendulum Zone. You can only use each effect of "Incubus of Infection" once per turn.

Lore: You can Ritual Summon this card with "Incubus of Infection". (Quick Effect); You can destroy this card in your hand or Monster Zone, then Special Summon 1 "Virus Token" (Fiend/DARK/Level 4/ATK 2500/DEF 1500), but this effect cannot be used again this turn or next turn. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone, then you can Set 1 "Crush Card Virus" directly from your Deck, also it can be activated this turn.

______________

Next: Make a Ritual Monster Summonable by a Ritual Spell that does not involve moving monsters to a different place or paying LP to Ritual Summon a monster. Bonus points if the Ritual Monster is Level 11.

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17 hours ago, Black D'Sceptyr said:

gonna be hard to make the effect correspond to the immortals, but I think I got close

427533916_IncubusofInfection.png.b4b759e8c7f8a53fd2ca747fcce18642.png

Incubus of Infection/DARK/Fiend-Type Ritual Pendulum Effect Monster/Level 7/1500 ATK/2500 DEF

Scales: 3/3

Pendulum Lore: If you would Tribute 1 DARK monster to activate a Normal Trap, you can banish 1 DARK monster from your GY instead. If a Trap is sent to the GY: You can Tribute monsters from your hand or field whose total Levels equal or exceed 7, then Ritual Summon this card from the Pendulum Zone. You can only use each effect of "Incubus of Infection" once per turn.

Lore: You can Ritual Summon this card with "Incubus of Infection". (Quick Effect); You can destroy this card in your hand or Monster Zone, then Special Summon 1 "Virus Token" (Fiend/DARK/Level 4/ATK 2500/DEF 1500), but this effect cannot be used again this turn or next turn. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone, then you can Set 1 "Crush Card Virus" directly from your Deck, also it can be activated this turn.

______________

Next: Make a Ritual Monster Summonable by a Ritual Spell that does not involve moving monsters to a different place or paying LP to Ritual Summon a monster. Bonus points if the Ritual Monster is Level 11.

Armityle, God of Chaos

DARK / Level 12 / Fiend / Ritual / Effect

ATK 4000 / DEF 4000

Must be Ritual Summoned with "Rise of the New Gods". When this card is Ritual Summoned: You can banish all cards in both players GY; then, send cards from the top of both players Decks to the GY equal the total number of monsters banished by this effect, and if you do, apply 1 of these effects:

● Destroy card(s) your opponent controls up to the number of Spell cards sent to the GY by this effect.

● Banish card(s) in your opponent's hand equal to the amount of Trap cards sent to the GY by this effect, and if you do, your opponent places cards from their GY into their Deck in any order equal to the same amount

 

Rise of the New Gods

Ritual Spell

You can use this card to Ritual Summon "Armityle, God of Chaos" from your hand. You must also reveal 3 monsters whose original names are "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" and "Raviel, Lord of Phantasms" from your hand. If you control a face-up "Fallen Paradise", your opponent activate cards or effects in response to this card nor Ritual monster Summons and activations for the rest of this turn. You cannot Summon monsters for the rest of this turn. 

Next:

Dark Magician of Chaos Retrain, New Ritual Spell

 

Edited by Blue Arcana
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