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Legendary Duelist Pack Game


Perry Ellis.

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Shaman Battleguard

EARTH - Level 10 - Warrior/Effect - 2000/3000

Must first be Normal Summoned, or Special Summoned by its own effect. You can Special Summon this card from your hand or Graveyard by Tributing 3 monsters, including at least 1 "Battleguard" monster. Once per turn, you can Tribute 1 monster you control (Quick Effect): Take control of the monster your opponent controls with the highest ATK (You can only control 1 monster your opponent owns by this effect). While you control a monster by this effect, this card cannot be destroyed or targeted by your opponent's card effects.

 

Boulder Battleguard

EARTH - Level 4 - Warrior/Effect - 1200/2000

This card is treated as Level 5 on the field and in the Graveyard. If this card is Normal Summoned, or Tributed for the Summon or effect of a "Battleguard" card: You can add 1 "Battleguard" card from your Deck or Graveyard to your hand. You can only activate this effect of "Boulder Battleguard" once per turn. Once per turn, if a "Battleguard" monster is targeted by your opponent's attack or effect: You can negate that attack/effect.

 

Granite Battleguard

EARTH - Level 3 - Warrior/Effect - 1000/1500

This card is treated as Level 5 in the Graveyard. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Battleguard" monster from your hand or Graveyard, except "Granite Battleguard". If this card is Tributed for the Summon or effect of a "Battleguard" monster: You can add 1 "Feast of the Wild LV 5" from your Deck or Graveyard to your hand. You can only activate this effect of "Granite Battleguard" once per turn.

 

Battleguard Barter

Normal Spell

Tribute 1 "Battleguard" monster you control, and apply the appropriate effect(s) depending on the original Level of the monster Tributed:

●Level 3+: Target 1 monster your opponent controls: Destroy that target, and gain LP equal to its ATK.

●Level 5+: Draw 2 cards.

●Level 8+: Your opponent must banish 1 card from their field, or 5 from their Graveyard.

You can only activate 1 "Battleguard Barter" per turn.

 

Battleguard Assault

Continuous Spell

Once per turn, if a "Battleguard" monster(s) is Tributed: You can Special Summon 1 "Battleguard" monster from your Graveyard in face-up Defense Position, except a monster with the same name as the Tributed monster. Once per turn, if you take damage from your opponent's attack: You can Special Summon up to 1 each of "Swamp Battleguard" and "Lava Battleguard" from your Graveyard.

 

Battleguard Reinforcements

Continuous Trap

Once during the End Phase, if a "Battleguard" monster was sent to the Graveyard this turn: You can Special Summon 1 "Battleguard" monster from your Graveyard. Once per turn (Quick Effect): You can change the name of 1 "Battleguard" monster you control, and if you do; increase the ATK of all "Battleguard" monsters you control by that monster's Level x100, until the End Phase. Once per turn, if a "Battleguard" monster destroys your opponent's monster by battle: Banish the destroyed monster and 1 random card from your opponent's hand.

 

Female Villains!

Rebecca Hawkins (Shadow Ghoul control, Healburn/Fire Princess stun)

Camula (Vampires classic)

Misty Treadwell (Reptilianne/EBI Ccarayhua)

Rio Kastle/Merag (WATER Bird Spam/#103)

Tyler Twins (Fusion Amazoness)

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Missed one with Magnum: But I'll be happy to do both one for the previous and new lists for today. First up, Jean-Claude.

 

[spoiler=Jean-Claude Ninja Support]

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Now for Camula's....

 

 

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DARK/Zombie-Type Effect Monster/Level 4/1000 ATK/1000 DEF

 

Lore: When you control a "Vampire" monster with exactly 2000 ATK: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vampire Werewolf" once per turn. Once per turn, if a "Vampire" card(s) you control would be destroyed by a card effect, you can send 1 "Vampire Werewolf" from your Deck to the GY, instead.

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DARK/Zombie-Type Effect Monster/Level 9/2550 ATK/2350 DEF
 
Lore: Cannot be Special Summoned, except by its own effect. You can Special Summon this card (from your GY) by banishing 1 Level 5 or 6 "Vampire" monster you control that battled this turn. If this card is Tribute Summoned: You can Special Summon 1 Level 8 or lower Zombie monster from your Deck, ignoring its Summoning conditions. All "Vampire" cards you control are unaffected by your opponent's card effects during the same turn that a card(s) was sent from the Deck to either GY. If this card is destroyed by battle: You can take 1 "Genesis Origin" from your Deck, and either Set it to your field or activate it.

 

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DARK/Zombie-Type Xyz Effect Monster/Rank 4/2000 ATK/400 DEF
 
Lore: 2+ Level 4 Zombie monsters
Once per turn (Quick Effect): You can move this card to a Main Monster Zone with 2 or more cards in its column; this turn, this card gains 500 ATK, also it is unaffected by the effects of other cards in the same column. You can detach 1 material from this card; Special Summon 1 Zombie monster from your hand, and if you do, draw 1 card. Once per turn, if a "Vampire" monster(s) you control would be destroyed by battle or card effect, you can send the top card of each player's Deck to the GY instead.

 

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Normal Spell Card
 
Lore: Destroy 1 "Vampire Kingdom" or 1 "Vampire" monster you control; draw 2 cards, also this turn, you can Normal Summon up to 3 "Vampire" monsters with different Levels. You cannot Special Summon monsters the turn you activate this effect, except Zombie monsters. You can only activate 1 "Vampires Welcome" per turn.

 

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Continuous Trap Card
 
Lore: Once per turn, if a Spell is activated while you control a "Vampire" monster with 2100 or more ATK: Pay 500 LP; that activated effect becomes "Destroy cards from the top of your Deck, equal to the number of "Vampire" monsters on the field." Any card sent from the Deck to the GY cannot activate their effects in the GY, except monsters whose original Type is Zombie. You can banish this face-up card from the field and 3 "Vampire" monsters from the GY; Special Summon 1 "Vampire Genesis" or 1 "Vampire Legacy" from your hand or Deck, ignoring its Summoning conditions.
 
NEXT UP: 
 
Rebecca Hawkins (Shadow Ghoul control, Healburn/Fire Princess stun)
Misty Treadwell (Reptilianne/EBI Ccarayhua)
Rio Kastle/Merag (WATER Bird Spam/#103)
Tyler Twins (Fusion Amazoness) 
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Reptilianne Stheno
DARK/Reptile/Effect/Level 4/1600 ATK/600 DEF
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0, also it cannot change its battle position. During your Main Phase, if your opponent controls a face-up Attack Position monster with 0 ATK: You can Special Summon 1 "Reptilianne" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilliane Stheno" once per turn.

Reptilianne Euryale
DARK/Reptile/Effect/Level 4/1200 ATK/2000 DEF
If this card battles, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position. At the end of the Battle Phase in which a "Reptilianne" monster battled: You can Special Summon a number of "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your side of the field, up to the number of "Reptilianne" monsters that battled this turn.

Reptilianne Cobra
DARK/Reptile/Tuner/Effect/Level 1/800 ATK/200 DEF
If you control a "Reptilianne" monster, you can Special Summon this card (from your hand). You can only Special Summon "Reptilianne Cobra" once per turn this way. If your opponent controls a face-up monster with a Level and 0 ATK and/or DEF, you can Synchro Summon a Synchro Monster using this card and the opponent's monster only.

Reptilianne Amphista
DARK/Reptile/Synchro/Effect/Level 5/1900 ATK/1500 DEF
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0, also it cannot change its battle position, and if you do, this card gains ATK equal to the target's original ATK. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 Reptile monster from your Deck or GY. You can only use each effect of "Reptilianne Amphista" once per turn.

Reptilianne Orochi
DARK/Reptile/Synchro/Effect/Level 7/2400 ATK/1800 DEF
1 "Reptilianne" Tuner + 1 non-Tuner monsters
When this attacking monster destroys a monster with 0 ATK and/or DEF by battle: This card can attack again in a row. (Quick Effect): You can banish 1 Reptile monster from your GY, then target 1 face-up monster your opponent controls; its ATK becomes 0, also, if it is in Defense Position, change it to Attack Position, and it cannot change its battle position.

Reptilianne Nest
Spell/Field
When this card is activated: You can add 1 "Reptilianne" card from your Deck to your hand. You can only activate 1 "Reptilianne Nest" per turn. All Reptile monsters you control gain 300 ATK/DEF. Monsters with 0 ATK and/or DEF have their effects negated. If a Reptile monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.

Reptilianne Ambush
Trap/Normal
If you control a "Reptilianne" monster: Until the End Phase, the ATK and DEF of all face-up monsters your opponent controls becomes 0, also they cannot change their battle positions. If this card is in your GY: You can banish this card from your GY, then target 1 face-up monster your opponent controls; its ATK and DEF becomes 0, also it cannot change its battle position. You can only use 1 "Reptilianne Ambush" effect per turn, and only once that turn.

Next:
Rebecca Hawkins (Shadow Ghoul control, Healburn/Fire Princess stun)
Rio Kastle/Merag (WATER Bird Spam/#103)
Tyler Twins (Fusion Amazoness)

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Aurora Talon

WATER | Level 4 | Winged-Beast | Effect

When this card is Special Summon, you can add 1 Level 4 WATER Winged-Beast monster from your Deck to your hand. If this card is sent to the GY, You can Special Summon 1 other WATER Winged-Beast monster from your GY. If this card is attached to a "Number" XYZ monster as an XYZ Material, That monster gains the following effect:

- When your opponent Summons a monster(s), reduce that monster(s) ATK by 200 times the number of cards attached to this card.

You can only use each effect of "Aurora Talon" once per turn.

 

Aqua Feather

WATER | Level 4 | Winged-Beast | Effect

When this card is Normal Summoned, You can Special Summon 1 Level 4 WATER Winged-Beast monster from your hand. You can target 1 monster your opponent controls with ATK equal to or greater than the monster on your side of the field with the highest ATK, reduce its ATK by the difference. IF this card is attached to a "Number" XYZ monster, that XYZ monster gains the following effect:

-If a monster's ATK is changed from its original value, negate its effects until the end of the turn.

You can only use each effect of "Aqua Feather" once per turn.

 

Ice Zone

Field Spell

When a WATER Winged-Beast monster is Summoned, place 1 "Ranga" counter on this card. this card gains the following effects based on the number of counters on this card (max. 10). :

1: This card cannot be targeted by card effects while you control a WATER Winged Beast monster.

2: (Quick Effect) Once per turn, reduce the ATK of 1 monster on the field by 500. 

4: Once per turn, you can remove 2 counters from this card, Draw 1 card.

6: During your opponent's Battle Phase, you can remove 4 counters from this card, reduce the ATK of all monsters your opponent controls by 1000 until the end of the turn.

8: (Quick Effect): You can Remove 6 Counters, Return Spell/Trap cards from the field to their owners hand, Spell/Trap effects cannot be activated in response to this effect's activation. 

10: "Number" CXYZ monsters are unaffected by your opponent's card effects.

 

Rank Up Magic: Raganavigation

Quick Play Spell

Target 1 WATER XYZ monster you control, XYZ Summon 1 WATER XYZ monster with 1 or 2 rank(s) higher than the targeted monster on top of the targeted monster. You can banish this card from your GY, attach 1 WATER XYZ monster from our Extra Deck to a XYZ monster you control. You can only activate each effect of "Rank up Magic: Raganavigation" once per turn. 

 

Zereort Shield

Counter Trap

While you control a WATER "Number" XYZ monster and your opponent activates a Spell, Trap or monster effect, you can negate the activation and if you do destroy that card.

 

New Box! anime onlys!

Alister ("Army" Deck/Air Fortress Ziggurat)

Sarina ("Mirror" Deck)

Xommander Koda (Mad Profiler/ "Profile" Deck)

Striker Crossit (Playmaker / Soccer Deck)

Olga (Glacial Beast)

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Alright, let's start. First monster is a moniker of Alister's little bro, btw.

 

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Dyna Dude Soldier - Mikey

DARK/Warrior-Type Flip Effect Monster/Level 4/1000 ATK/2000 DEF

 

Lore: FLIP: Add 1 "Tank Suppression" from your Deck to your hand.

If this card is Normal or Special Summoned: You can Special Summon 1 "KC-1 Creighton", 1 "KC-2 Skot" or 1 "KC-3 Heinkel" from either your Spell & Trap Zone or your GY. The effects of all EARTH Machine Union monsters you control that would equip them to a monster can be activated as Quick Effects.
 
 
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KC-1 Creighton
EARTH/Machine-Type Union Effect Monster/Level 4/1500 ATK/1200 DEF
 
Lore: You can Special Summon this card (from your hand) by sending 1 Level 4 "Soldier" monster from your Deck to the GY. Once per turn: You can banish 1 Union monster from your GY; draw 1 card. Once per turn, you can either: Target 1 "Soldier" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If a monster equipped with this card would be destroyed by battle or card effect, destroy this card instead.
 
 
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KC-2 Skot
EARTH/Machine-Type Union Effect Monster/Level 4/1700 ATK/1000 DEF
 
Lore: You can Special Summon this card (from your hand) by sending 1 Level 3 "Soldier" monster from your Deck to the GY. Once per turn, you can either: Target 1 "Soldier" monster you control; equip this card to that target, and if you do, you can return 1 "Solider" monster from your GY to your hand, OR: Unequip this card and Special Summon it. If a monster equipped with this card would be destroyed by battle or card effects, destroy this card instead.
 
 
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KC-3 Heinkel
EARTH/Machine-Type Union Effect Monster/Level 5/2000 ATK/1700 DEF
 
Lore: You can Special Summon this card (from your hand) by sending 1 Level 5 "Soldier" monster from your Deck to the GY. Once per turn, you can either: Target 1 EARTH monster you control; equip this card to that target, and if you do, Special Summon 1 "Soldier" monster from your hand or GY, OR: Unequip this card and Special Summon it. If a monster equipped with this card would be destroyed by battle or card effect, destroy this card instead.
 
 
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Kinetic Soldier of Darkworld
EARTH/Warrior-Type Effect Monster/Level 5/1800 ATK/1600 DEF
 
Lore: Cannot be destroyed by battle. You can only use each of these effects of "Kinetic Soldier of Darkworld" once per turn.
• You can discard this card; add 1 "Sky Trinity" or 1 "Doom of the Unknown Soldier" from your Deck to your hand.
• (Quick Effect): You can banish this card from the field and 1 other Level 5 monster from your field or GY; Special Summon up to 3 "Soldier" monsters from your hand and/or Deck, including 1 (and only 1) Effect Monster, whose total Levels exactly equal 10.
 
 

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Sky Trinity
Continuous Spell Card
 
Lore: You can Tribute 1 non-Effect Monster; add 1 "KC-1 Creighton", 1 "KC-2 Skot", or 1 "KC-3 Heinkel" from your Deck to your hand. You can pay 1000 LP, then target 1 Level 5 or lower "Soldier" monster in your GY; Special Summon it, but it cannot attack directly. You can send this card from the Spell & Trap Zone to the GY; Fusion Summon 1 "Air Citadel Domicile" from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only use each effect of "Sky Trinity" once per turn.
 
 
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Doom of the Unknown Soldier
Normal Spell Card
 
Lore: Apply these effects, depending on the number of "Soldier" monsters you control. You can only activate 1 "Doom of the Unknown Soldier" per turn.
• 1+: Equip 1 monster on the field with 1 "KC-1 Creighton", 1 "KC-2 Skot" or 1 "KC-3 Heinkel" from your hand or Deck, and if you do, that monster gains 500 ATK/DEF, but it has its effects negated.
• 2+: Special Summon 2 "Robot Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0). 
• 3+: Destroy 2 cards on the field and 1 card in your opponent's hand.
 
 
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Tank Suppression 
Normal Trap Card
 
Lore: Target up to 2 EARTH Machine Union monsters you control; Special Summon monsters from your GY that those targeted monsters can be equipped to, equal to the number of monsters you targeted, and if you do, equip each of those Summoned monsters with 1 appropriate Machine Union monster you control. All monsters Summoned by this effect have their effects negated, also they are unaffected by other monster effects. You can banish this card from your GY, then target 3 Machine Union monsters and/or "Soldier" monsters in your GY; shuffle all 3 cards into the Deck, then draw 1 card.
 
 
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Air Citadel Domicile
WIND/Machine-Type Fusion Effect Monster/Level 8/3000 ATK/1850 DEF
 
Lore: 3 "Soldier" monsters with different names
Must be either Fusion Summoned, or Special Summoned by Tributing a monster(s) equipped with "KC-1 Creighton", "KC-2 Skot" and "KC-3 Heinkel" you control (in this case, you do not use "Polymerization".) Once per turn, if this card that was Fusion Summoned with "Sky Trinity" is in its owner's control: You can Special Summon 1 "Robot Token" (Machine/WIND/Level 1/ ATK 0/DEF 0), and if you do, destroy all Effect Monsters in that Summoned Token's column, except this one. While you control a Token, your opponent cannot target monsters you control with card effects.
 
 
NEXT UP: 
 
Sarina ("Mirror" Deck)
Xommander Koda (Mad Profiler/ "Profile" Deck)
Striker Crossit (Playmaker / Soccer Deck)
Olga (Glacial Beast)
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I don't really like these prompts, because you said to refrain from non-canon mechanics in the rules, yet you are wanting us to work on non-canon cards.
Luckily, even though these are supposed to be Legend Duelist packs, which have 5-6 new support cards a person, there isn't any rule stating we can't also REMAKE the anime cards to bring them in line with canon.

Remakes:

Wing Captain
EARTH/Warrior/Effect/Level 4/1100 ATK/1100 DEF
If you control a Level 5 EARTH Warrior monster, you can Special Summon this card (from your hand). You can only Special Summon "Wing Captain" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Stadium of Dreams" from your Deck or GY to your hand. You can only use this effect of "Wing Captain" once per turn. If a Warrior monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Top Scorer
EARTH/Warrior/Effect/Level 5/2000 ATK/600 DEF
If you control a "Stadium of Dreams", you can Normal Summon this card without Tributing. Your opponent cannot target "Stadium of Dreams" you control with card effects, also it cannot be destroyed by card effects.

Sweeping Defender
EARTH/Warrior/Effect/Level 4/100 ATK/2000 DEF
While you control a "Stadium of Dreams", this card is Level 5. This face-up Attack Position monster cannot be destroyed by battle or by card effects.

Playmaker
EARTH/Warrior/Xyz/Effect/Rank 5/2600 ATK/2500 DEF
2+ Level 5 monsters
When this card is Special Summoned: Change all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated.) This card gains the effects of all EARTH Warrior monsters attached to it as materials. At the end of the Damage Step, if this card attacked a monster: You can detach 1 material from this card, then target 1 monster your opponent controls with the highest ATK (your choice, if tied); this card can attack once again in a row, on that monster.

Stadium of Dreams
Spell/Field
When this card is activated: Flip all face-down Defense Position monsters on the field to face-up Defense Position. Flip Effects do not activate at this time. During damage calculation, when an Attack Position EARTH Warrior monster you control battles: You can activate this effect; negate the effects of any monster it battles, also if it battles an opponent's monster whose ATK or DEF is higher than that target's ATK, double that target's ATK. These changes last until the End Phase.

All For One
Spell/Normal
You can target 1 EARTH Warrior monster you control with a Level and 1 EARTH Warrior monster in your GY with a Level; Special Summon the second target in face-up Defense Position, and if you do, the second target's Level becomes the same as the first target's Level. During your Main Phase if this card is in your GY, and you control a "Stadium of Dreams": You can banish this card, then target 1 EARTH Warrior Xyz Monster you control and 1 EARTH Warrior monster in your GY; attach the second target to the first target as material. You can only use 1 "All For One" effect per turn, and only once that turn.
 
Offside Trap
Trap/Normal
If an EARTH Warrior monster you control is sent to the GY: You can Special Summon it from your GY, then, if it is the Battle Phase, it becomes the end of the turn. During your Main Phase, if this card is in your GY, and you control a "Stadium of Dreams": You can send 1 card from your hand to the GY; Set this card, but banish it if it leaves the field. You can only use 1 "Offside Trap" effect per turn, and only once that turn.

New Cards:

False Nine
EARTH/Warrior/Effect/Level 9/1800 ATK/2700 DEF
If you control no monsters OR if you control a "Stadium of Dreams", and this card is in your hand or GY: You can send 1 EARTH Warrior monster from your hand to the GY; Special Summon this card. During your Main Phase: You can Special Summon 1 Level 4 or 5 EARTH Warrior monster from your Deck, and if you do, reduce this card's Level by the Level of the Special Summoned monster. You can only use each effect of "False Nine" once per turn.

Second Striker
EARTH/Warrior/Effect/Level 4/1900 ATK/400 DEF
If an EARTH Warrior monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. You can only use this effect of "Second Striker" once per turn. If this card battles while you control a "Stadium of Dreams", your opponent's cards and effects cannot be activated until the end of the Damage Step.

Box-to-Box Center
EARTH/Warrior/Effect/Level 5/2100 ATK/2100 DEF
If you control an EARTH Warrior Xyz Monster, you can Normal Summon this card without Tribute. Once per turn, during your opponent's turn, when a card or effect is activated while you control a "Stadium of Dreams" (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy it.

CXyz Clinical Finisher
EARTH/Warrior/Xyz/Effect/Rank 6/3200 ATK/3000 DEF
3+ Level 6 EARTH Warrior monsters
If you control a "Stadium of Dreams", this card is unaffected by your opponent's card effects. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK. If this card has "Playmaker" as a material, it gains this effect.
● This card gains the effects of all EARTH Warrior monsters attached to it as material.

Through Ball
Trap/Normal
When your opponent activates a card or effect while you control a "Stadium of Dreams": Negate that effect, then, if you control an Xyz Monster, attach 1 EARTH Warrior monster from your Deck or Extra Deck to it as material. If all the monsters (if any) on your side of the field and in your GY are EARTH Warriors (and only EARTH Warriors), you can activate this card from your hand. You can only activate 1 "Through Ball" per turn.

Next:

Sarina ("Mirror" Deck)

Commander Koda (Mad Profiler/ "Profile" Deck)

Olga (Glacial Beast)

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I have no idea what I'm doing, but there wasn't much to work with.

 

Remakes:

 

Glacial Beast Blizzard Wolf

Level 4 WATER Beast

ATK:1700/DEF:1300

When your opponent activates a Spell/Trap in response to the Summon of a "Glacial Beast" monster (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, destroy it, then inflict 700 damage to your opponent.
 

Glacial Beast Polar Penguin
Level 3 WATER Beast/Tuner

ATK:600/DEF:1500

When this card is Normal or Special Summoned: Inflict 600 damage to your opponent.  Cards and effects cannot be activated in response to the Synchro Summon of a "Glacial Beast" Synchro Monster that uses this card as material.

 

Glacial Beast Iceberg Narwhal

Level 7 WATER Beast/Synchro

ATK:2700/DEF:2000

1 "Glacial Beast" Tuner + 1+ non-Tuner WATER monsters

When your opponent activates a Spell/Trap in response to this card's attack declaration (Quick Effect): You can negate the activation, and if you do, destroy it. If a card or effect of a card owned by your opponent is negated: Inflict 600 damage to your opponent.  Once per turn if a player(s) takes effect damage: Inflict the same amount of damage to your opponent.

 

New Cards:

 

Glacial Beast Freeze Rabbit

Level 3 WATER Beast

ATK:1100/DEF:1300

If you control a WATER monster, you can Special Summon this card from your hand.  A WATER Synchro Monster that was Synchro Summoned using this card as material gains this effect:

* If your opponent activates the effect of a card in their hand: Negate the effect, and if you do, inflict 800 damage to your opponent.

 

Glacial Beast Drift Bear

Level 4 WATER Beast

ATK:1900/DEF:1400

Each time your opponent takes effect damage, this card gains 200 ATK.  Once per turn, if your opponent activates a Spell/Trap that would affect this card: You can negate the activation, and if you do, Special Summon 1 "Glacial Beast" monster from your hand.

 

Glacial Beast Tundral Mammoth

Level 7 WATER Beast/Synchro

ATK:2500/DEF:1900

1 WATER Tuner + 1+ non-Tuner WATER monsters

If this card destroys an opponent's monster by battle: Your opponent destroys 1 Spell/Trap they control or in their hand.  If your opponent activates a Spell/Trap in response to this effect, banish it after it resolves.  Once per turn: You can inflict 1000 damage to your opponent.

 

Glacial Shift

Normal Spell Card

Add 1 "Glacial Beast" monster from your GY to your hand.  If your opponent activates a Spell/Trap in response to this card: Inflict 1000 damage to your opponent, then banish both that card and this card.

 

Glacial Crash

Normal Trap Card

If your opponent activates a card or effect that targets a "Glacial Beast" monster you control: Negate that card or effect, and if you do, destroy it.  Once per turn, except during the turn this card was sent to the GY: You can banish this card from your GY; inflict 300 damage to your opponent for each card they control.

 

New Prompt:
Traitors/Moles:
Bakura (what Deck does he even use?  I only remember Destiny Board.)

Adrian Gecko (Cloudians or Exodia, take your pick)
Bruno/Antinomy (T.G.)
Ryoga Kamishiro/Nasch (Sharks/Silent Honor ARK)

Vector (Umbral)
Dennis Macfield (Performages)

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I don't really like these prompts, because you said to refrain from non-canon mechanics in the rules, yet you are wanting us to work on non-canon cards.

Luckily, even though these are supposed to be Legend Duelist packs, which have 5-6 new support cards a person, there isn't any rule stating we can't also REMAKE the anime cards to bring them in line with canon.

 

 

 

 

ooc: you can add other canon summoning mechanics,  for example if we supported main characters, you can give Yusei a link or XYZ, just not your own Summoning mechanic type ie, a deck master Plus or minus monsters etc. . 

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Alright, let's start this off right with the Sharkbait OOH HA HA

 

(seriously I gotta stop binging Disney movies tho)

 

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Sandune Shark

WATER/Fish-Type Effect Monster/Level 3/1500 ATK/600 DEF 

 

Lore: If this card was Summoned this turn (Quick Effect): You can target 1 monster you control, except a Level 4 monster; it becomes Level 4, then you can add 1 Fish monster from your Deck to your hand with a Level equal to that targeted monster's original Level/Rank. You can only use this effect of "Sandune Shark" once per turn. If this card is sent to the GY: You can take 1 "Umi" from your Deck, and either activate it or add it to your hand.

 

 

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The Shark from the Lava Lagoon

FIRE/Fish-Type Effect Monster/Level 7/2000 ATK/3000 DEF

 

Lore: (Quick Effect): You can banish 1 WATER Fish monster from your hand or GY; Special Summon this card from your GY (if it was there when you banished) or hand (even if not.) When you do, or when this card is Normal Summoned; You can apply 1 of these effects. You can only use each effect of "The Shark from the Lava Lagoon" once per turn.

• Destroy all other cards in this card's column. 
• Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using Fish monsters you control, and if you do, destroy all other cards in that Summoned monster's' column.

 

 

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Trident Typhoon Shark

WATER/Fish-Type Effect Monster/Level 8/2950 ATK/2450 DEF

 

Lore: When this card is in your hand or GY: You can target 1 Fish monster you control and 1 Spell/Trap on the field; destroy those targets, and if you do, Special Summon this card. If this card is Summoned: You can declare 1 card type (Monster, Spell or Trap); this turn, your opponent must pay 500 LP to activate cards of the declared type (even if this card leaves the field). If a card or effect is activated that would change a monster's Level, ATK, or battle position (Quick Effect): You can Tribute this card; Special Summon 1 Fish monster from your Extra Deck. You can only Summon "Trident Typhoon Shark(s)" once per turn.

 

 

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Sharktoothed Sea Lord Theseus

WATER/Zombie-Type Xyz Effect Monster/Rank 5/2700 ATK/2300 DEF

 

Lore: 2 Level 5 WATER monsters

You can detach 1 material from this card; destroy 2 cards on the field, including a WATER monster, and if you do, negate the effects of all other cards on the field with the same card type (Monster, Spell or Trap) as the destroyed cards for the rest of the turn, except WATER monsters. You can banish this card from your GY, then target 1 WATER Xyz Monster in your GY; Special Summon it, then you can Set 1 "Rank-Up-Magic" or "Splash" Spell/Trap from your GY. You can only use each effect of "Sharktoothed Sea Lord Theseus" once per turn.
 
 
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DARK/Fish-Type Xyz Effect Monster/Rank 7/2650 ATK/2750 DEF
 
Lore: 2 Level 7 Fish monsters
You can also Xyz Summon this card by discarding 1 WATER monster, then using a Fish Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be targeted by card effects. If this card attacks an opponent's Defense Position monster, inflict doubled piercing battle damage to your opponent. Once per turn: You can detach 1 material from this card; you cannot Special Summon monsters for the rest of this turn, except WATER monsters, also Special Summon 1 Level 7 or higher Fish monster from your hand or Deck.
 
 
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Loam Loan Shark
WATER/Fish-Type Xyz Effect Monster/Rank 8/2800 ATK/1000 DEF
 
Lore: 2+ Level 8 Fish monsters
All Fish monsters in your hand lose 1 Level for each of this card's materials, also all Fish monsters you control gain 200 ATK for each of this card's materials. Once per turn: You can detach 1 material from this card; add from your Deck to your hand, 1 "Sea" Spell/Trap, except a Normal Spell/Trap, or 1 "Splash" Spell/Trap. You can pay LP in multiples of 1000 (max. 2000); this turn, you can Normal Summon 1 additional Fish monster this turn for each 1000 LP you paid. You can only use this effect of "Loam Loan Shark" once per turn.
 
 
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Ultrancient Fortress Whale Mysticeti
WATER/Fish-Type Xyz Effect Monster/Level 9/3000 ATK/400 DEF
 
Lore: 2 Level 9 monsters
You can also Xyz Summon this card by using a Level 7 and 8 Fish monster you control as the Xyz Materials. You can only use these effects of "Ultrancient Fortress Whale Mysticeti" once per turn. 
• If this card is Special Summoned, or if a monster effect is negated: You can Special Summon 1 monster whose effect or Summon was negated this turn from the GY.
• If a monster effect is activated (Quick Effect): You can detach 1 material from this card; this effect cannot be negated by monster effects, also negate the activation.
 
 
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Abyss Splashzone
Field Spell Card
 
Lore: (This card name is always treated as "Umi".) 
The effects of WATER monsters you control cannot be negated. While you control a WATER Xyz Monster, this card is unaffected by other card effects. Once per turn, if a WATER monster you control would be destroyed by battle, you can discard 1 card from your hand instead. During the End Phase, if this effect was used this turn: You can attach 1 card discarded this way from your GY to a WATER Xyz Monster you control as an Xyz Material, then draw 1 card.
 
 
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Big Splash Small Splash
Quick-Play Spell Card
 
Lore: Special Summon 1 Fish monster from your Deck with a Level equal to the number of your other occupied Monster and Spell & Trap Zones, and if you do, it gains 200 ATK/DEF for each of those Zones, but it cannot attack directly, also banish it during the End Phase. You can only activate 1 "Big Splash Small Splash" per turn.
 
 
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Silent Honor Splashdown
Quick-Play Spell Card
 
Lore: • When a Spell/Trap Card is activated during your turn: Detach all materials from an Xyz Monster you control that has a number between "Number 101" and "Number 107" (min. 1); negate the activation, and if you do, Xyz Summon from your Extra Deck, 1 WATER Xyz Monster with the same Type as an Xyz Monster you control, but 1 Rank higher, by using it as the Xyz Material.
• When a monster effect is activated during your opponent's turn: Detach 1 material from a WATER Xyz Monster you control, then target 1 Special Summoned monster your opponent controls; negate the activation, and if you do, attach that target to a WATER Xyz Monster you control as an Xyz Material. 
 
 
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Skeletal Shark Splash
Normal Trap Card
 
Lore: Target 1 Fish monster in your GY that was sent there from the field this turn: Special Summon it, but it loses 1000 ATK, then inflict damage to your opponent equal to its current ATK. If you control no Effect Monsters with Levels, you can activate this card from your hand.
 
 
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Sea Lord's Judgment:
Continuous Trap Card
 
Lore: When this card is activated: You can Set directly from your Deck to your Spell & Trap Zone, 1 "Poseidon Wave" or 1 Spell/Trap that specifcially lists the card "Umi" in its text, except "Sea Lord's Judgment". If you control "Umi", you can also Special Summon 1 Fish monster from your Deck in Defense Position, but it has its effects negated. All WATER monsters you control cannot be targeted by an opponent's card effects. Destroy this card during your 3rd End Phase after activation. You can only control 1 "Sea Lord's Judgment".
 
 
 
NEXT UP: 
 
Bakura (Destiny Board/Dark Necrofear OR Zombie Mill)
Adrian Gecko (Cloudians or Exodia)
Bruno/Antinomy (T.G.)
Vector (Umbral Horrors/Gorgonic)
Dennis Macfield (Performages)
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  • 2 weeks later...

Umbral Horror Geist
DARK/Fiend/Effect/Level 4/0 ATK/0 DEF
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster or "Rank-Up-Magic" Spell Card from your Deck to your hand, except "Umbral Horror Geist", also you cannot Special Summon monsters this turn, except DARK monsters. You can only use this effect of "Umbral Horror Geist" once per turn.

Umbral Horror Creeper
DARK/Fiend/Effect/Level 4/0 ATK/0 DEF
If you control a DARK Fiend monster with 0 ATK and/or DEF, you can Special Summon this card (from your hand). You can only Special Summon "Umbral Horror Creeper" once per turn this way. During your Main Phase: You can target 1 "Umbral Horror" monster you control with a Level; the Levels of all "Umbral Horror" monsters you control become the Level of the target, until the End Phase. You can only only use this effect of "Umbral Horror Creeper" once per turn.

Umbral Horror Ghast
DARK/Fiend/Effect/Level 5/0 ATK/0 DEF
During your Main Phase, if this card is in your hand or GY, and you only control monsters with 0 ATK and/or DEF: You can Special Summon this card. During your Main Phase, if you control only monsters with 0 ATK and/or DEF: You can Special Summon 1 "Umbral Horror" monster from your Deck. You can only use 1 "Umbral Horror Ghast" per turn, and only once per turn.

Umbral Horror Megaform
DARK/Fiend/Xyz/Effect/Rank 4/0 ATK/0 DEF
2+ Level 4 monsters
"Umbral Horror" monsters you control cannot be destroyed by battle, also you take no battle damage from battles involving "Umbral Horror" monsters. If this card battles a Special Summoned monster, after damage calculation: You can detach 1 material from this card; return the monster this card battles to its owner's hand.

CXyz Umbral Horror Gigaform
DARK/Fiend/Xyz/Effect/Rank 5/0 ATK/0 DEF
2+ Level 5 "Umbral Horror" monsters
"Umbral Horror" monsters cannot be Tributed by your opponent's cards, or targeted by their cards or effects. Once per turn (Quick Effect): You can detach 1 material from this card; "Umbral Horror" monsters you control are unaffected by your opponent's cards and effects, until the End Phase of the next turn. If this card has an Xyz Monster as material, it gains this effect.
● At the start of the Damage Step, if this card battles a monster with higher ATK: You can shuffle that monster into the Deck, and if you do, inflict damage to your opponent equal to its ATK.

Rank-Up-Magic Vector's Vengeance
Spell/Quick-Play
Target 1 Rank 4 or lower Xyz Monster you control or in your GY; Special Summon from your Extra Deck, 1 DARK "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Transfer its materials, if any, to the Special Summoned monster.) During your Main Phase, if this card is in your GY: You can Tribute 1 "Umbral Horror" monster you control; add this card to your hand. You can only use 1 "Rank-Up-Magic Vector's Vengeance" effect per turn, and only once that turn.

Vector's Manipulation
Trap/Counter
If you control a monster with 0 ATK and/or DEF, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. If an Xyz Monster is Xyz Summoned to your field using an "Umbral Horror" monster(s) as material while this card in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Vector's Manipulation" effect per turn, and only once that turn.

Next:

Bakura (Destiny Board/Dark Necrofear OR Zombie Mill)
Adrian Gecko (Cloudians or Exodia)
Bruno/Antinomy (T.G.)
Dennis Macfield (Performages)
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  • 3 weeks later...

da6i3jj-dedce553-ab28-4343-88b1-5b532afd

 

Gemini Geists

DARK/Fiend-Type Effect Monster/Level 4/1500 ATK/0 DEF

 

Lore: This card is treated as a Normal Monster while in the GY. You can only use 1 of the following "Gemini Geists" effects per turn, and only once that turn.

• You can return 1 banished monster to the GY; Normal Summon 1 Level 4 Fiend monster from your hand as an additional Normal Summon/Set.

• (Quick Effect): You can reveal this card in your hand and pay 1500 LP; discard 1 Fiend monster, and if you do, Set 1 "Shadow Games of Destiny" or 1 "Spiritualistic Fusion" from your Deck. It can be activated this turn.

 

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Headless Knight of Demise

EARTH/Fiend-Type Effect Monster/Level 4/1450 ATK/800 DEF

 

Lore: This card is treated as a Normal Monster while on the field. When a Fiend monster you control battles an opponent's monster: You can discard this card and any number of other cards from your hand, then target 1 Fiend monster you control; it gains 500 ATK for each discarded card until your End Phase, then you can activate that many "Spirit Message" Spells with different names from your Deck. They are treated as if they were placed on the field by the effect of "Destiny Board", also destroy them during your next Standby Phase.

 

 

 

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Spiritualistic Fusion

Normal Spell Card

 

Lore: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If Summoning a DARK Fiend Fusion Monster with this way, you can also use monsters in your hand and 1 DARK Fiend monster in your Deck that cannot be Normal Summoned/Set as Fusion Materials. Your opponent cannot activate cards or effects in response to this effect if you control "Dark Sanctuary". You can only activate 1 "Spiritualistic Fusion" per turn.

 

 

 

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Shadow Games of Destiny

Normal Trap Card

 

Lore: Banish 3 Fiend monsters from your hand or either GY; Special Summon 1 "Dark Necrofear" from your hand, Deck or GY, ignoring its Summoning conditions. If you control "Dark Necrofear" or "Darkness Necrofear, Deity of FINAL Disaster", Special Summon 2 Fiend monsters from your Deck whose total Levels exactly equal 8 instead. If you control "Dark Sanctuary" while this card is in your GY: You can target 1 face-up card you control; that target and all "Spirit Message" cards you control cannot be targeted by card effects until the end of the next turn, also shuffle this card into the Deck.

 

 

 

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Darkness Necrofear, Deity of FINAL Disaster

DARK/Fiend-Type Fusion Effect Monster/Level 10/3200 ATK/3800 DEF

 

Lore: 3 Fiend monsters with 1500 or more ATK, including a non-Effect Monster

Must first be Fusion Summoned. When this card is Fusion Summoned: You can activate 1 or both of these effects and resolve them in sequence. 

• Activate 1 "Dark Sanctuary" or 1 "Shadow Games of Destiny" from your Deck.

• Gain control of 1 monster your opponent controls for as long as you control a Field Spell.

Unaffected by your opponent's monster effects. Once per turn, if a coin(s) is tossed by the effect of a card in your possession, treat all of the results as Heads.

 

NEXT UP:

 

Adrian Gecko (Cloudians or Exodia)
Bruno/Antinomy (T.G.)
Dennis Macfield (Performages)
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  • 5 weeks later...

Got it in before it became a necrobump.

 

Soldier of Exodia
Level 4 DARK Spellcaster/Effect
ATK:1900/DEF:1200
Once per turn: You can discard 1 "Forbidden One" monster from your hand (Quick Effect); your opponent cannot banish cards from your GY this turn.  If this card is sent to the GY: Add 1 "Forbidden One" monster from your GY to your hand.  You can only use this effect of "Soldier of Exodia" once per turn.

 

Acolyte of Exodia
Level 4 DARK Spellcaster/Effect
ATK:1500/DEF:1600
If this card is Normal or Special Summoned: You can activate one of the following effects.
•Special Summon 1 "Forbidden One" monster from your Deck.
•Add 1 card from your Deck to your hand that specifically lists a "Forbidden One" card in its text.
You can only use this effect of "Acolyte of Exodia" once per turn.

 

Visage of the Forbidden One
Level 4 DARK Rock/Effect
ATK:0/DEF:2000
If this card is sent from the field to the GY: Send 1 "Forbidden One" monster from your Deck to the GY, except "Visage of the Forbidden One".  You can only use this effect of "Visage of the Forbidden One" once per turn.

 

Specter of the Forbidden One
Level 4 DARK Zombie/Effect
ATK:1800/DEF:0
If you control no monsters: You can discard this card from your hand; add 1 Level 10 DARK Spellcaster monster from your Deck to your hand.  You can only use this effect of "Specter of the Forbidden One" once per turn.

 

Exodia's Gift
Normal Spell Card
Shuffle 1 "Exodia" or "Forbidden One" monster from your hand into your Deck; Special Summon 1 "Forbidden One" monster from your Deck, and if you do, it cannot be destroyed by battle this turn.

 

I have no idea how one would legitimately support Exodia without utterly breaking the Deck, so I went for support that tries to strengthen Exodia Incarnate rather than contribute to the insta-win.  Gives Exodia a backup strat.

 

New Prompt:

Hex-Element:

Mako Tsunami (Umi/Legendary Fisherman) (WATER)

Axel Brodie (Volcanics) (FIRE)

Diablo (Ally of Justice) (DARK)

Dumon (Star Seraph) (LIGHT)

Rin (Windwitches) (WIND)
Earth (G Golems) OR Naoki Shima (Baboons) (EARTH) (only pick one, try to remake Metal Baboon if you feel like it)

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G Golems need no support. Their Links are simply too busted.

Windwitch - Silver Bell
WIND/Spellcaster/Tuner/Effect/Level 2/900 ATK/800 DEF
If this card is Special Summoned: You can Special Summon 1 "Windwitch" monster from your Deck, except "Windwitch - Silver Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Silver Bell" once per turn.

Windwitch - Clear Bell
WIND/Spellcaster/Synchro/Effect/Level 5/2000 ATK/1600 DEF
1 Tuner + 1+ non-Tuner WIND monsters
During your Main Phase: You can target 2 "Windwitch" monsters in your GY with different names; your opponent chooses 1 of them, then takes damage equal to the DEF of the chosen monster, also Special Summon the monster they did not choose. When a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use 1 effect of "Windwitch - Clear Bell" per turn, and only once that turn.

Windwitch - Frost Bell
WIND/Spellcaster/Synchro/Effect/Level 6/2300 ATK/1700 DEF
1 Tuner + 1+ non-Tuner WIND monsters
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. During the Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; change its battle position. You can only use each effect of "Windwitch - Frost Bell" once per turn.

Windwitch - Liberty Bell
WIND/Spellcaster/Fusion/Effect/Level 9/3000 ATK/2600 DEF
3 "Windwitch" monsters
If this card was Fusion Summoned using a "Windwitch" Synchro Monster as material, it is unaffected by your opponent's card effects. You can only use each of these effects of "Windwitch - Liberty Bell" once per turn.
● During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster in your GY and 1 face-up monster your opponent controls; the second target's ATK/DEF become the ATK or DEF, whichever is lower of the first target.
● If this card is sent to the GY: You can Special Summon 1 WIND monster from your Extra Deck with a different name than a monster you control or is in your GY. (It is treated as being Fusion, Synchro, Xyz, or Link Summoned.)

Windwitch Wonderland
Spell/Field
All WIND monsters you control gain 100 ATK/DEF for each "Windwitch" monster in your GY. If a "Windwitch" Tuner you control is used as Synchro Material for a WIND Synchro Monster, you can treat it as a non-Tuner. You can only use each of these effects of "Windwitch Wonderland" once per turn.
● During your Main Phase, if you control a "Windwitch" monster in your Extra Monster Zone: You can target that monster; move it to one of your Main Monster Zones, then you can add 1 "Windwitch" monster from your Deck to your hand whose name is different from the Fusion or Synchro Materials used to Summon the target.
● During your Main Phase, if you control no monsters in your Extra Monster Zone: You can Fusion Summon 1 WIND Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Windwitch Snow Day
Spell/Normal
If you control a "Windwitch" monster: You can send 1 WIND monster with a Level from your Deck or Extra Deck to the GY; Special Summon 1 "Windwitch Snow Golem Token" (Aqua/WIND/0 ATK/? DEF) whose Level is equal to the Level of the sent monster, and whose original DEF is equal to the Level of the sent monster x 400. You can only activate 1 "Windwitch Snow Day" per turn.

Windwitch Blizzard Wall
Trap/Continuous
When this card is activated: You can add 1 "Windwitch" monster from your GY to your hand. Your opponent cannot target "Windwitch" monsters you control for attacks or effects, except the one with the highest ATK. If this card in its owner's control has left the field because of an opponent's card effect while you control a "Windwitch" monster: Negate the effects of all face-up cards your opponent controls, until the End Phase. You can only control 1 "Windwitch Blizzard Wall".

Next:

Mako Tsunami (Umi/Legendary Fisherman) (WATER)

Axel Brodie (Volcanics) (FIRE)

Diablo (Ally of Justice) (DARK)

Dumon (Star Seraph) (LIGHT)
Naoki Shima (Baboons) (EARTH)

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Star Seraph Sickle

LIGHT - Level 4 - Fairy/Effect - 1100/1200

If this card is added to your hand by a card effect, you can reveal this card: Special Summon this card, then draw 1 card (you can only activate this effect of this card's name once per turn). If this card is Normal or Special Summoned: You can Special Summon 1 "Star Seraph" monster from your Graveyard. An Xyz monster that was Summoned using 3 or more Materials, including this card on the the field, gains the following effects:

●An opponent's monster that was destroyed by battle with this card is attached to this card as Xyz Material.

●Once per turn, if you Normal or Special Summon a "Star Seraph" monster: You can reduce the ATK of all monsters your opponent controls by the ATK of the Summoned monster until the End Phase, and if you do, the monster your opponent currently controls with the lowest ATK has its effects negated (your choice, if tied).

 

Star Seraph Servant

LIGHT - Level 4 - Fairy/Effect - 300/2100

If this card is added to your hand by drawing, you can reveal this card: Add 1 "Star Seraph" monster from your Deck to your hand. If you control 2 or more face-up "Star Seraph" monsters, you can Special Summon this card from your hand. An Xyz monster Summoned using 3 or more Materials, including this card on the field, as Material gains the following effect:

●If Xyz Material(s) is detached from this card: You can Special Summon 1 "Star Seraph" monster from your Graveyard.

 

Star Seraph Paradise

Field Spell

If you control a "Star Seraph" monster: You can shuffle 3 "Star Seraph" cards from your hand into your Deck, then draw 2 cards. You can only activate this effect of this card's name once per turn. While you control a "Star Seraph" monster, all damage you would take is reduced by 100 for each card in your hand. An Xyz Summon using 3 or more Materials on the field cannot be negated.

 

Star Seraph Spirits

Normal Spell

Shuffle 3 "Star Seraph" monsters from your Graveyard into your Deck: Add 1 "Star Seraph" monster from your Deck to your hand with a different name from the shuffled monsters. If you take damage from your opponent's attack or effect while this card is in your Graveyard, you can banish this card: Gain LP equal to the amount of damage you took, then Special Summon 1 "Star Seraph" monster from your hand or Graveyard whose ATK is less than or equal to the amount of LP you gained. You can only activate each effect of "Star Seraph Spirits" once per turn.

 

Star Seraph Soldier

LIGHT - Rank 4 - Fairy/Xyz/Effect - 1000/3000

3 or more Level 4 LIGHT monsters

Cannot be destroyed or targeted by Spell/Trap cards or effects, or the effects of monsters with less ATK than this card. If your opponent Normal or Special Summons a monster(s): All monsters your opponent controls lose 100 ATK, and this card gains ATK equal to that lost ATK. Once per turn, if this card has the highest ATK among monsters on the field, you can detach 1 Xyz Material from this card (Quick Effect): Destroy 1 card your opponent controls, and if you do, your opponent must negate the effects of 1 monster they control, if possible.

 

Mako Tsunami (Umi/Legendary Fisherman)

Axel Brodie (Volcanic)

Diablo (Ally of Justice)

Naoki Shima (Baboon)

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Ally of Justice Tractor

1/DARK/Machine/0/0

You can Tribute this card; add 1 "Ally of Justice" monster from your Deck to your hand. If your opponent controls a LIGHT monster, you can add up to 2 monsters with this effect. You can banish this card from the GY; Special Summon 1 "Ally of Justice" monster from your hand. If your opponent controls a LIGHT monster, you can Special Summon up to 2 monsters with this effect. You can only use 1 "Ally of Justice Tractor" effect per turn, and only once that turn.

 

Ally of Justice Diablo

4/DARK/Machine/1700/600

If you control no monsters, or all monsters you control are DARK Machine monsters (min. 1): You can Special Summon this card from your hand, then if your opponent controls a LIGHT monster, you can change 1 monster on the field to face-down Defence Position. You can only use this effect of "Ally of Justice Diablo" once per turn. Once per turn, if another "Ally of Justice" monster is Normal or Special Summoned to your field while this card is face-up: You can Special Summon 1 "Ally Salvo" from your hand, Deck or GY.

 

Ally Assault

Continuous Spell

While you control an "Ally of Justice" Synchro Monster, all monsters your opponent controls and in their GY become LIGHT-Attribute. You can Tribute 1 "Ally Salvo"; Special Summon 1 "Ally Mind" from your hand, Deck or GY.

 

Ally Volley

Quick-Play Spell

If you control an "Ally of Justice" monster: Special Summon 1 "Ally Salvo" from your hand, Deck or GY. During your Main Phase, except the turn this card was sent to the GY, if your opponent controls a LIGHT monster: You can banish this card from the GY, then target 1 "Ally of Justice" monster in your GY; Special Summon it.

 

Ally Network

Continuous Trap

When this card is activated: You can place 1 "Ally Assault" from your Deck face-up in your Spell/Trap Zone. "Ally of Justice" monsters you control are unaffected by the effects of LIGHT monsters in your opponent's possession, and cannot be destroyed by battle with LIGHT monsters.

 

Ally of Justice Diabolos

7/DARK/Machine/Synchro/2500/1800

1 Tuner + 1+ non-Tuners

If this card is Synchro Summoned: You can Special Summon "Ally Salvo" from your hand, Deck or GY up to the number of LIGHT monsters your opponent controls. If your DARK monster battles an opponent's LIGHT monster, you take no battle damage from that battle. If this card in your Monster Zone leaves the field because of an opponent's card effect: You can Special Summon 1 "Ally of Justice" monster from your Deck.

 

Mako Tsunami (Umi/Legendary Fisherman)
Axel Brodie (Volcanic)
Naoki Shima (Baboon)

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Big Shield Manta

WATER ****

Fish/Effect

This card is treated as "Umi" while face-up on the field. If this card is Normal or Special Summoned: You can change its battle position. Other WATER monsters you control cannot be targeted for attacks or card effects.

800/2200

 

The Little Fisherman

WATER ****

Warrior/Effect

If "Umi" is face-up on the field, you can Special Summon this card and any number of Level 4 or lower Fish monsters from your hand. You can Tribute this card; add 1 "Umi" and/or 1 card that specifically lists the card "Umi" in its text from your Deck to your hand (except "The Little Fisherman"). You can only use this effect of "The Little Fisherman" once per turn.

1200/1000

 

Pigmy Whale

WATER ****

Fish/Effect

If this card is Normal Summoned or Special Summoned: You can Special Summon 1 monster from your hand that specifically lists the card "Umi" in its text. Once per turn, at the start of the Damage Step, if this card battles while an opponent's monster while you control "Umi": destroy that monster. If this card destroys a monster (by battle or its own effect): Increase its Level by 1 and its ATK/DEF by 400.

1800/1400

 

Sea Domestication

Spell

Activate the following appropriate effects in order:

- If you control "Umi": Add 1 WATER Warrior monster from your Deck to your hand.

- If you control a Fish monster: Special Summon 1 WATER monster from your hand.

- If you control a "The Legendary Fisherman" monster: Add 1 "Sea Domestication" from your Deck to your hand.

You can only activate 1 "Sea Domestication" per turn.

 

The Mythical Fisherman

WATER R*****

Warrior/Xyz/Effect

2 Level 5 WATER monsters

This card is also always treated as "Umi" and "The Legendary Fisherman". Your opponent cannot target Fish monsters you control for attacks or card effects. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 monster from your hand or GY that specifically lists the card "Umi" in its text. Once per turn, if a Fish monster is Summoned: You can target 1 monster your opponent controls; attach it to this card as Xyz Material.

2500/2000

 

 

"Rogue Revelation"

Duke Devlin (Dice/Gradius)

Chazz Princeton (Ojama/Armed Dragon/VWXYZ)

Hunter Pace (Burning Skull Head/Zombie)

(An appropriate character from Zexal)

Dennis Macfield (Performage)

(An appropriate character from Vrains)

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Twin-Headed Dragon
DARK/Dragon/Effect/Level 2/1300 ATK/250 DEF
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. If this card inflicts battle damage to your opponent: You can roll a six-sided die and apply the result.
● 1, 2, or 3: This card can attack again this Battle Phase.
● 4 or 5: Target 1 card on the field; destroy it.
● 6: Target up to 2 cards on the field; destroy the target(s).

Gator Dragon
FIRE/Dragon/Effect/Level 4/1500 ATK/1600 DEF
When this card is targeted for an attack: You can roll a six-sided die and apply the result.
● 1, 2, or 3: Until the end of the Battle Phase, this card cannot be destroyed by battle, also halve any battle damage you would take from a battle involving this card.
● 4 or 5: Negate the attack, and if you do, end the Battle Phase.
● 6: The attacking monster's ATK and DEF become 0 until the End Phase.

Blast Lizard
EARTH/Beast-Warrior/Effect/Level 3/900 ATK/750 DEF
Once per turn, during the Main Phase (Quick Effect): You can target 1 face-up monster your opponent controls; roll a six-sided die and apply the result.
● 1, 2, or 3: Inflict damage to your opponent equal to half the target's ATK or DEF, whichever is lower (your choice if tied), and if so, the target loses ATK/DEF equal to the damage inflicted by this effect.
● 4 or 5: Destroy it, and if you do, inflict 500 damage to your opponent.
● 6: Banish it, and if you do, inflict damage to your opponent equal to its ATK or DEF, whichever is lower (your choice if tied).

Knight of Twin Swords
EARTH/Warrior/Effect/Level 4/1800 ATK/1000 DEF
If this card battles while it has a Twin Swords Counter on it, your opponent's cards and effects cannot be activated until the end of the Damage Step. When this card destroys a monster by battle: You can roll a six-sided die and apply the result.
● 1, 2, or 3: This card can attack again this Battle Phase.
● 4 or 5: This card gains 600 ATK.
● 6: If this card does not have a Twin Swords Counter on it, place one Twin Swords Counter on it (max. 1). If it has a Twin Swords Counter, roll again.

Thunder Ball
DARK/Machine/Effect/Level 5/1800 ATK/2000 DEF
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Thunder Ball" once per turn this way. Once per turn (Quick Effect): You can roll a six-sided die and apply the result.
● 1, 2, or 3: Move this card into an unoccupied Main Monster Zone.
● 4 or 5: Target 1 card in the same column as this card; destroy it.
● 6: Destroy all other cards in the same column as this card.

Magician Dragon
WIND/Dragon/Effect/Level 6/2400 ATK/2200 DEF
During your Main Phase, if this card is in your hand or GY: You can target 1 face-up monster you control with a die-rolling effect; roll a six-sided die, then increase its ATK/DEF by 100 x the result, and if you do, Special Summon this card. You can only use this effect of "Magician Dragon" once per turn. Once per turn (Quick Effect): You can roll a six-sided die and apply the result.
● 1, 2, or 3: Target 1 face-up monster your opponent controls and 1 face-up monster you control; until the End Phase, the first target's ATK becomes half its current ATK, and if it does, the second target gains that lost ATK.
● 4, 5, or 6: Target 1 card your opponent controls; destroy it, and if you do, destroy any cards in any adjacent zones.

Mighty Mage
LIGHT/Spellcaster/Effect/Level 8/1000 ATK/3000 DEF
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during your Main Phase: You can roll a six-sided die 2 times and all face-up monsters your opponent controls lose ATK/DEF equal to the total x 100 (until the end of your opponent’s turn), then, if 2 of the results were the same, apply the appropriate effect.
● 1, 2, or 3: Negate the effects of all face-up cards your opponent controls.
● 4, 5, or 6: Until your next Standby Phase, your opponent cannot activate the effects of cards that are not on the field.

Crocozaurus
WATER/Reptile/Effect/Level 9/2700 ATK/1500 DEF
You can Normal Summon this card without Tributing, but its original ATK becomes 1800. You can Tribute Summon this card by Tributing 1 monster with a die-rolling effect. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. Once per turn (Quick Effect): You can roll a six-sided die for each monster Tributed to Normal Summon this card +1 and apply the result(s), then, if any of the results were the same, apply the results again for each additional result beyond the first.
● 1 or 2: This card gains 300 ATK/DEF.
● 3 or 4: Target 1 face-up monster you control; it gains 300 ATK/DEF.
● 5 or 6: Target 1 face-up monster your opponent controls; it loses 300 ATK/DEF.

Medical Aid Kit
Spell/Normal
Target 1 monster in your GY with a die-rolling effect; Special Summon it, then roll a six-sided die, and it gains ATK/DEF equal to the result x 100. You can only activate 1 "Medical Aid Kit" per turn.

Energy Disc
Spell/Quick-Play
Target 1 face-up monster you control; roll two six-sided die. Until the End Phase, the target gains ATK/DEF equal to the two die results multiplied together x 100. You can only activate 1 "Energy Disc" per turn.

Resurrection Scroll
Spell/Normal
Pay half of your LP, then roll a six-sided die; Special Summon as many monsters with die-rolling effects from your GY as possible, up to the die result, then, if the number of monsters Special Summoned by this card's effect is less than the die result, those monsters are unaffected by your opponent's card effects, until your next Standby Phase. You can only activate 1 "Resurrection Scroll" once per turn.

Exploding Disc
Trap/Normal
Target 1 face-up monster your opponent controls; roll a six-sided die and apply the following result, then, then if its ATK has been reduced to 0 as a result, destroy it.
● 1, 2, or 3: It loses 2000 ATK.
● 4 or 5: It loses 3000 ATK.
● 6: It loses 10000 ATK.

Declaration of Despair
Trap/Continuous
Once per turn: Roll a six-sided die. Treat the field columns as numbers 1-5, counting from your right, and, until the End Phase, negate the effects of all cards your opponent controls within the same column as the result. If the result is 6, roll again.

Gluminizer
Trap/Continuous
Once per turn, when your opponent Special Summons a monster(s): Roll a six-sided die, then apply the result to that monster(s) until your next End Phase.
● 1 or 2: Its effects are negated.
● 3 or 4: It cannot attack, also it is changed to face-up Attack Position.
● 5 or 6: It is unaffected by your opponent's card effects, except its own.

Warp Vortex

Trap/Continuous
You can target 1 face-up monster your opponent controls; if you do not control another face-up "Warp Vortex", roll a six-sided die, then apply the result, but if you do control another face-up "Warp Vortex", choose one of the results instead.
● 1, 2, or 3: Banish it until the next Standby Phase.
● 4 or 5: Banish it face-down.
● 6: Gain control of it.
You can only use the effect of "Warp Vortex" once per turn.

Crater Creator
Trap/Normal
Each player rolls a six-sided die, then destroys cards on the field and in their hand until the total number of cards they control and cards in their hand equals the die result they rolled.

Next:
Chazz Princeton (Ojama/Armed Dragon/VWXYZ)
Hunter Pace (Burning Skull Head/Zombie)
Flip Turner (Flip Effect Monsters)
Dennis Macfield (Performage)
Blood Shepard (Drones)

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Skull Base

3/DARK/Zombie/800/600

If this card you control is destroyed by battle or card effect: You can Special Summon 1 “Skull Flame” from your hand or Deck. You can banish this card from the GY; add 1 “Burning Skull Head” or 1 “Supersonic Skull Flame” from your Deck to your hand.

 

Burning Skeleton

4/FIRE/Zombie/1800/1400

This card’s name becomes “Skull Flame” while in the GY or while banished. When this card is Normal Summoned: You can Special Summon 1 “Burning Skull Head” from your hand, then draw 1 card. You can banish this card from the GY, then target 1 “Burning Skull Head” that is in your GY or that you have banished; add it to your hand. You can only use this effect of “Burning Skeleton” once per turn.

 

Speed Reaper

Continuous Spell

During your Standby Phase, if you did not conduct your normal draw this turn: You can send 1 Zombie monster from your Deck to the GY, then draw 1 card. When a Zombie monster you control declares an attack: You can have that monster gain 400 ATK for each “Burning Skull Head” in your GY until the end of this turn. You can only use each effect of “Speed Reaper” once per turn.

 

Burning Fusion

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using Zombie monsters from your hand or field as Fusion Materials. You can also use “Skull Flame” monsters in your GY as material by banishing them. You can banish this card from the GY, then target 3 of your banished Zombie monsters; shuffle them into the Deck, then draw 1 card. You can only use this effect of “Burning Fusion” once per turn.

 

Demise Lane

Continuous Trap

Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control a “Skull Flame” monster to activate and to resolve this effect. You can banish this card and any number of “Burning Skull Head” from your GY, then target cards your opponent controls equal to the number of monsters banished; destroy them.

 

Supersonic Skull Overlord

10/FIRE/Zombie/Fusion/3000/2800

3 Zombie monsters

If this card is Fusion Summoned: Inflict 1000 damage to your opponent for each “Burning Skull Head” used for its Fusion Summon. This card can make an additional number of attacks per turn up to the number of “Skull Flame” monsters used for its Fusion Summon.

 

Next

Chazz Princeton (Ojama/Armed Dragon/VWXYZ)

Flip Turner (Flip Effect Monsters)

Dennis Macfield (Performage)

Blood Shepard (Drones)

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Armed Dragon

WIND - Level 4 - Dragon/Effect - 1400/1000

You can Special Summon this card from your hand by Tributing 1 Dragon-Type monster from your hand or field. During each Standby Phase, increase this card's ATK by 400. Once per turn: You can destroy all monsters your opponent controls with less ATK than this card, OR negate the effects of 1 monster on the field with less ATK than this card. If this face-up monster leaves the field: You can Special Summon 1 "Armed Dragon" monster from your hand, Deck, or Graveyard, except "Armed Dragon" or "Hardened Armed Dragon".

 

Armed Dragon LV 1

WIND - Level 1 - Dragon/Tuner/Effect - 800/400

If this card is sent from your hand or Deck to the Graveyard: You can Special Summon this card from your Graveyard. This card cannot be targeted by card effects that do not destroy it. You can Tribute this card (Quick Effect): Special Summon 1 "Armed Dragon LV 3" from your hand, Deck, or Graveyard. If this card is Tributed: You can add 1 "Armed Dragon Driver" from your Deck to your hand. You can only activate this effect of this card's name once per turn.

 

Armed Dragon Driver

Continuous Spell

When this card is activated: You can add 1 "Armed Dragon" monster from your Deck to your hand, except "Hardened Armed Dragon". The activated effects of "Armed Dragon" monsters on the field become Quick Effects that can activate during your opponent's turn. If an opponent's monster is destroyed by the effect of an "Armed Dragon" monster: You can banish 1 monster from your opponent's Graveyard. Your opponent cannot Summon a monster with the same name as one of their banished monsters.

 

Armed Dragon Rearmed

Quick-Play Spell

Shuffle up to 3 "Armed Dragon" monsters with different names from your Graveyard into your Deck, except "Hardened Armed Dragon": Draw a number of cards equal to the number of cards shuffled into your Deck this way. You can banish this card from your Graveyard (Quick Effect): For the rest of the turn, each time a card is sent from your hand or field to the Graveyard to activate the effect of an "Armed Dragon" monster: Draw 1 card. You can only activate each effect of "Armed Dragon Rearmed" once per turn.

 

Next Duelist Pack:

Youth in Revolt!

Noah Kaiba (Spirits/Gradius)

Blair Flannigan (Maiden in Love/Mystical Egg)

Leo (Morphtronic/Power Tool/Life Stream Dragon)

Princess Cologne (Princess Cologne/Zombiestein/Normal monster spam)

Sora Perse (Fluffal/Edge-Imp/Frightfur)

[Any childlike character from VRAINS, haven't watched it]

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I'm going to modify the existing cards in addition to making new ones.

Doll Monster Bear-Bear
EARTH/Beast/Normal/Level 4/0 ATK/0 DEF
An adorable, harmless stuffed teddy bear. Filled with love as well as stuffing, he doesn't intend to harm anyone, but he has a sneaking suspicion someone plans to partake in puncturing his plush person...

Doll Monster Miss MadChen
WATER/Spellcaster/Normal/Level 4/0 ATK/0 DEF
A really cute doll with beautiful blonde hair that lives in a mansion on a secluded island. Despite her pacifistic and amicable nature, she is unfortunately the daughter of a mad scientist, and worries that, when her father gets tired of his usual batch of test subjects, that she might be next...

Doll Monster Mr. Dragon
WIND/Dragon/Normal/Level 4/0 ATK/0 DEF
A silly-looking dragon plushie whose only fire is the warmth he wants to share through hugs. However, since he is a member of a coveted Type of monster, even though he wishes to play with others, someone might plan on modifying him to prey on others instead...

Doll Monster Rob Robot
FIRE/Machine/Normal/Level 4/0 ATK/0 DEF
A wind-up robot with big eyes and a rustproof body. With no weapons, he can't pose a threat to anyone, though he is highly customizable, and could easily be modified to possess all manner of weapons...

Doll Monster Bear-Bear Customized
DARK/Beast/Fusion/Effect/Level 6/1000 ATK/1000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn: You can target 1 face-up monster your opponent controls; halve its ATK/DEF until your opponent's next End Phase, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; its ATK and DEF become 0 until your next End Phase. You can only use this effect of "Doll Monster Bear-Bear Customized" once per turn.

Doll Monster Miss MadChen Customized
DARK/Spellcaster/Fusion/Effect/Level 6/1000 ATK/1000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn: You can target 1 face-up card your opponent controls; negate its effects until your opponent's next End Phase, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target 1 face-up card your opponent controls; until your next End Phase, negate its effects, also, if it is a Monster Card, it cannot be used as a material for a Summon. You can only use this effect of "Doll Monster Miss MadChen Customized" once per turn.

Doll Monster Mr. Dragon Customized
DARK/Dragon/Fusion/Effect/Level 6/1000 ATK/1000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn: You can target 1 face-up card your opponent controls; destroy it, then inflict 500 damage to your opponent, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target 1 face-up card your opponent controls; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Doll Monster Mr. Dragon Customized" once per turn.

Doll Monster Rob Robot Customized
DARK/Machine/Fusion/Effect/Level 6/1000 ATK/1000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn: You can target 1 Set card your opponent controls; destroy it, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target 1 Set card your opponent controls; destroy it. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Doll Monster Rob Robot Customized" once per turn.

Doll Monster Bear-Bear Re-Customized
DARK/Beast/Fusion/Effect/Level 8/2000 ATK/2000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while in the GY. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; halve its ATK/DEF until your opponent's next End Phase, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target up to 2 face-up monsters your opponent controls; the ATK and DEF of the target(s) become 0 until your next End Phase, and if you do, you may change the battle positions of any of the targets. You can only use this effect of "Doll Monster Bear-Bear Re-Customized" once per turn.

Doll Monster Miss MadChen Re-Customized
DARK/Spellcaster/Fusion/Effect/Level 8/2000 ATK/2000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until your opponent's next End Phase, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target up to 2 face-up cards your opponent controls; until your next End Phase, negate the effects of the target(s), also, if the target(s) are Monster Cards, they cannot be Tributed or used as a material for a Summon. You can only use this effect of "Doll Monster Miss MadChen Re-Customized" once per turn.

Doll Monster Mr. Dragon Re-Customized
DARK/Dragon/Fusion/Effect/Level 8/2000 ATK/2000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn (Quick Effect): You can target 1 face-up card your opponent controls; destroy it, then inflict 500 damage to your opponent, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target up to 2 face-up cards your opponent controls; destroy the target(s), and if you do, inflict 1000 damage to your opponent for each card destroyed by this effect. You can only use this effect of "Doll Monster Mr. Dragon Re-Customized" once per turn.

Doll Monster Rob Robot Re-Customized
DARK/Machine/Fusion/Effect/Level 8/2000 ATK/2000 DEF
Must first be Special Summoned by "House of Dolls". This card is treated as a Normal Monster while on the field and in the GY. Once per turn (Quick Effect): You can target 1 Set card your opponent controls; destroy it, and if you do, this card gains 500 ATK/DEF. If this card is sent to the GY: You can target up to 2 Set cards your opponent controls; destroy the target(s). Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Doll Monster Rob Robot Re-Customized" once per turn.

Limited Edition Princess Cologne
LIGHT/Fairy/Xyz/Effect/Rank 6/1100 ATK/3000 DEF
2+ Level 6 monsters
You can also Xyz Summon this card using a "Princess Cologne" and a "Doll Monster" Normal Monster you control as material. (Transfer the materials of "Princess Cologne" to this card.) Unaffected by other card effects while you control a Level 6 or higher Normal Monster. During your Main Phase: You can detach 1 material from this card, then target 1 "Box of Friends" in your GY; Special Summon it. You can only use this effect of "Limited Edition Princess Cologne" once per turn. Once per turn (Quick Effect): You can target 1 card on each side of the field; destroy the targets.

Grandpa Demetto

DARK/Zombie/Link/Effect/2200 ATK/LINK-3
SW, S, SE
2+ monsters, including a Normal Monster
If this card is Link Summoned: You can add 1 Spell/Trap Card that includes "Doll Monster" in its card text from your Deck or GY to your hand. You can only use this effect of "Grandpa Demetto" once per turn. Once per turn (Quick Effect): You can target 1 Normal Monster in a zone this card points to; move it to another of your Main Monster Zones, and if you do, it gains 500 ATK/DEF.

House of Dolls
Spell/Field
You take no battle damage from battles involving Normal Monsters you control. You can only use each of these effects of "House of Dolls" once per turn.
● During your Main Phase: You can Special Summon 1 Level 4 or lower Normal Monster with 0 ATK or DEF, or a "Box of Friends" from your hand or GY, also it is destroyed during the End Phase.
● During each player's Standby Phase: You can target any number of "Doll Monsters" in your GY with the same Level, but different Types, that were destroyed last turn; your opponent chooses 1 of the targets, then you can Special Summon "Doll Monster" Fusion Monsters from your Extra Deck with different Types equal to the number of targets not chosen by your opponent, whose Types are the same Types as the targets, and whose Levels are the same as the target's Level +2.

Doll Patch-Up
Spell/Continuous
When this card is activated: You can place 1 Patch Counter on this card for each Normal Monster and Xyz Monster you control, then place 1 Patch Counter on this card for each "Doll Monster" monster, "Box of Friends", and "Grandpa Demetto" you control. Each time a Normal Monster(s) is Normal or Special Summoned, place 1 Patch Counter on this card for each Normal Monster that was Summoned. If card(s) you control would be destroyed by battle or an opponent's card effect: You can remove Patch Counters from this card, up to the number of cards that would be destroyed; have cards up to the number of Patch Counters removed by this effect not be destroyed.

Doll Customization
Spell/Quick-Play
Target 1 face-up Level 4 or 6 Normal Monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Doll Monster" Fusion Monster with the same Type, but 2 Levels higher than, the Type/Level the monster had when it was on the field (its original Type/Level, if face-down. This Special Summon is treated as a Special Summon with "House of Dolls"). You can only activate 1 "Doll Customization" per turn.

Doll Upgrade
Trap/Normal
If a "Doll Monster" Normal Monster(s) leaves the field by your opponent's card: You can discard cards, up to the number of Normal Monsters that left the field; Special Summon "Doll Monster" Fusion Monsters with the same Type(s), but different names, as the Normal Monsters that left the field, up to the number of cards discarded. (This Special Summon is treated as a Special Summon with "House of Dolls".) You can only activate 1 "Doll Upgrade" per turn.

Next:
Noah Kaiba (Spirits/Gradius)
Blair Flannigan (Maiden in Love/Mystical Egg)
Leo (Morphtronic/Power Tool/Life Stream Dragon)
Sora Perse (Fluffal/Edge-Imp/Frightfur)

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Mystic Egg

WIND - Level 1 - Fairy/Effect - 0/0

If this card is Normal or Special Summoned: You can add 1 "Mystic Revolution" from your Deck or Graveyard to your hand. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Mystic Baby Dragon", "Mystic Magician", or "Mystic Knight" from your hand, Deck, or Graveyard. You can only activate this effect of this card's name once per turn.

 

Mystic Baby Dragon

WIND - Level 4 - Dragon/Effect - 1200/1600

If this card is Normal or Special Summoned: You can destroy 1 other card you control. Once per turn, if your opponent activates a monster effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Dragon" from your hand, Deck, or Graveyard.

 

Mystic Knight

WIND - Level 4 - Warrior/Effect - 1500/800

If this card battles your opponent's Special Summoned monster: You can increase this card's ATK by 1000 until the end of the Damage Step. Once per turn, if your opponent activates a Trap Card or effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Chevalier" from your hand, Deck, or Graveyard.

 

Mystic Magician

WIND - Level 4 - Spellcaster/Effect - 1000/1700

You can Special Summon this card from your hand, but if you do, destroy 1 card you control. You can only Summon 1 "Mystic Magician" this way per turn. Once per turn, if your opponent activates a Spell Card or effect: You can destroy 1 card your opponent controls. If this card is destroyed on the field: You can Special Summon 1 "Mystic Sorceress" from your hand, Deck, or Graveyard.

 

Mystic Dragon

WIND - Level 8 - Dragon/Effect - 3600/1600

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Baby Dragon". Your opponent cannot Summon a monster with less ATK than a monster they control. Once per turn, if your opponent activates a monster effect: You can negate the activation, and if you do, you can destroy 1 monster your opponent controls, and then 1 other card on the field.

 

Mystic Chevalier

WIND - Level 8 - Warrior/Effect - 2800/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Knight". If this card battles your opponent's Special Summoned monster: You can reduce the opposing monster's ATK to 0, then, if this card attacked, it can declare 1 additional attack in a row. Once per turn, if your opponent activates a Trap Card or effect: You can negate the activation, and if you do, you can destroy 1 card your opponent controls, then look at your opponent's hand and return 1 card in it to the bottom of your opponent's Deck.

 

Mystic Sorceress

WIND - Level 8 - Spellcaster/Effect - 2700/3000

Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Mystic Magician". If your opponent Special Summons a monster(s): You can banish the top card of your opponent's Deck, and if the banished card is a Spell, you can Special Summon 1 "Mystic Egg" from your hand, Deck, or Graveyard. Once per turn, if your opponent activates a Spell Card or effect: You can negate the activation, and if you do, you can destroy 1 card your opponent controls, then Special Summon 1 "Mystic Knight", "Mystic Baby Dragon", or "Mystic Magician" from your Graveyard.

 

Mystic Revolution

Quick-Play Spell

Destroy 1 WIND "Mystic" monster you control, and up to 2 cards your opponent controls. If you destroyed "Mystic Egg" by this effect, you can Special Summon 1 WIND "Mystic" monster from your Graveyard during the End Phase. You can only activate 1 "Mystic Revolution" per turn.

 

It took actually looking at what Blair played to realize this archetype was pure unbridled ass. Still, I gave it something to work with. Knight and Chevalier are the weak links, but at least the latter offers a form of hand control.

 

Noah Kaiba (Spirits/Gradius) [i also intended to bring up random sheet like Chiron the Mage, Last Tusk Mammoth, and Shinato, but cut me a break]

Leo (Morphtronic/Power Tool/Life Stream Dragon)

Sora Perse (Frightfur.dek)

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