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Legendary Duelist Pack Game


Perry Ellis.

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Fortune Lady Future
EARTH/Spellcaster/Effect/Level 4/? ATK/? DEF
This card’s ATK and DEF become this card’s Level x 300. Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12) During your Main Phase, if this card is in your hand or GY: You can banish from your hand, field, and/or GY any number of Spellcaster monsters, except this card; Special Summon this card, and if you do, increase or decrease this card's Level by the same number until the end of the turn. You can only use this effect of "Fortune Lady Future" once per turn.

Fortune Fairy Magi
LIGHT/Spellcaster/Link/Effect/0 ATK/LINK-1
S
1 Spellcaster monster with a Level
Spellcaster monsters you control cannot be targeted for attacks or by card effects while your opponent controls a monster with more ATK than any face-up monster you control. You can only use each of these effects of "Fortune Fairy Magi" once per turn.
● (Quick Effect): You can banish 1 Spellcaster monster from your hand, field, and/or GY; draw 1 card.
● During your Standby Phase: You can target 1 of your banished Spellcaster monsters; Special Summon it, then, if it has a Level, increase its Level by 1.

Future Imperfect
Spell/Quick-Play
Cannot be activated from the hand, unless you control a "Fortune Lady" monster: Tribute 1 Spellcaster monster, then target 2 cards on the field; destroy them, then return a number of your banished cards to the GY, up to the number of cards destroyed by this effect. You can only activate 1 "Future Imperfect" per turn.

Alternate Outcome
Trap/Continuous
If this card is activated while you control only Spellcaster monsters, including a Spellcaster with a Level: You can add 1 Spellcaster monster whose Level is different from the Levels of all face-up monsters you control from your Deck to your hand. You can only use this effect of "Alternate Outcome" once per turn. Once per turn, you can activate 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except Spellcaster monsters.
● Target 1 "Fortune Fairy" monster you control; Special Summon 1 "Fortune Lady" monster with the same Attribute and Level from your hand, Deck, or GY.
● Target 1 "Fortune Lady" monster you control; Special Summon 1 "Fortune Fairy" monster with the same Attribute and Level from your hand, Deck, or GY.
You can only control 1 "Alternate Outcome".

Fortune Goddess Luck
LIGHT/Spellcaster/Fusion/Effect/Level 7/0 ATK/0 DEF
1 "Fortune Fairy" monster + 1 "Fortune Lady" monster
(This card is treated as both a "Fortune Fairy" monster and a "Fortune Lady" monster.)
You can also Fusion Summon this card by Tributing 1 "Fortune Fairy" monster and 1 "Fortune Lady" monster you control whose Levels equal exactly 7. You can only control 1 "Fortune Goddess Luck". This card gains effects based on the number of cards in your hand.
● 0: If a card or effect is activated: You lose the Duel.
● 1+: Cannot be destroyed by battle.
● 2+: You take no battle damage from battles involving this card.
● 3+ Once per turn: You can draw 1 card.
● 4+: At the end of the Damage Step, if this card battled: You can banish 1 Spellcaster monster from your hand, field, or GY; banish that opponent's monster.
● 5+: Unaffected by your opponent's card effects.
● 6+: Cannot be Tributed, also control of this card cannot switch.
● 7+: If a card or effect is activated: You win the Duel.

Next:
Ishizu Ishtar (Egyptian Fairies)
Sartorius Kumar (Arcana Force)
Cathy Catherine (Cats.dek)
Aura Sentia (Prediction Princess)

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Prediction Princess Groundsage

Level 3

Fairy/Flip/Effect

1100/1300

Flip: Target 5 cards in your GY, shuffle them into the deck then draw 2 cards.

 

Prediction Princess Krystalos

Level 6

Fairy/Ritual/Effect

2300/1200

You can ritual summon this card with "Prediction Stones" you must also tribute monsters whose totals levels equal 6 or more. During your standby phase, flip all monsters on the field to face down defence position, except ritual monsters. At the start of the damage step, change all face down, defence position monsters to face up defence position, your opponents flip effects are not activated at this time.

 

Prediction Princess Scribelei

Lv 4

Fairy/Flip/Effect

Flip: Draw cards equal to the number of face down monsters you control.

 

Prediction Princess Pixillon

LV6

Fairy/Ritual/Effect

2200/1300

You can ritual summon this card with "Ritual of Destiny" you must also tribute monsters whose total levels equal 6. Your opponent cannot activate cards in response to your flip effects activation. If a monster is flip summoned, all ritual monsters you control gain 200 ATK

 

Prediction Princess Seraphine

Fairy/Flip/Effect

Flip: Add 1 spell card from your GY to your hand.

 

Broken Mirror

Trap

Your opponent cannot target "Prediction Princess" monsters you control with attacks or card effects this turn.

Double Set

Spell

Set 2 Level 4 or lower "Prediction Princess" monsters from your deck, you cannot normal summon/set, or activate flip effects during the turn this card is activated. You can only activated 1 "Double Set" per turn.

Dream Catcher

Continuous spell

While you control a "Prediction Princess"  Ritual monster, you take no damage.

Horseshoe Power

Equip Spell

Equip only to a "Prediction Princess" monster, it gains 300 ATK. If the Equipped monster is changed to face down defence position or tributed, add this card from your GY to your hand. When this card is sent to the GY add 1 "Prediction Princess" Ritual monster or 1 Ritual spell card from your deck to your hand. You can only use each effect of "Horseshoe Power" once per turn.

Lucky Clover

When this card is activated, add 1 "Prediction Princess" Ritual monster and 1 Ritual spell card from your deck to your hand. You can banish this card from your GY, add 1 "Prediction Princess" monster from your GY to your hand. You can only use 1 effect of "Lucky Clover" per turn and only once per turn.

Prediction Stones

This card can be used to ritual summon "Prediction Princess Krystalos" or "Prediction Princess Pixilon" you must also tribute monsters whose total levels equal or exceed the level of the summoned monster. If a Flip monster if Flipped face up, add this card from your GY to your hand.

Ritual of Destiny

This card can be used to ritual summon any "Prediction Princess" Ritual monster, you must also tribute or shuffle from your GY into your deck "Prediction Princess" monsters whose total levels equal or exceed the level of the summoned monster.

Spilt Salt

If a "Prediction Princess" monster(s) would be destroyed, those monsters are not destroyed.

Under the Ladder

When a "Prediction Princess" monster is targeted for an attack, negate the attack then change all monsters on the field to face down defence position, except ritual monsters.

 

 

Next:
Ishizu Ishtar (Egyptian Fairies)
Sartorius Kumar (Arcana Force)
Cathy Catherine (Cats.dek)

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DomestiCat
Earth | Level 3 | Beast | Effect
When this card is Normal Summoned if you control no other monster(s), you can Special Summon 1 “Cat” monster from your Deck. You can only use this effect of “DomestiCat” once per turn. While you control another “Cat” monster(s) your opponent cannot target level 4 or lower Beast monsters for attacks.
1200/800

Mountain Cat
EARTH | Level 3 | Beast | Effect
If this card is Special Summoned by the effect of a Beast monster, you can target 1 monster your opponent controls, it and cards with the same name can it activate effects while this card is on the field. If this card is in the GY, you can banish it: your opponent cannot respond to the activation of Level 4 or lower Beast monster(s) effects this turn. You can only activate each effect of “Mountain Cat” once per turn.
1300/900

Darling Cat Girl
EARTH | Rank 3 | Beast | XYZ | Effect
2 level 3 Beast monster(s)
While this card has a “Cat” monster attached to it as material, this card’s Rank is also treated as a Level for your card effects. Once per turn (Quick Effect): you can detach a material from this card, negate the effects of all non-Beast monster(s) on the field and if you do, draw 1 card for each monster your opponent controls. If a “Cat” monster(s) is destroyed by a card effect while this card is in the GY, you can banish 1 other Beast monster from your GY and if you do Special Summon this card and attach those cards as material.
1500/1500

Frightful Declawing
Quick Play Spell
You can destroy any number of “Cat” monster(s) you control, and if you do destroy the same number of cards your opponent controls. You can discard this card for:your hand, add 1 “Cat” monster from your Deck to your hand. You can only activate each effect of “Frightful Declawing” once per turn.

Cat Scratch Fever
Counter Trap
While you control a Level 4 or lower Beast monster and your opponent special summons a monster, you can negate the summon and if you do, banish cards with the same name from your opponent’s Deck or Extra Deck. If you control a “Cat” XYZ monster(s), you can activate this card from the hand. You can only activate “Cat Scratch Fever” once per turn.

Next Pack theme: Best friends “Bonds of Friendship”

Dm: Joey Wheeler (red eyes, gearfried, Landstar, Flame swordsman)
GX: Syrus Truesdale (Vehicriods)
5ds: Kalin Kessler (infernity, Earthbound Immortal Cacca apu)
Zexal: Kite Tenjo (Galaxy)
Arc-V: Gong Strong (Superheavy Samurai)

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Cargoroid

Level 2 | EARTH | Machine/Effect

0 ATK / 1800 DEF

If this card is Normal Summoned: Change it to Defense Position, then you can Special Summon 1 "roid" monster from your hand or GY. Cannot be used as Fusion Material, except for the Fusion Summon of a Machine-type monster.

 

Fighteroid

Level 3 | DARK | Machine/Effect

1400 ATK / 1000 DEF

While you control another "roid" monster, this card can attack directly. Once per turn, if this card inflicts battle damage: You can send 1 "roid" monster from your Deck to the GY.

 

Super Vehicroid - Heavy Artillery

Level 9 | DARK | Machine/Fusion/Effect

2900 ATK / 100 DEF

3 "roid" monsters

Must first be Fusion Summoned with the above materials. Once per turn: You can Tribute 1 other "roid" monster you control to target up to 2 cards your opponent controls; destroy those targets. This card cannot attack the turn you activate this effect. If this card is sent to the GY: You can target 1 "roid" monster in your GY; inflict damage to your opponent equal to that target's ATK.

 

Support Vehicroid - Dropship

LIGHT | Machine/Link/Effect ↙ ↘

1600 ATK / LINK-2

2 "roid" monsters

If this card is Link Summoned: You can add 1 "roid" monster from your Deck to your hand. You can pay 1000 LP: Banish 3 "roid" monsters from your hand, field, and/or GY, and if you do, Special Summon 1 "Super Vehicroid" monster from your Extra Deck, ignoring its summoning conditions. You can only activate this effect of "Support Vehicroid - Dropship" once per turn.

 

Vehicroid Tune-Up

Continuous Spell Card

All "roid" monsters you control gain 500 ATK and DEF. Once per turn, during either player's turn: You can Tribute 1 "roid" monster; Special Summon from your Deck, 1 "roid" monster with a different Level than the Tributed monster. You can only control one "Vehicroid Tune-Up".

DM: Joey Wheeler (Joey Wheeler)

5DS: Kalin Kessler (Infernity / Earthbound Immortal Cacca apu)

Zexal: Kite Tenjo (Galaxy)

Arc-V: Gong Strong (Superheavy Samurai)

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Superheavy Samurai Soulheart

1/EARTH/Machine/100/100

You can target 1 “Superheavy Samurai” non-Tuner you control; equip this card from your hand or field to that target. It becomes a Tuner. You can banish this card from the GY, then target 1 Level 5 or higher “Superheavy Samurai” monster you control; equip 1 “Superheavy Samurai Soul” monster from your Deck to that target as if equipped by its own effect, except “Superheavy Samurai Soulheart”. You can only use this effect of “Superheavy Samurai Soulheart” once per turn.

 

Superheavy Samurai Little Benkei

3/EARTH/Machine/Tuner/100/1500

If you control a Level 5 or higher “Superheavy Samurai” monster: You can Special Summon this card from your hand. When a monster you control is targeted for an attack while you have no Spells/Traps in your GY: You can activate this effect; that monster you control cannot be destroyed by battle this turn. You can only use each effect of “Superheavy Samurai Little Benkei” once per turn.

 

Superheavy Samurai Spear

4/EARTH/Machine/0/1900

If you have no Spells/Traps in your GY: You can Special Summon this card from your hand, also you cannot activate cards or effects for the rest of this turn, except “Superheavy Samurai” cards and effects. During your turn, if your opponent activates a monster effect (Quick Effect): You can change this Defence Position card you control to Attack Position, and if you do, negate that effect. You can only use each effect of “Superheavy Samurai Spear” once per turn.

 

Superheavy Samurai General Amber

5/EARTH/Machine/Pendulum/1000/2000/Scale 2

Pendulum Effect: Once per turn, if you have no Spells/Traps in your GY: You can target the other card in your Pendulum Zone; make its Pendulum Scale 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Machine monsters.

Monster Effect: While you control this Pendulum Summoned card, “Superheavy Samurai” monsters you control gain 1000 DEF. Once per turn: You can send 1 “Superheavy Samurai” monster from your Deck to the GY; make this card’s Level the same as the sent monster’s Level until the end of this turn. You can only control 1 “Superheavy Samurai General Amber” in a Monster Zone.

 

Superheavy Samurai Champion Minamoto

11/EARTH/Machine/Synchro/2200/4300

1 “Superheavy Samurai” Tuner + 1+ “Superheavy Samurai” non-Tuners

Can attack while in Defence Position. If it does, apply its DEF for damage calculation. Once per turn, if a Spell/Trap Card is activated while you have no Spells/Traps in your GY (Quick Effect): You can negate the activation, and if you do, banish that card. If this Synchro Summoned card you control leaves the field: You can Special Summon 1 “Superheavy Samurai Big Benkei” from your hand or GY.

 

-

 

Joey Wheeler (Red-Eyes/Flame Swordsman/Gearfried, etc.)

Kalin Kessler (Infernity/Ccapac Apu)

Kite Tenjo (Galaxy)

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Crimson Flame Swordsman

FIRE - Level 4 - Warrior/Effect - 1800/1500

If you control a "Flame Swordsman" monster, except "Crimson Flame Swordsman": You can Special Summon this card from your hand. Once per turn, if you Normal or Special Summon a FIRE Warrior monster while you control this face-up monster: You can increase the ATK of all "Flame Swordsman" monsters you control by 500. If this card's ATK is higher than its original ATK: You can add 1 "Flame Swordsman" monster, or "Salamandra" Spell/Trap Card, from your Deck to your hand. You can only activate this effect of "Crimson Flame Swordsman" once per turn.

 

Radiant Flame Swordsman

FIRE - Level 4 - Warrior/Effect - 1300/1500

If a "Flame Swordsman" monster you control is targeted by your opponent's card effect, you can send this card from your hand or field to the Graveyard: Negate that effect and all effects of the card whose effect was activated, and inflict 800 damage to your opponent. If a "Flame Swordsman" monster destroys your opponent's monster by battle, you can Special Summon this card from your Graveyard, then increase the ATK of all "Flame Swordsman" monsters you control by 200. If this card's ATK is higher than its original ATK (Quick Effect): You can destroy 1 card your opponent controls. You can only activate this effect of "Radiant Flame Swordsman" once per turn.

 

Blazing Flame Swordsman

FIRE - Level 4 - Warrior/Effect - 800/1500

When this card is Summoned: You can increase this card's ATK by 1000. If this card's ATK is higher than its original ATK, you can target 1 other "Flame Swordsman" monster you control: Special Summon 1 monster with the same original name as that target from your Deck or Graveyard. If this card is sent from the field to the Graveyard, you can target 1 "Flame Swordsman" monster in your Graveyard: Special Summon that target. You can only activate each effect of "Blazing Flame Swordsman" once per turn.

 

Indomitable Flame Swordsman

FIRE - Link-3 - Warrior/Link/Effect - 2300 - L/BL/BR

2+ FIRE Warrior monsters

If a Warrior monster is Summoned to a Zone this card points to: All "Flame Swordsman" monsters you control gain 100 ATK. If this card battles your opponent's monster, your opponent cannot activate monster effects for the rest of the turn. Once per turn, if this card destroys your opponent's monster by battle: You can Special Summon 1 "Flame Swordsman" monster with 1800 original ATK from your GY to a Zone that a Link monster points to, and if you do; this card can declare 1 additional attack this turn. While this card's ATK is higher than its original ATK, your opponent's monsters lose ATK equal to the difference.

 

Salamandrarmory

Field Spell

"Flame Swordsman" monsters you control gain 500 ATK. If your opponent controls a monster in the Extra Monster Zone and you do not: You can Special Summon 1 "Flame Swordsman" from your Extra Deck, Graveyard, or from among your banished cards (This is treated as a Fusion Summon) to an unoccupied Main Monster Zone on your field. You can only activate this effect of "Salamandrarmory" once per turn. If a FIRE Warrior monster inflicts battle damage to your opponent: You can draw 1 card.

 

Salamandra Barrier

Continuous Trap

"Flame Swordsman" monsters you control are unaffected by your opponent's Spell/Trap effects, and the effects of monsters your opponent controls that have not battled this turn. If your opponent takes damage from the attack or effect of a "Flame Swordsman" monster: You can banish 1 card from your opponent's field or GY. During your End Phase: Increase the ATK of all Warrior monsters you control by 100.

 

Underappreciated Allies!

Rebecca Hawkins (Fire Princess healburn/Shadow Ghoul/too many floodgates.dek)

Bastion Misawa (Plus-Minus/Litmus/Chemistry Dinosaurs)

Leo (Morphtronics/Power Tool)

Bronk Stone (Gearspring/"Tin" [Goldfish and Archduke])

Yugo (Speedroid/Synchro Dragons)

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Morphtronic Laptopen

LIGHT 6*

Thunder/Tuner/Effect

If you control a "Morphtronic" monster in Attack Position, you can Special Summon this card from your hand in Defense Position.  If you control a "Morphtronic" monster in Defense Position, you can Special Summon this card from your hand in Attack Position.

While in Attack Position: Monsters on the field cannot activate their effects except "Morphtronic" monsters.

While in Defense Postion: Once per turn, you can target 1 non-Tuner "Morphtronic" monster in your GY; reduce this card's Level by the Level of the target, and if you do, Special Summon it.

1600/1800

 

Morphtronic Telescopen

EARTH *****

Machine/Effect

You can Tribute 1 monster to Special Summon this card from your hand, and if you do, change the battle positions of all face-up monsters on the field.

While in Attack Position: If an Equip Spell is equipped to this card, draw 1 card.

While in Defense Position: Your opponent cannot target Equip Spells you control with card effects.  If this card would be destroyed by an opponent's card effect, you can destroy 1 Equip Spell equipped to this card instead.

500/2100

 

Morphtronic Dronen

WIND **

Machine/Effect

When this card is added from the Deck or GY to your hand by a card effect: You can Special Summon it, but banish it when it leaves the field.  If this card's Battle Position is changed, place 1 Morph Counter on all face-up cards you control that you can place a Morph Counter on.

While in Attack Position: This card gains 200 ATK for each Morph Counter on the field.  This card can attack your opponent directly.

While in Defense Position: This card cannot be targeted for an attack while you control another monster.  If another "Morphtronic" card you control is targeted by an opponent's card effect: You can remove 1 Morph Counter from this card; negate that effect.

800/1000

 

Morphtronic Toolbox

Equip Spell

Activate this card by rolling 1 six-sided die.  Special Summon 1 "Morphtronic" monster from your hand or Deck whose Level is equal to the die result and equip it with this card.  If you cannot summon a monster with this effect: Take damage equal to the die result x 1000.  Once per turn (Quick Effect): You can change the battle position of the equipped monster.

 

Morphtronic Steampunk Design

Continuous Spell

If you Normal or Special Summon a "Morphtronic" monster, you can equip 1 "Morphtronic" monster from your Deck to that target as an Equip Spell with the following effect:

- You can send this card to the GY; change the equipped monster's battle position, and if you do, it can activate its effect 1 additional time this turn.  You can only gain this effect once per turn.

If the battle position of a "Morphtronic" monster is changed: Place 1 Morph Counter on this card.  You can remove any number of Morph Counters from this card; increase the Level of 1 "Morphtronic" monster you control by the number removed.

 

Morphtronic Modern Design

Continuous Spell

If you Normal Summon a "Morphtronic" monster, you can Special Summon 1 "Morphtronic" monster from your hand with a different Level.  If a "Morphtronic" monster(s) is sent from the field to the GY: Place 1 Morph Counter on this card.  Once per turn: You can send this card you control to the GY; Special Summon 1 "Morphtronic" monster from your GY whose Level is less than or equal to the number of Morph Counters that were on this card.

 

Morphtronic Tool Gadjiltron Dragon

LIGHT Links: SW S SE

Machine/Link/Effect

2+ Effect Monsters, including a "Morphtronic" monster

You can discard 1 card; Special Summon 1 "Morphtronic" monster from your GY in Defense Position, then equip it with 1 Equip Spell from your hand, Deck, or GY.  You cannot Summon monsters from the Extra Deck for the rest of the turn, except Synchro Monsters.  You can only use this effect of "Morphtronic Tool Gadjiltron Dragon" once per turn.  This card is treated as though it were equipped with all the Equip Spells equipped to the monsters this card points to.  This card can attack 1 additional time for each Equip Spell equipped to it.

2300/LINK 3

 

 

Rebecca Hawkins (Fire Princess healburn/Shadow Ghoul/too many floodgates.dek)
Bastion Misawa (Plus-Minus/Litmus/Chemistry Dinosaurs)
Bronk Stone (Gearspring/"Tin" [Goldfish and Archduke])
Yugo (Speedroid/Synchro Dragons) 
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Alright, I have enough for the Bastion support-I'll see if I can hit as many of the Archetypes as possible in ten cards, rather than 5. 

 

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Nitrogeddon

FIRE/Dinosaur-Type Effect Monster/Level 4/1400 ATK/1200 DEF
 
Lore: (Quick Effect): You can shuffle 1 monster whose original name is "Nitrogeddon", "Oxygeddon", or "Carboneddon" from your hand or GY into the Deck, then target 1 Pyro or Dinosaur monster you control; until the End Phase, that target's ATK becomes 2900, also it is unaffected by other monster effects. You can only use this effect of "Nitrogeddon" once per turn. This card's name is also treated as "Oxygeddon" while in the hand or GY, and as "Carboneddon" while on the field.

 

 

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Omega Minus the Magnet Warrior

EARTH/Rock-Type Effect Monster/Level 4/1900 ATK/800 DEF

 

Lore: If this card is Summoned: You can target 1 Rock monster in your GY with 1800 or less ATK; Special Summon it. During the Main Phase (Quick Effect): You can target 1 "Magnet Warrior" monster you control and 1 monster your opponent controls with more ATK than DEF; that monster's name becomes "Omega Plus the Magnet Warrior" (permanently), those monsters cannot battle each other, also they cannot target each other with card effects. You can only use each effect of "Omega Minus the Magnet Warrior" once per turn.

 

 

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Sigma Plus the Magnet Warrior

EARTH/Rock-Type Effect Monster/Level 4/1800 ATK/900 DEF

 

Lore: If this card is Summoned: You can add 1 "Magnet" Spell/Trap from your Deck to your hand. During the Main Phase (Quick Effect): You can target 1 "Magnet Warrior" monster you control and 1 monster your opponent controls with more ATK than DEF; that monster's name becomes "Sigma Minus the Magnet Warrior" (permanently), also that monster and this card cannot attack or activate effects, except to target the other monster with attacks or effects. You can only use each effect of "Sigma Plus the Magnet Warrior" once per turn.

 

 

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Fire Dragon

FIRE/Pyro-Type Effect Monster/Level 8/2700 ATK/2700 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card battles while there is a WATER or Sea Serpent monster on the field, before damage calculation: Halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon 1 "Carboneddon" and up to 2 "Oxygeddon" that are either in your GY or banished, and/or destroy cards on the field, so the total number of Summoned monsters and destroyed cards exactly equals 3.

 

 

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Daiyamondoryu

DARK/Dragon-Type Ritual Effect Monster/Level 7/2100 ATK/2800 DEF

 

Lore: You can Ritual Summon this card with "Doom Diamond of Sita". Gains 200 ATK for each different Attribute among the monsters in your GY. Once per turn: You can target 2 monsters in your GY with the same Level, except LIGHT or DARK monsters; until the end of the next turn, this card gains the effects of the first target, also the Attribute of your opponent's monsters on the field become the second target's Attribute. If this card leaves the field by a card effect: You can Special Summon 1 monster with exactly 2800 ATK or DEF from your hand or GY, except "Daiyamondoryu", ignoring its Summoning conditions.

 

 

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Linear Magnum the Conductive Magnet Warrior

EARTH/Rock-Type Fusion Effect Monster/Level 8/3500 ATK/1500 DEF

 

Lore: 3 Level 4 or lower "Magnet Warrior" monsters, including "Delta the Magnet Warrior"

Must be either Fusion Summoned, or Special Summoned by banishing 1 "Sigma Minus the Magnet Warrior", "Omega Plus the Magnet Warrior", and 1 Normal Summoned Rock monster you own from either field (in which case, you do not use "Polymerization"). Once per turn (Quick Effect): You can return 1 of your banished "Magnet Warrior" monsters to the hand, then target 1 other monster on the field; its name becomes the returned monster's name, it cannot attack, also negate its effects (max. 1). You can banish this card from your GY: Special Summon 1 Level 10 Rock monster from your Deck or Extra Deck, ignoring its Summoning conditions.
 

 

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Bonding - CO2

Normal Spell Card

 

Lore: Tribute 1 "Carboneddon" and 2 "Oxygeddon" from your hand and/or field; Special Summon 1 "Fire Dragon" from your hand, Deck, or GY. During your Main Phase, except the turn this card was sent to the GY from the field; You can shuffle this card from your GY into the Deck; discard 1 "Fire Dragon" or 1 "Bonding" Spell/Trap, except "Bonding - CO2", and if you do, draw 2 cards. 

 

 

 

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Magnet Fabbery Plus Minus 

Continuous Spell Card

 

Lore: When this card is activated: You can add 1 "Sigma Plus the Magnet Warrior" or "Omega Minus the Magnet Warrior" from your Deck or GY to your hand. During your turn only, the first time each Rock monster you control would be destroyed by battle, it is not destroyed. If a "Magnet Warrior" monster(s) is sent to your GY: All monsters you currently control gain 400 ATK. You can banish this card from your GY; Fusion Summon 1 Rock Fusion Monster with 3000 or more ATK from your Extra Deck, by banishing Fusion Materials listed on it from your hand or GY.

 

 

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Doom Diamond of Sita

Ritual Spell Card

 

Lore: This card can be used to Ritual Summon "Daiyamondoryu". You must also Tribute monsters from your hand, non-Effect Monsters from your field and/or 1 Level 3, 4 or 5 Dinosaur monster in your hand or Deck whose total Levels exactly equal 7. You can banish this card and any number of monsters from the GY, then target 1 Ritual Monster you control; it is unaffected by the effects of monsters with the same Attribute as those banished monsters. You can only use this effect of "Doom Diamond of Sita" once per turn.

 

AND FINALLY, THE ONE CARD TO TIE THEM ALL TOGETHER...

 

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Hollow Bastion

Continuous Trap Card

 

Lore: All Level 7 or higher monsters you control cannot be destroyed by the effects of monsters with a different Attribute, and you take no battle damage from battles involving those monsters. Once per turn, during the Main Phase: You can discard 1 card; add 1 "Magnet", "Doom" or "Bonding" Spell/Trap with a different name from the cards in your GY from your Deck to your hand, and add 1 monster whose name is specifically listed on that card from your Deck or GY to your hand. If you control no cards, you can activate this card from your hand. You can only control 1 "Hollow Bastion".

 

(nurses the carpal tunnel in the fingers away)

(breathes in)

 

NEXT UP:

 

Rebecca Hawkins (Fire Princess healburn/Shadow Ghoul/too many floodgates.dek)
Bronk Stone (Gearspring/"Tin" [Goldfish and Archduke])
Yugo (Speedroid/Synchro Dragons)
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Handmaiden to the Fire Princess

FIRE - Level 3 - Pyro/Effect - 200/1800

If you control no monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire Princess" monster from your Deck to your hand, except "Handmaiden to the Fire Princess". If a "Fire Princess" monster is Normal Summoned: You can add 1 "Throne of Flames" Spell/Trap Card from your Deck or Graveyard to your hand. During the End Phase: You can gain 200 LP for each monster on the field.

 

Elder Fire Princess

FIRE - Level 4 - Pyro/Effect - 1800/200

If this card is Normal or Special Summoned: You can Special Summon 1 "Fire Princess" monster from your Deck, except "Elder Fire Princess". You can only activate this effect of "Elder Fire Princess" once per turn. Once per turn, if you gain LP, except during the Main Phase: You can draw 1 card. If you control a face-up "Fire Princess" and your LP are higher than your opponent's, your opponent cannot Summon monsters of a monster type (Fusion, Ritual, Synchro, Xyz, Pendulum, Link) that you do not control.

 

Bodyguards of the Fire Princess

FIRE - Level 4 - Pyro/Effect - 2400/0

This card cannot attack unless you control a "Fire Princess" monster whose original name is not "Bodyguards of the Fire Princess". If this card is Normal or Special Summoned, you can Special Summon 1 "Fire Princess" monster from your hand, except "Bodyguards of the Fire Princess". If you gain LP, you can target 1 card your opponent controls: Destroy that target.

 

Queen of the Throne of Flames

FIRE - Level 8 - Pyro/Fusion/Effect - 2500/1900

2 "Fire Princess" monsters

(This card is also always treated as a "Fire Princess" monster.)

Once per turn, you can also Fusion Summon this card by Tributing the above Materials you control (You do not use "Polymerization"). Once per turn, if you gain LP, you can banish 1 card from your opponent's Graveyard, then; you can Special Summon 1 "Fire Princess" monster from your Graveyard whose Level is less than or equal to the number of your opponent's banished cards. If this card destroys your opponent's monster by battle: You can banish that destroyed monster, and if you do, this card gains the following effect during the next turn:

●If your LP are higher than your opponent's, and your opponent activates a card or effect, you can pay 1500 LP: Negate the activation, and if you do, destroy that card. If you control "Fire Princess", banish any card destroyed by this effect.

 

Writ from the Throne of Flames

Continuous Spell

When this card is activated: You can Special Summon 1 "Fire Princess" from your hand, Deck, or Graveyard. You can only activate this effect of "Writ from the Throne of Flames" once per turn. Once per turn, if your opponent Summons an Effect monster: You can halve the Summoned monster's ATK, and gain LP equal to the amount of ATK lost. Once per turn, if you control a face-up "Fire Princess" monster and your opponent adds a card(s) to their hand by a card's effect while your LP are higher than your opponent's: You can banish 1 random card from your opponent's hand, face-down.

 

Orders from the Throne of Flames

Continuous Trap

When this card is activated, if you control fewer monsters than your opponent: You can Special Summon a number of "Fire Princess" monsters from your Graveyard of different names up to the difference. While you control a "Fire Princess" monster and your LP are higher than your opponent's: Monsters cannot be Tributed or used as Material for a Summon during the turn they were Summoned, except for the Summon of a "Fire Princess" monster. If your opponent activates a Spell Card or effect: Gain 200 LP.

 

Fury of the Throne of Flames

Continuous Trap

During the turn this card is activated, "Fire Princess" and "Throne of Flames" cards you control cannot be destroyed by your opponent's cards. While you control a face-up "Fire Princess" monster and your LP are higher than your opponent's: Your opponent must choose 1 location (hand, field, Graveyard, or cards that are banished): Their cards and effects activated in that location are negated. Your opponent cannot select the same location twice among copies of "Fury of the Throne of Flames". If a "Fire Princess" monster battles your opponent's monster: Gain LP equal to the ATK of attacking monster.

 

Bonds of Brotherhood!

DM: Paradox Brothers ([to each other] Gate Guardian/Labyrinth)

GX: Atticus Rhodes ([to Alexis Rhodes], Magnificent Stage/Beast-Warriors, Red-Eyes, or Sphere Winged Beasts, your choice)

5Ds: Roman Goodwin ([to Rex Goodwin] Spider Synchros)

ZeXal: Trey ([to Quentin and Quattro] Chronomaly)

Arc-V: Declan Akaba ([to Riley/Ray] D/Ds)

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Chronomaly Resonance
Normal Spell
Target 1 “Chronomaly” monster you control that has a Level; add 1 “Chronomaly” monster from your Deck to your hand with a different Level than that target. You can only activate 1 “Chronomaly Resonance” per turn.

Chronomaly Crest Knight
4/LIGHT/Rock/1900/300
You can discard this card; add 1 “Chronomaly City Babylon” from your Deck to your hand. You can target 3 of your banished “Chronomaly” cards; place them on top of your Deck in any order. You can target 1 “Chronomaly” card you control, except “Chronomaly Crest Knight”; return it to the hand, also, after that, send the top 3 cards of your Deck to the GY. You can only use each effect of “Chronomaly Crest Knight” once per turn.

Chronomaly Tiwanaku Titan
8/EARTH/Machine/2500/2500
If this card is Tribute Summoned by Tributing only a “Chronomaly” monster(s): You can Special Summon 2 “Chronomaly” monsters with different names from your Deck in Defence Position, except “Chronomaly Tiwanaku Titan”. You can banish this card from the GY, then target 1 Xyz Monster you control; attach up to 2 “Chronomaly” monsters from your GY to that target as material.

Chronomaly Aztec Mask
Equip Spell
You can send 1 “Chronomaly” monster from your Main or Extra Deck to the GY; make the equipped monster’s ATK the same as the ATK of the sent monster, until the end of this turn. If this card is sent from the field to the GY: You can target 1 “Chronomaly” monster in your GY; add it to your hand. You can only use each effect of “Chronomaly Aztec Mask” once per turn.

Chronomaly Prison Pillar
Continuous Trap
Activate by targeting face-up monsters your opponent controls, up to the number of “Chronomaly” monsters you control; banish them. When this card leaves the field, return as many monsters banished by this effect to the field as possible. If a “Chronomaly” card(s) you control would be destroyed, you can banish this card from the GY, instead.

Chronomaly Aztec Mask Emperor
4/EARTH/Rock/Xyz/2300/1800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up opponent’s monster; this turn, its effects are negated, and it loses 200 ATK for each Spell in your GY. This is a Quick Effect if this card has “Chronomaly Aztec Mask Golem” as material. If this card is in your GY: You can Tribute 1 “Chronomaly” monster; Special Summon this card. You can only Special Summon “Chronomaly Aztec Mask Emperor(s)” once per turn.

-

Paradox Brothers (Gate Guardian/Labyrinth)
Atticus Rhodes (Magnificent Stage/Beast-Warriors, Red-Eyes, or Sphere Winged Beasts, your choice)
Roman Goodwin (Spider Synchros)
Declan Akaba (D/D)

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Guess I have to make the choice on Atticus then. Here goes.

 

dd8edop-7aedf7ea-27bd-44d1-867a-3a3f75a8

 

Skycutting Sphere

WIND/Winged Beast-Type Effect Monster/Level 2/1000 ATK/700 DEF

 

Lore: If a Winged Beast monster is sent to the GY: You can Special Summon this card from your hand, but you cannot Summon Level 2 monsters for the rest of the turn. If your opponent controls a Level 5 or higher monster, you can Normal Summon 1 WIND monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Your opponent cannot target Winged Beast monsters you control for attacks, except this one. 

 

 

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The Exosphere

WIND/Winged Beast-Type Effect Monster/Level 9/3000 ATK/2000 DEF

 

Lore: If you Normal Summon a monster: You can banish 2 monsters (1 each from your Deck and GY) whose total Levels equal 9, including a "Sphere" monster; Special Summon this card from your GY (if it was there when you banished) or hand (even if not). Once per turn, if the effect of a monster in the hand or GY is activated (Quick Effect): You can equip that monster to this card. Negate the effects of all monsters equipped to this card, also this card gains ATK/DEF equal to half of the combined ATK of those monsters.

 

 

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Mesosphere

WIND/Winged Beast-Type Ritual Effect Monster/Level 5/1000 ATK/3000 DEF

 

Lore: You can Ritual Summon this card with  "Atmosphere Current". While this Ritual Summoned card is on the field, it loses 1500 DEF, also all monsters you control gain 1500 ATK. You can only use each of these effects of "Mesosphere" once per turn.

● If this card is Special Summoned: You can Special Summon 1 Level 4 or 6 WIND monster from your GY, and if you do, negate its effects, also it cannot be targeted for attacks.
● If this card is sent from the field to the GY: You can Special Summon 1 Level 4 or lower WIND monster from your Deck with 900 or less DEF.
 
 
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Atmosphere Current
Continuous Spell Card
 
Lore: Once per turn: You can destroy monsters you control or in your hand, then Ritual Summon 1 Winged Beast Ritual Monster from your hand or GY whose Level exactly equals the destroyed monster's total Levels. Up to twice per turn, if a monster(s) in the Monster Zone is moved to a different place, except the hand or GY: You can add 1 "Mesosphere", "The Exosphere",  "Troposphere", or "The Atmosphere" from your Deck to your hand (even if this card leaves the field.) You can banish this card from your GY; add 1 banished "Sphere" monster to your hand.

 

 

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Atmosphere Pressure

Continuous Trap Card

 

Lore: If a WIND monster(s) you control is sent to the GY: You can target 1 Level 4 or lower Sphere monster in your GY; Special Summon it, but it cannot activate its effects this turn. Each turn, your opponent takes the first battle damage you would take from a battle involving a WIND monster. You can bansih this card from your GY, then discard 1 card; Special Summon 1 Level 4 or higher "Sphere" monster from your Deck. You can only control 1 "Atmosphere Pressure".

 

NEXT UP:

 

Paradox Brothers (Gate Guardian/Labyrinth)

Roman Goodwin (Spider Synchros)
Declan Akaba (D/D)
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Underground Hatchling

DARK/Insect/Tuner/Effect/Level 2/1100 ATK/400 DEF
If this card is used as a Tribute or material for a Summon, all other Tributes or materials must be Insect monsters. You can only use each of these effects of "Underground Hatchling" once per turn.
● During your Main Phase, if this card is in your hand or GY: You can target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, Special Summon this card.

● If this card is Normal or Special Summoned: You can target 1 Insect monster you control; increase that target's Level by up to 2.

Warwolf Spider
EARTH/Insect/Effect/Level 4/1800 ATK/100 DEF
If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your GY are Insect monsters (and only Insect monsters), you can Special Summon this card (from your hand). You can only Special Summon "Warwolf Spider" once per turn this way. This card can be treated as 2 Tributes for the Tribute Summon of an Insect monster. Gains 100 ATK for each Insect monster you control. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 2 or lower Insect monster from your Deck. You can only use this effect of "Warwolf Spider" once per turn.

Underground Arachnid Queen Uttu
EARTH/Insect/Synchro/Effect/Level 8/2800 ATK/1600 DEF
1 DARK Tuner + 1+ Insect non-Tuner monsters
If this card is Special Summoned: You can activate 1 Field Spell Card directly from your Deck. You can only use this effect of "Underground Arachnid Queen Uttu" once per turn. Your opponent cannot activate cards or effects when you Normal or Special Summon an Insect monster(s), also their effects cannot be negated by your opponent's cards. Once per turn, if this card was Synchro Summoned using only Insect monsters (Quick Effect): You can target 1 face-up card your opponent controls; equip it to this card as an Equip Spell with this effect.
● The equipped monster gains 200 ATK and DEF. If an Insect monster(s) you control would leave the field your opponent's card (either by battle or by card effect), you can destroy this card instead.

Spider Web Castle
Spell/Field
When this card is activated: You can add 1 Insect monster from your Deck to your hand. Your opponent's cards cannot target Insect monsters you control for attacks or with card effects, except the Insect monster you control with the highest ATK (either, if tied). Once per turn, during the End Phase: You can Special Summon "Spider Tokens" (Insect/EARTH/Level 1/100 ATK/100 DEF) to your side of the field, up to the number of Insect monsters you control that were sent to the GY this turn. You can only activate 1 "Spider Web Castle" per turn.

Earthbound Command
Trap/Continuous
"Earthbound Immortal" monsters you control are unaffected by your opponent's card effects. You can Tribute 1 "Earthbound Immortal" monster you control; Special Summon 1 "Earthbound Immortal" monster from your Side Deck, also you cannot Summon monsters during the turn you use this effect, except "Earthbound Immortal" monsters. You can only use this effect of "Earthbound Command" once per turn.

Next Pack: Weight of the World (EARTH-themed pack)
Rex Raptor (Dinosaurs)
Jim Crocodile Cook (Fossils)
Team Unicorn (Beasts)
Nistro (Heroic Challengers/Champions)
Gong (Superheavy Samurais)
Earth (G Golems)

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Heroic Challenger - War Axe

EARTH | Lv. 4

Warrior/Effect

1800/500

When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger" monster from your deck with lower ATK than this monster. You can banish this card from your GY; add 1 "Heroic" Spell/Trap from your deck to your hand. You can only use this effect of "Heroic Challenger - War Axe" once per turn.

 

Heroic Challenger - Royal Guard

EARTH | Lv. 4

Warrior/Effect

1600/1600

During your Opponent's turn, when your Opponent Special Summons a monster from their Extra Deck, you can (Quick Effect): Special Summon this card (From your hand). And If you control one other "Heroic Challenger" monster immediately after this effect resolves; Xyz Summon using this card and the other "Heroic Challenger" you control. You can only use this effect of "Heroic Challenger - Royal Guard" once per turn.

 

Heroic Champion - Gungnir

EARTH | Rank 4
Warrior/Xyz/Effect

2300/1900

2 Level 4 Warrior-Type monsters

You can detach 1 Xyz material from this card, target 1 Special Summoned monster your Opponent controls; reduces its ATK to 0. And if you do, inflict half of that card's ATK as damage. You can only use this effect of "Heroic Champion - Gungnir" once per turn.

 

Heroic Champion - Clarent

LIGHT | Rank 5

Warrior/Xyz/Effect

3000/2200

3 Level 5 Warrior-Type monsters

You can also Xyz Summon this card by using a Rank 4 "Heroic Champion" monster you control as material. (Transfer its Xyz Materials to this card.) You can only Special Summon "Heroic Champion - Clarent" once per turn this way. During your Main Phase 1, you can detach 1 Xyz material from this card; for the rest of your turn your Opponent cannot activate card effects until the end of the turn. You can only use this effect of "Heroic Champion - Clarent" once per turn. When this card attacks your Opponent's Special Summoned monster, It gains 1000 ATK during damage calculations. 

 

Heroic Rising

Normal Spell

You can target 1 "Heroic Challenger" monster in your GY; Special Summon it. And if you do, you can add 1 "Heroic Challenger" monster from your deck with different name to your hand. You can only activate 1 "Heroic Rising" per turn.

 

Heroic Stand

Continuous Trap

When this card is activated: for the rest of the turn, "Heroic" monsters cannot be destroyed by battle or card effects. All "Heroic" monsters you control gain 600 ATK. When this card is destroyed and sent to the GY; you can Special Summon 1 "Heroic Challenger" monster from your deck in defense position. You can only use this effect of "Heroic Stand" once per turn.

 

Rex Raptor (Dinosaurs)
Jim Crocodile Cook (Fossils)
Team Unicorn (Beasts)

Gong (Superheavy Samurais)

Earth (G Golems)

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May the odds be ever in your favor (against Sky Strikers, at minimum)

 

Superheavy_Samurai_Soulmate_Dragonhelm.p

 

Superheavy Samurai Soulmate Dragonhelm

WATER/Machine-Type Effect Monster/Level 4/0 ATK/1600 DEF

 

Lore: You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that target. A monster equipped with this card, also this equipped card, are unaffected by your opponent's Spell/Trap Cards. You can Tribute a monster equipped with this card; Special Summon 1 "Superheavy Samurai" monster from your Extra Deck whose Level is equal to the Tributed monster's Level +4, but it loses 1600 DEF, also banish it during your End Phase. This is a Quick Effect, if you have no Spell/Trap Cards in your GY. You can only use this effect of "Superheavy Samurai Soulmate Dragonhelm" once per Duel.

 

 

Superheavy_Samurai_Batonpasser.png

 

Superheavy Samurai Batonpasser

EARTH/Machine-Type Effect Monster/Level 6/300 ATK/2400 DEF

 

Lore: You can banish 1 EARTH Tuner from your GY to Special Summon this card (from your hand.) You can destroy 1 "Superheavy Samurai Soul" monster in your hand or face-up field: Special Summon this card from your GY. If this card would be sent from the field to the GY, banish it instead. When you do: You can target 2 "Superheavy Samurai" monsters in your GY whose total Levels equal 6; Special Summon them to the field (1 on each side).

 

 

Superheavy_Samurai_Soulord_Supergong.png

 

Superheavy Samurai Soulord Supergong

EARTH/Machine-Type Tuner Effect Monster/Level 8/2000 ATK/2000 DEF

 

Lore: While this face-up card is in the Monster Zone, it loses 500 DEF for each Spell/Trap on the field, also it loses 1 Level for each Tuner you control. You can only use each of these effects of Superheavy Samurai Soulord Supergong" once per turn.

● During your Main Phase: You can banish 1 Spell/Trap from the GYs; Normal Summon 1 "Superheavy Samurai" monster from your hand as an additional Normal Summon.
● (Quick Effect): You can banish this card and 1 other Level 8 "Superheavy Samurai" monster from your GY; destroy 1 card on the field. 
 
 
Superheavy_Samurai_Daimyo_Honda.png
 
Superheavy Samurai Daimyo Honda
EARTH/Machine-Type Synchro Pendulum Effect Monster/Level 11/1500 ATK/4500 DEF
 
Scales: 12/12
 
Pendulum Lore: If you have no Spell/Trap Cards in your GY: You can shuffle 1 "Superheavy Samurai" Synchro Monster and 1 "Superheavy Samurai Soul" monster from your GY into the Deck; Special Summon this card from your Pendulum Zone. You can only use this effect of "Superheavy Samurai Daimyo Honda" once per turn.
 
Lore: 1 Tuner + 1+ non-Tuner monsters
Once per turn: You can take 1 "Superheavy Samurai Soul" monster from your Deck, and either add it to your hand or Special Summon it. Once per turn, if a card(s) is equipped to this card, or if a monster(s) is banished (Quick Effect): You can target 1 Special Summoned monster your opponent controls; take control of it, until the End Phase. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If this card is destroyed by battle or card effect: You can place it in your Pendulum Zone.
 
 
Strong_Style.png
 
Strong Style
Quick-Play Spell Card
 
Lore: Target 1 EARTH Machine monster in your GY; Special Summon it to your opponent's side of the field in face-up Defense Position, and if you do, send 2 EARTH Machine monsters from your Deck to the GY with different names from each other and the Summoned monster, whose combined Levels are equal to that Summoned monster's Level, also all battle damage either player takes for the rest of this turn is halved. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Strong Style" once per turn.
 
NEXT UP:
 
Rex Raptor (Dinosaurs)
Jim Crocodile Cook (Fossil Rock)
Team Unicorn (Unicorn Synchro Beasts)
Earth (G Golems)
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Magicorn

2/EARTH/Beast/Tuner/300/1000

You can banish 1 Beast monster from your GY; change this card’s Level by 1. If this card is sent to the GY as a Synchro Material for the Summon of a Beast Synchro Monster: You can target 1 Beast non-Tuner in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of “Magicorn” once per turn.

 

Bison

3/EARTH/Beast/1300/0

You can Tribute this card, then discard 1 Beast monster; take 2 Level 3 or lower monsters from your Deck with different names, including a Beast monster, your opponent randomly picks 1 for you to Special Summon, also banish the other monster. If this card is banished: Send the top 3 cards of your opponent’s Deck to the GY. You can only use each effect of “Bison” once per turn.

 

Thunderclap Unicorn

9/EARTH/Beast/3000/1800

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of a Beast monster. This card’s name becomes “Thunder Unicorn” while in the GY. You can banish 2 monsters from your GY, including a Beast monster; Special Summon this card from your hand. Once per turn: You can send as many cards from the top of your opponent’s Deck to the GY as possible, up to the number of your banished Beast, Beast-Warrior and Winged Beast monsters.

 

Dimension Tactics

Normal Spell

Add 1 “Dimension Tactics” and 1 Beast monster that cannot be Normal Summoned/Set from your Deck to your hand. If this card is banished: You can add 1 Beast Tuner from your Deck to your hand. You can only use 1 “Dimension Tactics” effect per turn, and only once that turn.

 

Unicorn Strike

Normal Trap

When your opponent activates a monster effect while you control a Beast Synchro Monster: That effect becomes “Destroy as many monsters on the field as possible, then each player sends 2 cards from the top of their Deck to the GY for each monster destroyed”. You can banish both this card and 1 Beast monster from your GY; this turn, negate all card effects activated in your opponent’s GY.

 

Next theme: Light of Supremacy (LIGHT users)

Tèa (Symbol of Friendship/Fairy equips)

Sartorious (Arcana Force)

Luna (Ancient Fairy Dragon and related cards)

Dumon (Star Seraph)

Zuzu (Melodious Fusion)

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Arcana Force XX - Judgement

LIGHT | Lv. 4

Fairy/Effect

1800/1600

When this card is Summoned: Toss a coin and gain the appropriate effect.

● Heads: Add 1 "Arcana Force" Monster from your deck to your hand.

● Tails: Send 1 "Arcana Force" Monster from your deck to the GY.

You can only this effect of "Arcana Force XX - Judgement" once per turn.

 

Arcana Force XVII - The Star

LIGHT | Lv. 7

Fairy/Effect

2700/1400

If your opponent controls a monster and you don't, you can Normal Summon this card without Tributing. You  And if you do, Toss a coin and gain the appropriate effect.

● Heads: You can Special Summon 1 "Arcana Force" monster from you deck with a lower level than this card.

● Tails: You can Special Summon 1 "Arcana Force" monster from you deck with a lower ATK than this card.

You can only Summon "Arcana Force" monster for the rest of the turn you activate this effect.

 

Knight of Wands

LIGHT | Rank 4

Warrior/Xyz/Effect

2400/1200

2 level 4 "Arcana Force" monsters.

You can detach 1 Xyz material from this card, target 1 "Arcana Force" monster you control; That monster's effect is now treated as the opposite coin toss result. You can use this effect of "Knight of Wands" twice per turn.

 

Suit of Cups X

Normal Spell

When this card is activated: Toss a coin and use the appropriate effect.

● Heads: You can Special Summon 1 "Arcana Force" monster from your hand.

● Tails: Shuffle 3 "Arcane Force" from your GY into your deck, draw 2 cards.
You can only activate 1 "Suit of Cups X" per turn.

 

Suit of Pentacles X

Normal Trap

When this card is activated: Toss a coin and apply the appropriate effect until the End Phase.

● Heads: "Arcana Force" monsters you control cannot be targeted by card effects.

● Tails:  "Arcana Force" monsters you control cannot be removed from the field by card effects.

You can banish this card from your GY, (except the turn it is send there) You can add 1 Spell/Trap that list "Arcana Force" listed in its text from your deck to your hand.

 

Tèa (Symbol of Friendship/Fairy equips)

Luna (Ancient Fairy Dragon and related cards)
Dumon (Star Seraph)
Zuzu (Melodious Fusion) 

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  • 3 weeks later...

Tessitura the Melodious Songstress
LIGHT/Fairy/Tuner/Effect/Level 4/1000 ATK/1000 DEF
During your Main Phase, if this card is in your hand or GY: You can target 1 Special Summoned "Melodious" monster with a Level; its Level becomes 4, and if you do, Special Summon this card. You cannot Normal or Special Summon monsters the turn you use this effect, except "Melodious" monsters. You can only use this effect of "Tessitura the Melodious Songstress" once per turn.

Beethovena the Melodious Maestra
LIGHT/Fairy/Fusion/Effect/Level 9/3000 ATK/2300 DEF
3 "Melodious" monsters
All other "Melodious" monsters gain 200 ATK/DEF for each Special Summoned monster on the field. If you control a non-LIGHT monster: Shuffle all monsters you control into your Deck. (Quick Effect): You can target 1 "Melodious" monster you control; move that target to another of your Main Monster Zones, then you can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all "Melodious" monsters, from your GY, also that targeted monster and the Summoned monster are unaffected by your opponent's card effects this turn. You can only use this effect of "Beethovena the Melodious Maestra" once per turn.

Tchaikovskaya the Melodious Maestra
LIGHT/Fairy/Synchro/Effect/Level 8/2700 ATK/1500 DEF
1 Fairy Tuner + 1+ non-Tuner monsters
Special Summoned monsters you control cannot be Tributed, also possession of Special Summoned monsters you control cannot switch. You can only use each of these effects of "Tchaikovskaya the Melodious Maestra" once per turn.
● If this card is Special Summoned: You can target 1 "Melodious" monster in your GY, except "Tchaikovskaya the Melodious Maestra"; Special Summon it.
If this card is sent to the GY for the Fusion Summon of a "Melodious" monster: You can Special Summon this card.


Wagnera the Melodious Maestra
LIGHT/Fairy/Xyz/Effect/Rank 4/2100 ATK/1800 DEF
2+ Level 4 LIGHT Fairy monsters
If this card is Special Summoned: You can add 1 Spell/Trap Card that specifically lists "Melodious" in its card text from your Deck to your hand. During your Main Phase: You can detach 1 material from this card, then target 3 of your LIGHT Fairy monsters with different names that are banished or in your GY; your opponent chooses 1, you Special Summon it, and shuffle the rest into your Deck, then, if the Special Summoned monster is a "Melodious" monster, draw 1 card. If this card is sent to the GY for the Fusion Summon of a "Melodious" monster: You can Special Summon this card, then attach all other Fusion Materials used in that Fusion Summon to this card as materials. You can only use each effect of "Wagnera the Melodious Maestra" once per turn.

Second Movement Adagio
Spell/Continuous
If you control a "Melodious" monster: You can Special Summon 1 "Melodious" monster with a different name from the "Melodious" monsters you control from your Deck. You can only use this effect of "Second Movement Adagio" once per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.

Next Cards:
Tèa (Symbol of Friendship/Fairy equips)
Luna (Ancient Fairy Dragon and related cards)
Dumon (Star Seraph)

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Got some credit I've gotta give to @@Toffee, he's provided a groundswell of inspiration for me with these.

 

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Star Seraph Shipwright

LIGHT/Fairy-Type Effect Monster/Level 4/1300 ATK/1600 DEF

Lore: If a Fairy monster(s) is Special Summoned from your hand by its own effect, when that effect resolves: You can Special Summon this card from your GY. You can only use this effect of "Star Seraph Shipwright" once per turn. An Xyz Monster that was Xyz Summoned by using 3 or more monsters as materials, including this card, gains this effect. 

● It cannot be targeted by card effects.
 
 
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Star Seraph Staff
LIGHT/Fairy-Type Effect Monster/Level 4/1100 ATK/1000 DEF
Lore: (Quick Effect): You can reveal this card in your hand, then discard 1 Fairy monster: Special Summon this card from your hand, or if this card was discarded, you can Set 1 "Star Seraph" Spell/Trap directly from your Deck to your Spell & Trap Zone instead, but neither player can discard cards for the rest of the turn. An Xyz Monster that was Xyz Summoned using 3 or more monsters you control as materials, including this card, gains this effect.
● If it is Special Summoned: You can add 1 Equip Spell from your GY to your hand, but it cannot be activated this turn unless it is a "Star Seraph" Spell.
 
 
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Star Seraph Searchlight
Equip Spell Card
Lore: Activate this card by targeting 1 Level 4 or lower Fairy monster with 1500 or more ATK in your GY; Special Summon it in Defense Position and equip it with this card. If this card is sent to the GY to activate a monster's effect, or because the equipped monster was used as Xyz Material for the Summon of an Xyz Monster that requires 3 or more monsters as materials: You can add 1 "Star Seraph" monster with 1400 or less ATK from your GY to your hand. You can only activate 1 "Star Seraph Searchlight" per turn.
 
 
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Star Seraph Seal
Normal Trap Card
Lore: Target 3 Level 4 Fairy monsters in your GY, including a "Star Seraph" monster: Special Summon those targets, but they have their effects negated. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 3 monsters only. If you control no cards, you can activate this card from your hand. You can banish this card from your GY; Special Summon 1 "Star Seraph" monster from your Deck, but negate its effects. You can only use each effect of "Star Seraph Seal" once per turn.
 
 
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Star Seraph Sentinel
LIGHT/Fairy-Type Xyz Effect Monster/Rank 4/1500 ATK/3000 DEF
Lore: 3+ Level 4 monsters 
If this card would leave the Monster Zone by an activated card effect, detach 1 material from it instead. This card gains effects, depending on the number of its Xyz Materials. ● 2+: When a Normal or Quick-Play Spell is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, Set that card to your field during the End Phase. ● 1: Once per turn: You can Set 1 Spell/Trap directly from your Deck with an effect that Special Summons an Xyz Monster. ● 0: Once per turn: You can make 1 monster on the field unable to attack next turn.
 
 
NEXT UP: Rogues in Rouge
 
GX: Sarina (Mirror/Silver Spirit series)
5Ds: Sherry LeBlanc (Fleur Synchro/Knight Fusion series)
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[spoiler=rant]

Rebecca didn't run an anti-cure Deck, she ran healburn, there's a difference. Anti-Cure, using Bad Reaction to Simochi or Nurse Reficule, turns healing your opponent into burn damage. Healburn, using specifically Fire Princess (because literally NO OTHER CARD HAS THIS SAME EFFECT WHY) lets you burn your opponent as you're healing yourself, essentially making yourself extra set when playing in time.

 

She's also known for producing several floodgates (Gravity Bind and Royal Oppression are her fault), and running a Shadow Ghoul Deck that showed players how to abuse Sangan and Witch of the Black Forest (using them as Tribute fodder to actually make Tribute Summoning more worth it). She was also the first anime character to use MST iirc. Her W/L is shameful for one of the few DM characters to play even mildly competently.

 

 

 

I'll do Rebecca, but she never specifically ran Anti-Cure, across all three builds she used. (Shadow Ghoul, Dragons, Floodgates/Fire Princess)

 

Shadow Ghoul Phantom

DARK - Level 2 - Zombie/Effect - 700/500

If a "Shadow Ghoul" monster is Normal or Special Summoned: You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can target a number of cards your opponent controls up to the number of "Shadow Ghoul" monsters you control; destroy that target(s). You can only activate this effect of "Shadow Ghoul Phantom" once per turn. While this card is in your Graveyard, "Shadow Ghoul" monsters you control gain the following effects:

●If this card battles your opponent's monster, and its ATK is higher than its original ATK: Your opponent's monster loses ATK equal to the difference between this card's current and original ATK, until the end of the Damage Step.

●You take no damage that is less than this card's original ATK.

 

Shadow Ghoul Specter

DARK - Level 3 - Zombie/Effect - 1000/800

If you control fewer monsters than your opponent, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Shadow Ghoul" card from your Deck to your hand, except "Shadow Ghoul Specter". If this card is sent to the Graveyard: You can send 1 "Shadow Ghoul" monster from your Deck to the Graveyard. You can only activate each of the above effects of "Shadow Ghoul Specter" once per turn. While this card is in your Graveyard, "Shadow Ghoul" monsters you control gain the following effects:

●This card gains 200 ATK for each "Shadow Ghoul" monster in your Graveyard.

●If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

 

Shadow Ghoul Doppelganger

DARK - Level 4 - Zombie/Effect - 1300/1000

If this card is Normal or Special Summoned: You can Special Summon 1 "Shadow Ghoul" monster from your Deck, except "Shadow Ghoul Doppelganger". If this card is sent to the Graveyard, if there are at least 3 "Shadow Ghoul" monsters in your Graveyard: You can draw 1 card. You can only activate each of the above effects of "Shadow Ghoul Doppelganger" once per turn. While this card is in your Graveyard, "Shadow Ghoul" monsters you control gain the following effects:

●This card's attacks and effects cannot be negated.

●This card gains ATK equal to its Level or Rating x200.

 

Emperor Shadow Ghoul

DARK - Link-1 - Zombie/Link/Effect - 800 - B

1 "Shadow Ghoul" monster, except a Link monster

"Shadow Ghoul" monsters you control 100 ATK for each monster in your Graveyard. If a "Shadow Ghoul" monster you control destroys your opponent's monster by battle, and inflicted damage in that battle: Reduce the ATK of all monsters your opponent controls by the amount of damage inflicted, and if at least 1 monster lost ATK this way, that monster can declare 1 additional attack in a row. If this card is sent to the Graveyard: You can Special Summon 1 "Shadow Ghoul" monster from your Graveyard. You can only activate each effect of "Emperor Shadow Ghoul" once per turn.

 

Rampage of the Shadow Ghouls

Continuous Spell

Spell Cards in both Graveyards are treated as monsters that are in your Graveyard for the effect of "Shadow Ghoul". Once per turn, if you Summon a "Shadow Ghoul" monster, you can send 1 card your opponent controls, and the top card of their Deck, to the Graveyard. If your opponent activates the effect of a card in the Graveyard, or an effect that would Summon a monster from the Graveyard, they must discard 1 card or that effect is negated.

 

Nightmare from the Shadow Ghouls

Continuous Trap

Trap Cards in both Graveyards are treated as monsters that are in your Graveyard for the effect of "Shadow Ghoul". Once per turn, if you control a "Shadow Ghoul" monster, you can Tribute 1 DARK monster (Quick Effect): The next card or effect your opponent activates this turn is negated and destroyed. Your opponent cannot banish cards.

 

GX: Sarina (Mirror/Silver Spirit series)

5Ds: Sherry LeBlanc (Fleur Synchro/Knight Fusion series)

ZeXal: Marin (Blizzard Bird)

ARC-V: Lulu Obsidian (Lyrilusc)

VRAINS: Queen (Allure Queen)

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Freezing Point

Quick-Play Spell

If you control a WATER monster: Target 1 Xyz Monster on the field; make its original ATK 0 until the end of this turn, then, if that monster is a Winged Beast monster you control, you can destroy monsters your opponent controls with a combined ATK equal to or less than the ATK that monster lost.

 

Freezegate Bird

4/WATER/Winged Beast/1800/600

If all monsters you control are WATER: You can send 1 Winged Beast monster from your Deck to the GY, then activate 1 of these effects;

• 1 monster on the field gains ATK equal to the sent monster's Level x 100, until the end of this turn.

• Inflict damage to both players equal to the sent monster's Level x 100.

You can only use the effect of "Freezegate Bird" once per turn.

 

Blizzard Eagle

5/WATER/Winged Beast/1900/1100

Can be Special Summoned (from your hand) by banishing 1 Winged Beast monster from your GY. Once per turn: You can target 1 of your banished WATER monsters and 1 monster you control; make the Level of that monster you control the same as that banished monster's Level.

 

Ice Queen Zerofort

4/WATER/Winged Beast/Xyz/2200/2500

2 Level 4 monsters

You can detach 1 material from this card; add 1 WATER Winged Beast monster from your Deck to your hand, then, if this card has no material, you can Xyz Summon 1 Rank 4 or 5 WATER Xyz Monster from your Extra Deck, except "Ice Queen Zerofort", using this card you control as material. You can only use the effect of "Ice Queen Zerofort" once per turn.

 

Zero Domination

Equip Spell

Equip only to a WATER Winged Beast monster. The equipped monster can activate its effects as Quick Effects. If this card is sent to the GY: You can target 1 appropriate Xyz Monster you control; equip this card to that target. You can only use this effect of "Zero Domination" once per turn.

 

Absolute Pride

Normal Trap

For the rest of this turn, WATER Winged Beast monsters you control will be unaffected by your opponent's card effects. You can banish this card from the GY, except on the turn it was sent there, then target 1 WATER Winged Beast Xyz Monster you control; equip 1 "Zero Domination" from your Deck or GY to that target.

 

-

 

Sarina (Mirror/Silver Spirit series)

Sherry LeBlanc (Fleur Synchro/Knight Fusion series)

Lulu Obsidian (Lyrilusc)

Queen (Allure Queen)

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Fleur Resonator

★★

LIGHT

Machine/Tuner/Effect

ATK 200

DEF 400

This card's name becomes "Fleur Synchron" while it is on the field or in your GY. If you control a Level 6 or lower LIGHT Fusion Monster, you can Special Summon this card (from your hand). If this card is sent from the field to the GY for a Synchro Summon: You can draw 1 card. You can only use this effect of "Fleur Resonator" once per turn.

 

Knight of Elysium

★★★★★★

LIGHT

Warrior/Fusion/Effect

ATK 2200

DEF 1600

1 Level 4 or lower LIGHT monster + 1 Level 4 or lower WIND monster

Once per turn, when your opponent activates a Trap Card (Quick Effect): You can negate the activation, and if you do, banish that card, also you can destroy 1 Spell/Trap your opponent controls.

 

Chevalier de Rose

★★★★★★★★

WIND

Warrior/Synchro/Effect

ATK 2700

DEF 2300

"Fleur Synchron" + 1+ non-Tuner monsters

If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Level 6 or lower LIGHT Fusion Monster in your GY; Special Summon it.

 

Centauric Fusion

Normal Spell

Fusion Summon 1 LIGHT Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY, and if you do, it cannot be destroyed by Spell/Trap effects. You can only activate 1 "Centauric Fusion" per turn.

 

Fleur de Flamme

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a WIND Synchro Monster: Negate the activation, and if you do, destroy that card, and if you do that, your opponent cannot activate cards or effects with the same original name as that destroyed card until the end of the next turn. You can only activate 1 "Fleur de Flamme" per turn.

 

Picking Sherry. Given she doesn't have that much representation in the OCG/TCG, I decided to go with retrains of Fleur Synchron, Centaur Mina, and Chevalier de Fleur. Also, sorry for butchering my French.

 

N/C: Sarina (Mirror/Silver Spirit), Ruri/Lulu (Lyrilusc) or Queen (Allure Queens)

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Lyrilusc - Azure Jay

WIND - Level 1 - Winged Beast/Effect - 0/0

If this card is added to your hand by a card effect, except the effect of "Lyrilusc - Azure Jay": You can Special Summon this card from your hand, then draw 1 card. If this card is Normal or Special Summoned: You can Special Summon 1 "Lyrilusc" monster from your Graveyard. You can only activate each of the above effects of "Lyrilusc - Azure Jay" once per turn. A WIND Xyz monster with this card attached as Material gains the following effect:

●At the start of the Damage Step, if this card battles: You can increase this card's ATK by 100.

 

Lyrilusc - Violet Wren

WIND - Level 1 - Winged Beast/Effect - 100/100

If you control a face-up WIND Xyz monster (Quick Effect): You can send this card from your hand or field and 1 monster you control to the Graveyard as Material for a Fusion Summon. If this card is Normal or Special Summoned: You can add 1 "Lyrilusc" Spell/Trap card from your Deck to your hand. You can only activate this effect of "Lyrilusc - Violet Wren" once per turn. If this card is detached from a WIND Xyz monster to activate its effect, you can apply the following effect:

●Target 1 Rank 1 WIND Xyz monster you control: Attach up to 2 Level 1 "Lyrilusc" monsters with different names, except "Lyrilusc - Violet Wren", to that target as Xyz Material.

You can only activate this effect of "Lyrilusc - Violet Wren" once per turn.

 

Lyrilusc - Choir Cuckoo

WIND - Rank 1 - Winged Beast/Xyz/Effect - 100/0

2 or more Level 1 Winged Beast monsters

While this card has a "Lyrilusc" monster attached as Material, your opponent's monster effects are negated during the Battle Phase, and the effects of "Lyrilusc" cards you control cannot be negated. If this card battles an Effect monster that cannot be Normal Summoned/Set: Reduce the opposing monster's ATK to 0. At the start of the Battle Phase, you can detach 1 Xyz Material from this card: This card can attack all Attack Position monsters your opponent controls, once each.

 

Lyrilusc - Sonata

Continuous Spell

If, when this card is activated, all monsters you control (min. 1) are Level/Rank 1 WIND monsters: You can banish 1 Spell/Trap Card your opponent controls. Once per turn, if you control 2 or more "Lyrilusc" monsters, and no other monsters: You can add 1 "Lyrilusc" monster from your Deck or Graveyard to your hand. "Lyrilusc" Xyz monsters you control gain 100 ATK for each "Lyrilusc" monster in your Graveyard.

 

Lyrilusc - Requiem

Continuous Trap

If you control no monsters: You can Special Summon 1 "Lyrilusc" monster from your Deck. You can only activate this effect of "Lyrilusc - Requiem" once per turn. If you Normal Summon a "Lyrilusc" monster, you can target 1 Level 1 monster in your Graveyard: Special Summon that target, but negate its effects unless it is a "Lyrilusc" monster. Once per turn, if all monsters you control are Level/Rank 1 WIND monsters (Quick Effect): You can, immediately after this effect resolves, Xyz Summon, using monsters you control as Material, and any Xyz monsters you would use as Material are treated as having a Level equal to their Rank.

 

New pack time!

Starter Antagonists (The first recurring minor character that the protagonist Duels in a given series)

DM: Weevil Underwood (Moth/Insect Queen/Insect equip spam)

GX: Vellian Crowler (Ancient Gear)

5Ds: Tetsu Trudge (Jutte + Goyo/Stygian)

ZeXal: Nistro (Heroic/Bounzer)

Arc-V: Depending on your definitions of "minor" and "recurring", Shiu'nin Sora (Frightfur) or Shingo Sawatari (Darts Shooter/Mobius Turbo/Yosenju/Abyss Actor) count.

VRAINS: Knights of Hanoi (Cracking Dragon turbo/Steelswarm)

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Ancient Gear Grinder
★★★★
EARTH
Machine/Effect
ATK 1700
DEF 1700
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can take 1 "Ancient Gear" monster from your Deck, except "Ancient Gear Grinder", and either add it to your hand or Special Summon it in Defense Position, ignoring its Summoning conditions. Once per turn, during your Main Phase: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material.
 
Ancient Gear Grinder
★★★★★★
EARTH
Machine/Effect
ATK 2300
DEF 2300
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card battles an opponent's monster, this card's ATK becomes equal to that monster's until the end of the Damage Step.
 
Ancient Gear Golem v2.0
★★★★★★★★
EARTH
Machine/Fusion/Effect
ATK 3000
DEF 3000
2 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Banish any monster this card destroys by battle.
 
Ancient Gear Shot
Continuous Spell
You can only control 1 "Ancient Gear Shot". Once per turn: You can Special Summon 1 "Ancient Gear" monster from your hand. If this card is destroyed by a card effect and sent to the GY: You can add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Shot".
 
Ancient Gear Forge
Normal Trap
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 "Ancient Gear" monster from your Deck or GY, ignoring its Summoning conditions.
 
I tried to imitate Crowler without the help of Legendary Duelist 2.
 
N/C:
 
DM: Weevil Underwood (Moth/Insect Queen/Insect equip spam)
5Ds: Tetsu Trudge (Jutte + Goyo/Stygian)
ZeXal: Nistro (Heroic/Bounzer)
Arc-V: Depending on your definitions of "minor" and "recurring", Shiu'nin Sora (Frightfur) or Shingo Sawatari (Darts Shooter/Mobius Turbo/Yosenju/Abyss Actor) count.
VRAINS: Knights of Hanoi (Cracking Dragon turbo/Steelswarm)
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Scareware Salamander
DARK/Machine/Effect/Level 2/800 ATK/0 DEF
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), but its ATK becomes halved. You can only Special Summon "Scareware Salamander" once per turn this way. Once per turn: You can Tribute 1 DARK monster to target 1 card on the field; destroy it.

Trojan Lindworm
DARK/Machine/Effect/Level 3/1400 ATK/0 DEF
You cannot Special Summon monsters from your Extra Deck, unless you Special Summon a monster using this card as a material or a Tribute. You can only use each of these effects of "Trojan Lindworm" once per turn.
● If your opponent Special Summons a monster(s) while this card is in your hand or GY (Quick Effect): You can Special Summon this card to your opponent's side of the field.
● During the End Phase, if this card is in your GY after being used as a material or Tribute for the Summon of an opponent's monster: Destroy all monsters your opponent controls.

Roko Basilisk
DARK/Machine/Effect/Level 6/2400 ATK/0 DEF
Machine monsters you control cannot be destroyed by your opponent's cards and effects, also they cannot be targeted by your opponent's cards and effects. You can only use each of these effects of "Roko Basilisk" once per turn.
● If this card is in your hand or GY (Quick Effect): You can Tribute 1 DARK monster; Special Summon this card.
● During the End Phase, if this card was Tributed, destroyed, or banished this turn to activate a DARK monster's effect, or for the Summon of a DARK monster: You can Special Summon this card.

Botnet Hydra
DARK/Machine/Link/Effect/2800 ATK/LINK-3
SW, S, SE
2+ DARK Effect Monsters
If this card is Link Summoned: You can Special Summon 1 DARK Machine monster with 0 DEF from your hand, Deck, or GY to a zone this card points to, then, if it was "Cracking Dragon", you can Special Summon 1 DARK Machine monster with 0 DEF from your hand, Deck, or GY to a zone this card points to, except a "Cracking Dragon". You can only use this effect of "Botnet Hydra" once per turn. This card can attack all monsters your opponent controls, once each. If this card destroys an opponent's monster by battle: This card gains 200 ATK. If this card inflicts battle damage to your opponent: This card gains 200 ATK.

Ransom Lair
Spell/Continuous
Your opponent cannot Special Summon 2 or more monsters at the same time. You can only use each of these effects of "Ransom Lair" once per turn.
● If this card is activated: You can add 1 Machine monster with 0 DEF from your Deck to your hand.
● During your Main Phase, if your opponent controls a Cyberse monster: You can Special Summon 1 DARK monster from your hand.
● If this card is destroyed by a card effect: You can add 1 "Air Cracking Storm" from your Deck to your hand, then, if this card was destroyed by your opponent's card effect, you can Special Summon 1 DARK Machine monster with 0 DEF from your Deck, and equip an "Air Cracking Storm" from your hand to the Special Summoned monster.

Next:
Weevil Underwood (Moth/Insect Queen/Insect equip spam)

Tetsu Trudge (Jutte + Goyo/Stygian)
Number 96 (Malicevorous)
Shingo Sawatari (Darts Shooter/Mobius Turbo/Yosenju/Abyss Actor)
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dd3hhi5-ce86d57a-6e5a-47c0-b4eb-e7c71949

 

Ticket Tailgater

DARK/Warrior-Type Effect Monster/Level 2/1200 ATK/0 DEF
 
Lore: You can discard 1 Warrior monster to Special Summon this card (from your hand). If this card is Special Summoned in Defense Position: You can Special Summon up to 2 "Ticket Tailgater" (1 each from your Deck and/or GY) in Attack Position, but you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. Gains 1 Level and 600 ATK for each Defense Position "Ticket Tailgater" you control. 
 

 

dd3hhgw-b5e8c3f1-e6dc-4cd3-ab71-8d128b6d

 

Stygian Police Officer

DARK/Fiend-Type Effect Monster/Level 3/800 ATK/100 DEF
 
Lore: If another Fiend monster you control battles an opponent's monster: You can send this card from your hand or field to the GY; your battling monster gains 400 ATK for each Tuner in your GY until the End Phase. If this card is Normal or Special Summoned from your hand: You can Special Summon 1 Fiend monster from your GY with a Level equal to or half the number of Fiend monsters in your GY, but it gains 1 Level, also banish it when it leaves the field. 
 
 
Goyo_Dojo.png
 
Goyo Dojo
Field Spell Card 
 
Lore: Once per turn: You can destroy 1 other card you control; Special Summon 1 Level 2 Warrior monster with 500 or more ATK from your Deck or GY. Any Synchro Monster you control that was Synchro Summoned using a Warrior monster(s) as material gain this effect.
● If your opponent activates a card or effect with a different card type (Monster Spell or Trap) from the cards whose effects were negated this turn (Quick Effect): You can move this card to a Main Monster Zone with no other cards in its column; negate the activation.
 
 
Jutte_Lady.png
 
Jutte Lady
EARTH/Warrior-Type Synchro Effect Monster/Level 4/1200 ATK/1600 DEF
 
Lore: 1 Tuner + 1+ non-Tuner Warrior monsters
Once per turn: You can change this Attack Position card to Defense Position: add from your Deck to your hand, 1 "Synchro" card or 1 Level 2 Warrior monster. If this Synchro Summoned card battles a monster in a different battle position than it, after damage calculation: Gain control of that opponent's monster, until your End Phase. This card can attack an opponent's monster while in face-up Defense Position. If it does, apply the ATK of the monster it is battling for damage calculation. This card is treated as a Level 2 monster while in the GY.
 
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Stygian Martial Law
DARK/Fiend-Type Synchro Tuner Effect Monster/Level 5/2100 ATK/900 DEF
 
Lore: 1 Fiend Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 1 and/or 1 Level 2 Tuner from your Deck, including a Fiend monster, but they cannot be used as Synchro Materials this turn. You cannot Special Summon monsters, except DARK monsters. All monsters your opponent controls lose ATK equal to the highest ATK among the Level 1 or 2 monsters you control, also those monsters cannot target Level 1 or 2 monsters for attacks. You can only Special Summon "Stygian Martial Law(s)" once per turn.

 

 

NEXT UP: Apocalypse Now (people that sought to become all-powerful, that WEREN'T the final antagonists) 

 

DM: Yami Alexander (Reshef the Dark Being/Seven Armed Fiend Turbo: Chaos Fiends are the way to go with this selection)

GX: Kagemaru (Sacred Beasts)

5Ds: Sayer (EARTH Psychic Synchros)

ZeXal: Mr. Heartland (Infection Insects)

ARC-V: Jean-Michel Roget (Ancient Gear Burn)

VRAINS: Lightning (Armatos Legio)

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