-Griffin Posted January 18, 2010 Report Share Posted January 18, 2010 Hm. Apparently, the version of the new cards I read which were optional and missed out the phrase were mistranlated from their OCG counterparts, after re-reading. Sorry, was given false info - add "you can." Link to comment
.Nu-13 Posted January 18, 2010 Report Share Posted January 18, 2010 Can i join guild? Link to comment
Bringerofcake Posted January 18, 2010 Report Share Posted January 18, 2010 Core FacsilimerDARKFiend/Effect2/0/0Once per turn, you can Tribute this card. "Koa'ki Meiru" monsters you control cannot be destroyed during this turn's End Phase. Leo, if you don't mind...? Link to comment
.Leo Posted January 18, 2010 Author Report Share Posted January 18, 2010 Sure. We need all final copies of fixed cards so we can test them out. Link to comment
玄魔の王 Posted January 18, 2010 Report Share Posted January 18, 2010 Core FacsilimerDARKFiend/Effect2/0/0Once per turn' date=' you can Tribute this card. [b']If you do,[/b] "Koa'ki Meiru" monsters you control cannot be destroyed during this turn's End Phase. Leo, if you don't mind...? Link to comment
.Leo Posted January 18, 2010 Author Report Share Posted January 18, 2010 That looks good. That card is completely fixed. Link to comment
玄魔の王 Posted January 23, 2010 Report Share Posted January 23, 2010 Yu guys, to get this thread back, I think I wanna throw this into the set: Sin Gandora the Dragon of DestructionDARKLevel: 8[Dragon/Effect]This card cannot be Normal Summoned or set. This card cannot be Special Summoned except by removing from play 1 "Gandora the Dragon of Destruction" from your Deck. There can only be 1 "Sin" monster face-up on the field. Other monsters yo control cannot attack. If there is no face-up Field Spell Card, this card is destroyed. You can pay half your Life Points to remove from play all cards on the field, except for Field Spell Cards.ATK/ 0DEF/ 0 Whadaya think? Link to comment
-Griffin Posted January 23, 2010 Report Share Posted January 23, 2010 Interesting... I always like Granny. Link to comment
jonahwilder13101 Posted January 23, 2010 Report Share Posted January 23, 2010 I'll join. Sounds kinda fun, if ya ask me.:twisted: Link to comment
玄魔の王 Posted January 23, 2010 Report Share Posted January 23, 2010 Interesting... I always like Granny. Well, with the Movie out today, I couldn't resist posting my take on a Dragon that SHOULD have been a Sin. Especially as support. Though, I fear he'd be Limited in real life like... *snaps fingers* ...that. Link to comment
玄魔の王 Posted January 26, 2010 Report Share Posted January 26, 2010 I think I'll add a long overdue radon support card. Hero's TacticsNormal SpellSend 2 "Elemental Hero" monsters from your hand to the Graveyard. Draw 3 cards. Since these guys seem to be coming back, and for toughing it out all this time, they deserve it. Link to comment
Darj Posted February 3, 2010 Report Share Posted February 3, 2010 So, it's like a version "Moray of Greed" for Heroes. Not bad, you can discard Necroshade or material for Miracle Fusion. I got some "Ally of Justice" support. Let me know if you would like to see them now or if you prefer to work with what we got first. Link to comment
玄魔の王 Posted February 3, 2010 Report Share Posted February 3, 2010 I got some "Ally of Justice" support. Let me know if you would like to see them now or if you prefer to work with what we got first. I think you should post them so we know whether or not we want them. Link to comment
Darj Posted February 4, 2010 Report Share Posted February 4, 2010 Alright then. I just don't want to interrupt anything. And here they are. Some are good, others not so much, but you will choose the best eventually so I'm posting them all: Name: Ally of Justice Guild MasterUltra/Ultimate RareAttribute: DARKType: Machine/Synchro/EffectLevel: 11ATK: 3500DEF: 3100Effect: 1 "Ally of Justice" Tuner + 2 or more non-Tuner monsters. The effects of your opponent's LIGHT monsters are negated. All "Ally of Justice" monsters you control gain 300 ATK. Once per turn, if an "Ally of Justice" monster other than this card would be destroyed, it is not destroyed. When this card is destroyed, Special Summon 1 "Ally of Justice" monster from your Deck or Graveyard. This would be the Boss of "AoJ". It was weaker, but with the release of "Decisive Arms" I had to tough him up. Name: Ally of Justice Merged AnnihilatorUltra RareAttribute: DARKType: Machine/Fusion/EffectLevel: 9ATK: ?DEF: 900Effect: You can Special Summon this card from your Extra Deck by sending at least 2 different "Ally of Justice" monsters on your field to the Graveyard. (You do not use "Polymerization".) The ATK of this card becomes equal to the combined Levels of the Fusion Material Monsters x 300. This card gains the effects of the Fusion Material Monsters. When this card is destroyed, Special Summon from your Graveyard the Fusion Material monster with the highest level. Name: Ally of Justice Luminous CoatSuper RareAttribute: DARKType: Machine/EffectLevel: 5ATK: 2100DEF: 1500Effect: The Attribute of all monsters on your opponent's field is also treated as LIGHT. Name: Ally of Justice Comrade ProtectorSecret RareAttribute: DARKType: Machine/EffectLevel: 4ATK: 1900DEF: 100Effect: If an "Ally of Justice" monster you control would be destroyed, this card is destroyed instead. Like "Volcanics", AoJ got their 1900 ATK beatstick as well, but this one has a fatal flaw: the weaker Allies at his side. Name: Ally of Justice Backup SeekerCommon RareAttribute: DARKType: Machine/Effect/TunerLevel: 2ATK: 800DEF: 500Effect: If this card is destroyed by battle by a LIGHT monster, Special Summon 1 level 4 or lower "Ally of Justice" monster from your Deck. Classic Searcher with Tuning abilities. Name: Ally of Justice Exceed EngineerUltra RareAttribute: DARKType: Machine/EffectLevel: 4ATK: 1800DEF: 500Effect: This effect can be used during either's players turn. Discard this card to activate 1 of the following effects: • Destroy all cards that decrease or halve the ATK of "Ally of Justice" monsters on the field. • Add 1 "Allies of Justice Fortress Ship" from your Graveyard to your hand. • Special Summon 1 level 4 or lower "Ally of Justice" monster from your Graveyard. Name: Ally of Justice Support CallerSuper RareAttribute: DARKType: Machine/Effect/TunerLevel: 2ATK: 1000DEF: 700Effect: When an "Ally of Justice" monster you control is destroyed while this card is face-up on your field, Special Summon 1 "Ally of Justice" monster from your Deck. Name: Ally of Justice Night ShredderSecret RareAttribute: DARKType: Machine/EffectLevel: 6ATK: 2400DEF: 500Effect: When your opponent Sets a monster, you can Tribute 1 "Ally of Justice" monster to destroy that card and negate its effect. Name: Ally of Justice Revealed SoldierSuper RareAttribute: DARKType: Machine/EffectLevel: 4ATK: 1500DEF: 300Effect: While this card is face-up on the field, it gains 300 ATK each time a card is flipped face-up. Name: Ally of Justice Eternal SurveillanceUltra RareAttribute: DARKType: Machine/EffectLevel: 8ATK: 2800DEF: 2000Effect: As long as this card remains face-up on the field, neither player can Set cards. Name: Allies of Justice Union TacticCommon RareSpell cardType: Quick-PlayEffect: Select 1 "Ally of Justice" monster on your field and equip it with 1 "Ally of Justice" monster on you control. The selected monster gains the effect(s) and half the ATK of the equipped monster and if it would be destroyed, the equipped monster is destroyed instead. Name: Allies of Justice Last CoalitionUltra RareSpell cardType: Quick-PlayEffect: Special Summon as many "Ally of Justice" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster you already control. During your End Phase, destroy 2 of those monsters. If you cannot, destroy all monsters on your field. Name: Allies of Justice Fortress ShipUltra RareSpell cardType: FieldEffect: The Attribute of Non-"Ally of Justice" Monsters on the field is also treated as LIGHT. If an "Ally of Justice" monster attacks, neither player can activate face-down cards until the end of the Damage Step. When this card is destroyed, Special Summon 1 "Ally of Justice" monster from your Deck. Name: Allies of Justice Sensor DeviceSuper RareSpell cardType: ContinuousEffect: Once per turn, you can pay 500 Life Points to select 1 "Ally of Justice" monster you control. The selected monster is unaffected by Flip Effects and it is treated as a Tuner monster until your End Phase. Name: Allies of Justice Protection CodeRareTrap cardType: ContinuousEffect: If an "Ally of Justice" monster you control would be destroyed by battle, you can destroy another "Ally of Justice" you control instead. Name: Allies of Justice Defense TacticCommonSpell cardType: ContinuousEffect: Select 1 "Ally of Justice" monster you control. The selected monster cannot be selected as an attack target while another "Ally of Justice" monster is face-up on your field. Name: Allies of Justice Official MembershipUltra RareSpell cardType: EquipEffect: You can only equip this card to a Machine-Type monster. The equipped monster gains 200 ATK, is treated as an "Ally of Justice" monster and its Attribute becomes DARK. Name: Allies of Justice Dimensional ExchangeUltra RareSpell cardType: NormalEffect: Select 1 Synchro "Ally of Justice" monster from your Extra Deck and send it to the Graveyard. Special Summon non-Tuner "Ally of Justice" monsters from your Deck whose combined levels are equal to the level of the selected monster. Name: Allies of Justice Emergency DeploySuper RareTrap cardType: ContinuousEffect: You can only activate this card while you control no monsters. Select 1 "Ally of Justice" monster from your Deck and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. Name: Allies of Justice Assembly UnitSuper RareTrap cardType: ContinuousEffect: Select 1 "Ally of Justice" monster from your Graveyard and Special Summon it. If you control a LIGHT monster, destroy this card. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. Name: Allies of Justice Interdimensional PortalUltra RareSpell cardType: NormalEffect: Select 1 "Ally of Justice" from your Extra Deck and put it face-up in your Deck. When you draw that card, Special Summon it. When that card is sent to the Graveyard, remove it from play during your next Standby Phase. This card's effect makes reference to its name: the AoJ travels through the Extra Deck, Deck, Field, Graveyard and finally to RFG. Link to comment
玄魔の王 Posted February 4, 2010 Report Share Posted February 4, 2010 These seem good, just one thing: the English A.O.J. monsters have no hyphens in their names. Link to comment
Darj Posted February 20, 2010 Report Share Posted February 20, 2010 BUMP I will correct that later. And now a bit more of "Koa'ki Meiru" support, even if you are no longer requesting it: Core BouncerRareSpell CardType: Quick-PlayEffect: Add 1 "Koa'ki Meiru" monster from your Graveyard to your hand. If you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard during your End Phase, You can remove this card in your Graveyard from play to return that card to your hand. Core Product ExchangeCommonTrap cardType: NormalEffect: You can only activate this card while there is a "Iron Core of Koa'ki Meiru: in your Graveyard. Return 1 "Koa'ki Meiru" monster you control to your hand. Then Special Summon 1 "Koa'ki Meiru" monster from your hand. Is an advanced version of "Beast Soul Swap". It is also perfect for recovering a "Koa'ki Meiru Shell", which works better in your hand. Iron Core FragmentsCommonSpell CardType: ContinousEffect: When a "Koa'ki Meiru" monster(s) is destroyed during your End Phase, Special Summon 1 "Iron Core Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). That Token cannot be Tributed or used as a Synchro Material Monster and it is destroyed during your opponent's End Phase. And now, the next monster is part of an archetype I am developing: "The Lasts".They are overpowered monsters from each archetypes, but you cannot control other monsters from the same archetype while they are on the field, as you will see with the next monster: The Last Koa'ki Meiru - SurvivorSecret RareAttribute: FIREType: Sea Serpent/EffectLevel: 4ATK: 2500DEF: 1700Effect: During each of your End Phases, destroy this card unless return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Neither player can Normal or Special Summon DARK or LIGHT monsters. You can only control 1 "Koa'ki Meiru" monster. As you can see, it has an OP'ed effect, but you cannot control other Koa'kis and you can hardly keep him in the field. Link to comment
Bringerofcake Posted February 20, 2010 Report Share Posted February 20, 2010 Haven't posted here in a while (and yes, I know that we did Cores already) Core ReplicatoryContinuous TrapDuring your End Phase, if you pay the Maintenance Cost of a "Koa'ki Meiru" monster, you can add a card listed in that Maintenance Cost to your hand instead. Speeds the deck up ridiculously fast. Link to comment
玄魔の王 Posted February 20, 2010 Report Share Posted February 20, 2010 Hurray for the return of the Guild! I think I'll add a GX retool: Take Over FiveNormal SpellActivate by sending the top 5 cards of your Deck to the Graveyard. Your opponent cannot target cards in the Graveyard this turn. During your Main Phase, if this card is in your Graveyard and it was not sent there this turn, you can remove it from play and draw 1 card. Want? Link to comment
Darj Posted February 20, 2010 Report Share Posted February 20, 2010 Haven't posted here in a while (and yes' date=' I know that we did Cores already) Core ReplicatoryContinuous TrapDuring your End Phase, if you pay the Maintenance Cost of a "Koa'ki Meiru" monster, you can add a card listed in that Maintenance Cost to your hand instead. Speeds the deck up ridiculously fast.[/quote'] That one it's like a Continuous version of Core Bouncer, right? Hurray for the return of the Guild! I think I'll add a GX retool: Take Over FiveNormal SpellActivate by sending the top 5 cards of your Deck to the Graveyard. Your opponent cannot target cards in the Graveyard this turn. During your Main Phase' date=' if this card is in your Graveyard and it was not sent there this turn, you can remove it from play and draw 1 card. Want?[/quote'] I like it. Could work with many Decks such as LS, Moja, and even Zombies. Now, I will add some of my "The Lasts". I think I could work a bit more on "Yubel" and "The Creator", but this is what I got: Cloudian - The Last NimbusSecret RareAttribute: WATERType: Fairy/EffectLevel: 3ATK: 700DEF: 0Effect: This card cannot be destroyed by battle. When you Normal Summon this card, place 1 Fog Counter on it. If this card would be destroyed, you can remove 2 Fog Counters from this card instead. You can only control 1 "Cloudian" monster. Blackwing - Twist The Last FeatherSecret RareAttribute: DARKType: Winged Beast/EffectLevel: 7ATK: 2700DEF: 1900Effect: You can Special Summon this card from your hand or Graveyard by Tributing 2 "Blackwing" monsters you control. Once per turn, you can reduce the ATK of a monster your opponent controls to 0. You can only control 1 "Blackwing" monster. Yubel - The Last FearSecret RareAttribute: DARKType: Fiend/EffectLevel: 9ATK: 0DEF: 0Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when "Yubel - The Ultimate Nightmare" is removed from the field. This card cannot be destroyed by battle or by card effects. When this card attacks or is attacked, before damage calculation inflict damage to your opponent equal to the attacked monster's ATK. You can only control 1 "Yubel" monster. The Last CreatorSecret RareAttribute: LIGHTType: Thunder/EffectLevel: 7ATK: 2100DEF: 2800Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 1 "The Creator" or "The Dark Creator" and 6 more monsters in your Graveyard. Once per turn, you can Special Summon 1 monster from your Graveyard. You can only control 1 "Creator" monster. When this card is sent to the Graveyard, remove it and all "Creator" monsters in your Graveyard from play. The Last Ancient GearSecret RareAttribute: EARTHType: Machine/EffectLevel: 7ATK: 2500DEF: 2500Effect: When an Attack Position "Ancient Gear" monster you control is destroyed, Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. You can only control 1 "Ancient Gear" monster. The Last Ally of Justice DestroyerSecret RareAttribute: DARKType: Machine/EffectLevel: 8ATK: 2900DEF: 2400Effect: You can Special Summon this card from your hand or Graveyard while all the monsters your opponent controls are LIGHT. The ATK and DEF of all LIGHT monsters your opponent controls becomes 0. You can only control 1 "Ally Of Justice" monster. The Last Hero - UltimatumSecret RareAttribute: DARKType: Warrior/Fusion/EffectLevel: 8ATK: 3000DEF: 3000Effect: This card cannot be Special Summoned except by a Fusion Summon of 2 "Hero" monsters. When this card is Fusion Summoned, remove from play all "Hero" monsters in your Graveyard. This card gains the effects of the Fusion Material Monsters used to Fusion Summon it. You can only control 1 "Hero" monster. The Last Mist Valley BirdSecret RareAttribute: WINDType: Winged Beast/EffectLevel: 5ATK: 2000DEF: 1300Effect: When the only "Mist Valley" monster you control is returned to your hand, you can Special Summon this card from your hand or Graveyard. If this card would be destroyed, return 1 card you control to its owner's hand instead. You can only control 1 "Mist Valley" monster. Link to comment
Bringerofcake Posted February 20, 2010 Report Share Posted February 20, 2010 Haven't posted here in a while (and yes' date=' I know that we did Cores already) Core ReplicatoryContinuous TrapDuring your End Phase, if you pay the Maintenance Cost of a "Koa'ki Meiru" monster, you can add a card listed in that Maintenance Cost [b']from your Deck[/b] to your hand instead. Speeds the deck up ridiculously fast. Whoops. Fixed. Link to comment
Lonk Posted February 27, 2010 Report Share Posted February 27, 2010 May I please join? Link to comment
Darj Posted April 9, 2010 Report Share Posted April 9, 2010 BUMP Adding another "Ally of Justice" monster. This one got a pretty nice effect; I would like to know what do you think of it. Name: Ally of Justice Luster TrackerSecret RareAttribute: DARKType: Machine/EffectLevel: 3ATK: 1000DEF: 1400Effect: When this card is Normal Summoned, declare 1 LIGHT Monster Card name. The effect(s) of the declared monster is negated. If the declared monster is on the field, destroy it. Ruling: The declared monster cannot activate its effect while it is in the Graveyard or hand. And yeah, this card stops Honest, LS, JD, etc. etc. at the cost of low ATK and being specific. Link to comment
.:Traceur:. Posted April 9, 2010 Report Share Posted April 9, 2010 I will join..:Dwe could support Sea Serpents and Toons..:D Link to comment
.:Traceur:. Posted April 9, 2010 Report Share Posted April 9, 2010 here I made few Infernity support:Infernity Draw|Normal Spell Card|Lore: Activate this card only when you have no cards in your hand. Draw 2 cards and activate the following effect depending on the Type of drawn cards:•2 Monster Cards: Discard both cards and inflict damage to your opponent equal to the monster's combined ATK.•Spell or Trap Cards: Place them at the bottom of your Deck and draw 1 card.•1 Monster Card and 1 Spell or Trap Card: Special Summon that monster and send the other card to the Graveyard. During the turn the Summoned monster is Special Summoned, it cannot be destroyed. Infernity Shadow Ruler|Synchro|Fiend-Type|DARK|Level 8|ATK 2800|DEF 2800|Lore: 1 DARK Tuner + 1 or more non-Tuner monstersWhen you have no card in your hand, by halving this card's ATK it can attack directly this turn. When this card inflicts damage to your opponent your opponent must discard 1 card from their hand. When this card is destroyed discard all cards in your hand and Special Summon 1 Level 3 or lower "Infernity" monster from your Graveyard. Infernity Duke|Fiend-Type|DARK|Level 4|ATK 1800|DEF 1000|Lore: Once per turn, while you have no cards in your hand, send 1 "Infernity" monster from your Deck to the Graveyard, and inflict damage to your opponent equal to that monster's ATK. When this card would be destroyed send all cards from your hand to the Graveyard to Special Summon this card during your next Standby Phase. what ya say? Link to comment
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