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Final Fantasy Set


Zeik

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I'll attempt to comment on these cards individually starting with Final Fantasy I

The Warriors of Light are pretty something and powerful, Paragon is also really useful in alot of situations, lol

Knight of Light is also pretty powerful and can probably boost up to alot of ATK if you combine it with Honest and DNA Transplant and Princess Sarah makes it easier at that too, lol

Astos is pretty useful for a Level 3 monster, lol, a 50/50% chance it can destroy something

Chaos is like a superful monster to be trifled with, lol, can stand up to basically anything, and almost nothing can stand up to its ATK, with his addition of not being destroyed up to twice while being face-up. And can be easily Summoned by removing monsters that are treated as more than one Attribute, lol

Garland is also useful, can be replaced into the Deck everytime he is destroyed. Also the ability of no activation of Spell and Trap Cards makes him a little harder to take down, lol

Pics are excellent

9.5/10

I'll comment Final Fantasy II Later today, lol

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Now onto Final Fantasy II, lol

Firion is awesome useful. Double-Tool Opti-Camo Combo FTW, lol

Weapons Specialist Firion is also pretty useful in adding the needed equip cards. lol

Blood Weapon Equipped Version is also ridiculously awesome when Summoned. Can probably also be equipped with Cestus of Dalga or something for a super major Life Point boost, lol

The Dark Emperor is superful. Can take control of almost any monster if you have high Level monsters in your hand. And he can save himself from effects like Mirror Force or Lightning Vortex, lol. He is also useful in gaining Life Points, so Fairy Meteor Crush can help with that effect, lol

I'll do Final Fantasy III later, lol

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Kweh is awesome :lol: Love the idea for that effect, quite unique indeed ;)

 

I like the graphical effects you used for the FF I cards, but some of the new card effects, especially Choco/Mog or the Two-headed Dragon... more meh than really creative, sorry :(

 

What you need is more consistancy :D Anyways, keep up the good work, I'm looking forward to my other requests ;)

 

So long,

 

Spoon

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thanks Poopy glad you like him can't believe how hard it was to find a good pic for him.. anyway did some changes to some of the cards Spoon said, but Photobucket is been thick and not updating the pics yet, lores are there though

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Now onto Final Fantasy III

Cloud of Darkness is probably super powerful and looks a little hard to take down, lol, especially two powerful Tokens that are also pretty hard to take down, lol

So combining them with some certains cards, it would make it a powerful card to be trifled with, lol

Next for Final Fantasy IV tomorrow, lol

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The Chocobo is awesome. Nough said. The timing is crucial on this one, but that's what I like, the effect is creative and picture is good (better than the ones I found up until now). Way to go :)

 

I like the way the new FF I cards interact with the Trap and Spell Card Zone, especially Ochu and Echidna. The picture's are true to their original, though especially Cerberus with that white border could use some work (yeah, I'm one to talk, my Photoshop knowledge is pretty much non-existant). Maria and Sarah are nice supporters, though Maria can also easily hold up herself... I wish I could play the game just once (FF II is infamous for it's overly complex leveling system... I'm scared).

 

Skipping a whole turn on Chogo/Mog is, I have to say it, completely broken. Maybe the Draw Phase, or the Battle Phase, but the entire turn? Other than that, I like the overall effect of the card. Why not have an approach at Dual Types as well :D

 

Minimog is cuddly, cute and I want to hug it right now. The effect is alright, Mogs need to heal something, that's their holy duty!

 

I also like the idea of the Undying... though the pictures are, limited by the visuals of FF XIII (limited in variability that is), pretty boring and will get repetetive if you want to keep up with all mission objectives ;) Other than that... I have never seen a LIGHT Zombie-Type... can something like that even exist :blink:

 

Keep it up, as always, so long,

 

Spoon

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glad you like Chocobo Spoon, figuring out the OCG was a nightmare glad its clear enough lol, I know Cerberus pic sucks, might do some work on it once I get back, try and get rid of the line, think I was just feeling lazy lol, FFII's levelling system really isn't that complex its just different, I'd recommend it, I mean its not as bad as say FFIII or FFXII and I quite enjoyed it :D I might make Choco/Mog so the effect only works if it causes damage, would that blance it out a bit? Told you I would make a healing Mog ^__^ and there he is the little MiniMog glad you like him. Yeah pics of FFXIII are kinda stuck to me screencaping them from Youtube so the pics are never going to be amazing, but I think I did an ok job :D the ones that are LIGHT are the ones that use Thunder, using Wind just didn't feel right lol

 

Thanks Rater ^__^ Glad you like them :)

 

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4 new cards finally (2 FFI, 1 FF7 and 1 FFT) added (would of been sooner but my posts formatting went to hell again for no reason -__-) this might be my last update as I go on holiday tomorrow ^__^ and finally if you rep me for this can you please write on my wall thing on my profile or leave a comment so I can at least thank you ^__^

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Now my time to do IV has come, lol

The Harvy's are pretty somethin' lol, they can easily be used with The A. Forces

Dark Night Cecil is pretty useful, and look likes he can do some damage being a beatstick. (He has an error. It says "Havey" instead of Harvy, lol)

Paladin Cecil is pretty good at saving monsters and can basically save alot of monsters, especially if you combine it with cards that force attack, lol

Job Arguing Cecil is pretty interesting to use, LIGHT can easily attack without worries and can provide small support. DARK is pretty useful in inflicting alot of damage with his piercing ability, lol

Kain is pretty useful in becoming a powerful attacker and turning all the Cecil's into poweful attackers too, lol

Zeromus is like a gigantic ticking time bomb, lol, pretty powerful at consinstently nuking the field, lol, making him a card that shouldn't be messed with, lol

I'll do Final Fantasy V later when I feel like it, lol

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Alright... let's first look at Aerith:

 

1. Healing... check!

2. Powering Cloud... check!

3. Tragic Death... check!

4. After Death invincibility... Holy smokes!

5. Tears... check *sniff*

 

 

Oh, and Ritz arived :lol: And you got a really nice picture right there, I tried to find one and start a Final Fantasy Tactics Advance Set myself (you know, with all the Jobs and stuff)... but then I realized that there are no pictures with backgrounds for all the jobs... and making them myself with my Photoshop skills... nevermind, the project bit the dust... another tear *sniff*

 

However, the effect... hmm... not that exciting to be honest, a bit boring, you know what I always say. But now that you mentioned her, you're forced to add Shara as well :D

 

The Lich on the other hand is, again, perfectly awesomeish. Nice effect, great editing, and overall a really nice card :)

 

So long, keep it up,

 

Spoon

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new FFI and FFII card

 

thanks for the comment Spoon, reason Ritz is a bit boring is well Ive never played any of the tactics games, so I'm going by wiki pages here and nothing really stood out :unsure:

 

oh well, this will be my last update for awhile, going on holiday for 2 weeks, who knows I might have a more interesting effect for Rotz when I get back XD

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