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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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|Fortress Factory Cog|0|SET2|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.|

 

There, happy?

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|Fortress Factory Cog|0|SET2|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.|

 

There, happy?

Yes and that is accually a very good card

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I don't want the wisps to be put into the next set. Just a review to see if they are perfectly balanced for the CCG would be good.

 

Also, some support:

 

|Planet Wisp|0|XXXX|Spell Card|Spell||Field|||Once per turn, select 1 "Wisp" monster in your hand. You can equip that monster to a monster you control.|

|Savior Wisp|0|XXXX|Trap Card|Trap||Continuous|||When a monster you control would be destroyed by the effect of a Spell or Trap Card, you can remove from play 1 "Wisp" monster in your Graveyard instead.|

|Final Color Blaster|0|XXXX|Spell Card|Spell||Normal|||Activate while there are 5 "Wisp" monsters of different names equipped to a monster you control. You win the duel.|

 

last one is a spoiler and a situation win condition card. Like I said, just a review and not going into next set.

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I don't want the wisps to be put into the next set. Just a review to see if they are perfectly balanced for the CCG would be good.

 

Also, some support:

 

|Planet Wisp|0|XXXX|Spell Card|Spell||Field|||Once per turn, select 1 "Wisp" monster in your hand. You can equip that monster to a monster you control.|

|Savior Wisp|0|XXXX|Trap Card|Trap||Continuous|||When a monster you control would be destroyed by the effect of a Spell or Trap Card, you can remove from play 1 "Wisp" monster in your Graveyard instead.|

|Final Color Blaster|0|XXXX|Spell Card|Spell||Normal|||Activate while there are 5 "Wisp" monsters of different names equipped to a monster you control. You win the duel.|

 

last one is a spoiler and a situation win condition card. Like I said, just a review and not going into next set.

Um Zero this Set has allready been decided to be non-archtype

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Alright gotcha ZeroChill.

 

 

Ok... my thoughts on this are I can't really see this as an "archetype" per se... I mean they're all Union monsters right? But they don't do much good equipping to each other because of their low ATK, and since they all have different Types/Attributes i think the Spell and Trap support won't be used.

 

Other than that they are good and balanced. I think they unions will be used but not the Spell/Traps.

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Um Zero this Set has allready been decided to be non-archtype

 

I did say it should NOT be included into the next set.

 

Activating Blaster is impossible. 5 Equips take up all of your S/T slots

 

oh shoot. Ok, 4 Equips. Just realized that now.

 

Alright gotcha ZeroChill.Ok... my thoughts on this are I can't really see this as an "archetype" per se... I mean they're all Union monsters right? But they don't do much good equipping to each other because of their low ATK, and since they all have different Types/Attributes i think the Spell and Trap support won't be used.Other than that they are good and balanced. I think they unions will be used but not the Spell/Traps.

 

It is not per-say an archtype that works with itself, but an archtype that can be used in other decks. Also, Planet Wisp says hi.

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Casino Shuffle

Continuous Spell Card

Discard 1 card to activate. When this card is activated, place 3 counters on it. Once per turn, you can remove 1 counter from this card to draw 1 card. Then shuffle your Deck. If this card with a counter(s) is destroyed, draw 1 card. If there are no counters on this card, destroy it.

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That might be better.

 

Me and Snowyash came up with a fix that will make it more interesting (well, mostly him though). It will be nerfed, but if it becomes unplayable we can change it a little. I just don't want this card to become the center of a huge issue like it did in NGD.

 

Casino Shuffle

Continuous Spell Card

Discard up to 3 cards in your hand to activate. When this card is activated, place a number counters on it equal to the number of cards discarded. Once per turn, during your Standby Phase, you can remove 1 counter from this card to draw 1 card. If there are no counters on this card, destroy it. This card can only be used once per duel.

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I liked the first version better, as it can easily be destroyed by card effect, making it not big a deal.

 

So, we have a part of a priority list done, it has not been completed though. Comments?

 

Priority List:

6-7 Generic Spell Cards

4-5 Phoenixian Cards (Core Cards)

6-7 Machine Cards

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