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Leo's Yu-Gi-Oh! CCG ~ hey look a title that makes sense now. /ok


.Leo

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|White Wisp|X|XXXX|Aqua/Union/Effect|Light|1||0|0|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. During your Main Phase, you can pay 1000 Life Points to have the equipped monster attack your opponent directly.|

|Cyan Wisp|0|XXXX|Thunder/Union/Effect|Light|2||800|600|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While your opponent controls a face-down Spell or Trap Card, you can send this card to the Graveyard and select that card. When the monster equipped to this card declares an attack, your opponent cannot activate that card. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) |

|Yellow Wisp|0|XXXX|Rock/Union/Effect|Earth|2||1000|200|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When the equipped monster is selected as an attack target, you can remove from play the equipped monster and this card to negate the battle and destroy the attacking monster. The equipped monster is returned at the end of the Damage Step. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Orange Wisp|0|XXXX|Machine/Union/Effect|Fire|3||500|1500|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. You can send this card to the Graveyard during the Battle Phase to have the equipped monster attack your opponent directly. No other monsters can attack on the turn this effect was activated. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Blue Wisp|0|XXXX|Rock/Union/Effect|Earth|4||0|2000|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, by paying 500 Life Points, flip all Spell and Trap cards on the field. No cards are activated at the time and are flipped back to their original position at the End Phase. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Green Wisp|0|XXXX|Fairy/Union/Effect|Wind|4||1000|1500|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. The equipped monster cannot be an attack target of your opponent's monsters. When the equipped monster destroys a monster through battle, gain 800 Life Points. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Pink Wisp|0|XXXX|Beast-Warrior/Union/Effect|Earth|4||1600|0|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. A monster that battles with the equipped monster is destroyed at the end of the Damage Step. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Nega Wisp|0|XXXX|Fiend/Union/Effect|Dark|5||1900|400|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. The equipped monster can attack all monsters your opponent controls. For each monster destroyed by battle, the equipped monster gains 500 ATK. During the 2nd End Phase this card was equipped to your monster, send this card to the Graveyard reduce the equipped monster's ATK to 0. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Red Wisp|0|XXXX|Pyro/Union/Effect|Fire|3||900|400|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Once per turn, you can pay in multiples of 2000. The equipped monster can attack as many times equal to the multiples of 2000 paid. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

|Violet Wisp|0|XXXX|Fiend/Union/Effect|Dark|5||2000|0|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Whenever the equipped monster destroys a monster by battle, that monster is removed from play instead. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)|

 

I will make some support later. Being honest, how is their card designs?

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Alright.

 

Spell Cards:

 

Spell card staples, as of right now, are little to none sadly, and has been a flaw in this CCG before. We do have some staples though, mainly Mind Reflection, Mind Storm and Enchanting Circle. Other staples would include Deck Reload, Pot of Insurance, Mystical Energy Generator and Splitting Cut.

 

Trap Cards:

 

Trap Card staples are very much defined. Attack Barrier, Twin Double Crossers, My Shield as a Body and Wheel of Misfortune are good staples. Other trap cards like Half Life and Life Bond can be used.

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@ Tomtekorv - Well, ENIL coding is done, in that sense. I am 84% done with FLFS. So you are welcome to get it and play with ENIL cards.

 

Also the Wisp cards I will also review soon, and sorry if you've already heard about this a million times before :P (just making sure..) , but it can't go in the next set.

 

@ Chillachino - Just remember cards submitted in NGD won't necessarily make it here.

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Do we have any Machines here? If yes...

 

|Fortissimo the Moving Fortress|0|SET2|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. Inflict 300 damage to a player that doesn't control a Machine-Type monster during their End Phase.|

 

Was supposed to ne for NGD, but I changed my mind

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Machines are somewhat of a novely in the CCG. We have some interesting cards, but none that have been put to good use as of now. That field spell is very good considering Rusty Cog can add itself to the hand after summon, meaning you always have somewhat of a presence on the field.

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