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Yu-Gi-Oh! New Generation Dueling CCG


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[quote name='Chillaccino' timestamp='1292100888' post='4844893']
[spoiler=I was wondering if, but I'm sure that not...]
[img]http://images3.wikia.nocookie.net/__cb20101209105627/yugioh/images/a/a0/Tech_genus_hyper_librarian.jpg[/img]
[/spoiler]
[/quote]

Depends on Junk Synchron being accepted or not^^
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[quote name='Chillaccino' timestamp='1292101459' post='4844929']
:(

*tantrum*
[/quote]

:lol:

|Dimensional Trap Door|0|SET1|Trap Card|Trap|||||You can only activate this card when your oppnent declares an attack. Remove from play the attacking monster and return it to the field during your 2nd Standby Phase after this card's activation.|

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[quote name='-Griffin' timestamp='1292103321' post='4845000']
Trap Door seems [i]eh[/i]

Also, Ser, please explain how all posted cards that you think are OP'd fit the requirement.

TG would be okay if once per turn, I guess. Not good, but okay.
[/quote]

D-Prison would've been OP.... :(

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Necro Guardna?
Zoma The Spirit?
Ally Genex Birdman?
Reduced ATK Mist Valley Falcon?
Beast King Barbaros? (that has 1700 ATK when NS'd without tribute)
Light and Darkness Dragon?
Don Zaloog?
Crystal Seer?

Heck, what about some generic Normal Monsters? .-.

I'm still wanting Torrential. Custom formats have existed before with it even @3, and it was usually great for the format. 1 seems like a good way to punish overextension
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"Generic Normal Monsters"
Battle Footballer
[s]Shapesnatch[/s]
Charcoal Impachi

Anyways new card.

|Whiping Energy Being|0|DFGF|Rock/Synchro/Effect|Light|7||2800|3200|1 Tuner + 1 LIGHT monster
Once per turn you can discard 1 card in your hand to inflict damage to your opponent equal to the number of cards in your hand x200. If you have no cards in your hand due to this effect you can Tribute this card and destroy 1 or more monsters whose combined Level equals 7.|
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Fix'd Just changed it to Synchro.

[b]Idea for better Structure and Balance for the CCG.[/b]

100 Cards Per Set (excluding TCG)

25 Spell or Trap Cards

25 Generic Monsters

10 Extra Deck

25 Archtype Cards

15 Support for Archtype (Monster/Spell/Trap)

[u]So what do you think?[/u]

[b]If not we could just do.[/b]

25 S/T

60 Monsters

15 Extra Deck

Balances it out.
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[quote name='-Griffin' timestamp='1292104681' post='4845060']
Necro Guardna?[b]No[/b]
Zoma The Spirit?[b]Yes[/b]
Ally Genex Birdman?[b]Yes[/b]
Reduced ATK Mist Valley Falcon?[b]Yes[/b]
Beast King Barbaros? (that has 1700 ATK when NS'd without tribute)[b]No. Bad.[/b]
Light and Darkness Dragon?[b]Yes[/b]
Don Zaloog?[b]YESYESYESYES[/b]
Crystal Seer?[b]yes. and Apprentice and that one lv2 flip Spellcaster that destroys a monster.[/b]

Heck, what about some generic Normal Monsters? .-.

I'm still wanting Torrential. Custom formats have existed before with it even @3, and it was usually great for the format. 1 seems like a good way to punish overextension
[/quote]
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[i]Crystal Seer? [b]yes. and Apprentice and that one lv2 flip Spellcaster that destroys a monster.[/b][/i]

No =s I'm avoiding type support in set 1, for a first, and Old Vindictive Magician would be broken in this format - we're monster-removal lite.

Also, I added the monsters you 'yesed'. Except: Falcon lost 200 ATK, Zoma replaced by Embodiment of Apophis, and I couldn't be bothered to add Birdman (It's not in my YVD TCG.set file)

Could you look over my other suggestions? .-. I don't really trust Ser's judgement that much.
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