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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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[quote name='-Griffin' timestamp='1292085242' post='4844374']
There is no .set file yet, it's still being created.

We're also going to get our own YVD server that auto-updates your .set file for you, so you'll need to have 2 copies of YVD on your computer. Not hard since you can just copy/paste the folder it's in.
[/quote]

We get our own server.... ? :blink:

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[quote name='.Supervillain' timestamp='1292085987' post='4844421']
So we still have space for 57 cards theoretically.
[/quote]

I thought this was a 100 card set?

[spoiler]
|Pot of Duality|1|OTCG|Spell Card|Spell|||||Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon a monster(s) during the turn you activate this card.|
|Book of Moon|2|OTCG|Spell Card|Spell||Quick-Play|||Flip 1 face-up monster on the field into face-down Defense Position.|
|Terraforming|3|OTCG|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand.|
|Rare Ibis|4|OTCG|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Charleader|5|OTCG|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Giant Root|6|OTCG|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Gliding Gecko|7|OTCG|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Cubic Seraphim|8|OTCG|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Mad Mosquito|9|OTCG|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face- up Attack Position.|
| Underdog's Gambit |10|OTCG|Trap Card|Trap||||| Draw 2 cards. You cannot activate other Spell or Trap Cards during this turn. You cannot activate this card if you have more Life Points than your opponent.|
|Golden Armaments|11|OTCG|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.|
|Common Market|12|OTCG|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Graveyard and draw 3 cards.|
|Meteor Judgment|13|OTCG|Spell Card|Spell|||||Reveal 2 FIRE monsters in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.|
|Hurricane Judgment|14|OTCG|Spell Card|Spell|||||Reveal 2 WIND monsters in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.|
|Flood Judgment|15|OTCG|Spell Card|Spell||Quick-Play|||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.|
|Earthquake Judgment|16|OTCG|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.|
|Flare Judgment|17|OTCG|Spell Card|Spell|||||Reveal 2 LIGHT monsters in your hand and select 3 Spell or Trap Cards on the field. Destroy the selected cards.|
|Eclipse Judgment|18|OTCG|Spell Card|Spell|||||Reveal 1 DARK monster in your hand and pay 500 Life Points. Draw 1 card.|

|Incessant Blade |19|OTCG|Spell Card|Spell||Equip||| If this card is in your Graveyard and was not sent to your Graveyard this turn, you can equip this card to 1 monster you control. The equipped monster gains 200 ATK.|

|Incessant Blade |20|OTCG|Spell Card|Spell||Quick-Play||| Select 1 face-up Attack Position monster you control. Its ATK becomes 0. Halve all battle damage you take involving that card. That card cannot be removed from the field during this turn.|

|Spell Shuffle |21|OTCG|Trap Card||Trap|||| Select 1 Spell Card in your Graveyard and place it in your Spell & Trap Card Zone, face-down. You can remove from play this card from your Graveyard and discard 1 Spell Card to return the card Set by this effect to your hand.|

|Annexing the Crown|22|OTCG|Spell Card|Spell|||||Destroy 1 monster you control and Special Summon 1 monster from your Deck with a lower level. It's level becomes that of the destroyed monster. Draw 1 card during your next Standby Phase.|

|Gambler's Hand|23|OTCG|Spell Card|Spell|||||Discard 1 card. For your next 3 turns, draw 1 card during your Standby Phase.|

Nitrocharge Fish | *3 | FIRE
[Fish/Effect]
Once per turn, you can send the top 3 cards of your Deck to the Graveyard. For each card sent, this card can attack an additional time this turn. This card cannot attack directly. When this card is sent from the field to the Graveyard, draw 1 card.
ATK/800 DEF/800

24

|Transmigration Priest|25|VNDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.|
|Ember Guard|26|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, you can increase the ATK of 1 monster you control by 100 and Special Summon it. You can activate this effect during either player's turn. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.|
|Vengeful Verdancy|27|VNDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.|
|Blaze Bull|28|VNDM|Beast/Effect|FIRE|3||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.|
|Poltergeist Phalanx|29|VNDM|Fiend/Effect|DARK|3||1000|1800|You can Tribute this monster and pay 500 Life Points to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.|
|Artillery Wyrm|30|VNDM|Dragon/Effect|EARTH|2||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|
|Wave Conger|31|VNDM|Sea Serpent/Effect|WATER|3||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.|
|Lancefish|32|VNDM|Fish/Effect|WATER|3||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.|
|Stonebody Druid|33|VMDM|Spellcaster/Effect|EARTH|4||0|2000|When this card is Summoned, you can change it to Defense Position to Special Summon 1 Level 4 or lower EARTH monster from your hand. Your opponent cannot select another EARTH monster you control as an attack target.|
|Firestarter Ifrit|34|VMDM|Fiend/Effect|FIRE|3||1000|800|Once per turn, you can select 1 FIRE monster in your Graveyard. Inflict damage to your opponent equal to its Level x 200.|
|SP Fuh-Rin-Ka-Zan Widget|35|VMDM|Machine/Effect|LIGHT|4||1000|1200|Once per turn, you can remove from play 1 Spell Card in your Graveyard and reveal 1 monster in your hand. Activate the following effect(s) when a monster(s) with the following Attribute(s) is revealed from a player's hand: ● FIRE: This card gains 300 ATK. ● WIND: Return 1 Spell or Trap card on the field to its owner's hand. ● WATER: Draw 1 card, and then discard 1 card. ● EARTH: This card gains 300 DEF.|
|TP Fuh-Rin-Ka-Zan Widget|36|VMDM|Machine/Effect|DARK|4||1200|1000|Once per turn, you can remove from play 1 Trap Card in your Graveyard and reveal 1 monster in your hand. Activate the following effect(s) when a monster with the following Attribute(s) is revealed from a player's hand: ● FIRE: Inflict 500 points of damage to your opponent's Life Points. ● WIND: Look at your opponent's hand. ● WATER: Return 1 Set monster on the field to its owner's hand. ● EARTH: Change the battle position of 1 monster on the field.|
|Pot of Gust|37|RGVS|Spell Card|Spell|||||Reveal your hand. Draw a number of cards equal to the number of WIND monsters revealed, and then remove from play a number of WIND monsters in your Graveyard equal to the number of cards in your hand. If you cannot, discard your hand.|
|Storm Serpent|38|VNDM|Reptile/Effect|WIND|6||500|2000|When this card is Tribute Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. This card gains 500 ATK for every card in your hand.|
|Call from the Peaks|39|RGVS|Spell Card|Spell|||||Select 1 WIND monster you control. Add 2 WIND monsters from your Graveyard to your hand with less ATK than the selected monster.|
|Law Abiding Ninjas|40|RGVS|Warrior/Effect|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle. When this card is in Defense Position, destroy it.|
|Terror Peacock|41|VNDM|Winged-Beast/Effect|WIND|3||800|1000|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.|

|Doomcaliber Priest|
|Spellcaster|DARK|Level 4|1800 ATK|1900 DEF|
|This card cannot be Special Summoned. When a Spell or Trap Card or a Spell or Trap Card's effect is activated, you must Tribute this card. Negate that effect's activation and destroy the card.|
|"This is despair, you don't have the option to do as you please. Get used to it."|

42
|Sand Emperor|43|VNDM|Insect/Effect|EARTH|8||2700|2100| This card cannot be Special Summoned. This card can only be Tribute Summoned (you cannot Set this card). When this card is removed from the field, if all the monsters that were used for the Tribute Summon of that monster are in your Graveyard, Special Summon them.|

|Coral Castle|44|RGVS|Spell Card|Spell||Field|||During your End Phase, place 1 Coral Counter on each WATER monster you control. If a face-up WATER monster(s) on the field would be destroyed, you can remove 1 Coral Counter from a card you control for each of those monsters instead.|
|Palace of Collapsing Sand|45|RGVS|Spell Card|Spell||Field|||You can send 1 monster you control to the Graveyard to activate the following effect. Your opponent declares a card name. Your opponent picks up cards from the top of their Deck until they pick up the declared card. That card is added to their hand, and the remaining cards are sent to the Graveyard.|

|Fog Demon|
|WIND/Fiend|Level 4|1700 ATK|0 DEF|
|You can remove this card in your Graveyard from play to return 1 monster you control to your hand, then Special Summon 1 Level 4 or lower monster from your Graveyard. Its ATK and DEF become 0.|
|It's a foolish move to try and fight the wind. You just end up hitting nothing at all.|

46

Juggle-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". Once per turn, you can shuffle 2 cards from your hand to your Deck to draw 2 cards. Then, you can select 1 card in your Graveyard and shuffle it in your Deck.
ATK/1200 DEF/1700

47

Block-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". When your opponent declares a direct attack, you can Special Summon this card from your hand and negate the attack. Your opponent cannot select other "Shapesnatch" you control as an attack target.
ATK/1200 DEF/1700

48

Draft-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". Once per turn, you can look at the top 3 cards of your Deck. If there are any cards that mention "Shapesnatch" in their card text or that are named "Shapesnatch" among them, you can add them to your hand. Shuffle the remaining cards back to your Deck.
ATK/1200 DEF/1700

49

Boss-Snatch | *8 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by removing from play 3 "Shapesnatch" cards from your Graveyard. This card gains 700 ATK for each "Shapesnatch" in either players' Graveyard. Once per turn, you can discard 1 card to Special Summon 1 "Shapesnatch" from your Deck.
ATK/0 DEF/1700

50

Shape Snatching
Quick-Play Spell Card
Discard 1 "Shapesnatch". Take control of 1 monster your opponent controls, until the End Phase.

51

Shape Crafting
Continuous Spell Card
Once per turn, you can Special Summon 1 "Shapesnatch" from your hand.

52

Shape Searching
Normal Spell Card
Add 1 "Shapesnatch" from your Deck to your hand. When you take battle damage, you can remove from play this card from your Graveyard to add 1 "Shapesnatch" from your Graveyard to your hand.

53
Irs

54

shapeSNATCH

55
|Fight Fire with Fire|0|SET1|Trap Card|Trap||Counter|||Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, remove from play 1 Spell/Trap Card from your hand from play.|

56

|Dead Cribber|0|SET1|Zombie/Effect|EARTH|2||0|0|FLIP: Look at the top 3 cards of your deck and arrange them in any order. Then, discard 1 card and add the bottom card of your Deck to your hand. When this card is send to the Graveyard, send the top 2 cards of your Deck to the Graveyard.|

57

|Bazoo the Garbage-Devourer|0|SET1|Beast/Effect|EARTH|4||900|1800|Once per turn, you can remove from play 3 cards from your Graveyard. This card gains 400 ATK for each card removed, until your End Phase. During your End Phase, switch this card to Defense Position.|

58
|Prominence Napalm|59|SET1|Spell Card|Spell|||||Send all FIRE monsters from your hand to the Graveyard. Then, remove from play a number of cards in your opponent's Graveyard equal to the number of cards sent.|

|Ocean Ripple|60|SET1|Spell Card|Spell|||||Activate only if you control a face-up "Umi". Both players discard all Spell and Trap Cards from their hands. Then, destroy all "Umi" on the field.|

|Reverberate Blaster|61|SET1|Machine/Effect|LIGHT|4||1500|500|Once per turn, during either players' Main Phase, you can send up to 3 cards from your hand to the Graveyard. Inflict 500 damage to your opponent for each card sent. During your Draw Phase, if you have no cards in your hand, you can draw 1 card in addition to your normal draw.|

|Zero Absolute|62|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard.|
|Act of Desperation|63|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Remove from play 1 card you control and draw 2 cards.|

|Choas Chimera|64|SET1|Fiend/Effect|EARTH|5||2200|1500|When this card is Normal Summoned, select 1 removed from play Spell, Trap and Monster Card and equip them to this card. If this card would be destroyed by a card effect, you can remove from play 1 card equipped to this card instead.|

|Frantically Straying Teddy Bear|65|SET1|Beast/Effect|EARTH|4||0|0|When this card is destroyed, remove it from play. When this card is removed from play, Special Summon 1 "Furious Teddy Token" (Fiend-Type/EARTH/Level 1/ATK 0/DEF 1800). It is destroyed during your End Phase.|

|Deki-no-supido o kojo sa seru Biba|66|SET1|Beast/Effect|WATER|1||100|100|This card cannot be Summoned except by Flip Summon. When this card is Flip Summoned, you can draw 2 cards.|

|Cyber Dragon MK-2|67|SET1|Machine/Effect|LIGHT|4||1500|1000|If you control no monsters, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to double this card's ATK. If you do, this card cannot attack directly this turn and is destroyed at the End Phase.|

|Spellpower Boost|68|SET1|Spell Card|Spell|||||You can remove from play this card from your Graveyard to draw 1 card.|

Umi 69

|Satanic Guard|70|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|

|Satanic Duo|71|SET1|Fiend/Effect|Fire|2||500|500|If you have 8 or more monsters in your Graveyard when this card is Summoned, Special Summon 1 "Satanic Imp Token" (Fiend-Type/FIRE/Level 2/ ATK 500/DEF 500). You can destroy this card and 1 FIRE Fiend-Type monster you control to destroy 1 monster on the field.|

|Satanic Emperor|72|SET1|Fiend/Effect|Fire|6||2200|0|When this card is Summoned, send the top 3 cards of your Deck to the Graveyard and, if you have 8 or more monsters in your Graveyard, select 2 Spell and Trap cards on the field and destroy them. |

|Enraged Satan|73|SET1|Fiend/Effect|Fire|8||2900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 2 FIRE Fiend-Type monsters while you have 12 or more monsters in your Graveyard. If this card would be destroyed, you can remove this card from play and Special Summon 1 monster from your Graveyard instead. During your next Standby Phase, destroy the Summoned monster and return this card to the field.|

|Satanic Brawler|74|SET1|Fiend/Effect|FIRE|4||1400|0|If you have 5 or more monsters in your Graveyard, this card gains 300 ATK. When this card is destroyed except by battle, send the top 2 cards of your Deck to the Graveyard.|

Sangan
Effect Veiler
Morphing Jar
Battle Fader
Lightning Vortex
Heavy Storm
Giant Trunade
Solemn Judgment
Bottomless Trap Hole
Jinzo

84

|Tuning Guard|
|Warrior/Tuner|Level 1|0 ATK|0 DEF|
|When this card is Summoned, Special Summon 1 level 4 or lower Tuner monster from your Graveyard and change this monster to Defence Position. That monster cannot be destroyed as a result of battle while you control this monster.|

Formula Synch
Armory Arm
Magical Andriod
Gaia Knight, the Force of Earth
Scrap Archfiend
Thought Ruler Archfiend
Ally of Justice Field Marshal

92


|Act of Desperation|
|Spell Card|
|Activate one of the following effects:
* Remove from play 1 card in your Graveyard and draw 1 card during the End Phase.
* Activate only if you have 4 or more cards removed from play. Remove from play 1 monster you control and draw 2 cards.|

93

|Trap Hole Construction Kit|94|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of monsters to the Graveyard.|

|Extend|95|SET1|Spell Card|Spell|||||During either player's turn, if a Level 4 or lower monster you control battles a monster, you can send this card from your hand to the Graveyard to double your monster's ATK until the End Phase. Your opponent takes no Battle Damage this turn.|[/spoiler]

wtf is up with that
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maximal is maximum

So I vote no on

|Zero Absolute|62|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard

Sangan
Effect Veiler
Morphing Jar
Battle Fader
Lightning Vortex
Heavy Storm
Giant Trunade
Solemn Judgment
Bottomless Trap Hole

95 cards
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[quote name='Ser Warjacksworth' timestamp='1292087417' post='4844490']
maximal is maximum

So I vote no on

|Zero Absolute|62|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard

Sangan
Effect Veiler
Morphing Jar
Battle Fader
Lightning Vortex
Heavy Storm
Giant Trunade
Solemn Judgment
Bottomless Trap Hole

and I might be missing some cards.
[/quote]

Really? My dictionary says "maximal" would be right^^
http://www.dict.cc/?s=maximal

Did you add the Batteryman cards?
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[quote name='Ser Warjacksworth' timestamp='1292088318' post='4844511']
................

FINE I'LL USE ARCHAIC SYNONYMS AS WELL

Chilly opined a negative reaction to the inclusion of the Batterymen upon the conclusion of that topic, I declare.
[/quote]

C'mon, I'm no native englisch speaker, where should i've learned which words are archaic and which not?
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No:

|Rare Ibis|4|OTCG|Winged-Beast/Effect|WATER|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WATER monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Charleader|5|OTCG|Spellcaster/Effect|FIRE|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Giant Root|6|OTCG|Plant/Effect|EARTH|4||1400|1400|When this card is sent to the Graveyard by battle, you can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Gliding Gecko|7|OTCG|Reptile/Effect|WIND|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 WIND monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Cubic Seraphim|8|OTCG|Machine/Effect|LIGHT|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck in face-up Attack Position.|
|Mad Mosquito|9|OTCG|Insect/Effect|DARK|4||1400|1100|When this card is sent to the Graveyard by battle, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face- up Attack Position.|
Redundant when we can use TCG searchers

|Golden Armaments|11|OTCG|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.|
Not enough cards to justify

|Law Abiding Ninjas|40|RGVS|Warrior/Effect|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle. When this card is in Defense Position, destroy it.|
|Palace of Collapsing Sand|45|RGVS|Spell Card|Spell||Field|||You can send 1 monster you control to the Graveyard to activate the following effect. Your opponent declares a card name. Your opponent picks up cards from the top of their Deck until they pick up the declared card. That card is added to their hand, and the remaining cards are sent to the Graveyard.|
Heavy Storm
Giant Trunade
Seems only useful for OTKs

|Zero Absolute|62|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard.|
Lolno

|Prominence Napalm|59|SET1|Spell Card|Spell|||||Send all FIRE monsters from your hand to the Graveyard. Then, remove from play a number of cards in your opponent's Graveyard equal to the number of cards sent.|
|Spellpower Boost|68|SET1|Spell Card|Spell|||||You can remove from play this card from your Graveyard to draw 1 card.|
UP'd

Morphing Jar
Advantage is too insane

Lightning Vortex
Bottomless Trap Hole
We're trying to avoid too much removal





Needs changes:

|Incessant Blade |20|OTCG|Spell Card|Spell||Quick-Play||| Select 1 face-up Attack Position monster you control. Its ATK becomes 0. Halve all battle damage you take involving that card. That card cannot be removed from the field during this turn.|
It wasn't named that, the other card was .-.

|Common Market|12|OTCG|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Graveyard and draw 3 cards.|
Needs to say 'send'

|Act of Desperation|63|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Remove from play 1 card you control and draw 2 cards.|
I posted a fix for this one. It's even in the list of cards =o

|Satanic Guard|70|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|#
Needs to be more Shield-Wing


New submission:
|Landmine Turtle|0|SET1|Reptile/Effect|Fire|3||1000|0|When this card is attacked and destroyed as a result of battle, you can discard 1 card to destroy the attacking monster, take 400 damage and Special Summon 1 "Fragment Token" (EARTH/Machine/Level 1/0 ATK/0 DEF).|
Flavor: The only way a turtle can take you by surprise is if you think it's a rock, and step on it. That didn't stop the area's defenders finding a way to weaponize them.

ZOMG I submitted in YVD format.
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