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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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Sorry we had dinner.

IThey are all FIRE fiend based on mill and they gain effects when a certain amount of monsters is in your Grave.

example:
|Satanic Brawler|0|SET1|Fiend/Effect|FIRE|4||1400|0|If you have 5 or more monsters in your Graveyard, this card gains 300 ATK. When this card is destroyed except by battle, send the top 2 cards of your Deck to the Graveyard.|
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Ok. I'm dueling in YVD right now, I'll post the rest of the archtype as soon as possible.

|Satanic Guard|0|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|

|Satanic Duo|0|SET1|Fiend/Effect|Fire|2||500|500|If you have 8 or more monsters in your Graveyard when this card is Summoned, Special Summon 1 "Satanic Imp Token" (Fiend-Type/FIRE/Level 2/ ATK 500/DEF 500). You can destroy this card and 1 FIRE Fiend-Type monster you control to destroy 1 monster on the field.|

|Satanic Emperor|0|SET1|Fiend/Effect|Fire|6||2200|0|When this card is Summoned, send the top 3 cards of your Deck to the Graveyard and, if you have 8 or more monsters in your Graveyard, select 2 Spell and Trap cards on the field and destroy them. |

|Enraged Satan|0|SET1|Fiend/Effect|Fire|8||2900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 2 FIRE Fiend-Type monsters while you have 12 or more monsters in your Graveyard. If this card would be destroyed, you can remove this card from play and Special Summon 1 monster from your Graveyard instead. During your next Standby Phase, destroy the Summoned monster and return this card to the field.|

|Satanic Brawler|0|SET1|Fiend/Effect|FIRE|4||1400|0|If you have 5 or more monsters in your Graveyard, this card gains 300 ATK. When this card is destroyed except by battle, send the top 2 cards of your Deck to the Graveyard.|
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[Spoiler= All cards we posted so far]
Sangan
Attribute searchers
Effect Veiler
Morphing Jar
Battle Fader
Lightning Vortex
Heavy Storm
Giant Trunade
Pot of Duality
Book of Moon
Solemn Judgment
Bottomless Trap Hole
Jinzo

|Underdog's Gambit|
|Normal Trap|
|Draw 2 cards. You cannot activate other Spell or Trap Cards during this turn. You cannot activate this card if you have more Life Points than your opponent.|

Batteryman AA
Batteryman Micro-Cell
Batteryman Charger
Battery Charge

Batteryman Accumulator | *4 | LIGHT
[Thunder/Effect]
During your turn, this card gains 200 ATK for each card on the field. If this card's ATK is 2000 or more, destroy this card and take 1000 damage. This card cannot be destroyed by battle. (Damage calculation is applied normally) This card must attack if possible. If this card battles, at the end of Damage Step, you can return this card to your Deck and Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Accumualtor" and take damage equal to its Level x 200.
ATK/0 DEF/0


|Golden Armaments|69|VNDM|Spell Card|Spell|||||Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and draw 1 card.|

|Common Market|70|VNDM|Spell Card|Spell|||||Return 2 Normal Monsters from your hand to the Deck and draw 3 cards.|
|"Cash or monsters only, people!"|

|Meteor Judgment|72|VNDM|Spell Card|Spell|||||Reveal 2 FIRE monsters in your hand. Destroy 1 face-up monster on the field and inflict damage to both players equal to its Level x100.|
|"Never make an Ifrit angry."|

|Hurricane Judgment|73|VNDM|Spell Card|Spell|||||Reveal 2 WIND monsters in your hand. Return 1 face-up monster on the field to the top of its owner's Deck.|
|"INSERT QUOTE HERE"|

|Flood Judgment|74|VNDM|Spell Card|Spell||Quick-Play|||Reveal 1 WATER monster in your hand. Your opponent discards 1 card.|
|"You can send an army to fight the water, but it probably won't do much good."|

|Earthquake Judgment|75|VNDM|Spell Card|Spell|||||Reveal 1 EARTH monster in your hand. Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Special Summon again during the turn in which you activate this card.|
|"Civilisation is built on trial and error."|

|Flare Judgment|0|RGVS|Spell Card|Spell|||||Reveal 1 LIGHT monster in your hand and select 3 Spell or Trap Cards on the field. Destroy the selected cards.|
|"Before the might of the sun, we find all our baubles count for nought.".|

|Eclipse Judgment|0|RGVS|Spell Card|Spell|||||Reveal 1 DARK monster in your hand and pay 500 Life Points. Draw 1 card.|
|"On the darkest of days, we find the greatest of riches."|

|Incessant Blade|
|Equip Spell|
|If this card is in your Graveyard and was not sent to your Graveyard this turn, you can equip this card to 1 monster you control. The equipped monster gains 200 ATK.|
|"The weapons of the undead legions aren't very effective, but they somehow always have enough to adorn their troops with." - Memo extract from General Neral during the Nivai-Darkness war.|

|Flame-Forged Fortitude|
|Quickplay Spell Card|
|Select 1 Face-up Attack Position monster you control. It's ATK becomes 0. Halve all battle damage you take involving that card. That card cannot be removed from the field during this turn.|
|"This is one advantage the opponent never accounted for. The beast-people supporting us don't flee when the tide turns like the riff-raff of their forces, they fight to the end for their home, and sometimes they keep fighting when the end should have been and gone. Don't count us as out just by numbers." - Nathaniel Falos talking to Cevious Zephyros on the state of the Seige of Galeake.|

|Annexing the Crown|
|Normal Spell|
|Destroy 1 monster you control and Special Summon 1 monster from your Deck with a lower level. It's level becomes that of the destroyed monster. Draw 1 card during your next Standby Phase.|
|"Our leader was incompetent. I killed him. I took his armour. I became him. By the time anyone would find out, I'd be dead or a hero."|


|Change Bolt|0|RGVS|Spell Card|Spell||Quick-Play|||Select and activate 1 of these effects: • Change the battle position of 1 monster on the field. • Tribute 1 monster. Special Summon 1 monster from your Deck with the same Attribute as the Tributed monster.|
|"Rabbit. Minotaur. Rabbit. Minotaur."|

Gambler Hand
Normal Spell Card
Discard 1 card. For you next 3 turns, draw 1 card during your Standby Phase.

Nitrocharge Fish | *3 | FIRE
[Fish/Effect]
Once per turn, you can send the top 3 cards of your Deck to the Graveyard. For each card sent, this card can attack an additional time this turn. This card cannot attack directly. When this card is sent from the field to the Graveyard, draw 1 card.
ATK/800 DEF/800

|Transmigration Priest|50|VNDM|Spellcaster/Effect|LIGHT|4||1300|900|When this card is Summoned, you can select 5 monsters in your Graveyard. Return them to the Deck and draw 2 cards.|

|Ember Guard|51|VMDM|Pyro/Effect|FIRE|4||1500|1100|When this card in your Graveyard is selected as the target of a card effect, you can increase the ATK of 1 monster you control by 100 and Special Summon it. You can activate this effect during either player's turn. When you control 3 or more FIRE Attribute monsters, increase this card's ATK by 400.|

|Vengeful Verdancy|52|VNDM|Plant/Effect|EARTH|4||200|1900|Once per turn, you can return a monster that battles with a Defense Position card to the top of its owner's Deck at the end of the Damage Step.|

|Blaze Bull|57|VNDM|Beast/Effect|FIRE|3||1500|1100|This card must declare an attack if able. When this card is Summoned, select 1 FIRE monster in your Graveyard. Send 1 card from your Deck to the Graveyard with the same name as the selected monster.|

|Poltergeist Phalanx|58|VNDM|Fiend/Effect|DARK|3||1000|1800|You can Tribute this monster and pay 500 Life Points to Special Summon 3 "Poltegeist Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 0) in Attack Position. The "Poltergeist Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) If you activate this effect, you cannot Summon other monsters this turn.|

|Artillery Wyrm|59|VNDM|Dragon/Effect|EARTH|2||900|1400| Once per turn this card is not destroyed by battle. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.|

|Wave Conger|60|VNDM|Sea Serpent/Effect|WATER|3||1300|0| When this card declares an attack, flip 1 face-up monster your opponent controls to face-down Defense Position.|

|Lancefish|61|VNDM|Fish/Effect|WATER|3||1300|0| When this card declares an attack, change 1 Defense Position monster your opponent controls to Attack Position.|

|Stonebody Druid|51|VMDM|Spellcaster/Effect|EARTH|4||0|2000|When this card is Summoned, you can change it to Defense Position to Special Summon 1 Level 4 or lower EARTH monster from your hand. Your opponent cannot select another EARTH monster you control as an attack target.|

|Firestarter Ifrit|51|VMDM|Fiend/Effect|FIRE|3||1000|800|Once per turn, you can select 1 FIRE monster in your Graveyard. Inflict damage to your opponent equal to its Level x 200.|

|SP Fuh-Rin-Ka-Zan Widget|51|VMDM|Machine/Effect|LIGHT|4||1000|1200|Once per turn, you can remove from play 1 Spell Card in your Graveyard and reveal 1 monster in your hand. Activate the following effect(s) when a monster with the following Attribute(s) is revealed from a player's hand: ● FIRE: This card gains 300 ATK. ● WIND: Return 1 Spell or Trap card on the field to its owner's hand. ● WATER: Draw 1 card, and then discard 1 card. ● EARTH: This card gains 300 DEF.|

|TP Fuh-Rin-Ka-Zan Widget|51|VMDM|Machine/Effect|DARK|4||1200|1000|Once per turn, you can remove from play 1 Trap Card in your Graveyard and reveal 1 monster in your hand. Activate the following effect(s) when a monster with the following Attribute(s) is revealed from a player's hand: ● FIRE: Inflict 500 points of damage to your opponent's Life Points. ● WIND: Look at your opponent's hand. ● WATER: Return 1 Set monster on the field to its owner's hand. ● EARTH: Change the battle position of 1 monster on the field.|

|Pot of Gust|0|RGVS|Spell Card|Spell|||||Reveal your hand. Draw a number of cards equal to the number of WIND monsters revealed, and then remove from play a number of WIND monsters in your Graveyard equal to the number of cards in your hand. If you cannot, discard your hand.|

|Storm Serpent|71|VNDM|Reptile/Effect|WIND|6||500|2000|When this card is Tribute Summoned, you can Special Summon 1 Level 4 or lower monster from your Graveyard. This card gains 500 ATK for every card in your hand.|

|Call from the Peaks|0|RGVS|Spell Card|Spell|||||Select 1 WIND monster you control. Add 2 WIND monsters from your Graveyard to your hand with less ATK than the selected monster.|

|Law Abiding Ninjas|0|RGVS|Warrior/Effect|DARK|4||3000|0|You can only control 1 face-up "Law Abiding Ninjas". If your opponent controls a monster, this card's ATK becomes 0 and it cannot be destroyed by battle. When this card is in Defense Position, destroy it.|

|Terror Peacock|56|VNDM|Winged-Beast/Effect|WIND|3||800|1000|When this card is Normal Summoned, you can Special Summon 1 WIND monster from your hand. This card gains 500 ATK for each WIND monster you control.|

|Doomcaliber Priest|
|Spellcaster|DARK|Level 4|1800 ATK|1900 DEF|
|This card cannot be Special Summoned. When a Spell or Trap Card or a Spell or Trap Card's effect is activated, you must Tribute this card. Negate that effect's activation and destroy the card.|
|"This is despair, you don't have the option to do as you please. Get used to it."|


|Sand Emperor|22|VNDM|Insect/Effect|EARTH|8||2700|2100| This card cannot be Special Summoned. This card can only be Tribute Summoned (you cannot Set this card). When this card is removed from the field, if all the monsters that were used for the Tribute Summon of that monster are in your Graveyard, Special Summon them.|

|Reaper Rabbit|0|RGVS|Beast/Effect|Earth|2||500|500|Flip: Destroy 2 face-up monsters on the field.|

|Coral Castle|0|RGVS|Spell Card|Spell||Field|||During your End Phase, place 1 Coral Counter on each WATER monster you control. If a face-up WATER monster(s) on the field would be destroyed, you can remove 1 Coral Counter from a card you control for each of those monsters instead.|
|Drill Sergeant|0|RGVS|Warrior/Union/Effect|Earth|2||500|500|Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 500 points. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|
|Union Leader|0|RGVS|Spellcaster/Effect|Earth|4||1300|1900|When this card is Normal Summoned, you can change this card to Defense Position and Special Summon 1 Union monster from your hand.|
|Palace of Collapsing Sand|0|RGVS|Spell Card|Spell||Field|||You can send 1 monster you control to the Graveyard to activate the following effect. Your opponent declares a card name. Your opponent picks up cards from the top of their Deck until they pick up the declared card. That card is added to their hand, and the remaining cards are sent to the Graveyard.|

|Fog Demon|
|WIND/Fiend|Level 4|1700 ATK|0 DEF|
|You can remove this card in your Graveyard from play to return 1 monster you control to your hand, then Special Summon 1 Level 4 or lower monster from your Graveyard. Its ATK and DEF become 0.|
|It's a foolish move to try and fight the wind. You just end up hitting nothing at all.|

Juggle-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". Once per turn, you can shuffle 2 cards from your hand to your Deck to draw 2 cards. Then, you can select 1 card in your Graveyard and shuffle it in your Deck.
ATK/1200 DEF/1700

Block-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". When your opponent declares a direct attack, you can Special Summon this card from your hand and negate the attack. Your opponent cannot select other "Shapesnatch" you control as an attack target.
ATK/1200 DEF/1700

Draft-Snatch | *5 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". Once per turn, you can look at the top 3 cards of your Deck. If there are any cards that mention "Shapesnatch" in their card text or that are named "Shapesnatch" among them, you can add them to your hand. Shuffle the remaining cards back to your Deck.
ATK/1200 DEF/1700

Boss-Snatch | *8 | DARK
[Machine/Effect]
During a Duel, this card is treated as "Shapesnatch". This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by removing from play 3 "Shapesnatch" cards from your Graveyard. This card gains 700 ATK for each "Shapesnatch" in either players' Graveyard. Once per turn, you can discard 1 card to Special Summon 1 "Shapesnatch" from your Deck.
ATK/0 DEF/1700

Shape Snatching
Quick-Play Spell Card
Discard 1 "Shapesnatch". Take control of 1 monster your opponent controls, until the End Phase.

Shape Crafting
Continuous Spell Card
Once per turn, you can Special Summon 1 "Shapesnatch" from your hand.

Shape Searching
Normal Spell Card
Add 1 "Shapesnatch" from your Deck to your hand. When you take battle damage, you can remove from play this card from your Graveyard to add 1 "Shapesnatch" from your Graveyard to your hand.

and Inferno Reckless Summon and Shapesnatch

|Fight Fire with Fire|0|SET1|Trap Card|Trap||Counter|||Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, remove from play 1 Spell/Trap Card from your hand from play.|

|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card while you control only 1 face-up monster and your opponent Summons a monster with higher ATK than the ATK of the monster you control. Send the Summoned monster to the Graveyard.|

|Dead Cribber|0|SET1|Zombie/Effect|EARTH|2||0|0|FLIP: Look at the top 3 cards of your deck and arrange them in any order. Then, discard 1 card and add the bottom card of your Deck to your hand. When this card is send to the Graveyard, send the top 2 cards of your Deck to the Graveyard.|

|Extend|0|SET1|Spell Card|Spell|||||During either player's turn, if a Level 4 or lower monster you control battles a monster, you can send this card from your hand to the Graveyard to double your monster's ATK until the End Phase.|

|Bazoo the Garbage-Devourer|0|SET1|Beast/Effect|EARTH|4||900|1800|Once per turn, you can remove from play 3 cards from your Graveyard. This card gains 400 ATK for each card removed, until your End Phase. During your End Phase, switch this card to Defense Position.|

|Prominence Napalm|0|SET1|Spell Card|Spell|||||Send all FIRE monsters from your hand to the Graveyard. Then, remove from play a number of cards in your opponent's Graveyard equal to the number of cards sent.|

|Ocean Ripple|0|SET1|Spell Card|Spell|||||Activate only if you control a face-up "Umi". Both players discard all Spell and Trap Cards from their hands. Then, destroy all "Umi" on the field.|

|Reverberate Blaster|0|SET1|Machine/Effect|LIGHT|4||1500|500|Once per turn, during either players' Main Phase, you can send up to 3 cards from your hand to the Graveyard. Inflict 500 damage to your opponent for each card sent. During your Draw Phase, if you have no cards in your hand, you can draw 1 card in addition to your normal draw.|

|Zero Absolute|0|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard.|

|Act of Desperation|0|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Remove from play 1 card you control and draw 2 cards.|

|Choas Chimera|0|SET1|Fiend/Effect|EARTH|5||2200|1500|When this card is Normal Summoned, select 1 removed from play Spell, Trap and Monster Card and equip them to this card. If this card would be destroyed by a card effect, you can remove from play 1 card equipped to this card instead.|

|Frantically Straying Teddy Bear|0|SET1|Beast/Effect|EARTH|4||0|0|When this card is destroyed, remove it from play. When this card is removed from play, Special Summon 1 "Furious Teddy Token" (Fiend-Type/EARTH/Level 1/ATK 0/DEF 1800). It is destroyed during your End Phase.|

|Deki-no-supido o kojo sa seru Biba|0|SET1|Beast/Effect|WATER|1||100|100|This card cannot be Summoned except by Flip Summon. When this card is Flip Summoned, you can draw 2 cards.|


|Cyber Dragon MK-2|0|SET1|Machine/Effect|LIGHT|4||1500|1000|If you control no monsters, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to double this card's ATK. If you do, this card cannot attack directly this turn and is destroyed at the End Phase.|

|Spellpower Boost|0|SET1|Spell Card|Spell|||||You can remove from play this card from your Graveyard to draw 1 card.|

Terraforming, Book of Moon and Duality for the CCG.

|Satanic Guard|0|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|

|Satanic Duo|0|SET1|Fiend/Effect|Fire|2||500|500|If you have 8 or more monsters in your Graveyard when this card is Summoned, Special Summon 1 "Satanic Imp Token" (Fiend-Type/FIRE/Level 2/ ATK 500/DEF 500). You can destroy this card and 1 FIRE Fiend-Type monster you control to destroy 1 monster on the field.|

|Satanic Emperor|0|SET1|Fiend/Effect|Fire|6||2200|0|When this card is Summoned, send the top 3 cards of your Deck to the Graveyard and, if you have 8 or more monsters in your Graveyard, select 2 Spell and Trap cards on the field and destroy them. |

|Enraged Satan|0|SET1|Fiend/Effect|Fire|8||2900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 2 FIRE Fiend-Type monsters while you have 12 or more monsters in your Graveyard. If this card would be destroyed, you can remove this card from play and Special Summon 1 monster from your Graveyard instead. During your next Standby Phase, destroy the Summoned monster and return this card to the field.|

|Satanic Brawler|0|SET1|Fiend/Effect|FIRE|4||1400|0|If you have 5 or more monsters in your Graveyard, this card gains 300 ATK. When this card is destroyed except by battle, send the top 2 cards of your Deck to the Graveyard.|
[/Spoiler]

We need to decide which cards we want and which we don't want already.

About the ATK guideline: 1800 = 2000 in the TCG
Only cards with no positive effects should have 1800 ATK. So a standard, high value would be 1600.
Link to comment

[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Satanic Guard|0|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|
[/quote]

Looks nice. We'll see how it turns out

[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Satanic Duo|0|SET1|Fiend/Effect|Fire|2||500|500|If you have 8 or more monsters in your Graveyard when this card is Summoned, Special Summon 1 "Satanic Imp Token" (Fiend-Type/FIRE/Level 2/ ATK 500/DEF 500). You can destroy this card and 1 FIRE Fiend-Type monster you control to destroy 1 monster on the field.|
[/quote]

So it serves as 1 for 1 removal. Nice

[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Satanic Emperor|0|SET1|Fiend/Effect|Fire|6||2200|0|When this card is Summoned, send the top 3 cards of your Deck to the Graveyard and, if you have 8 or more monsters in your Graveyard, select 2 Spell and Trap cards on the field and destroy them.|
[/quote]

Here I dunno. It maybe turn out a bit OP'ed, but OK for now

[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Enraged Satan|0|SET1|Fiend/Effect|Fire|8||2900|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by destroying 2 FIRE Fiend-Type monsters while you have 12 or more monsters in your Graveyard. If this card would be destroyed, you can remove this card from play and Special Summon 1 monster from your Graveyard instead. During your next Standby Phase, destroy the Summoned monster and return this card to the field.|
[/quote]

It looks that 12 monster condition balances it out, but... it's incredibly easy to bring out with Duo, and avoids any destruction. We'll test tit

[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Satanic Brawler|0|SET1|Fiend/Effect|FIRE|4||1400|0|If you have 5 or more monsters in your Graveyard, this card gains 300 ATK. When this card is destroyed except by battle, send the top 2 cards of your Deck to the Graveyard.|
[/quote]

Ok

Oh, and 1 thing about them all - AVE SATAN!
:P

Link to comment

[quote name='Chillaccino' timestamp='1291906697' post='4839743']
Here I dunno. It maybe turn out a bit OP'ed, but OK for now

[b]It's not better than mobius[/b]

It looks that 12 monster condition balances it out, but... it's incredibly easy to bring out with Duo, and avoids any destruction. We'll test tit

[b]3 monsters instead of 2?[/b]

Oh, and 1 thing about them all - AVE SATAN!
:P

[/quote]

:lol:

BTW: Did you make your new avi by yourself?

Link to comment

[quote name='.Supervillain' timestamp='1291907075' post='4839747']
:lol:
[/quote]

:D

[quote name='.Supervillain' timestamp='1291907075' post='4839747']
BTW: Did you make your new avi by yourself?
[/quote]

Yes, why? I don't have talent to these things, so did regular render + glow + lightning

Link to comment

[quote name='.Supervillain' timestamp='1291727028' post='4835780']
|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this card while you control only 1 face-up monster and your opponent Summons a monster with higher ATK than the ATK of the monster you control. Send the Summoned monster to the Graveyard.|

[b]If the 'higher' was changed to 'lower', maybe.[/b]

|Extend|0|SET1|Spell Card|Spell|||||During either player's turn, if a Level 4 or lower monster you control battles a monster, you can send this card from your hand to the Graveyard to double your monster's ATK until the End Phase.|

[b]Double is a dangerous word. Stick to a fixed amount, or stop battle damage from that battle.[/b]
[/quote]
[quote name='Chillaccino' timestamp='1291727485' post='4835789']
|Prominence Napalm|0|SET1|Spell Card|Spell|||||Send all FIRE monsters from your hand to the Graveyard. Then, remove from play a number of cards in your opponent's Graveyard equal to the number of cards sent.|

[b]Too weak. Don't have overly weak cards. Makes the set cloggy.[/b]
[/quote]
[quote name='Chillaccino' timestamp='1291728015' post='4835792']
|Reverberate Blaster|0|SET1|Machine/Effect|LIGHT|4||1500|500|Once per turn, during either players' Main Phase, you can send up to 3 cards from your hand to the Graveyard. Inflict 500 damage to your opponent for each card sent. During your Draw Phase, if you have no cards in your hand, you can draw 1 card in addition to your normal draw.|

[b]I'd consider 100 more ATK[/b]

|Zero Absolute|0|SET1|Aqua/Effect|WATER|3||0|0|If this card is destoryed by battle and sent to the Graveyard, you can destroy up to 2 cards on the field. Then, remove from play this card from your Graveyard.|

[b]No bloody chance.[/b]
[/quote]
[quote name='.Supervillain' timestamp='1291728457' post='4835795']
|Act of Desperation|0|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Remove from play 1 card you control and draw 2 cards.|

[b]This is a card that's dead if you didn't have the right set-up and seems to give nothing other than slippery-slope and lame duck gameplay. Do not want =s[/b]

|Frantically Straying Teddy Bear|0|SET1|Beast/Effect|EARTH|4||0|0|When this card is destroyed, remove it from play. When this card is removed from play, Special Summon 1 "Furious Teddy Token" (Fiend-Type/EARTH/Level 1/ATK 0/DEF 1800). It is destroyed during your End Phase.|

[b]"Furious" and "0 ATK" on the same card just doesn't feel right to me... not a problem per se, just an observation.[/b]
[/quote]
[quote name='Chillaccino' timestamp='1291729002' post='4835809']
|Cyber Dragon MK-2|0|SET1|Machine/Effect|LIGHT|4||1500|1000|If you control no monsters, you can Special Summon this card from your hand. Once per turn, you can discard 1 card to double this card's ATK. If you do, this card cannot attack directly this turn and is destroyed at the End Phase.|

[b]Scrap the last effect and sure. Otherwise :x[/b]
[/quote]
[quote name='Chillaccino' timestamp='1291729287' post='4835816']
Not yet.|Spellpower Boost|0|SET1|Spell Card|Spell|||||You can remove from play this card from your Graveyard to draw 1 card.|

[b]Too cloggy and situational. Feels like it'll only be used in possible OTKs. No.[/b]
[/quote]
[quote name='.Supervillain' timestamp='1291839890' post='4838286']
|Satanic Guard|0|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|

[b]I don't like 'cannot be destroyed by battle' since we're avoiding removal being too easy. How about 'cannot be destroyed by battle 2/3 times per turn'?[/b]
[/quote]


Also:

|Tuning Guard|
|Warrior/Tuner|Level 1|0 ATK|0 DEF|
|When this card is Summoned, Special Summon 1 level 4 or lower Tuner monster from your Graveyard and change this monster to Defence Position. That monster cannot be destroyed as a result of battle while you control this monster.|

I also vote into the game:
Formula Synch
Armory Arm
Magical Andriod
Gaia Knight, the Force of Earth
Scrap Archfiend
Thought Ruler Archfiend
Ally of Justice Field Marshal

All seem like they won't wreak the game, and we need some generics to start off with.
Not as sure on TRA, though.

Link to comment

|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of monsters to the Graveyard.|

|Extend|0|SET1|Spell Card|Spell|||||During either player's turn, if a Level 4 or lower monster you control battles a monster, you can send this card from your hand to the Graveyard to double your monster's ATK until the End Phase. Your opponent takes no Battle Damage this turn.|

|Act of Desperation|0|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Draw 2 cards.|


Better?


[indent][i]"|Satanic Guard|0|SET1|Fiend/Effect|Fire|4||900|1700|If you have 6 or more monsters in your Graveyard, this card cannot be destroyed by battle. If a FIRE Fiend-Type monster you control would be destroyed by battle, you can remove from play this card from your Graveyard and send 1 card from the top of your Deck to the Graveyard instead.|[/i]
[/indent][i]
[/i][indent][i][b]I don't like 'cannot be destroyed by battle' since we're avoiding removal being too easy. How about 'cannot be destroyed by battle 2/3 times per turn'?[/b]"[/i]

[/indent]
I don't get it....

EDIT: Ser, did you start making the .set file yet?

Srsly, we need members that actually care for this "project".... <_<

Link to comment

[quote name='.Supervillain' timestamp='1292010688' post='4841871']
|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of monsters to the Graveyard.|

|Extend|0|SET1|Spell Card|Spell|||||During either player's turn, if a Level 4 or lower monster you control battles a monster, you can send this card from your hand to the Graveyard to double your monster's ATK until the End Phase. Your opponent takes no Battle Damage this turn.|

|Act of Desperation|0|SET1|Spell Card|Spell|||||You can only activate this card when the number of your removed from play cards is higher than the number of cards in your Graveyard. Draw 2 cards.|

EDIT: Ser, did you start making the .set file yet?

Srsly, we need members that actually care for this "project".... <_<
[/quote]

should be

|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of your monsters to the Graveyard.|

I'd like to see the completed set first. <_<

wtf :angry:

Link to comment

[quote name='Ser Warjacksworth' timestamp='1292011602' post='4841973']
should be

|Trap Hole Construction Kit|0|SET1|Spell Card|Spell||Quick-Play|||You can only activate this when your opponent Summons a monster with higher ATK than the ATK of all monsters you control. Send the Summoned monster and 1 of your monsters to the Graveyard.|

I'd like to see the completed set first. <_<

wtf :angry:
[/quote]

Do you know how many cards we have till now? I'd make the .set file ASAP.

I meant Icy and Paranoia Infinite.

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