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HELLpoemer


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http://yugioh.wikia.com/wiki/Helpoemer

[quote]Cannot be [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url] from the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]. If this card was [url="http://yugioh.wikia.com/wiki/Destroyed_by_battle"]destroyed by battle[/url] and [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the Graveyard, this [url="http://yugioh.wikia.com/wiki/Card_effect"]effect[/url] [url="http://yugioh.wikia.com/wiki/Activate"]activates[/url] at the end of each of your opponent's [url="http://yugioh.wikia.com/wiki/Battle_Phase"]Battle Phases[/url]: [url="http://yugioh.wikia.com/wiki/Discard"]Discard[/url] 1 [url="http://yugioh.wikia.com/wiki/Random"]random[/url] card from your opponent's [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url]. This card must be in the Graveyard to activate and to [url="http://yugioh.wikia.com/wiki/Resolve"]resolve[/url] this effect.[/quote]

I thought it would be a neat idea to run this in Gravekeepers. Sure it helps out Dark World decks when Gravekeepers aren't around but I really like the idea of it in Gravekeepers. I tried running it in its own deck that ran drop off, drastic drop, dark world dealings, hand destructions, and forced requisition at 3 to go along with card destruction and morphing jar but it turned out to be a horrible idea.

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> Not going to attack it.

So it's like Spirit Reaper with a Tribute and its discard effect only activates in the Graveyard... during the Battle Phase... which is not only Optional, but after the phase where the Opponent sets their hand... except for Grapha, which devilishly steals your Helpoemer and uses it to beat your ass into Game 2, where we repeat steps 1-through-YouLose.

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My thoughts when my opponent Tribute Sets a card:
A: Guardian Sphinx.
B: One of those 3k walls.
C: Nobleman Eater Bug/Hade Hane.
D: Monarchs with mandatory effects when my field is empty, though that's just stupid. So are the other options, except maybe B. A might be ok.

OT: Best way to make it die is suicide attack, but you can much more often than not pull off something much better. Now, if it were a Zombie, we could troll with it using Pyramid Turtle, but that's bad too.

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[quote name='Darkplant - VENOM' timestamp='1345848730' post='6012261']
...The hell?

See, casual and competitive are not meant to be squished together. If you want to run this casual card, make its own deck that works, and prove you love it. Don't throw it randomly in Gravekeepers just because; that's stupid.
[/quote]Which is why i'm using Super Junior Confrontation in mine.

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[quote name='JadenxAtemYAOI' timestamp='1345859225' post='6012359']
Which is why i'm using Super Junior Confrontation in mine.
[/quote]
I'm saying Gravekeepers-With-Helpoemer-And-Super-Junior-Confrontation isn't a casual Helpoemer deck. It's a stupid Helpoemer mash.

A casual Helpoemer deck revolves around Helpoemer ONLY and doesn't involve Gravekeepers given it doesn't fit the theme at all and its concept dissolves.

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[quote name='JadenxAtemYAOI' timestamp='1345859225' post='6012359']
Which is why i'm using Super Junior Confrontation in mine.
[/quote]

1-3 Helpoemer
3 Stygian Street Patrol
3 Armageddon Knight

1 Foolish Burial
2-3 Forbidden Lance

Attack with Poemer. Lance makes it more killable while letting it get over Mirror Force.

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[quote name='slayer_supreme' timestamp='1345886048' post='6012556']
We should start coming up with "Yu-Gi-Oh! achievements", for pulling off certain things. Like activating Helpoemer's effect and winning that duel, winning by Vennominaga's instant win effect, etc etc.
[/quote]
they do that in WC games

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