JadenxAtemYAOI Posted August 24, 2012 Report Share Posted August 24, 2012 http://yugioh.wikia.com/wiki/Helpoemer [quote]Cannot be [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url] from the [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]. If this card was [url="http://yugioh.wikia.com/wiki/Destroyed_by_battle"]destroyed by battle[/url] and [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the Graveyard, this [url="http://yugioh.wikia.com/wiki/Card_effect"]effect[/url] [url="http://yugioh.wikia.com/wiki/Activate"]activates[/url] at the end of each of your opponent's [url="http://yugioh.wikia.com/wiki/Battle_Phase"]Battle Phases[/url]: [url="http://yugioh.wikia.com/wiki/Discard"]Discard[/url] 1 [url="http://yugioh.wikia.com/wiki/Random"]random[/url] card from your opponent's [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url]. This card must be in the Graveyard to activate and to [url="http://yugioh.wikia.com/wiki/Resolve"]resolve[/url] this effect.[/quote] I thought it would be a neat idea to run this in Gravekeepers. Sure it helps out Dark World decks when Gravekeepers aren't around but I really like the idea of it in Gravekeepers. I tried running it in its own deck that ran drop off, drastic drop, dark world dealings, hand destructions, and forced requisition at 3 to go along with card destruction and morphing jar but it turned out to be a horrible idea. Link to comment Share on other sites More sharing options...
Toffee. Posted August 24, 2012 Report Share Posted August 24, 2012 >This card was destroyed as a result of battle :/ Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 24, 2012 Report Share Posted August 24, 2012 Nobody is ever going to destroy it by battle. It's just like Decoy Dragon. The opponent is not stupid. Even if they DID, game 2 they won't, and game 1 it's not going to accomplish much of anything because of how slow it is. Link to comment Share on other sites More sharing options...
Phantom Roxas Posted August 24, 2012 Report Share Posted August 24, 2012 [quote name='Armadilloz' timestamp='1345784515' post='6011784'] >This card was destroyed as a result of battle :/ [/quote] You could always just sacrifice the card, but then you would have just wasted the tribute. Link to comment Share on other sites More sharing options...
Agro Posted August 24, 2012 Report Share Posted August 24, 2012 > Not going to attack it. So it's like Spirit Reaper with a Tribute and its discard effect only activates in the Graveyard... during the Battle Phase... which is not only Optional, but after the phase where the Opponent sets their hand... except for Grapha, which devilishly steals your Helpoemer and uses it to beat your ass into Game 2, where we repeat steps 1-through-YouLose. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted August 24, 2012 Report Share Posted August 24, 2012 you could just tribute a monster and just set it instead so the opponent doesn't know what it is and when they destory it they go Oh Shi with there hand being plucked card at a time >,>... Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted August 24, 2012 Report Share Posted August 24, 2012 My thoughts when my opponent Tribute Sets a card: A: Guardian Sphinx. B: One of those 3k walls. C: Nobleman Eater Bug/Hade Hane. D: Monarchs with mandatory effects when my field is empty, though that's just stupid. So are the other options, except maybe B. A might be ok. OT: Best way to make it die is suicide attack, but you can much more often than not pull off something much better. Now, if it were a Zombie, we could troll with it using Pyramid Turtle, but that's bad too. Link to comment Share on other sites More sharing options...
Just Crouton Posted August 24, 2012 Report Share Posted August 24, 2012 Lance this, then suicide. And, it's a Street Patrol target. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 24, 2012 Author Report Share Posted August 24, 2012 Or you could use supr junior confrontation. I run it in Gravekeepers mainly due to the fact that most of the monsters exceed Helpoemer's with Necrovalley's boost so my opponent is forced to kill Helpoemer. Link to comment Share on other sites More sharing options...
Mr. guy Posted August 24, 2012 Report Share Posted August 24, 2012 [img]http://images3.wikia.nocookie.net/__cb20080526034255/yugioh/images/8/80/AlchemyCyclePTDN-EN-C-1E.png[/img]? Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 24, 2012 Author Report Share Posted August 24, 2012 [quote name='Mr. guy' timestamp='1345843393' post='6012199'] [img]http://images3.wikia.nocookie.net/__cb20080526034255/yugioh/images/8/80/AlchemyCyclePTDN-EN-C-1E.png[/img]? [/quote] I would rather not lose 1800+ life points. Super Junior seems easier to use. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 24, 2012 Report Share Posted August 24, 2012 ...The hell? See, casual and competitive are not meant to be squished together. If you want to run this casual card, make its own deck that works, and prove you love it. Don't throw it randomly in Gravekeepers just because; that's stupid. Link to comment Share on other sites More sharing options...
Sleepy Posted August 25, 2012 Report Share Posted August 25, 2012 If you want it to work, you just need to Creature Swap it. You get a stronger monster most of the time, and you set up this card's effect. Win win. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted August 25, 2012 Author Report Share Posted August 25, 2012 [quote name='Darkplant - VENOM' timestamp='1345848730' post='6012261'] ...The hell? See, casual and competitive are not meant to be squished together. If you want to run this casual card, make its own deck that works, and prove you love it. Don't throw it randomly in Gravekeepers just because; that's stupid. [/quote]Which is why i'm using Super Junior Confrontation in mine. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='JadenxAtemYAOI' timestamp='1345859225' post='6012359'] Which is why i'm using Super Junior Confrontation in mine. [/quote] I'm saying Gravekeepers-With-Helpoemer-And-Super-Junior-Confrontation isn't a casual Helpoemer deck. It's a stupid Helpoemer mash. A casual Helpoemer deck revolves around Helpoemer ONLY and doesn't involve Gravekeepers given it doesn't fit the theme at all and its concept dissolves. Link to comment Share on other sites More sharing options...
Just Crouton Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='JadenxAtemYAOI' timestamp='1345859225' post='6012359'] Which is why i'm using Super Junior Confrontation in mine. [/quote] 1-3 Helpoemer 3 Stygian Street Patrol 3 Armageddon Knight 1 Foolish Burial 2-3 Forbidden Lance Attack with Poemer. Lance makes it more killable while letting it get over Mirror Force. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='God Machismo!!!!!' timestamp='1345862449' post='6012386'] 1-3 Helpoemer 3 Stygian Street Patrol 3 Armageddon Knight 1 Foolish Burial 2-3 Forbidden Lance Attack with Poemer. Lance makes it more killable while letting it get over Mirror Force. [/quote] Solemn Warning. GG. Link to comment Share on other sites More sharing options...
Just Crouton Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='slayer_supreme' timestamp='1345865391' post='6012420'] Solemn Warning. GG. [/quote] ITT: Solemn Warning stops attacks Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='God Machismo!!!!!' timestamp='1345872355' post='6012486'] ITT: Solemn Warning stops attacks [/quote] ITT: Lance can stop Warning when Helpoemer is trying to be Summoned. Link to comment Share on other sites More sharing options...
Agro Posted August 25, 2012 Report Share Posted August 25, 2012 Find a way to spam 3 Hellpoemers. Helloop your opponent's hand every turn. Not too hard, right?Oh, also, we have 2 Reasoning and a monster gate. Use that. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='Agro' timestamp='1345875132' post='6012504'] Find a way to spam 3 Hellpoemers. Helloop your opponent's hand every turn. Not too hard, right? Oh, also, we have 2 Reasoning and a monster gate. Use that. [/quote] If your opponent sets everything MP1 or doesn't attack, Helpoemer doesn't activate. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 25, 2012 Report Share Posted August 25, 2012 We should start coming up with "Yu-Gi-Oh! achievements", for pulling off certain things. Like activating Helpoemer's effect and winning that duel, winning by Vennominaga's instant win effect, etc etc. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 25, 2012 Report Share Posted August 25, 2012 [quote name='slayer_supreme' timestamp='1345886048' post='6012556'] We should start coming up with "Yu-Gi-Oh! achievements", for pulling off certain things. Like activating Helpoemer's effect and winning that duel, winning by Vennominaga's instant win effect, etc etc. [/quote] they do that in WC games Link to comment Share on other sites More sharing options...
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