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Copy + paste from my thread on DGz.

[img]http://images3.wikia.nocookie.net/__cb20121111125535/yugioh/images/thumb/0/0f/GogogoGhost-CBLZ-JP-R.png/300px-GogogoGhost-CBLZ-JP-R.png[/img]
Zombie/Effect
[i]If this card is [url="http://yugioh.wikia.com/wiki/Special_Summoned"]Special Summoned[/url]: You can [url="http://yugioh.wikia.com/wiki/Target"]target[/url] 1 "[url="http://yugioh.wikia.com/wiki/Gogogo_Golem"]Gogogo Golem[/url]" in your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url]; Special Summon that target, then change this card to [url="http://yugioh.wikia.com/wiki/Defense_Position"]Defense Position[/url]. You can only use the effect of "Gogogo Ghost" once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url].[/i]


1900, and gets Gogogo Golem back when Special Summoned from [b]anywhere[/b] for a Rank 4.

[b]It's target:[/b]

[img]http://images3.wikia.nocookie.net/__cb20121105231821/yugioh/images/thumb/c/c7/GogogoGolem-DT07-EN-DNPR-DT.png/300px-GogogoGolem-DT07-EN-DNPR-DT.png[/img]


[b]The choices to Special Summon Ghost (besides Monster Reborn):[/b]

[img]http://images3.wikia.nocookie.net/__cb20120420225913/yugioh/images/thumb/c/c1/GogogoGiant-YS12-EN-C-1E.png/300px-GogogoGiant-YS12-EN-C-1E.png[/img]
Needs a lot of setup, requiring Ghost in the Golem in the Graveyard, but, once this gets Ghost, Ghost gets Golem, meaning you can make cards like [url="http://yugioh.wikia.com/wiki/Number_16:_Shock_Master"]Shock Master[/url] and [url="http://yugioh.wikia.com/wiki/Evilswarm_Ouroboros"]Ouroboros[/url].

And, since it gets any Gogogo, if the combo isn't usuable, you can still get something for Rank 4.

[img]http://images2.wikia.nocookie.net/__cb20121005003112/yugioh/images/thumb/6/6d/SummonerMonk-LCYW-EN-UR-1E.jpg/300px-SummonerMonk-LCYW-EN-UR-1E.jpg[/img]
The best part about being both Level 4 and able to gain it's effect through any way of Special Summon, is that you can use Monk.

Pitch a Spell, get Ghost, revive Golem, triple Rank 4 into Shock Master, etc.


[img]http://images4.wikia.nocookie.net/__cb20120612103633/yugioh/images/thumb/9/96/CalloftheHaunted-GLD5-EN-GUR-LE.jpg/300px-CalloftheHaunted-GLD5-EN-GUR-LE.jpg[/img]
Get Ghost, get Golem. Now, CotH gives you 2 monsters for 1, one of which doesn't die if CotH gets hit by MST/Heavy, and eats 2 attacks.

There is also the issue of getting Gogogo Golem in the Graveyard quickly to use Ghost.

[b]But, there are these.[/b]

[img]http://images4.wikia.nocookie.net/__cb20120911215109/yugioh/images/thumb/b/bd/DustKnight-REDU-EN-R-1E.png/300px-DustKnight-REDU-EN-R-1E.png[/img][img]http://images1.wikia.nocookie.net/__cb20110924231261/yugioh/images/thumb/3/38/FoolishBurialSDDL-EN-C-1E.jpg/300px-FoolishBurialSDDL-EN-C-1E.jpg[/img]


[b]Also, this.[/b]

[img]http://images3.wikia.nocookie.net/__cb20120928190633/yugioh/images/thumb/b/b7/CatapultZone-REDU-EN-C-UE.png/300px-CatapultZone-REDU-EN-C-UE.png[/img]
Protect your defending Giant, Monk, etc. by dumping a Golem, then Monk to get a Ghost and get that Golem back.


But, let's go a step further, shall we?

[img]http://images3.wikia.nocookie.net/__cb20120622090926/yugioh/images/thumb/f/fa/ZombieMaster-GLD5-EN-C-LE.png/300px-ZombieMaster-GLD5-EN-C-LE.png[/img][img]http://images2.wikia.nocookie.net/__cb20121105233131/yugioh/images/thumb/e/ea/Mezuki-DT07-EN-DNRPR-DT.png/300px-Mezuki-DT07-EN-DNRPR-DT.png[/img]
With Ghost, Gogogos can now use Zombies. Zombie Master and Mezuki give you back Ghost, where gives you Golem.

Master is DARK, meaning you can make something like [url="http://yugioh.wikia.com/wiki/Evilswarm_Nightmare"]Evilswarm Nightmare[/url] with Ghost + Master, and have Golem as an 1800 beater.

[img]http://images3.wikia.nocookie.net/__cb20120612103633/yugioh/images/thumb/a/a5/BookofLife-GLD5-EN-C-LE.jpg/300px-BookofLife-GLD5-EN-C-LE.jpg[/img]
Since Ghost is a Zombie, Book of Life gets back Ghost, and banish an opponent's monster in the grave too.

So, could Gogogos become something great with Ghost?

I can see the possibility of some weird Gogogo Zombies build with Mezuki, Goblin Zombie, etc.

Maybe I'm overthinking this.

But, these are all ideas on paper.

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[quote name='Archlord Sora' timestamp='1352690718' post='6067185']
Evilswarm nightmare is kinda crappy, just sayin. But jah, ghost will encourage the development of the builds you've mentioned, but I doubt they'll become meta. They require too much setup to react quickly enough to a beatstick or a stunner bashing em up.
[/quote]
Completely hindering plays and/or eating up the opp's resources is crappy? News to me.

OT: On the plus side, it enables a 1-card Shock Master/Disigma/Thunder Spark/Ouroboros

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[quote name='Archlord Sora' timestamp='1352693571' post='6067229']
@Reborn
If you don't have something to back it up, it dies easy. I've gotten some good use out of it, but nothing ophion could've pulled off better.
[/quote]
The difference is that Ophion is a +0 minimum 2550 beater that stops Lv. 5+ Special Summons and requires specific materials. That lacks any way to compare it to Nightmare, seeing as Nightmare is 2 DARKs. It serves a completely different purpose than Ophion.

Even in Evilswarm, there's no reason not to run 1 Nightmare for the sake of just in case.

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Despite the fact This is a Zombie, which makes it out of place from the rest, it resulted in such a hilariously incredible card that, actually became quite playable.
Oh, and Pyramid Turtle.

[quote name='Jord200' timestamp='1352693689' post='6067231']
Am I the only one who thinks it kind of looks like a Photon withe the blue stuff?[/quote]
Will-o-wisps, dood.
Ghostly flames/spirits, that, just-so-happen, to be blue.
At least if I remember correctly.

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It's gonna be casual Xyz Deck, Though I wouldn't completely rule-out it's potential.

Catapult Zone + Set Pyramid Turtle = get hit and survive dropping Golem, Second hit kills turtle and brings Ghost, which Special Summons Golem in Defense Positon for an extra 3 attacks worth of wall.

Though Catapult Zone is just too important.

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[quote name='American Machismo!!!!!' timestamp='1352689395' post='6067159']
[img]http://images3.wikia.nocookie.net/__cb20120420225913/yugioh/images/thumb/c/c1/GogogoGiant-YS12-EN-C-1E.png/300px-GogogoGiant-YS12-EN-C-1E.png[/img]
Needs a lot of setup, requiring Ghost in the Golem in the Graveyard, but, once this gets Ghost, Ghost gets Golem, meaning you can make cards like [url="http://yugioh.wikia.com/wiki/Number_16:_Shock_Master"]Shock Master[/url] and [url="http://yugioh.wikia.com/wiki/Evilswarm_Ouroboros"]Ouroboros[/url].

And, since it gets any Gogogo, if the combo isn't usuable, you can still get something for Rank 4.
[/quote]

I don't know if anyones spotted this but you do know this doesn't work because when summoning Ghost via Gaint, Gaints effect would make Ghost miss timing unless Ghosts effect is an optional activation effect via any point of time of the turn.

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[quote name='kingdom Neos' timestamp='1352753766' post='6067651']
I don't know if anyones spotted this but you do know this doesn't work because when summoning Ghost via Gaint, Gaints effect would make Ghost miss timing unless Ghosts effect is an optional activation effect via any point of time of the turn.
[/quote]

"If...you can..."

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[quote name='Bringerofcake' timestamp='1352763617' post='6067734']
I already asked this in the Q&A thread, but isn't it impossible to go Giant->Ghost->Golem because you can't change Ghost to Defense position via its effect, as it's already in Defense Position?
[/quote]
The "then Change this card to defense" part is rather wonky, and doesn't imply that its needed.
...At least the way I'm reading it, since it seems like Scrapstorm.

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