Jump to content

Deck Master Tournament [Congratulations to BrokenHeart15]


Recommended Posts

[spoiler=What is a Deck Master?]
Those of you who saw the Virtual World Arc in the original series probably have an idea of how this works, but I've revamped the idea a bit for this tournament. I took the fundamentals of the original and just shaped it to fit the new era better.

A Deck Master is a monster that serves as the "leader" of your deck for a duel, in the original, with varying abilities that somehow relate to the monster in question, either by type or attribute or whatever. They could also be placed on the field at any time and used as a monster. If they were used as Fusion Material or a Tribute, the new monster became the DM. It's basically the same here, but let's get to the version we'll be using.
[/spoiler]
[spoiler=Deck Master Rules]
1. A Deck Master will be any 1 Level 4 or lower monster from your Main Deck. As such, you will be running 41 card decks, with the 41st (Or just extra on top of the other card) card as your Deck Master. When you PM me, you must state which monster will be your Deck Master. Due to deck limits, a 60 card deck is 59 + Deck Master.

2. You can only run 1 copy of your Deck Master, so choose wisely. Also, try to choose a card that kinda epitomizes the deck you use, though this is optional.

3. At the beginning of each round, you must banish your Deck Master face-up, though it is not treated as being in the game. If you draw your Deck Master in your opening hand, banish it and draw a card to replace it. This is called the "DM Zone" for simplicity's sake.

4. When you turn in your deck, you will tell me who you want to be your Deck Master. The Deck Master's ability will be assigned to you once all decks are turned in or the deadline is met, whichever comes first.

5. Your initial Deck Master does not have its original effects, only its Deck Master Abilities. If your intitial Deck Master is used for the summon of a monster, the new Deck Master retains its effects and gains the initial Deck Master's ability. All Deck Masters can use abilities in the Deck Master zone, or anywhere, as long as they're alive or will be by turn's end. Deck Master abilities are ALWAYS active, unless they specify a certain amount of uses or w/e.

6. You may place your Deck Master on the field at any time during your turn. This is not a summon. If you use your Deck Master as a tribute or material for the summon of a monster, neither player can respond to that monster's summon, and the new monster is your Deck Master. In addition, any time your Deck Master is returned to your hand, banish it, and it is treated as it was when the duel began, and cannot be placed back on the field that turn.

6b. You may only place 1 Deck Master per turn, and only Deck Masters, not cards equipped to or under them, may be put in the "DM Zone"

7. If a Deck Master is returned to the deck, destroyed, sent to the Graveyard, or banished, its owner loses. Except in situations like the following:
[spoiler=Examples]
Example A: If you use "Junk Synchron" as your Deck Master, and use it to Synchro Summon "Stardust Dragon", "Stardust Dragon" becomes the new Deck Master, and gains the Abilities of the initial deck master in addition to its own. A Deck Master does NOT have to be face-up on the field to use its Deck Master Ability.

Example B. "Stardust Dragon", as a Deck Master, tributes itself for its effect, and Special Summons itself in the End Phase. So long as that "Stardust Dragon" is face-up on the field when the turn ends, it is not a game loss.
[/spoiler]

8. You do not lose if your opponent gains control of your Deck Master, unless it is used as an Xyz material, returned to the deck, destroyed, sent to the Graveyard, or banished in any way while under their control.

9. THE CHRIS CLAUSE: Deck Masters cannot be returned from field to hand as a cost.

10. LAVA GOLEM CLAUSE: If a monster such as Lava Golem uses your Deck Master as a tribute, Lava Golem becomes YOUR Deck Master. As such, if a card is used to send it from field to hand, it will leave the field as your Deck Master, just like any other bounced Deck Master.[/spoiler][spoiler=Tourney Rules]1. Tournament will be in Swiss Format and will take place on duelingnetwork.com. As such, there will be a number of rounds (Determined by how many people join) that are followed up with a Semifinal and Final round. This also follows the September 2012 banlist, so no banned cards, obviously.

2. No alt win conditions, burn, or stall. No exceptions.

3. Decks must be turned in by the 3rd of January with either a list or screenshot of the deck, though both is preferred. You are playing in matches, so prep a Side Deck.

4. Be as cordial as possible, and be fair to your opponents when you report the results of a match. It's reccomended that at least 1 person take screenshots, but not required.

5. Join by stating your DN Username and your Chalonge Username (If any)[/spoiler][spoiler=Participants]
YCM/DN
1. Borderline Unplayable/BorderlineUnplayable
2. Oh My Amaterasu!/Oh My Amaterasu!
3. Dem Gem Carbuncle/Dementuo
4. Envoy of the Striker/Striker
5. Airride/GenexAllyRemote
6. Evilfusion/Skielinfiniti
7. Mugendramon/BlindMonkey
8. BrokenHeart15/BrokenHeart15
9. Wildflame/Wildflame
10. Dwarven King/Dwarven King
11. Clairedestroyer/Clairedestroyer!
12. Beginning446/BailasGale
13. AixDivadis/AixDivadis
14. -Doodle/Doodle
15. guuu1234/guuu1234
16. Agro/DrRED
[/spoiler][spoiler=Bracket]
deckmaster.png
[/spoiler][spoiler=THE DECK MASTERS IN NO ORDER WITH KOKO/AMATERASU AND DEM REMOVED]1. Kaiser Sea Horse
All LIGHT monsters can be summoned with 1 fewer tributes han required, but lose 500 ATK if they are summoned this way.

2. Sishunder

Once per Duel: You can place 1 Lv. 4 Thunder-type monster in your Graveyard in the Deck Master Zone; That card becomes your Deck Master, then place this card on the field. You cannot place another Deck Master during the turn you use this Ability.

 

3. Armageddon Knight

Once per turn, when you Normal Summon a DARK monster: You can negate that monster's effect(s), if any, and send 1 DARK monster from your Deck to the Graveyard.

 

4. Harpie's Pet Baby Dragon
All "Harpie" monsters you control gain 250 ATK for every other "Harpie" monster you control.

5. Card Trooper
At the beginning of your Standby Phase, you must send the top card of your deck to the Graveyard, and all face-up monsters you control gain 300 ATK until the End Phase.

6. Cactus Bouncer
During your Standby Phase, if you control fewer Plant-Type monsters than your opponent controls monsters; You can tribute all Plant-Type monsters you control and destroy cards your opponent controls equal to the total number of tributed monsters. (Ruling: Stardust Dragon and cards of the sort cannot respond to an Ability)

7. Ancient Gear Soldier

At the start of each of your Battle Phases: Select 1 monster you control; That monster must attack first, and your opponent cannot activate cards or effects until the end of the Damage Step.

8. Dimension Wanderer
Up to twice per turn, if you control a "Photon" or "Galaxy" Monster, each time a monster(s) is succesfully summoned to your field: You can inflict damage to your opponent equal to the total levels of those monster(s) x100.

9. Mermail - Abysslinde
Once, when a "Mermail" monster you control is destroyed; You can Special Summon 1 "Mermail" monster from your deck in Defense Position. IF you use this ability, place this card on the field during your next Standby Phase.

10. Madolche Chouxvalier
If you control a "Madolche" monster: Your opponent can only select the monster you control with the highest ATK as an attack target.

11. Sabersaurus
Once per turn, when you Normal Summon a Dinosaur-type Monster: You can negate that monster's effect and have it gain 500 ATK.

12. Wattpheasant
When a "Watt" monster inflicts damage to your opponent: You can banish 1 monster they control, then place this card on the field.

13. Gishki Emilia
When a "Gishki" Ritual Monster is summoned; Your opponent cannot activate cards in response to the summon of that monster, but any "Gishki" Ritual Monster summoned is returned to your hand during the End Phase.

14. Brotherhood of the Fire Fist - Snake

At the start your Standby Phase: Send all "Fire Formation" cards you control to the Graveyard. Draw 1 card. This is not optional if you control a "Fire Formation" card.

[/spoiler]

And that's all. Like I said, hoping to be full by the 3rd, and good luck to all.

Link to comment
Share on other sites

  • Replies 187
  • Created
  • Last Reply

[quote name='BrokenHeart15' timestamp='1356749596' post='6104753']
Just to know, with DM abilities, will they be generic, or have some semblance to the actual card's original effect?
[/quote]
For the most part, the effects will be based on 4 factors: Type, Attribute, actual Effect, and, if there is one or more, Archetype.

The DM you pick will be assessed as to which of those will suit the deck better, and an Ability will be doled out. Cards will likely have some form of semblance to the original, but it is not guaranteed.

Link to comment
Share on other sites

[quote name='Howling Black' timestamp='1356749810' post='6104756']For the most part, the effects will be based on 4 factors: Type, Attribute, actual Effect, and, if there is one or more, Archetype.

The DM you pick will be assessed as to which of those will suit the deck better, and an Ability will be doled out. Cards will likely have some form of semblance to the original, but it is not guaranteed.[/quote]...So what if we pick a normal monster?

Also, do returning Synchros/Xyz/Fusions to the extra count as returning them to the hand (Thus the DM zone) or does it count to going to the deck? Or does it depend on the card used? (ie: Evacuation Device would put it in DM zone, but Escape would count as deck)

Link to comment
Share on other sites

[quote name='Airride' timestamp='1356845673' post='6105901']
...So what if we pick a normal monster?

Also, do returning Synchros/Xyz/Fusions to the extra count as returning them to the hand (Thus the DM zone) or does it count to going to the deck? Or does it depend on the card used? (ie: Evacuation Device would put it in DM zone, but Escape would count as deck)
[/quote]
Same thing applies, effect aside.

ED monsters, if they would be bounced at least in technicality, will be DM zoned, as the original intent of the card was to bounce them, not spin them.

Link to comment
Share on other sites

And Agro is our 16th competitor.

Since the Tourney has filled up so quickly, I'll be sending PMs to those of you who have yet to send a PM with your decklist and master. The deadline is still the 3rd, but it would be great if we could start sooner.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...