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Gaia Knight the Midnight Sun/Polar Night


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69s.png 2hp.png
 
 
Gaia Knight the Midnight Sun
DARK/Warrior
Level 4
1600/1200
You can only activate 1 "Gaia Knight the Midnight Sun" effect per turn, and only once that turn.

•Tribute another DARK monster you control; Add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.

•Banish 1 LIGHT monster in your Graveyard, then target 1 monster you control; It gains 500 ATK until the opponent's End Phase.
 
Gaia Knight the Polar Night
LIGHT/Warrior
Level 4
1600/1200

You can only activate 1 "Gaia Knight the Polar Night" effect per turn, and only once that turn.

•Tribute another LIGHT monster you control; Add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.

•Banish 1 DARK monster in your Graveyard then target 1 monster the opponent controls; It loses 500 ATK until the opponent's End Phase.
 
 
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The backgrounds are those of the Envoys. Kinda neat.

Other than that, I WOULD like Polar Night, if It didn't need to tribute LIGHTs for the search so I could run it in Stupid Doomsday Deck, but whatever.

 

Also, they Look like Constellars and Steelswarms.

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First effect: Am I reading this correctly or is this effect a minus 2? You lose one monster on the field, then you lose one card in your hand. Why on Earth would you need that when other options exist?

Second effect: If you're looking to summon beatsticks and banish monsters, there's Ghost Ship for lights and Evilswarm Salamander for Darks.

tl;dr - Cards are narrowly specific and only useable in a dumb gimmick deck.

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First effect: Am I reading this correctly or is this effect a minus 2? You lose one monster on the field, then you lose one card in your hand. Why on Earth would you need that when other options exist?

You also search something from your deck to your hand.

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These are really cool. I'll have to use all my Jonny skills to make them work wit that -1. What comes to my mind right now is D.D. Scout Plane. You banish it for the effect of one, and it returns to the field at the end of the turn, potentially allowing you to use it as tribute for the effect of the other.

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