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Satellaknight (NEW DUEA Archetype!)


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There's multiple big archetypes in this set. They're just starting off by giving us a neo-Constellar deck. And besides, I would like to just say that MPB, Fire Fist, Mermail and Geargia were the "other 4" that you described. 3 of those 4 were tier decks by the end of their life cycles. Neither Tricks nor Bujin are. I'd say that they did better on the attribute archetypes than the Light/Dark ones, so they need to make a Light archetype that actually gets it right that isn't Artifacts because Artifacts are gimmicky as f*** and dumb.

 

If you'd read my, admittedly angry, rant properly, you should have worked out by "the other four" I was refering to "Fire, Water, Earth and Wind" as the core elements made up by most of the Sylvans, although since PRIO they now cover all six Attirbutes. I was describing the attribute basis of the last five new archetypes to be introduced (ie, since JOTL), and how most of them have been light or dark. Surely my post wasn't that incoherent =/

 

I can only go off what I see here, which basically appears as far as I can work out from the outside is "each newest release powercreeps to the top of the meta in turn". Which to be fair is what I'd expect of Konami when after all their first priority is to make the money. =/ But even disregarding the meta for the moment, there are probably more LIGHT or DARK cards on their own than in all the other four elements put together. That's what I don't like. =/

 

I hope you're right about what's coming in DUEA though and that they do unleash a load of varying stuff, and this is just what happens to be announced first. That's all I'd asked for and not just a constant light/dark/chaos driven push. I'm not saying that Bujins/Ghostricks/Artifacts necessarily worked in that vein, but Konami at least would have tried them to be.

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I understood what you meant by "other four" and I'm saying that the reason they didn't make more of them is because they already got their archetypes correct. 3 of the 4 archetypes they made of those 4 attributes were tier near enough immediately, if not then some time after their release. Some still are. Why would they really need to push out more attribute archetypes that are already tier when they're already running around? I would be far more pissed off if we got yet another Rekindling archetype than something that could maybe use Honest.

As you can see from some of the other stuff posted on the page though, that Shadol archetype is going to be something to look out for as a potentially good DARK archetype. We haven't had one of those in quite a while to be honest and I wouldn't mind seeing another one.

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I understood what you meant by "other four" and I'm saying that the reason they didn't make more of them is because they already got their archetypes correct. 3 of the 4 archetypes they made of those 4 attributes were tier near enough immediately, if not then some time after their release. Some still are. Why would they really need to push out more attribute archetypes that are already tier when they're already running around? I would be far more pissed off if we got yet another Rekindling archetype than something that could maybe use Honest.

As you can see from some of the other stuff posted on the page though, that Shadol archetype is going to be something to look out for as a potentially good DARK archetype. We haven't had one of those in quite a while to be honest and I wouldn't mind seeing another one.

 

Well, I see. If that's the case then I guess it makes sense. I know I'm kinda diving in and ranting in a section where I'm kinda ignorant and got no right, so I appreciate you being patient and explaining it to me what's actually happening. Thanks.

 

Ah yes, Rekindling. The reason why according to some players (RC Newbs) every FIRE monster made between now and the end of time must have 200 DEF, and if it doesn't its automatically bad... How I hate that card.

 

And tbh, looking at that Fusion, Shadow Dolls do look quite cool. =/

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So... who the f*** at Konami thought this was a good idea?

 

It's basically a middle finger to any other Light R4 deck because it does what they wanted to do but better. The only things the others remotely have on this is multi-rank access or salvage clones. Noble Knights don't count here.

 

I mean, s***, you print a loose ass wolfbark, loose ass stratos (OPT does't keep it from being unfair, just from being abusable beyond words), and a Algiedi clone thing.

 

If these are the only 3 we're getting, I'd be fine... but I'm sure they're not the only ones which means they're probably gonna get a Pollux, too, to rub salt into the wound.

 

They Xyz seems degenerate, and I dislike the Infernity Spark's design/potential interactions.

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Vega into Deneb seems to be the best beginning move as it can set up your next turn while leaving you with 2 monsters on the field that could be used for xyz. Because there aren't enough for a full deck right now, it's kinda hard to see anything but the high potential they could possess if they get more cards like the ones they already have.

 

They are level four light warriors meaning they could use Constellar Omega, and from that M7 along with light rank 4's, and warrior rank 4's... But if they don't get more good monsters they could just become an engine instead of a deck. If they get a level manipulator that could cause serious problems.

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Vega into Deneb seems to be the best beginning move as it can set up your next turn while leaving you with 2 monsters on the field that could be used for xyz. Because there aren't enough for a full deck right now, it's kinda hard to see anything but the high potential they could possess if they get more cards like the ones they already have.

 

They are level four light warriors meaning they could use Constellar Omega, and from that M7 along with light rank 4's, and warrior rank 4's... But if they don't get more good monsters they could just become an engine instead of a deck. If they get a level manipulator that could cause serious problems.

>Rank 4

>wasting space on Ptolemy

 

129165571650778835.jpg

 

I wouldn't even bother space on the warrior Xyz bar Gandiva, honestly. Too much generic goodstuffs and LIGHT Goodstuffs to use before it, especially when the Wolfbark and Ninja/Excalibur don't really get along.

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Not going to comment on the effects because I don't really have anything to add since it was already mentioned how generic and bland the are. Instead, I want to speculate on the archetype's origin, flavor, etc.

 

As Koko pointed out, they look like Dragunities with Vylon or Constellar armor. Looking at their eyes, Vega resembles Militium, and Altair is reminiscent of Dux (ironically, Altair's armor and stance is more similar to Militium's in my opinion). Also, for some reason Deneb has Dux's ATK/DEF, while Altair has Militium's ATK and I wouldn't be surprised if he had the same DEF as well. Then, searching for other monsters with the same ATK/DEF as Vega, the remaining Satella monster, I stumbled upon Dododo Witch, whose eyes, in my opinion, are strikingly similar to Deneb's.

I realize I am stretching things too much with the whole "their eyes resemble x monster" plus their coincidentally swapped ATK/DEF stats, but it looks like Dux, Militium and Witch turned into Satellas somehow, or at the very least the 3 Satellas were based on them.

Deltatellos seems to be the combination of the 3 Satellas, since he is wielding Deneb's swords and the rings from the 3 Satellas on his left hand, has Altair's wings in yellow color, and is wearing that weird body accessory of Vega.

 

If Shadolls and to a lesser extent Caingorgorm (but I suspect the latter is more of an standalone monster) hint the arrival of new DARK archetypes from the DT World, then it makes sense that we get at least a new LIGHT DT archetype. But how did Dragunities from the previous DT World and Witch randomly acquire armor from Vylons/Constellars?

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I doubt Vega is witch due to the basis that they are from a separate continuity.

 

Deltatelos is based on the summer triangle in astronomy btw, a triangle formed by the stars Deneb, Vega, and Altair, so it makes sense that they fused into Delta.

 

 

Though I'm more interested in the fact that the main DT storyline archetype might be continued in the main booster instead of in another DT series.

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Maybe the concept of DT and the arcade-like machines didn't work well and they decided to drop it. But I'm glad they are continuing the storyline with the regular booster packs rather than letting it die.

 

Anyways, considering the bland effects and my above "analysis" thing, I cannot drop the feeling that the archetype is fake, even after it has been already confirmed.

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I get what you are saying. It's so unusual to see Konami make such a boring archetype

X monster Special Summons from Graveyard

X monster adds from Deck to hand

X monster Special Summons from hand

you can trigger all of them off of the right Summon.

 

As for S/T they have a Solemn Judgement.

 

Wow. So Deep. Much strategy. Very creative. Wow.

 

 

No twists, no originality.

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I get what you are saying. It's so unusual to see Konami make such a boring archetype
X monster Special Summons from Graveyard
X monster adds from Deck to hand
X monster Special Summons from hand
you can trigger all of them off of the right Summon.
 
As for S/T they have a Solemn Judgement.
 
Wow. So Deep. Much strategy. Very creative. Wow.
 
 
No twists, no originality.

They're running out of ideas.
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