-Noel- Posted November 30, 2014 Report Share Posted November 30, 2014 Reveal 1 Fusion Monster from your Extra Deck; add 1 of the Fusion Materials listed on that card from your Deck or Graveyard to your hand, but it cannot be Normal or Special Summoned. Effect changed, now this seems fine. Link to comment Share on other sites More sharing options...
Resident Fascist Posted November 30, 2014 Report Share Posted November 30, 2014 what are you doing konami stahp! STAAAAAAAAAHP! ...will never get printed as is. i hope. Link to comment Share on other sites More sharing options...
JessicaMuddy Posted November 30, 2014 Report Share Posted November 30, 2014 How would that work with something like Dragon Master Knight? Because you can't add BEUD to your hand. This card is quite broken. It definitely needs a cost. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 30, 2014 Report Share Posted November 30, 2014 Now running Frightfur Bear would actually mean something. I love this card. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 30, 2014 Report Share Posted November 30, 2014 TEH FUQ IS THIS KONAMI? You better slap on some restriction if you plan to release this IRL. as-is, it's quite broken. Link to comment Share on other sites More sharing options...
The Warden Posted November 30, 2014 Report Share Posted November 30, 2014 Conscription was changed, so now it can only grab 1 of the Fusion Mats, not all of them. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 30, 2014 Report Share Posted November 30, 2014 Still a good card, but not broke like it's used to be. Being able to directly search Odd eyes or Edge Imp is really nice. Link to comment Share on other sites More sharing options...
-Dom- Posted November 30, 2014 Report Share Posted November 30, 2014 Still a good card, but not broke like it's used to be. Being able to directly search Odd eyes or Edge Imp is really nice. Good idea! If this gets released be a pro and run 1 odd eyes fusion in your Qlip Extra Deck, therefore adding yet another searcher and further decreasing the % chance of a draw that doesn't somehow fetch Tool/Scout for you yet again! Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 30, 2014 Report Share Posted November 30, 2014 Good idea! If this gets released be a pro and run 1 odd eyes fusion in your Qlip Extra Deck, therefore adding yet another searcher and further decreasing the % chance of a draw that doesn't somehow fetch Tool/Scout for you yet again! So Fusions shouldn't get good generic support on the off-chance Qliphorts or some other degenerate meta deck can abuse it? Also Qliphorts don't even really need it. Link to comment Share on other sites More sharing options...
Yemachu Posted November 30, 2014 Report Share Posted November 30, 2014 That effect vaguely reminds me of a certain Trap Card; more specifically "Fusion Reserve". Both cards reveal a Fusion Monster from your Extra Deck, after which you can fetch 1 of its Fusion Materials. This card (Fusion Conscription) has the advantage that you can activate it the turn you draw it, and you can retrieve the monster from your Graveyard as well. Fusion Reserve on the other hand does not place a restriction on the monster, and it can add a "Polymerization" from your Graveyard to your hand. So the card seems allright-ish. What however did catch my attention: the artwork depicts Fusion Material substitutes. This might not mean anything, but it can be inerpreted as being able to add said cards to your hand. Currently we do not have any real spectacular options, but with "King of the Swamp" it becomes a "Polymerization"-searcher (and Deck-thinner). As long as it does not work with generic fusion material fusion monsters ("Panzer Dragon" for example), I'm okay with it. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2014 Report Share Posted November 30, 2014 Fusion Reserve is slightly better because it can retrieve Polymerization, even though it's slower. Link to comment Share on other sites More sharing options...
Toffee. Posted November 30, 2014 Report Share Posted November 30, 2014 Fusion Reserve is slightly better because it can retrieve Polymerization, even though it's slower.So...On one hand, you can run Reserve because it can get you more stuff, in exchange for speed.On the other, you can run This and just straight-up add a Fusion Material, but you can't Summon it(Could still Set it).It's an amusing contrast. Link to comment Share on other sites More sharing options...
-Dom- Posted November 30, 2014 Report Share Posted November 30, 2014 So Fusions shouldn't get good generic support on the off-chance Qliphorts or some other degenerate meta deck can abuse it? Also Qliphorts don't even really need it. Don't worry, I agree with you! Fusions should get support, and its always the way that cards supported underused decks will inevitably become essential 3-ofs (obvious examples are Summoner's Art and Prep of Rites). I also agree that Qliphorts don't need it, I was just doing Armadilloz's thing of putting wacky unrelated cards in meta decks for cool combos; it was a bit of a joke, and I even used his 'be a pro and...' line (probably wrong though. Oh well). Link to comment Share on other sites More sharing options...
Slinky Posted November 30, 2014 Report Share Posted November 30, 2014 Don't worry, I agree with you! Fusions should get support, and its always the way that cards supported underused decks will inevitably become essential 3-ofs (obvious examples are Summoner's Art and Prep of Rites). I also agree that Qliphorts don't need it, I was just doing Armadilloz's thing of putting wacky unrelated cards in meta decks for cool combos; it was a bit of a joke, and I even used his 'be a pro and...' line (probably wrong though. Oh well). Leave the Armz stuff to Armz. It doesn't suit you. Link to comment Share on other sites More sharing options...
Toffee. Posted November 30, 2014 Report Share Posted November 30, 2014 I was just doing Armadilloz's thing of putting wacky unrelated cards in meta decks for cool combos; it was a bit of a joke, and I even used his 'be a pro and...' line (probably wrong though. Oh well).Leave the Armz stuff to Armz. It doesn't suit you.UMMM.....Said cards only make sense if they have relevance to the goal at hand. This would only grab Odd-Eyes, and even then, Eyes is delayed in it's search. It STILL wouldn't be worth it. Link to comment Share on other sites More sharing options...
Marco Polo Posted November 30, 2014 Report Share Posted November 30, 2014 Somehow I have a gut feeling this might get released.. you see, there's some depth about the art. It looks like http://yugioh.wikia.com/wiki/The_Light_-_Hex-Sealed_Fusion which is a fusion substitute monster, a really old one. makes you think why'd they suddenly pop it out of the blue.. the woman looks like http://yugioh.wikia.com/wiki/Goddess_with_the_Third_Eyewho's also a fusion substitute monster. so, you see, the thought put here is quite unusual and makes me believe this will somehow end up in RL. btw, can this be used with non-specific fusion materials listed on a fusion monster? I tend to believe not but would like it clarified. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2014 Report Share Posted November 30, 2014 btw, can this be used with non-specific fusion materials listed on a fusion monster? I tend to believe not but would like it clarified. No, all cards that correspond to 1 or more "listed Fusion Materials" only work on SPECIFICALLY named Materials. Such cards include Fusion Reserve, E-HERO Prisma, etc. The only exception is cards that actually perform the Fusion Summon using those Materials, such as Future Fusion. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.