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[CFV] Fighter's Collection 2015


Althemia

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Still not what the deck needs. How many times will Bushiroad keep making these type of cards for Irregular before they realise the biggest problem is that they are so inconsistent and basically have to YOLO you to death or they lose? Like, having to go constantly ham should not be their playstyle, that's just bad. Spike Brothers is an aggressive clan too, but at least it is able to hold back if it needs to.

 

It's a finisher-type stride, it's not meant to fix that. I'd say what you said there once the supports for DI has been revealed.

 

At least this one distributes power cheaply.

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Death Star-vader, "Omega Loop" Glendios
Grade 4 / Link Joker / 15000+ Power
Stride
[ACT](VC) Once per Turn [Counter Blast 2 & Choose a face down card named "Death Star-vader, "Omega Loop" Glendios" from your G zone, and turn it face up] If you have a heart with "Glendios" in its name, your opponent choose one of his or her (RC) for each of your rear-guards with "Я" in its card name and put the top card of his or her deck into that (RC) face down as a locked card. Then if you have five or more damage, all your opponent's locked cards cannot be unlocked during his or her next end phase.
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Carapace Strange Deity, Machining Destroyer

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a card in your heart with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.

 

The beetle shoots spider webs. That's STRANGE.

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Wow, the card is really nuts. Keeping your opponent's Vanguard bound down for 2-4 turns isn't a joke. Now if only there were enough /good/ Machinings. Honestly though I think this card could carry an otherwise mediocre deck by itself. Just sticking them down for 1 turn creates a 6 card defecit in terms of pure advantage.

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Silver Thorn Dragon Master, Mystic Luquier
Grade 4 / Pale Moon / 15000+ Power
Stride
[ACT](VC) Once Per Turn [Choose two of your rear-guards, and put them into your soul] If you have a card in your heart with "Luquier" in its card name, Soul Charge (2), choose two cards with "Silver Thorn" in its card name from your soul, and call them to separate (RC).
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Miracle of Luna Square, Clifford
Pale Moon Grade 4
Stride
[AUTO](VC) When this Unit's attack hits a Vanguard, you can choose 1 Grade 2 or lower card in your Soul, call it to a R, during that turn, that Unit gains Power+2000.

Ice Prison Hades Deity, Cocytus Negative
Granblue Grade 4
Stride
[ACT](VC) Once Per Turn [Counter Blast 1 Card, send the top 3 cards of your Deck to the Graveyard] If you have a "Cocytus" card as your Hearts Card, choose 1 card from your Drop Zone, call it to an R. And, if you call a Unit with "Cocytus" in its card name, you choose 1 Grade 1 or lower card from your Drop Zone, call it to an R, then during this turn, that Unit gains Power+4000.

Pirate King of the Abyss, Blue Heart
Granblue Grade 4
Stride
[ACT](VC) Once Per Turn (Counterblast 1) Choose 2 Units from your Drop Zone, call them to seperate R Circles that contain a Unit.

Lightning Fast, Flash Blues
Spike Brothers Grade 4
Stride
[AUTO](VC) [Choose 1 card from your hand, place it in the Soul] When this Unit's attack hits a Vanguard, you can pay the cost. If you do, choose 1 card from your Deck, call it to an R, during that turn, that Unit gains [Power]+5000.

FC2015 has Overlord and Tsukuyomi Strides.

Names only confirmed: "Alter Ego Messiah" and "Genesis Dragon, Amnesty Messiah"

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Rokudo Stealth Dragon, Gedatsurakan
Grade 4 / Nubatama / 15000+ Power
Stride
[AUTO](VC) When this unit's attack hits a vanguard, your opponent chooses a card from his or her hand, and discards it.

 

 

This card is surprisingly good to be honest. For a RR, while it is still the "trial hitter" stride, its effect is actually really good. Its pressure is something that benefit the deck really well, and if they can't guard it, well... -1 card.

 

I'm REALLY glad they dropped the bind zone thing and that the "drop from hand" is back.

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Legendary PRISM Duo, [Irrelevant Part]
Grade 4 / Bermuda Triangle / 15000+ Power
Stride
[AUTO](VC) When this unit's attack hits a vanguard, choose one of your rear-guards, and return it to your hand, if you have a card in your heart with "PR♥ISM" in its card name, choose a card from your hand, call it (RC), and that unit gets [Power]+5000 until end of turn, if you have a card in your heart with "Duo" in its card name, search your deck for one card with the same card name as the unit returned with this effect, reveal it to your opponent, put it into your hand, and shuffle your deck.

Really good support for the decks tbh.
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Holy Dragon, Religious Soul Saver

Royal Paladin

Stride

[AUTO](VC):[Counter Blast (1) & Choose a face down card named "Holy Dragon, Religious Soul Saver" from your G zone, and turn it face up] When this unit is placed on (VC), if you have a card in your heart with "Blaster" in its card name, you may pay the cost. If you do, choose up to three of your units, and they get [Power]+5000 until end of turn. Then, if the number of cards in your soul with "Blaster" in its card name is two or more, this unit gets [Critical]+1 until end of turn.

 

Hello MLB support stride.

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Holy Dragon, Religious Soul Saver

Royal Paladin

Stride

[AUTO](VC):[Counter Blast (1) & Choose a face down card named "Holy Dragon, Religious Soul Saver" from your G zone, and turn it face up] When this unit is placed on (VC), if you have a card in your heart with "Blaster" in its card name, you may pay the cost. If you do, choose up to three of your units, and they get [Power]+5000 until end of turn. Then, if the number of cards in your soul with "Blaster" in its card name is two or more, this unit gets [Critical]+1 until end of turn.

 

Hello MLB support stride.

 

 

 It's nice they decided to support Majesty Lord though. Oops, misread it. You need to have a Blaster Heart to use the second effect, nevermind. That being said, this card is actually really nice. Makes me want to rebuild Majetsy Lord all by itself, which is something of an achievement since I said I'd never play Royals outside of Seeker, because honestly I feel it's easily the worst of the 3 Paladin clans, with the exception of Seeker.

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