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Toon Mask CPD1


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Toon Mask
Trap Normal
(1) If you control “Toon World”: Target 1 face-up monster your opponent controls; Special Summon from your hand or Deck 1 Toon Monster whose Level is equal to or less than that opponent’s monster’s Rank/Level, ignoring the Summoning conditions.

 

 

http://ygorganization.com/ocg-more-cpd1-cards/

 

 

please discuss

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This is really strong considering the format.
Usually will get any level 4 from a match against tellars
Can get a gear golem from shads matchup cus of construct
Can get a gear golem OR a level 4 from Qlis matchup
Can get a gear golem or a level 4 from nekroz matchup due to unicore/valk

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This is really strong considering the format.
Usually will get any level 4 from a match against tellars
Can get a gear golem from shads matchup cus of construct
Can get a gear golem OR a level 4 from Qlis matchup
Can get a gear golem or a level 4 from nekroz matchup due to unicore/valk


Less than or equal. Trish gives them anything.
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Even though they're getting really silly stuff like this, Mimicat and Comic Hand, there's still the fact that Toons themselves suck really hard. Most of them are quite bad, and only thing you can really do well with them are Rank 4 plays...which a lot of the decks can do. They're just a Rank 4 deck with very strong themed support. Nothing too broken really.

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Wow.  This is actually pretty great.  However it does bring up a few concerns:

  • If you use this on your turn, the monster you bring out can't attack the turn it's summoned (unless you bring out TDMG of course), allowing it to be removed by your opponent next turn.  However it does open up the doors for you to make something.  But you can't use this card specifically for that reason, since the monster you bring out is almost entirely dictated by your opponent
  • If you use this on your opponent's turn, then when your turn comes around it can attack, but since Toon Mask doesn't actually do anything to the monster it targets, your monster is left at a big risk for removal.

And this is the problem that toons have.  They were slow.  But slow for 2 reasons.  1 reason was they they had a hard time spamming the board for big damage.  The second reason was their inability to do anything the turn they set up, and so there is an enormous risk to your monsters should you not have Toon Kingdom out.

 

This card helps out with the first reason.  Now we just need a card to help the second reason and we will be good to go.

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Wow.  This is actually pretty great.  However it does bring up a few concerns:

  • If you use this on your turn, the monster you bring out can't attack the turn it's summoned (unless you bring out TDMG of course), allowing it to be removed by your opponent next turn.  However it does open up the doors for you to make something.  But you can't use this card specifically for that reason, since the monster you bring out is almost entirely dictated by your opponent
  • If you use this on your opponent's turn, then when your turn comes around it can attack, but since Toon Mask doesn't actually do anything to the monster it targets, your monster is left at a big risk for removal.

And this is the problem that toons have.  They were slow.  But slow for 2 reasons.  1 reason was they they had a hard time spamming the board for big damage.  The second reason was their inability to do anything the turn they set up, and so there is an enormous risk to your monsters should you not have Toon Kingdom out.

 

This card helps out with the first reason.  Now we just need a card to help the second reason and we will be good to go.

there is this thing called the end phase

 

It can also be used for blocking, considering it's basically Abyssphere. Yeah, MST can screw it over, but that's not the point.

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