Jump to content

Crossed Soul U.A. Support


Recommended Posts

U.A. Dreadnought Dunker
Level 7 EARTH/Warrior  2500/1800
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Dreadnought Dunker”. You can only Special Summon “U.A. Dreadnought Dunker” once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.

 

U.A. Rival Rebounder

Level 6 EARTH/Warrior  2200/2300
You can Special Summon this card (from your hand) by returning 1 “U.A.” monster you control to the hand, except “U.A. Rival Rebounder”. You can only Special Summon “U.A. Rival Rebounder” once per turn this way. If this card is Special Summoned during the opponent’s turn or Normal Summoned: You can Special Summon 1 “U.A.” Monster from your hand or Graveyard, except “U.A. Rival Rebounder”.  You can only use this effect of “U.A. Rival Rebounder” once per turn.

 

U.A. Signing Deal

Normal Spell Card
Special Summon 1 “U.A.” monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to the Level of the monster you Special Summoned by this effect x 300. You can only activate 1 “U.A. Signing Deal” per turn.

 

U.A. Penalty Box

Continuous Trap Card
At the start of the Damage Step., if your “U.A.” monster battles an opponent’s monster: You can banish that opponent’s monster until your opponent’s 2nd End Phase. You can only use this effect of “U.A. Penalty Box” once per turn. You can banish this card from your Graveyard; add 1 “U.A.” Spell Card from your Deck to your hand.

 

http://ygorganization.com/uashield/

Link to comment
Share on other sites

So CROS is going the basketball route this time; hmm, interesting.

But yeah, still pissed that they aren't getting more Level 4 and under monsters.

 

They really want us to spam the hell out of Midfielder to enable plays; and that's why they end up bricking a lot of the time.

 

----

Dunker is cool, since it'll basically always deal damage for the most part and then blow stuff up.

 

Rebounder at least allows you to SS another U.A. if you NS it. TBH, outside of Call and stuff; don't see the opponent's turn one happening.

 

Signing Deal gets a powerful U.A. out, assuming you don't mind losing a lot of LP for it. (But it'll likely help to mitigate not having Midfielder on hand when you want him, and you can spam plays when needed afterwards)

 

Penalty Box is nice; gets rid of boss monsters and allows you to search. (Then again, they needed more support cards besides Stadium and Jersey)

 

----

Hopefully they don't end up as expensive as hell; I'm most likely going to buy a few copies of each and tone up my existing stuff.

Note to self, order singles from dealership before people buy them all out.

Link to comment
Share on other sites

Guys singing deal you can just get midfielder, bump it back, normal it, Search with the field, bump it back again, and now you have 2 monsters instead of 1.  Thats nuts.  It actually makes winning tactics live.

Link to comment
Share on other sites

Guys singing deal you can just get midfielder, bump it back, normal it, Search with the field, bump it back again, and now you have 2 monsters instead of 1.  Thats nuts.  It actually makes winning tactics live.

You're right; although that implies that you HAVE Stadium up [but if you designed it properly, you should have it on hand].

Things are going to be good in this Deck.

 

Although we'll have to playtest new styles once the stuff is released to see what needs fixing from the current recipes people use.

Link to comment
Share on other sites

Is that the other basketballer in the background? My bro thinks that those figures in the back of Dunker/Rebounder are, well, Rebounder and Dunker. Is he right? I can't tell from my phone...

(If so, background Dunker looks pretty amusing)

Link to comment
Share on other sites

Penalty Box's second effect has no OPT clauses or anything about "except the turn it was sent"...Reasoning synergy?

 

Nah UA has no grave presence.  Kuribandit might work though.

 

Also Penalty Box confirms we will be getting more UA's and they will be Hockey themed.  HUZZA

Link to comment
Share on other sites

This deck will eventually become insane to play against. They look like a control deck that can wrap games up whenever it wants too. These guys will be nuts as soon as they get another level 4 or lower.

 

I think that's what konami is doing to "Balance" these guys though.  They have insane control and combo potential, but they only have 1 monster that can be naturally normal summoned.

 

Granted things like Storm Forth help, but it's still not as good.

Link to comment
Share on other sites

Nah UA has no grave presence.  Kuribandit might work though.

 

Also Penalty Box confirms we will be getting more UA's and they will be Hockey themed.  HUZZA

Well, Reasoning is to abuse the fact that this deck has a bunch of different levels in order to summon a monster from your deck to get things rolling, and Rebounder does now give them some grave presence (especially scary with Stormforth)

Link to comment
Share on other sites

Both Signing Deal and Penalty Box are off-the-charts insane.

 

Signing Deal...it's A Hero Lives that you can play while having a board, makes you lose less life, and allows you to get off even if you lose a Normal Summon.

 

Penalty Box's 2nd effect aside, it's a Djinn out that doesn't target so it can't be stopped with Trishula or whatever.

 

Rival Rebounder looks pretty good, and Dreadnought Dunker has tons of raw power, always gets damage in + destroys something.

 

If those cards won't make this deck a thing, nothing will.

Link to comment
Share on other sites

Signing Deal is a better and worse HERO lives. It has a lower LP cost late game and can be used while you have a board. A Hero Lives can always be paid. Though I personally think this thing is miles better since you can reset the whole effect is negated thing by bouncing back and forth. Not to mention that it's not dead after turn one like A Hero Lives is since you have a field. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...