CLG Klavier Posted July 6, 2015 Report Share Posted July 6, 2015 IMO this card is very skilless and dumb because it does what it's supposed to do and I can use it by just placing it on the table. Very skilless IMO. Link to comment Share on other sites More sharing options...
Delibirb Posted July 6, 2015 Report Share Posted July 6, 2015 Remember when Brio was more than this? It's their best hand trap and amazing in the mirror. Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 6, 2015 Report Share Posted July 6, 2015 Mai husbando. Link to comment Share on other sites More sharing options...
ihop Posted July 6, 2015 Report Share Posted July 6, 2015 but without valkyrus there would be no djinn lock or trishula therefore valkyrus is UNHEALTHY for this metagame Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 6, 2015 Report Share Posted July 6, 2015 IMO this card is very skilless and dumb because it does what it's supposed to do and I can use it by just placing it on the table. Very skilless IMO.As opposed to cards that DON'T do what they're supposed to? I know I'm annoyed when I activate Passing of the Prime Dragon and it turns into Card of the Prime Dragon. Probably one of the best hand trap effects ever, and pretty nasty on the board. Link to comment Share on other sites More sharing options...
Expelsword Posted July 6, 2015 Report Share Posted July 6, 2015 Most archetypes don't have a searchable Battle Fader. His on field effect is even more ridiculous, honestly. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 6, 2015 Report Share Posted July 6, 2015 this is a parody thread right Link to comment Share on other sites More sharing options...
Toffee. Posted July 6, 2015 Report Share Posted July 6, 2015 Someone be pro and play This with Hieratics :: Link to comment Share on other sites More sharing options...
ihop Posted July 6, 2015 Report Share Posted July 6, 2015 In all seriousness I could say it's the card that makes Nekroz, but Nekroz rely on basically every one of their cards because they're a combo deck. It's definitely super important though, especially in the mirror where it's essential to avoid Trish. It's also really cool at getting rid of dead stuff to get value out of them like Djinn and Hand Traps vs Qliphort and already used Jus that you don't want to rank 4 with. One of the key components in Nekroz and will probably be the driving force behind the deck if it's hit in other ways. Link to comment Share on other sites More sharing options...
BlackBeartic Posted July 6, 2015 Report Share Posted July 6, 2015 As opposed to cards that DON'T do what they're supposed to? I know I'm annoyed when I activate Passing of the Prime Dragon and it turns into Card of the Prime Dragon. Probably one of the best hand trap effects ever, and pretty nasty on the board.Good ol zexal days. As for this card, i'm going to keep my input out. It'll just end up being me ranting at the whole archetype as a whole (because i hate them) Link to comment Share on other sites More sharing options...
Expelsword Posted July 7, 2015 Report Share Posted July 7, 2015 I hate these guys because they spit on everything Rituals used to be (actually paying a cost to summon monsters, and having to actually draw cards for your hand) and because Ice Barriers get no credit. They're one of the most memetically terrible archetypes, right up there with AoJ. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 7, 2015 Report Share Posted July 7, 2015 Just forget Gen I DT ever existed bar the good ones. It'd be good for your health. Link to comment Share on other sites More sharing options...
Darj Posted July 7, 2015 Report Share Posted July 7, 2015 I don't play Necloths, but I have watched them to the point of boredom in DN where about 85% of the high-ranked matches have Necloths, so I think I have a good idea of what they do, how they work. etc. by now. That said, personally I am fascinated by this card because of how it is such an important asset in the deck, but without argaubly being too overpowering like other comrades such as Trishula. What I mean is that I would say this is one of the fairest Necloth Rituals, since its field effect doesn't affect the opponent and is technically a +0 (although we all know it is more than that) and the hand effect is basically a -1 (but we also know how potent it is); and yet is as important, if not actually more important, than the rest of the Necloth Rituals. As ihop pointed out, if Necloths are hit in some way, I would expect them to hold their ground and stay in the metagame thanks to Valkyrus. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 7, 2015 Report Share Posted July 7, 2015 Gotta love jabroniing about jabroniing, amiright? I love the way this card plays out, giving a glasscannon a way to defend itself both in advantage and from damage. Link to comment Share on other sites More sharing options...
Blake Posted July 7, 2015 Report Share Posted July 7, 2015 Just forget Gen I DT ever existed bar the good ones. It'd be good for your health.but fableds ;~; I hate these guys because they spit on everything Rituals used to be (actually paying a cost to summon monsters, and having to actually draw cards for your hand) and because Ice Barriers get no credit. They're one of the most memetically terrible archetypes, right up there with AoJ."spit on... used to be" No, they don't. They show off exactly what Rituals always had as flaws; Dead in the hand, too hard to summon without hoops, and too specific. If we want to talk about design, which is what they'd be 'spitting on', Nekroz are probably the best design for rituals yet. Fixing the mechanic's flaws was a great thing to do, but a major issue is that, given the sheet pool of design rituals were made in, much of the generic support is stupidly strong to support a laughably terrible mechanic. Other rituals? Demise? Terrible idea. Herald? Doesn't mitigate the issues as much as Nekroz does (Nekroz does too much, but on a better track than here), which means filling your deck with inconsistency in order to get control over the game. Gishki? ... THIS is the spit on the mechanic. Instead of fixing the flaws, it goes balls to the wall with abusing them for assorted "You can't play YGO" bosses, with only the 8s being respectable as cards. Hell, it's not "No YGO", but Zielgigas is a stupid prick that 'spits' on th mechanic as well. Almost all others? funking trash that was made incoherently and inaduately. Nekroz does too much, but at least the design on the card makes sense and shows intent to improve the mechanic. But, as said, cards like the Jus, Preperation of Rites, the Djinns (namely Releaser), and Herald of the Arc Light (this is a looser one for sure) are too strong BECAUSE of how weak and poorly constructed the mechanic is. Nekroz are closer to what the IRL mechanic should have been than anything, and are definitely trying harder to salvage the garbage Ritual mechanic more than any other attempt has. Link to comment Share on other sites More sharing options...
Airride Posted July 7, 2015 Report Share Posted July 7, 2015 Just forget Gen I DT ever existed bar the good ones. It'd be good for your health.What good ones?No, seriously, all of DT series 1 was crap until outside support came.Flamvells are crap except for Rekindling, which isn't seven archetype specific.Ice barriers are pretty much crap except their synchros, and once Prior came, they were too behind the times.Worms suck.X-Saberas were only good because of XX-Sabers, which were ONLY in main packs.AoJ suck.Mist Valley are horrible.Genex suck except Birdman and Undine (Debatably)Naturia are pretty much terrible.Fableds aren't that great.Dragunities only ever became relevant because they got a structure deck.(Hell, all but a couple of the DT2 archetypes arent bad in some way) Link to comment Share on other sites More sharing options...
DuelSpectre Posted July 7, 2015 Report Share Posted July 7, 2015 What good ones?Fableds aren't that great. Um.......................can you say that again? This time in a calm voice with a very even tone? Link to comment Share on other sites More sharing options...
Resident Fascist Posted July 7, 2015 Report Share Posted July 7, 2015 Um.......................can you say that again? This time in a calm voice with a very even tone? Fableds are terrible. Link to comment Share on other sites More sharing options...
DuelSpectre Posted July 7, 2015 Report Share Posted July 7, 2015 Fableds having Pot of Avarice in the past was bad? Was not referring to the present. Link to comment Share on other sites More sharing options...
Expelsword Posted July 7, 2015 Report Share Posted July 7, 2015 Riiiight.For a minute I forgot about Gishki. So many Zealgigas spammers -_- Link to comment Share on other sites More sharing options...
Airride Posted July 7, 2015 Report Share Posted July 7, 2015 Um.......................can you say that again? This time in a calm voice with a very even tone?Fableds are rather inconsistent without outside support, have too many cards that "Discard" or "Send from the hand to the graveyard" with only SEVEN things (Debatable; there are 5 things that benefit off of having a small hand) that directly benefit off that in the archetype of TWENTY SEVEN. The rest just discard. If we're including Fableds before "The Fableds" were added, that's a whopping THREE. Out of 17 cards. That's almost 1/8. That's just...inexcusable. With the current numbers, that's at least about 1/4, but the archetype as a whole has problems,The main cards that are used are Grimro, Krus, Kushano, Cerburrel, Ganashia and Chawa (Source: Black's most recent fabled build). The rest is just general goodstuff.dek and as a whole doesn't really contribute much to the deck that a regular synchro engine could from what I can see. Well, besides, Unicore. That thing's f***ing nuts. Also, they never actually topped anything significant, irrc. That doesn't speak well for them. I'll admit that they're the damned closest thing we have to an acrchetype that was decent using cards ONLY from DT sets, but even then, they're more of an engine, like Artifacts or Traptrix were.Again, I don't have much experience using them, but this is what I see. Link to comment Share on other sites More sharing options...
goodfusion Posted July 7, 2015 Report Share Posted July 7, 2015 but fableds ;~; "spit on... used to be" No, they don't. They show off exactly what Rituals always had as flaws; Dead in the hand, too hard to summon without hoops, and too specific. If we want to talk about design, which is what they'd be 'spitting on', Nekroz are probably the best design for rituals yet. Fixing the mechanic's flaws was a great thing to do, but a major issue is that, given the s*** pool of design rituals were made in, much of the generic support is stupidly strong to support a laughably terrible mechanic. Other rituals? Demise? Terrible idea. Herald? Doesn't mitigate the issues as much as Nekroz does (Nekroz does too much, but on a better track than here), which means filling your deck with inconsistency in order to get control over the game. Gishki? ... THIS is the spit on the mechanic. Instead of fixing the flaws, it goes balls to the wall with abusing them for assorted "You can't play YGO" bosses, with only the 8s being respectable as cards. Hell, it's not "No YGO", but Zielgigas is a stupid prick that 'spits' on th mechanic as well. Almost all others? f***ing trash that was made incoherently and inaduately. Nekroz does too much, but at least the design on the card makes sense and shows intent to improve the mechanic. But, as said, cards like the Jus, Preperation of Rites, the Djinns (namely Releaser), and Herald of the Arc Light (this is a looser one for sure) are too strong BECAUSE of how weak and poorly constructed the mechanic is. Nekroz are closer to what the IRL mechanic should have been than anything, and are definitely trying harder to salvage the garbage Ritual mechanic more than any other attempt has. But Relinquished... ;~; Seriously though, what is the problem with having an inconsistent and often weak mechanic have amazing searchers to make up for it? It only becomes a problem when Konami decide to make powerful Rituals like Gishki and Nekroz. Although I do agree with you too an extent. I would have preferred it if Konami had made less Javelin Beetles and Crab Turtles and actually given them effects. I would also have liked different ways of Ritual Summoning them instead of just Tributing up to the required level, it would be interesting. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 7, 2015 Report Share Posted July 7, 2015 A mechanic must be playable. Ritual's problem is that they're too much of a mess concept-wise from the start that they -need- 8+ pseudo stratos, a ridiculous RotA, and other ridiculous on-paper support to be playable. Like, at its core, it requires 2 maindecked cards that does nothing without the other for the most part, and is a further -2 to perform. It reeks of utter inconsistency, and the fact that a majority of rituals that's currently around are not even worth the effort is just rubbing salt in the wound. Fusion used to be just as problematic back during the time when everything requires specific mats and the only fusion spell around is Poly, but the advent of non-specific mats helps a lot. Nekroz is what Ritual should have been, but what they shouldn't be right now. Being an actually self-contained ritual archetype without some of the flaws plaguing the mechanic thanks to the double-use of each ritual monsters, it would have been far more tolerable if Ritual didn't get the aforementioned crazy support it has. However, the reality is that Nekroz exists alongside Manju, Senju, Preparation, and releaser (what other mechanic has the luxury of having all of these?), so yeah. Meanwhile Gishki is just nutty loop-y deck that should just die and be forgotten. Even if I'm heavily biased in favor of it, deck's concept is just sad. Link to comment Share on other sites More sharing options...
goodfusion Posted July 7, 2015 Report Share Posted July 7, 2015 I sort of understand that, but I still don't see what's wrong with a mechanic that is naturally very inconsistent so it has a lot of searchers to make it 'playable'. And I'm not saying Rituals shouldn't have discard effects, or that the Ritual Spells shouldn't have banish from the Graveyard effects, but I just don't see what is so terribly wrong with stuff like like Manju and Preparation of Rites having to be there to make something good. Link to comment Share on other sites More sharing options...
Blake Posted July 7, 2015 Report Share Posted July 7, 2015 I sort of understand that, but I still don't see what's wrong with a mechanic that is naturally very inconsistent so it has a lot of searchers to make it 'playable'. And I'm not saying Rituals shouldn't have discard effects, or that the Ritual Spells shouldn't have banish from the Graveyard effects, but I just don't see what is so terribly wrong with stuff like like Manju and Preparation of Rites having to be there to make something good.Because its brain dead. Relinquished isn't awful, but the vast majority of rituals, given the very nature of the mechanic, have to be broken for their time in order to be so much as playable, even casually. This is a major flaw, and they should have been made akin to Nekroz in the first place, because that means that the stupid strong Ritual support wouldn't be needed to support such an all-or-nothing mechanic. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.