·Toot Posted July 30, 2015 Report Share Posted July 30, 2015 Looking at the game now, this thing will probably never see the light of day again. Say this thing gets unbanned next format. What would be your favorite way to play with it? Link to comment Share on other sites More sharing options...
goodfusion Posted July 30, 2015 Report Share Posted July 30, 2015 roids, unsurprisingly Link to comment Share on other sites More sharing options...
VampireofDarkness Posted July 30, 2015 Report Share Posted July 30, 2015 Run it in one of those Void Ogre Decks. Send Mali + Shadow Mist for Escuriadao. Send 2 Plagues for Dragonecro. Bubbleman + Shadow Mist for Absolute Zero if for some reason that is relevant. Really you could tech a Miracle Fusion with either option if you really wanted to Link to comment Share on other sites More sharing options...
Expelsword Posted July 30, 2015 Report Share Posted July 30, 2015 Please, let me send EVERY Infernoid in my deck to the Graveyard for free. And Tierra's only the most recent Fusion that breaks this. Every day its abuses get greater. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 30, 2015 Report Share Posted July 30, 2015 Double foolish burial in Shaddolls that has a slight chance of summoning something a few turns later. Link to comment Share on other sites More sharing options...
ihop Posted July 30, 2015 Report Share Posted July 30, 2015 Infernoids Link to comment Share on other sites More sharing options...
Toffee. Posted July 30, 2015 Report Share Posted July 30, 2015 Ban the following cards: The Infernoid Fusion Five Headed Dragon Chimeratech Overdragon Barbaroid Divine Neos etc Then we can maybe consider it coming back to 1. Since as long as it's like a 5x Foolish Burial, then it's going to present some issues. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 30, 2015 Report Share Posted July 30, 2015 It's a pretty peculiar card because the current game is built around this being banned. Shaddolls, Tierra, all get to exist because this doesn't. I feel like this is one of the few cards that will never come off the banlist. Literally never. Link to comment Share on other sites More sharing options...
Althemia Posted July 30, 2015 Report Share Posted July 30, 2015 Could easily come off the banlist if they simply added a Prisma ruling to it. As it is right now? Never again. Link to comment Share on other sites More sharing options...
Blake Posted July 30, 2015 Report Share Posted July 30, 2015 Extra copies of Shaddoll Fusion, Void Dream (WAY better, actually, to a win button degree), Brilliant Fusion. So yeah, never again. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2015 Report Share Posted July 30, 2015 Double foolish burial in Shaddolls that has a slight chance of summoning something a few turns later.Now remember Foolish is at 1 and Chain banned for a reason. Thouggh Konami has said they eventually want Yata-Garasu to be the only card on the ban list. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 30, 2015 Report Share Posted July 30, 2015 Thouggh Konami has said they eventually want Yata-Garasu to be the only card on the ban list.What? Where? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 30, 2015 Report Share Posted July 30, 2015 Brilliant Fusion. To be fair, getting off the Seraphinite is nearly as important, if not more important than milling the klown. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2015 Report Share Posted July 30, 2015 What? Where?I'd have to ask NeoArkadia since I've only heard it second-hand. Link to comment Share on other sites More sharing options...
Slinky Posted July 30, 2015 Report Share Posted July 30, 2015 What? Where? That also isn't what they said. They said all cards on the banlist have a chance of coming off -except- Yata Garasu Link to comment Share on other sites More sharing options...
Spinny Posted July 30, 2015 Report Share Posted July 30, 2015 Future fusion could be fine if it banished the materials and negated the summoned monsters effects or something else. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2015 Report Share Posted July 30, 2015 That also isn't what they said. They said all cards on the banlist have a chance of coming off -except- Yata GarasuThe recent erratas show they're more than willing to use that method to unban cards. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 30, 2015 Report Share Posted July 30, 2015 The recent erratas show they're more than willing to use that method to unban cards.But weren't those few cards errata'd just to be reprinted for nostalgia in the anniversary set in OCG? Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2015 Report Share Posted July 30, 2015 But weren't those few cards errata'd just to be reprinted for nostalgia in the anniversary set in OCG?Tell that to Dark Strike Fighter. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 30, 2015 Report Share Posted July 30, 2015 Tell that to Dark Strike Fighter.He was reprinted in a nostalgia set as well, in the Legendary 5D's Collection, so I think my point stands. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2015 Report Share Posted July 30, 2015 He was reprinted in a nostalgia set as well, in the Legendary 5D's Collection, so I think my point stands.That's just how the TCG released the errata. It was originally a V-Jump Promo. Link to comment Share on other sites More sharing options...
Sleepy Posted August 1, 2015 Report Share Posted August 1, 2015 It'd make it possible to actually Summon a not-so-costy Worm Zero with full effects at least once in the list of achievements. Other than that, this card's mill potential is incredibly abusable, as said above by virtually everyone. So I'm just posting for the above line which answers the OP question. Link to comment Share on other sites More sharing options...
evilfusion Posted August 1, 2015 Report Share Posted August 1, 2015 Future Fusion is one of those cards that was just "okay" originally and in theory, but became increasingly powerful as Konami began catering to the Fusion mechanic. Fusion was always a problem because of how many resources they'd eat up. You needed Polymerization (or a Spell that does Polymerization, but has a different name and bonus applications, such as Power Bond) and two or three specific monsters. In exchange you got 1 monster that hopefully would pull its weight without getting annihilated. Future Fusion let you bypass some of the restrictions of Fusion, by using Materials from the Deck, but you'd get the Fusion later, and if Future Fusion left the Field, the Fusion would either die (if out) or not get Summoned at all. Purely on its own merits, Future Fusion is just "okay". I'm deliberately ignoring that they released Chimeratech Overdragon and Overload Fusion in the same pack. Because those are two more separate issues that both will be touched upon under a different heading. Starting with the next point. Fusion needed methods to Fuse without using so many on-hand resources. This gave birth to cards like Dragon's Mirror, Miracle Fusion, and Overload Fusion - a Fusion card that used already expended resources, but often needed you to stay with a theme. Dragon's Mirror for Dragons, Miracle Fusion for E-HERO, Overload Fusion for Chimeratech. No seriously, what the hell ELSE did they make Overload Fusion for? Labyrinth Tank? The problem with such Grave Fusion cards is that Future Fusion suddenly becomes much stronger. You send Materials, and then you Grave Fusion them immediately. The advantage thus far is how limited the Fusions are, because very few semi or completely generic Fusions exist. Bringing us to... Why did Fusions suck? Because they required specific monsters too often. You had to run all of them (or a substitute, but some Fusions couldn't use substitutes) to get out the Fusion. To really boost the Fusion mechanic, especially once Synchros blew them out of the water by being infinitely more flexible in Materials needed, once Tuners and Synchros got enough support and members, Fusion needed to be more generic and more accessible. Chimeratech Overdragon is already a clear issue of a semi-generic Fusion, because it could use any number of Machines. And then it was more powerful and could attack more based on that number. So the more Machines used, the more deadly Chimeratech was. And Future Fusion and Overload Fusion were clearly intended to cater to this. Other Fusions, such as the Omni-HEROs allowed ridiculous amounts of flexibility, letting Future Fusion send specific monsters at a whim to the Graveyard, during an era when Graveyard effects and revival effects were coming out like candy. 5Ds era! And Omnis also made Super Poly problematic, but I'm not touching that problem. To keep Fusions good, more had to be produced that would be generic or semi-generic. And now look at how most Fusions are handled. Shaddolls took a leaf from Omni-HEROs, Fluffals use 1 specific Material and 1 or more less specific Materials, often with bonuses for how many were used. The Odd-Eyes support Fusions are mostly just focusing on requiring Pendulums. Fusion is becoming really good. And as such, Future Fusion is irreparably broken. The only way to fix it will be to nerf it to oblivion. Because modern Fusions are too generic to go the Prisma route. And without the milling ability that broke it, it's trash. Link to comment Share on other sites More sharing options...
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