Partangle the Candle Jangler Posted August 4, 2015 Report Share Posted August 4, 2015 3 Level 7 monstersYou can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700 until your opponent's next End Phase, then if the total roll was exactly 7, apply 1 of these effects.● Send all other cards on the field to the Graveyard.● Special Summon 1 monster from your hand or from either Graveyard.● Draw 3 cards, then discard 2 cards. Inarguably the best boss monster to bring out in any game. Made even better when you have Gagaga Magician and 2 Level 4s out and they're expecting Ptolemys or some other such good card and you Galaxy Queen's Light your way into the combined CED, Monster Reborn and Graceful Charity that is this card. [spoiler=And it wins games too] Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 4, 2015 Report Share Posted August 4, 2015 After calculating, you have 20% chance to get the effect off. Way too little. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted August 4, 2015 Author Report Share Posted August 4, 2015 After calculating, you have 20% chance to get the effect off. Way too little. But you have a 100% chance of gaining swag points and I like those odds. Link to comment Share on other sites More sharing options...
goodfusion Posted August 4, 2015 Report Share Posted August 4, 2015 Use it with That Six! Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted August 4, 2015 Author Report Share Posted August 4, 2015 It happened again. I have summoned this successfully thrice and got the effect off twice, both times on the first roll. It's absolutely magnificent. Link to comment Share on other sites More sharing options...
Zauls Posted August 4, 2015 Report Share Posted August 4, 2015 After calculating, you have 20% chance to get the effect off. Way too little. Isn't it 1 in 6? There are 36 possibilities when rolling two dice, 6 of which total 7 (2(6+1) + 2(5+2) + 2(4+3)). 1 in 6 is a 16.67% chance, which is even worse, so it enhances your point. Though, two dice making a sum total of 7 is the most likely outcome, so there is that, I suppose. Anyway, I'm just rambling on and being pedantic now. Cards that rely solely on luck generally aren't good and this is really just a glorified Time Wizard that's not worth the summoning requirement. Link to comment Share on other sites More sharing options...
The Highlander Posted August 4, 2015 Report Share Posted August 4, 2015 Isn't it 1 in 6? There are 36 possibilities when rolling two dice, 6 of which total 7 (2(6+1) + 2(5+2) + 2(4+3)). 1 in 6 is a 16.67% chance, which is even worse, so it enhances your point. Though, two dice making a sum total of 7 is the most likely outcome, so there is that, I suppose. Anyway, I'm just rambling on and being pedantic now. Cards that rely solely on luck generally aren't good and this is really just a glorified Time Wizard that's not worth the summoning requirement. Do not forget that you have 3 shots, so you have to take the chance that you fail all three times (so 5/6^3), which equals about 57,87%, so your chance for a success is about 42,12 ...%.Still having less than a 50% chance would turn this card (even if you would win the game each time you win) into a card, which cannot get you what you want in even half the cases, so you would lose most imes in which you indeed get to summon this card.If we also take into acount that we would get 4.2k in 11 different cases we know the odds of getting to 4.2k for our investment would be (100-25/36^3)% = about 66,51%, which is slightly higher, but still not worth the investment.The combined chances (so the chances to get either/both) would be (100-x/36^3)%, in which x would be the the amount of results we would not get either a six in the first or second roll, nor get a combined 7 (as 11/36 + (6-2)/36 would show the chances of both we have to take the remaining (21/36)).(100-21/36^3)% equals about 80,15%, so we have a chance of more than 80% to get at least one of the two options ... assuming the second would be worth it, but it shows that you will often get at least something, too bad that the investment is far too big for the second chance (oh what a magnificent sight it was to see this in dragon rulers). 11 12 13 14 15 1621 22 23 24 25 2631 32 33 34 35 3641 42 43 44 45 4651 52 53 54 55 5661 62 63 64 65 66 Link to comment Share on other sites More sharing options...
Zauls Posted August 4, 2015 Report Share Posted August 4, 2015 Oh yeah, it's not once per turn. I suppose that makes it quite a bit better. Still probably not worth the investment though, since you're putting probably most of your resources into a gamble that isn't even in your favour. The only thing that would make it worth while is rolling 7, which is, as you say, about 42%, which isn't enough. Link to comment Share on other sites More sharing options...
Spinny Posted August 4, 2015 Report Share Posted August 4, 2015 >Send all other cards on the field to the graveyardOkay so you are then left with a beater. Card is still luck dependant but it not being OPT is a nice boon. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted August 4, 2015 Author Report Share Posted August 4, 2015 >Send all other cards on the field to the graveyardOkay so you are then left with a beater. Card is still luck dependant but it not being OPT is a nice boon. If you can do that first time it's worth having another 2 goes at it to see if you can Reborn another monster or two. It's a really fun card. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 4, 2015 Report Share Posted August 4, 2015 This saw occasional play in Ruler format, due to being a big beater that also could get a crazy effect off. Now, however, there is no efficient way to R7, so it has fallen by the wayside. Link to comment Share on other sites More sharing options...
goodfusion Posted August 4, 2015 Report Share Posted August 4, 2015 Well, you could always use RUM Astral Force along with something like Tiras, Keeper of Genesis to summon this. Link to comment Share on other sites More sharing options...
Partangle the Candle Jangler Posted August 4, 2015 Author Report Share Posted August 4, 2015 Well, you could always use RUM Astral Force along with something like Tiras, Keeper of Genesis to summon this. You could but then you'd be polluting the unmatched Number 7 with a trashy nonsense card. Link to comment Share on other sites More sharing options...
Spinny Posted August 4, 2015 Report Share Posted August 4, 2015 Well, you could always use RUM Astral Force along with something like Tiras, Keeper of Genesis to summon this.That sounds like a brilliant idea :o Link to comment Share on other sites More sharing options...
玄魔の王 Posted August 4, 2015 Report Share Posted August 4, 2015 Use it with That Six!...That actually makes it a 33% chance of getting the effect off in one shot, which is really cute. Link to comment Share on other sites More sharing options...
UltimateIRS Posted August 4, 2015 Report Share Posted August 4, 2015 ...That actually makes it a 33% chance of getting the effect off in one shot, which is really cute.50%, actually. EDIT: I was wrong, it is 33%. Link to comment Share on other sites More sharing options...
The Highlander Posted August 4, 2015 Report Share Posted August 4, 2015 50%, actually.Precisely, it is reduced to a coin toss and each of the two first results has another side, so each of the 50% chances has a 50% of working, so 2 25% chances.EDIT: forgot it applied on only 1 roll and that you can choose afterwards, rather than have to use this before even rolling. Link to comment Share on other sites More sharing options...
玄魔の王 Posted August 4, 2015 Report Share Posted August 4, 2015 50%, actually.It can only change 1 of the 2 die rolls, not both. Link to comment Share on other sites More sharing options...
UltimateIRS Posted August 4, 2015 Report Share Posted August 4, 2015 It can only change 1 of the 2 die rolls, not both. Ah, thought it was mandatory and applied to all die rolls. After mathing a bit, yeah, it is 33%. My mistake. Link to comment Share on other sites More sharing options...
Toffee. Posted August 4, 2015 Report Share Posted August 4, 2015 This card, honestly, would be outright unplayable if it were Once-per-turn. Being able to use it's effect up to 3 times per copy is quite nice. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 5, 2015 Report Share Posted August 5, 2015 [spoiler=And it wins games too] dragon rulers would have fun with it occasionally when i felt like being bad. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 5, 2015 Report Share Posted August 5, 2015 it was nice for people who wants to play rulers but have no cash to pick up big eye or dracossack, I guess. But yeah, this card's main use is the sheer novelty of resolving its 7 effect. though most of the time when I play this I got fish-eye qq. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 5, 2015 Report Share Posted August 5, 2015 dragon rulers would have fun with it occasionally when i felt like being bad.Its utility in Rulers is due to being able to put all three materials in grave the turn it is summoned. More relevant in traditional, but it was still a thing then. Link to comment Share on other sites More sharing options...
Mugendramon Posted August 5, 2015 Report Share Posted August 5, 2015 Its utility in Rulers is due to being able to put all three materials in grave the turn it is summoned. now? sure. when we had everything at three, who cares? Link to comment Share on other sites More sharing options...
Darj Posted August 5, 2015 Report Share Posted August 5, 2015 Sometimes I wish this required 2 materials so it would be more playable, but then it would only get 2 dice tries... not sure if that would be for the better.Or if it was an OPT detach effect but carried other effects that made it more reliable, while having the same the roll-7 effect as a random but overly strong bonus. Link to comment Share on other sites More sharing options...
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