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Digital Bug – Websolder
LIGHT/Level 3/Insect/Effect/500/1500
Cannot be used for an Xyz Summon, except for the Xyz Summon of an Insect-type Monster.
(1): Once per turn: You can target 1 face-up Attack Position monster you control; Change that monster to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type Monster from your hand in Defense Position.
(2): An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, and if they do, change them to Defense Position.

 

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Digital Bug – Centibit
LIGHT/Level 3/Insect/Effect/1500/500
Cannot be used for an Xyz Summon, except for the Xyz Summon of an Insect-type Monster.
(1): Once per turn, when this face-up Attack Position card is changed to Defense Position: You can Special Summon 1 Level 3 Insect-Type Monster from your Deck in Defense Position.
(2): An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● It can attack all Defense Position monsters your opponent controls once each.

 

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Digital Bug – Cocoondensor
LIGHT/Level 3/Insect/Effect/0/2000
Cannot be used for an Xyz Summon, except for the Xyz Summon of an Insect-type Monster.
(1): Once per turn, if this card is in face-up Attack Position: You can target 1 Level 3 Insect-Type Monster in your Graveyard; Change this card to Defense Position, and if you do, Special Summon that monster in Defense Position.
(2): An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it attacks a Defense Position monster, your opponent cannot activate Spell, Trap, or Monster Effects until the end of the Damage Step.

 

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Digital Bug – Scaradiator
LIGHT/Rank 3/Insect/Xyz/Effect/1800/1400
2 or more Level 3 LIGHT Insect-Type monsters
(1): Once per turn, during either player’s turn: You can detach 2 Xyz Materials from this card to target 1 monster your opponent controls; Change that monster’s Battle Position, and if you do, negate its effects until the end of the turn.
(2): Once per turn, when this card destroys an opponent’s monster by battle and sends it to the Graveyard:  Attach that monster to this card as Xyz Material.

 

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Digital Bug – Corebage
LIGHT/Rank 5/Insect/Xyz/Effect/2200/1800
2 or more Level 5 LIGHT  Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)
(1): Once per turn: You can detach 1 Xyz Material from this card to target 1 Defense Position monster your opponent controls; Return that monster to its owner’s Deck.
(2): Once per turn, if a monster on the field changes its Battle Position: Attach 1 Insect-Type monster in your Graveyard to this card as Xyz Material.

 

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Digital Bug – Rhinocebus
LIGHT/Rank 7/Insect/Xyz/Effect/2600/2200
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)
(1): If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(2): Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls that has the highest DEF.

 

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Bug Matrix
Field Spell
You can only use the (2) Effect of “Bug Matrix” once per turn.
(1): All Insect-Type monsters you control gain 300 ATK and DEF.
(2): You can target 1 Insect-Type Xyz Monster you control; Attach 1 Insect-type Monster from your hand to that card as Xyz Material.

 

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Bug Emergency
Normal Trap
You can only activate 1 “Bug Emergency” per turn.
(1): Target 2 Level 3 Insect-type monsters in your graveyard; Special Summon those monsters, but their effects are negated.
(2): You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you control become the same value as the Rank of that Banished Xyz Monster until the end of the turn. After you activate this effect, you cannot Special Summon monsters, except Insect-Type monsters, until the end of the turn.

 

Well, here they are, I like them, not only because Insects finally get something again, but also because they have a battle position changing gimmick and none of their cards are outright broken either, they are not designed well, but we can't ask for much these days. They are not an Archetype yet, strangely enough, but that means that you can splash in other Insects, so that's neat I suppose. Bug Matrix seems like it either could be meh, or very important for keeping Xyz Materials on the higher Rank ones, Bug Emergency is really cool as it still allows the granting effects.

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SPIDERS VERSION 2! YES!

 

I am hyped for these things. FINALLY an Insect-Type archetype that I really like. (I hate Inzektors, and I don't really like or dislike Traptrix.)

 

Verdant Sanctuary and Howling Insect look pretty awesome in this deck for filling your hand with Level 3 Insects to summon. I also like how they work with Bachibachibachi, which is cute.

 

The only disappointment for me is that the Level 3's effects don't get applied to the higher Ranks after you Rank up into them, as they were not used as a Xyz Material on the field. :(

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...However, why am I getting the distinct impression that the cards that'll come with this will give effects if they are used as material...

Totally called it!

 

I like these things. I've only glanced at 'em for a minute, but once I get some more time, I'll comment on 'em more thoroughly.

 

...Is "Ground Spider" a level 3?

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...Is "Ground Spider" a level 3?

 

Nope it is Level 4, along with Spyder Spider and Informer Spider. Which is a shame, as they would work pretty well together if they had that synergy.

 

However, Mother Spider looks pretty darn easy to use in this deck. It's basically a Lava Golem that summons to your side of the field, which is really cool.

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So... So bad.

 

The field has no excuse for attaching from hand, as it should reward you for Xyzing.

 

The bugs are heavily dependent on copies of one another, but there's no rota or equivalent, and they're slow, barring the Wolfbark.

 

The Xyz restriction on them is just sad.

 

R3 is decent, R5 and above seem bad.

 

Trap is great...

 

Yay, we continue the trend of the third archetype being gimmicky crap.

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So... So bad.

 

The field has no excuse for attaching from hand, as it should reward you for Xyzing.

 

The bugs are heavily dependent on copies of one another, but there's no rota or equivalent, and they're slow, barring the Wolfbark.

 

The Xyz restriction on them is just sad.

 

R3 is decent, R5 and above seem bad.

 

Trap is great...

 

Yay, we continue the trend of the third archetype being gimmicky crap.

Indeed the trap is great and the field should be a rota on activation and somehow re-attach from the graveyard.

The rank 3 is amazing (even though its attaching effect should either not require sending to the grave or at least not be once per turn), the rank 5 can be alright, but requires other bugs ... so yea it and the rank 7 as bad IF no more cards will be released for them.

The bugs are heavily dependant on each other ... so do vega and altair ... one of them summons from the deck, so you can "1-card" rank 3 wihtout further setup, while also being able to run over every monster the opponent controls and attach one of these to it, while one can revive and then move all to defence and then attacking over it with armades protection ...

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Indeed the trap is great and the field should be a rota on activation and somehow re-attach from the graveyard.

The rank 3 is amazing (even though its attaching effect should either not require sending to the grave or at least not be once per turn), the rank 5 can be alright, but requires other bugs ... so yea it and the rank 7 as bad IF no more cards will be released for them.

The bugs are heavily dependant on each other ... so do vega and altair ... one of them summons from the deck, so you can "1-card" rank 3 wihtout further setup, while also being able to run over every monster the opponent controls and attach one of these to it, while one can revive and then move all to defence and then attacking over it with armades protection ...

did you just compare these shitheads to Altair or Vega

 

You have 3 Deneb, up to 3 Unuk (setting up Altair), and RotA. You can't cite the Black Goat deck searcher here, because it's slow as balls. There are a lot of tellars to find, even with just the core 4 and rota.

 

The summoner from hand's issue is that it doesn't do anything without the other side, and it's not searchable.

 

Problem with the Black Goat is that it's slow, so you can't cite that as a comparison.

 

Wolfbark bug is good, kinda, but seems more like an Inzekter tech than anything.

I just noticed, with Websolder and Centibit, you can attach all your opponent's monsters to your monster when you destroy them by battle. That's kind of funny actually, then afterwards you can use those extra Xyz Materials to Rank-up for a stronger monster.

i think you missed the opt on the attach effect.
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Funnily enough I overlooked the fact centibit has to be switched, rather than switching itself ... yea these cards are not in the slightest impressive

 

did you just compare these shitheads to Altair or Vega

I compared the revival to altair and did it with centibit under the impression it would change itself, rather than triggering if being switched, ... but yea as things stand these are outright terrible with only 3 cards being able to actually make the plays worthwile and all of them require setup ...

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I think these guys might actually have some adorable interactions with inzectors, considering Centibit can grab dragonfly or centipede from the deck.

 

If these guys were only level 5 resonance insect could finally be decent for a deck. Guess that will never happen though :/.

 

The field spell is very oddly designed. The deck is supposed to reward you buy using certain insects as material, but their effects only apply if you actually summoned the guy using the mats from the field. I know they try to rank up as fast as possible, but doing so doesn't really net you anything.

 

I dunno. I want these guys to be at least decent but this support is all over the place. The monsters are ok and the trap is fantastic, but the entire gimmick completely loses synergy because of how the bonus effects are applied. There must be more support incoming, because there needs to be SOMETHING to help fill the holes here.

 

Right now the only thing I can think of is that maybe the xyz trigger was either mistranslated or misinterpreted? Like maybe the bugs are supposed to pass their effects to the bigger monster so long as they were not part of the 2 material detach? That would make the field spell make a whole lot more sense, hell the archetype as a WHOLE would make a lot more sense if that was the case.

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As much as I love the fact that This became more of a thing...

 

Web Summoning from the Hand is..... Ehh... It's Xyz effect is cute, though.

 

Centibit is cool, but not a lot of cards that you would honestly run are going to trigger it.

 

Cocoon is good by itself, which is nice.

 

Scara is amusing, but gets laughed at by Pendulum monsters.

 

Core is.... Whatever.

 

Seeing as they now have more Ranks...You could, like, Tour Guide into Giga Ant -> Overlay for the R5 -> Overlay for the R7, which is funny.

 

Bug Matrix is pointless. K.

 

Bug Emergency is incredible.

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I feel like the general theory of the deck is to somehow make Rhino with Web and Centibit while your opponent controls at least 3-4 monsters and you potentially OTK. The problem is that, as they are currently worded, the only way to actually DO that is the the trap. Which won't even happen til later in the game...

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