Tinkerer Posted December 28, 2015 Report Share Posted December 28, 2015 Hmph. I know that there are cards that are bad out of the box, but there's no point in being "Oh look, another example of Konami failing to make anything competent". If you think it's bad, you think it's bad. Explain why, but no need to bash on the company that makes the game you enjoy. On looking further at these, I think they are ok. They have a weakness to Pendulums, and cannot interrupt your opponent's plays, but in a less competitive environment, these cards have a ton of support and the potential to be quite nice: Howling Insect for field advantageVerdant Sanctuary for hand advantageMother Spider for removalInsect Imitation to go into the level 4sRelinquished Spider for a nuke (+ Imitation to go into any of the DigiBugs)Honest Link to comment Share on other sites More sharing options...
Blake Posted December 28, 2015 Report Share Posted December 28, 2015 Hmph. I know that there are cards that are bad out of the box, but there's no point in being "Oh look, another example of Konami failing to make anything competent". If you think it's bad, you think it's bad. Explain why, but no need to bash on the company that makes the game you enjoy. On looking further at these, I think they are ok. They have a weakness to Pendulums, and cannot interrupt your opponent's plays, but in a less competitive environment, these cards have a ton of support and the potential to be quite nice: Howling Insect for field advantageVerdant Sanctuary for hand advantageMother Spider for removalInsect Imitation to go into the level 4sRelinquished Spider for a nuke (+ Imitation to go into any of the DigiBugs)Honestuh, everyone explained why they thought they were bad, so what's your problem? and you named an entire /1/ good card and 1 decent card (Imitation). Others are garbage. Even casually, these fail in the face of other decks, and none of the "support" you mentioned changes that. Honest doesn't synergize, Insect Imitation has no point, and as I said, the others suck. They are honestly worse than Shiranui, which at least benefits from a good type. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted December 28, 2015 Report Share Posted December 28, 2015 So...does this archetype at least look fun to play with or against? What would be the best way to optimize a Digital Bug Deck? What do you all think would be useful techs? Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 28, 2015 Report Share Posted December 28, 2015 Centibit searches for Inzektor Dragonfly, which is cute as hell.wouldnt stein+ Insect evolution be better? That being said, you could play Chaos Zektors now, hornet pop w/e you can and XYZ to clean out rest Link to comment Share on other sites More sharing options...
Tinkerer Posted December 28, 2015 Report Share Posted December 28, 2015 uh, everyone explained why they thought they were bad, so what's your problem? and you named an entire /1/ good card and 1 decent card (Imitation). Others are garbage. Even casually, these fail in the face of other decks, and none of the "support" you mentioned changes that. Honest doesn't synergize, Insect Imitation has no point, and as I said, the others suck. They are honestly worse than Shiranui, which at least benefits from a good type.I don't think you comprehend my level of casual-ness. I'm saying these will be fun to use amongst people I know who run stuff in the realm of Volcanic-dolls, Toons, U.A., Red-eyes, etc. What is amusing is how you tend to disregard decks as "not even good enough for casual play" (I remember you saying such about the Gaia/BLS cards) when there are whole worlds of casual levels. I mean, my brother runs a really low level beatdown deck with a single Blue-Eyes as a boss and thinks that Superheavy Samurai Big Benkei is the cheapest thing ever. That ideology is where I come from when I say the word "casual". ...but I digress. These are new cards with an interesting gimmick. That's what I like. Link to comment Share on other sites More sharing options...
Blake Posted December 28, 2015 Report Share Posted December 28, 2015 I don't think you comprehend my level of casual-ness. I'm saying these will be fun to use amongst people I know who run stuff in the realm of Volcanic-dolls, Toons, U.A., Red-eyes, etc. What is amusing is how you tend to disregard decks as "not even good enough for casual play" (I remember you saying such about the Gaia/BLS cards) when there are whole worlds of casual levels. I mean, my brother runs a really low level beatdown deck with a single Blue-Eyes as a boss and thinks that Superheavy Samurai Big Benkei is the cheapest thing ever. That ideology is where I come from when I say the word "casual". ...but I digress. These are new cards with an interesting gimmick. That's what I like.Oh no, I comprehend. But your "level of casual-ness" adds nothing to discussion. This is a section for competitive discussion. This is just coming back around to "CASUAL SO I CAN'T BE WRONG!", once again, despite the cards being crap. Who cares what you do with your family or friends? When talking about Casual play in this section, it means "unrated", more or less. This means things like Phantom Knights, Superheavy Samurais, Speedroids, Deskbots (more undermeta, but), and so on. This doesn't compare to those decks, just like Shiranui didn't. You can like the cards, cool, but don't get mad when people call it crap, and don't act like your family/friend playing has ANY bearing in this section. I mean really, is there any merit to posting sheet like Astro Dude's current deck? Not at all. You acted like the bad things weren't pointed out when they were, and didn't even manage to refute that point, so kudos. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 28, 2015 Report Share Posted December 28, 2015 So nobody else sees this deck being used as a frame for Inzektors? Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 28, 2015 Report Share Posted December 28, 2015 I honestly think you're all being way to quick to judge. As it is right now, after I took a look at what -might- work with this deck, I've concluded that this isn't the whole archetype. There's little to nothing else that actually works with these cards. For the spell/trap lineup I'm sure you can pull something together, but for monsters there's just nothing you can do. As well, the archetype is clearly designed for amassing a lot of materials onto a single Xyz monster rather than repeat summons. Right now, the way the deck is, there's no practical way to make the Rank 7 monster without throwing away the game simply by how much advantage you need to sacrifice to get it out, if you can even do so in a given turn. I know we love to rag on Konami for some questionable moves and call them dumb, but they're not that dumb. If Koomy wants this archetype to be usable, I'm positive there's more cards (especially monsters) on the way. I'm not saying that this means the deck is going to be good or even meta; I'm saying that right now you're looking at maybe half an archetype and coming to conclusions as to how effective it is, which is kind of silly. Right now, here's what I see with the deck so far concerning its potential: - The trap negates the effects of the monsters it summons, and this includes the Xenophobia. This is worth pointing out because the trap now gives access to cards such as Pleiades and Big Eye. This does, however, require you to have Xyz monsters in the grave so it does mean setup is required. Depending on the difficulty of this setup, this could be a legitimate play.- The three monsters we see now show some real potential for deadly combos, but again this all depends on the setup needed.- The deck is lacking in three areas primarily right now: Consistency, Speed, and Economy (how many cards are needed for a given play and what the hand is going to look like after). Depending on the remaining cards, all three of these could be solved quite readily and this deck could pose a real threat. Judging by how completely dysfunctional the deck is right now, I'm fairly sure that Konami isn't showing the whole archetype in this given snapshot, so there's a very strong chance that more cards are yet to come. Of course, they are also trying to groom BEWD to be the next Meta Topdog, so how good those cards are going to be I cannot say. I'm going to cap this off by saying I see potential in this archetype, and that it's way too soon to jump to conclusions for how effective it's going to be. We should wait and see what's going to happen with SHVI before we write this off. Link to comment Share on other sites More sharing options...
Blake Posted December 28, 2015 Report Share Posted December 28, 2015 I honestly think you're all being way to quick to judge. As it is right now, after I took a look at what -might- work with this deck, I've concluded that this isn't the whole archetype. There's little to nothing else that actually works with these cards. For the spell/trap lineup I'm sure you can pull something together, but for monsters there's just nothing you can do. As well, the archetype is clearly designed for amassing a lot of materials onto a single Xyz monster rather than repeat summons. Right now, the way the deck is, there's no practical way to make the Rank 7 monster without throwing away the game simply by how much advantage you need to sacrifice to get it out, if you can even do so in a given turn. I know we love to rag on Konami for some questionable moves and call them dumb, but they're not that dumb. If Koomy wants this archetype to be usable, I'm positive there's more cards (especially monsters) on the way. I'm not saying that this means the deck is going to be good or even meta; I'm saying that right now you're looking at maybe half an archetype and coming to conclusions as to how effective it is, which is kind of silly. Right now, here's what I see with the deck so far concerning its potential: - The trap negates the effects of the monsters it summons, and this includes the Xenophobia. This is worth pointing out because the trap now gives access to cards such as Pleiades and Big Eye. This does, however, require you to have Xyz monsters in the grave so it does mean setup is required. Depending on the difficulty of this setup, this could be a legitimate play.- The three monsters we see now show some real potential for deadly combos, but again this all depends on the setup needed.- The deck is lacking in three areas primarily right now: Consistency, Speed, and Economy (how many cards are needed for a given play and what the hand is going to look like after). Depending on the remaining cards, all three of these could be solved quite readily and this deck could pose a real threat. Judging by how completely dysfunctional the deck is right now, I'm fairly sure that Konami isn't showing the whole archetype in this given snapshot, so there's a very strong chance that more cards are yet to come. Of course, they are also trying to groom BEWD to be the next Meta Topdog, so how good those cards are going to be I cannot say. I'm going to cap this off by saying I see potential in this archetype, and that it's way too soon to jump to conclusions for how effective it's going to be. We should wait and see what's going to happen with SHVI before we write this off.I'm gonna prove you wrong and tl;dr There's 1 more monster. Each of these third archetypes get 4 monsters.Aroma got no ED boss, and 3 S/T supports.Graydle got 1 ED boss, 3 S/T support.Shiranui got 2 ED cards, and 2 S/T support.This one gets 3 ED cards, and we've seen 2 S/T. Trends say that they're getting a single monster more. Given what Shiranui, Graydle, and Aroma came out like... They got worse with each release. And given what we've seen, this is slow and disjointed, with no more than 2 more cards incoming. Barring an insect RotA print... They're getting very little more. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 28, 2015 Report Share Posted December 28, 2015 Why is it so hard for people to understand that the Dragonfly limit is what's holding Inzektors back? The Altair and Skybridge's here gave them easier access to fly in addition making it more recurring. Hornet popping 3/4 is still terrifying. Wasn't there even an inzektor they changed BP? Link to comment Share on other sites More sharing options...
~~~~ Posted December 28, 2015 Report Share Posted December 28, 2015 I'm betting on:Mistranslated attach effects.+Normal Spell Insect-type E-Tele for Level 4 or lower with an extra effect: then you can change the battle position of 1 monster on the field. gg Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 28, 2015 Report Share Posted December 28, 2015 I'm gonna prove you wrong and tl;dr There's 1 more monster. Each of these third archetypes get 4 monsters.Aroma got no ED boss, and 3 S/T supports.Graydle got 1 ED boss, 3 S/T support.Shiranui got 2 ED cards, and 2 S/T support.This one gets 3 ED cards, and we've seen 2 S/T. Trends say that they're getting a single monster more. Given what Shiranui, Graydle, and Aroma came out like... They got worse with each release. And given what we've seen, this is slow and disjointed, with no more than 2 more cards incoming. Barring an insect RotA print... They're getting very little more. Seeing as I'm dealing with probability as opposed to saying exactly how much, this hardly proves me wrong. Actually, if you read what I was saying again, you'll find you kind of prove me right by saying there's more to come. Also again, I'm not saying it's going to be GOOD or BAD, I'm saying there's potential and that it would be better to see what's going to happen instead of jumping the gun. This is good insight as to what may come, but the only thing that can really prove me wrong as to the final product is the cards that are released (if there's honestly anything TO prove wrong), and though those do give a good idea to what's going to come, I'm still going to reserve my judgment and wait and see what's actually released. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 28, 2015 Report Share Posted December 28, 2015 TCG name will be Diginsect. Calling it now. Link to comment Share on other sites More sharing options...
Jord200 Posted December 29, 2015 Report Share Posted December 29, 2015 I'm gonna prove you wrong and tl;dr There's 1 more monster. Each of these third archetypes get 4 monsters.Aroma got no ED boss, and 3 S/T supports.Graydle got 1 ED boss, 3 S/T support.Shiranui got 2 ED cards, and 2 S/T support.This one gets 3 ED cards, and we've seen 2 S/T. Trends say that they're getting a single monster more. Given what Shiranui, Graydle, and Aroma came out like... They got worse with each release. And given what we've seen, this is slow and disjointed, with no more than 2 more cards incoming. Barring an insect RotA print... They're getting very little more. Well so much for Aromage and Shiranui support.... Dammit, Konami......Waste of great artwork, great potential, and interesting designs. Link to comment Share on other sites More sharing options...
The Warden Posted December 29, 2015 Report Share Posted December 29, 2015 Well, who knows, maybe once the Dracoslayer/Dracoverlord storyline is complete Konami will refocus their efforts on the third archetypes. Not likely, just a slight hope. Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2015 Report Share Posted December 29, 2015 Seeing as I'm dealing with probability as opposed to saying exactly how much, this hardly proves me wrong. Actually, if you read what I was saying again, you'll find you kind of prove me right by saying there's more to come. Also again, I'm not saying it's going to be GOOD or BAD, I'm saying there's potential and that it would be better to see what's going to happen instead of jumping the gun. This is good insight as to what may come, but the only thing that can really prove me wrong as to the final product is the cards that are released (if there's honestly anything TO prove wrong), and though those do give a good idea to what's going to come, I'm still going to reserve my judgment and wait and see what's actually released.I started looking at SHVI to see what slots were open for Blackwing Synchros (none left) and found... Bugs got shafted, we were both wrong. 032 is Dinomist Spinos033-035 are bugs036 is Red-Eyes Toon Dragon 053 is Ultimate Ruri054-056 are the bug xyz057 is most likely an Anime Spell058 is Skip Force 063 is Amorphage Infection064 is the field065 is Pre-Prep of Rites 073 is Dinomist Emergency074 is the trap075 is Rippling Mirror Force This IS the complete archetype. Link to comment Share on other sites More sharing options...
Jord200 Posted December 29, 2015 Report Share Posted December 29, 2015 Well, who knows, maybe once the Dracoslayer/Dracoverlord storyline is complete Konami will refocus their efforts on the third archetypes. Not likely, just a slight hope. There is a storyline, but we don't have any idea what is happening. Plus, Konami is at death's door anyways. From their own damn stupidity. Link to comment Share on other sites More sharing options...
VCR_CAT Posted December 29, 2015 Report Share Posted December 29, 2015 I started looking at SHVI to see what slots were open for Blackwing Synchros (none left) and found... Bugs got shafted, we were both wrong. 032 is Dinomist Spinos033-035 are bugs036 is Red-Eyes Toon Dragon 053 is Ultimate Ruri054-056 are the bug xyz057 is most likely an Anime Spell058 is Skip Force 063 is Amorphage Infection064 is the field065 is Pre-Prep of Rites 073 is Dinomist Emergency074 is the trap075 is Rippling Mirror Force This IS the complete archetype. I looked, and WOW this is ridiculous. Like, I'm absolutely floored. I get that Konami wants to make casual decks that aren't as powerful, but this deck doesn't even work. What do you run?! How do you build this stupid thing with only 3 monsters, xenophobic conditions, and an attribute/type combination that's not supported?! This isn't just bad, this is appallingly dumb. Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2015 Report Share Posted December 29, 2015 I looked, and WOW this is ridiculous. Like, I'm absolutely floored. I get that Konami wants to make casual decks that aren't as powerful, but this deck doesn't even work. What do you run?! How do you build this stupid thing with only 3 monsters, xenophobic conditions, and an attribute/type combination that's not supported?! This isn't just bad, this is appallingly dumb.i think they want you to run Galaxy Worm when it gets released. ... yeah... Link to comment Share on other sites More sharing options...
White Void Posted December 29, 2015 Report Share Posted December 29, 2015 This archetype annoys the hell out of me. Why are they SO restrictive when there's barely anything to work with? How are you possibly supposed to build these? Most Insect support doesn't synergize with these at all and neither does most LIGHT support. They're dependent on getting more than one out at a time but there's nothing to search them, help summon them outside of their own effects, or even mill them. Bug Matrix is some of the stupidest design I've seen in awhile, it does literally nothing for the deck. Rhinocebus isn't even worth going into with how these are now. I mean would it have killed Konami to let it attach a Digital Bug from the deck at least since they do nothing when just being attached like this? I really really want to like these because the core idea is interesting but the amount of restrictions is infuriating. On one hand, I like that the deck doesn't just build itself like a lot of archetypes in this game do but at the same time...this is literally impossible to make work on even a remotely usable level with what we have. The only other Level 3 LIGHT Insect worth using with these is Bachibachibachi of all things since it can be pulled from the deck with the wannabe black goat/tour guide bug. And the only general LIGHT support that I can see even remotely helping these is Photon Lead. Link to comment Share on other sites More sharing options...
Pchi Posted December 29, 2015 Report Share Posted December 29, 2015 Ok, so going a little off-topic, the reveal of the Digital Bugs led me to formulate an interesting theory regarding the current pack series: the first two packs released since the start of Arc-V's Synchro Dimension arc contained 1 new archetype each which aren't related to neither the anime series nor the Dracoslayer storyline. Both were Synchro-based archetypes representing two opposite elements: WATER and FIRE. My first prediction was the we were going to get 1 new Synchro archetype for each Attribute save for DIVINE, obviously. But the release of the Digital Bugs seems to have disproved that theory. However, I've come up with a new one to replace that: there will be 6 new archetypes on total, one for each Attribute, and 2 for each Extra Deck Summoning (Synchro, Xyz and Fusion), with the paired elements being ones that usually oppose each other: WATER and FIRE for Synchro (Greydle and Shiranui, respectively); LIGHT and DARK for Xyz (Digital Bug representing the former); and finally, EARTH and WIND for Fusion. It's a bit of a stretch, but I reckon it makes a lot of sense. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 29, 2015 Report Share Posted December 29, 2015 https://m.youtube.com/watch?v=dI98saVUkfM Ftk possible Link to comment Share on other sites More sharing options...
Blake Posted December 29, 2015 Report Share Posted December 29, 2015 Ok, so going a little off-topic, the reveal of the Digital Bugs led me to formulate an interesting theory regarding the current pack series: the first two packs released since the start of Arc-V's Synchro Dimension arc contained 1 new archetype each which aren't related to neither the anime series nor the Dracoslayer storyline. Both were Synchro-based archetypes representing two opposite elements: WATER and FIRE. My first prediction was the we were going to get 1 new Synchro archetype for each Attribute save for DIVINE, obviously. But the release of the Digital Bugs seems to have disproved that theory. However, I've come up with a new one to replace that: there will be 6 new archetypes on total, one for each Attribute, and 2 for each Extra Deck Summoning (Synchro, Xyz and Fusion), with the paired elements being ones that usually oppose each other: WATER and FIRE for Synchro (Greydle and Shiranui, respectively); LIGHT and DARK for Xyz (Digital Bug representing the former); and finally, EARTH and WIND for Fusion. It's a bit of a stretch, but I reckon it makes a lot of sense.problem being that this is the 905-908 series, potentially 909. These extra archetypes are in the same vein as Aromage, from 905. Same distribution scheme and all, at the core. Aromage:4 Monsters, 1 Spell, 2 Traps Graydle:4 Monsters, 1 Spell, 2 Traps, 1 Synchro Shiranui:4 Monsters, 1 Spell, 1 Trap, 2 Synchros Digital Bugs:3 Monsters, 1 Spell, 1 Trap, 3 Xyz same scheme, overall, just tweaked a bit between each if the next pack IS 909, then we'll only get one more of these deal... Unless they bleed into series 10. Link to comment Share on other sites More sharing options...
Jord200 Posted December 29, 2015 Report Share Posted December 29, 2015 problem being that this is the 905-908 series, potentially 909. These extra archetypes are in the same vein as Aromage, from 905. Same distribution scheme and all, at the core. Aromage:4 Monsters, 1 Spell, 2 Traps Graydle:4 Monsters, 1 Spell, 2 Traps, 1 Synchro Shiranui:4 Monsters, 1 Spell, 1 Trap, 2 Synchros Digital Bugs:3 Monsters, 1 Spell, 1 Trap, 3 Xyz same scheme, overall, just tweaked a bit between each if the next pack IS 909, then we'll only get one more of these deal... Unless they bleed into series 10. God, I would be so pissed just by the fact they don't even give a funk ( Oh wait, Konami, right. ), and the fact they aren't even trying. Its almost depressing..... Link to comment Share on other sites More sharing options...
goodfusion Posted December 29, 2015 Report Share Posted December 29, 2015 Ok... that is a massive shame that there are no more cards. :( Still, I like the look of them, and they seem fun to play at least. Link to comment Share on other sites More sharing options...
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