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[Anime] D/D Savant Nikola and Dark Contract with the Abyss Pendulum


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DDSavantNikola-JP-Anime-AV.png

Pendulum Effect: You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn.

 

Monster Effect: If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zone, but their Pendulum Effects cannot be activated this turn. You can only use this effect of "D/D Savant Nikola" once per turn.

 

DarkContractwiththeAbyssPendulum-JP-Anim

Once per turn, if exactly 1 "D/D" Pendulum Monster you control is returned to the hand: You can inflict damage to your opponent equal to that monster's DEF. Once per turn, during your Standby Phase: Take 1000 damage.

 

Nikola seems situational, I don't think the new Contract card was an useful cards for D/D, since it combos with Nikola. What do you guys think?

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Well these are trash.

Nikolai is not necessarily trash (though it would still need to get buffed on release), as being a sscale 8 that can float into a new full set of scales is not necessarily awful and if you do not have the fuel to return you are doing something wrong, though I have to admit it is about useless to D/Ds (at least right now).

The Trap however is not even worth looking at, it does not help it that it is even worse than that crappy version of covenant with the swamp king.

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There is a new Dark Contract that is certainly something as well.
 
 
ForbiddenDarkContractwiththeSwampKing-JP
Forbidden Dark Contract with the Swamp King
Continuous Spell
Once per turn: You can Special Summon 1 Level 5 or higher Fiend-Type monster from your hand, but it cannot attack, its effects are negated, also destroy it during the End Phase. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this effect. Once per turn, during your Standby Phase: Take 2000 damage.

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