玄魔の王 Posted May 24, 2016 Report Share Posted May 24, 2016 So... this is a thing. This card's name becomes "PSY-Frame Driver" while in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner monster(s) is Special Summoned to your field while this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn. Oh look, the deck actually has some in-theme way to Synchro Summon outside the effects of the Tuners. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 24, 2016 Report Share Posted May 24, 2016 Bot bad; a hand trap (of sorts) that protects PSY-Frame monsters from destruction and can self-Summon. I'm surprised they still made support for this archetype. Link to comment Share on other sites More sharing options...
Toffee. Posted May 24, 2016 Report Share Posted May 24, 2016 Well this is... Something. Link to comment Share on other sites More sharing options...
玄魔の王 Posted May 24, 2016 Author Report Share Posted May 24, 2016 Bot bad; a hand trap (of sorts) that protects PSY-Frame monsters from destruction and can self-Summon. I'm surprised they still made support for this archetype.It's not the monsters that want it most, it's the Field Spell. Link to comment Share on other sites More sharing options...
goodfusion Posted May 24, 2016 Report Share Posted May 24, 2016 WOW this is pretty COOL. Just get it in your Graveyard somehow and then E-Tele, Power Well and stuff becomes pretty useful. Also the discard effect is very neat for protecting the Field Spell. The stats suck, and it definitely isn't a replacement for Driver, but it goes some way to allowing you to play without the opponent's interaction, which PSY-Frame drastically need. Link to comment Share on other sites More sharing options...
SilentKatana Posted May 24, 2016 Report Share Posted May 24, 2016 I honestly rather like this one. Promotes more plays on your turn through actually making stuff like E-Tele and Telekenetic Power Wall live in the deck, is searchable through alpha, and more importantly, is not a complete powercreep on Driver as Driver can still be SSed from the deck and is still the best discard from the field. Pretty well designed tbh. Link to comment Share on other sites More sharing options...
Progenitor Posted May 24, 2016 Report Share Posted May 24, 2016 A really well designed card for a really not fun to play against archetype. Lel.If only they would do this for other archetypes*glances at MPB and weeps softly* Link to comment Share on other sites More sharing options...
BlackBeartic Posted May 24, 2016 Report Share Posted May 24, 2016 So basically. A good card for a deck nobody wants to play against. *sigh* I guess on one note it allows you to play on your own turn. Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 24, 2016 Report Share Posted May 24, 2016 ...Why are people saying this is good? No really, the protection effect is fine, but the tuners all summon Driver on their own so they already have the mats down, the tuners are all nomis so you can't just summon another tuner to get more synchs off, the deck doesn't do well in teching other tuners, it has 0 ATK, and banishes when it leaves the field. Unless you're not using the field spell to synch, literally all this is useful for is round-about R6 plays you don't want to do for a deck that wants an empty monster field and some alright protection that isn't necessarily needed. It doesn't have very good stats and doesn't offer much in the way of walling, which you already don't want to do in a handtrap deck that wants an empty monster field, and it does nothing to solve the purely reactive nature of PSYFrames in a given duel. If you were to look at the card in a vacuum, sure it's alright; in light of the rest of the archetype, it doesn't offer much, if anything. Link to comment Share on other sites More sharing options...
Progenitor Posted May 24, 2016 Report Share Posted May 24, 2016 ...Why are people saying this is good? No really, the protection effect is fine, but the tuners all summon Driver on their own so they already have the mats down, the tuners are all nomis so you can't just summon another tuner to get more synchs off, the deck doesn't do well in teching other tuners, it has 0 ATK, and banishes when it leaves the field. Unless you're not using the field spell to synch, literally all this is useful for is round-about R6 plays you don't want to do for a deck that wants an empty monster field and some alright protection that isn't necessarily needed. It doesn't have very good stats and doesn't offer much in the way of walling, which you already don't want to do in a handtrap deck that wants an empty monster field, and it does nothing to solve the purely reactive nature of PSYFrames in a given duel. If you were to look at the card in a vacuum, sure it's alright; in light of the rest of the archetype, it doesn't offer much, if anything. I mean, it is a self replenishing Feel Zone mat if nothing else. But yeah, outside of protecting stuff, how do you get this in the grave? I honestly have no idea. It does absolutely nothing anywhere else, and it bricks so hard in opening hand it's insane, and Psyframes already had brick problems. It's still solid enough to run at 1 in most builds however, especially since it can be searched. It's just too conditional to be used in higher quantities, especially since you only really would want 1 circling around. Link to comment Share on other sites More sharing options...
~~~~ Posted May 24, 2016 Report Share Posted May 24, 2016 You use E-tele or perhaps even Power Well to summon the gears, and then summon this and then activate the field spell's effect in your opponent's turn (or in your turn). This allows you to make plays without waiting for your opponent to act. This much is good. The main problem with this tactic is getting this card in the Graveyard. Sure, it has an effect which discards it, and PSY-Frame do have a lot of search-to-hand options, but that effect either again relies on your opponent, or relies on you MSTing your own S/T, at which point I may as well be saying "discard this for TwiTwi" (which would be optimal btw) The other big problem with this is its reliance on E-tele (semi-limited) or power well (requires even more grave setup), both of which also struggle in that they are unsearchable and can actually be dead, since they have no use in PSY-Frames outside of this card or ladder synchros. The banish when leaves the field is rather nice, because it sets it up for being added back with Psychic Path to keep protecting your S/T. Yeah, while this helps PSY-Frames a bit, it still doesn't force your opponent to play, so it's not what the deck really needed. Also that Pay 1000 LP to banish mst clone screws over the protection. This main thing I will say for this, is that it shows that Konami are taking another look at PSY-Frame, and I can only hope that they actually make what PSY-Frame need, and that is an anti-floodgate that makes your opponent play, rather than stopping them. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 24, 2016 Report Share Posted May 24, 2016 We need another thread on this :3 My first impression was... It's alright. It really doesn't look like anything that the Deck needed per se and it takes quite a bit of setup for a power play that really isn't all that strong. There's also getting it into the Grave that's an issue in and of itself. If this itself was a tuner... Well... That could've been interesting at least. Brilliant Fusion + E-tele = Ultimaya. That's... Something? Aggro Psy-Frames? Link to comment Share on other sites More sharing options...
goodfusion Posted May 24, 2016 Report Share Posted May 24, 2016 One of the main reasons I am hyped is because it could make PSY-Frames more generically usable and have more potential for being combined with other decks. I am going to try this in my BriFu Psychics to see if I can use the PSY-Frames as a sort of engine to help negate stuff as well as giving more Synchro/Rank 6 capabilities. Now if only Overdrive Teleporter could summon Level 2 or 1 as well... Link to comment Share on other sites More sharing options...
Progenitor Posted May 24, 2016 Report Share Posted May 24, 2016 Now that I think about it this card actually opens up some really neat Feel Zone combos and allows you to run E-Tele much more reliably in the deck, which is actually pretty fantastic. If only there were more cards that worked like Feel Zone. Link to comment Share on other sites More sharing options...
Lonk Posted May 24, 2016 Report Share Posted May 24, 2016 This card's existence makes me gleeful with joy. Thanks Koomy~! Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 24, 2016 Report Share Posted May 24, 2016 It needs some testing, but I'd probably run 1 Driver 2 Multi-threader. It basically just seems like a better driver. It's not a horrendous draw like Driver for roughly the same bonuses. Sure Driver's body is handy for the Circuit Kalut or just to swing at stuff, and now Brain Hazard is that much stronger in the deck. It rewards proactive play, and if for some reason you REALLY REALLY need it out of your hand and your opponent isn't trying to kill your circuit/bottomless your driver (which they can't do since threader is 0 ATK) you can pitch it with circuit in the damage step (and maybe even bait out battle outs ;) ). Driver's body is the only reason I would still keep 1, but otherwise this helps the deck by virtue of being not ass to draw. It may not stop your opponent from drawing and passing, but then again that would kinda break the theme that Konami seems to be going with for PSYframe. Link to comment Share on other sites More sharing options...
goodfusion Posted May 24, 2016 Report Share Posted May 24, 2016 It needs some testing, but I'd probably run 1 Driver 2 Multi-threader. It basically just seems like a better driver. It's not a horrendous draw like Driver for roughly the same bonuses. Sure Driver's body is handy for the Circuit Kalut or just to swing at stuff, and now Brain Hazard is that much stronger in the deck. It rewards proactive play, and if for some reason you REALLY REALLY need it out of your hand and your opponent isn't trying to kill your circuit/bottomless your driver (which they can't do since threader is 0 ATK) you can pitch it with circuit in the damage step (and maybe even bait out battle outs ;) ). Driver's body is the only reason I would still keep 1, but otherwise this helps the deck by virtue of being not ass to draw. It may not stop your opponent from drawing and passing, but then again that would kinda break the theme that Konami seems to be going with for PSYframe. Surely the reason to keep Driver is not because it it has good ATK but because you can summon it from the deck? Link to comment Share on other sites More sharing options...
SilentKatana Posted May 24, 2016 Report Share Posted May 24, 2016 Surely the reason to keep Driver is not because it it has good ATK but because you can summon it from the deck?Well, the deck has precious few outs to stuff like Dark Destroyer/Chaos MAX as is. Circuit damage step trick are honestly rather relevant at this point, especially with stuff like Blue-Eyes running around. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 24, 2016 Report Share Posted May 24, 2016 ...Why are people saying this is good? No really, the protection effect is fine, but the tuners all summon Driver on their own so they already have the mats down, the tuners are all nomis so you can't just summon another tuner to get more synchs off, the deck doesn't do well in teching other tuners, it has 0 ATK, and banishes when it leaves the field. Unless you're not using the field spell to synch, literally all this is useful for is round-about R6 plays you don't want to do for a deck that wants an empty monster field and some alright protection that isn't necessarily needed. It doesn't have very good stats and doesn't offer much in the way of walling, which you already don't want to do in a handtrap deck that wants an empty monster field, and it does nothing to solve the purely reactive nature of PSYFrames in a given duel. If you were to look at the card in a vacuum, sure it's alright; in light of the rest of the archetype, it doesn't offer much, if anything.E-teleProtect Circ without needing that one other funkerPower Well Link to comment Share on other sites More sharing options...
VCR_CAT Posted May 24, 2016 Report Share Posted May 24, 2016 E-teleProtect Circ without needing that one other f***erPower Well Protecting Circ is an option Interactions with Power Well and E-Tele don't necessarily create the most consistent of interactions. it's not good in enough situations on its own for me to think that this brings a whole new angle to the deck. Link to comment Share on other sites More sharing options...
Neochu-H Posted May 24, 2016 Report Share Posted May 24, 2016 komoney, its time to stop, no one liked dueling against these when people used them alot, don't make people try to start using them again >.> Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 24, 2016 Report Share Posted May 24, 2016 Protecting Circ is an option Interactions with Power Well and E-Tele don't necessarily create the most consistent of interactions. it's not good in enough situations on its own for me to think that this brings a whole new angle to the deck.Lets you play offensively I guess. Completes the loop with Feel Zone Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 24, 2016 Report Share Posted May 24, 2016 Surely the reason to keep Driver is not because it it has good ATK but because you can summon it from the deck?You want to summon it from the deck ASAP so that you don't draw it. Since Gears can summon from anywhere, ideally you'd summon your Driver from grave and you'd run 1. You only run more because it's really easy to get a Driver banished whether you want to or not. Since you now run 3 of a Level 6 normal monster, you pull it out of the deck so that you don't open 3 and scoop/topdeck it in a deck that is really bad at topdecking. Driver's body is the only real positive aside from the fact that it's what you drop off the gears. Driver is literally how you win, but it's hard to run since on its own it's useless. the only things that it as a card can contribute to the deck are ancillary and mostly dependent on it being the only one in its field (non-Tuner PSYframe, summonable off gears). The only thing that Driver now has over Multi is its ATK, and being summonable from the deck, but the latter holds less value since Multi is playable in the hand, making the goal of "get as many drivers out of the deck as possible" much less urgent. Now you can feasibly run 1 Driver, not have it dead-draw nearly as often, and in the off-chance that it gets banished and you don't have a feel zone on-hand, have the other two "drivers" ready to go. Also it is worthy of note that beatrice is now playable in the deck. Maybe not relevant immediately, but wonder Xyz is also a thing. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.