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Lullaby of Obedience


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Tensei no Fukujuu / Lullaby of Obedience

Normal Spell Card
(1) Pay 2000 LP, then declare 1 monster name; your opponent looks through their Deck, and if the declared monster is in there, they must reveal 1 of them and choose 1 of these effects.
• You (the opponent of this card’s activator) add that card to your opponent’s hand.
• You (the opponent of this card’s activator) Special Summon that monster to your opponent’s field, ignoring its Summoning conditions.

 

So... I'm not actually really that afraid of this card. It seems like it's decent, but a lot of other people are going crazy saying that this card is the new sixth sense. It's just overhyped, and I don't really believe that it's so broken because of the following:

 

2000 LP cost. No Spell Economics would down you 6000 LP at 3 copies if you were to use all of them. This pretty much prevents you from using Solemn Warning, and only 1 Solemn Strike at most. Otherwise, it'll just be a dead draw.

 

- Nobody would be dumb enough to pick the second effect if this card's activator declares a boss monster. At most, it'll only be added to the hand. The only exceptions that would occur is probably if the monster is a hand trap or something similar that would benefit you in the long run.

 

- I don't think that this card will be used in the first turn in the first match, if you draw it. Heck, I don't believe that this card would be in the first game at all.

 

If you had no idea what your opponent is playing, this is like punching yourself in the nuts for 2000 LP and a -1. It could be a good side card, I guess, but still not overall effective. It can still slow down a deck like Nekroz, for example, when you steal the limited Brionac. However, slowing down is pretty much all it can do.

 

Thoughts?

 

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I remember the YCM Discord Chat having a discussion about this card. See, main use for this would be in mirror matches as this card would give you the opportunity to mess with your opponent's plays while giving you something you can actually use. At least, that is what I remember from that discussion. I see this card being a side for the mirror matches tbh.

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I believe that if you call a monster's name, and the opponent doesn't have it, you can literally look through their entire deck to confirm that your opponent really doesn't have it.

Um... So is looking through an opponent's Deck and forcing them to shuffle worth 2000 LP and a -1?

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The mirror match is the most obvious danger, though it can  be fun to call staples or things that are very commonly run like Speedroid Terrortop and Wavering Eyes. I mean, it isn't broken as the Main deck tends to be a lot harder to call then the Extra deck, and your opponent can just screw the utility you would get from it by placing it in an awkward place e.g. Call Kuraz, they place it on the field, call Kozmo Forerunner, they put it into your hand.

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the thought that comes in is knowing what to grab. It's important to remember that if the card you picked is destroyed or sent to the grave; any effects that trigger in the grave will trigger for the opponent, not for you; and in the end you're more likely to help your opponent than yourself. So, remember what to grab; not only something you can use, but something that your opponent doesn't want to see anywhere but in their hand or on their field.

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well it doesn't pick extra deck so it kinda sux......

If it did, it basically steals 1 card from them that you're not sure if your opponent even has (first turn of the duel, first game). Even if you do know that they're playing, you might be stealing something that isn't easy or can't even use from their Extra Deck. Not really worth it for 2000 LP.

 

It's obvious that they'll choose to place in Extra Deck, if it was possible, with the example above.

 

However, for something like Mirror match PK/BA/Speedroid, it would be quite a little effective. However, even then, it still seems like that it's not worth it for 2000 LP and a -1 for something from your opponent's Extra Deck had it been possible.

The mirror match is the most obvious danger, though it can  be fun to call staples or things that are very commonly run like Speedroid Terrortop and Wavering Eyes. I mean, it isn't broken as the Main deck tends to be a lot harder to call then the Extra deck, and your opponent can just screw the utility you would get from it by placing it in an awkward place e.g. Call Kuraz, they place it on the field, call Kozmo Forerunner, they put it into your hand.

Terrortop is a good example of something to steal in a mirror.

 

Note that it steals monsters, not Spell Cards... -_-

 

Also, stealing from the Extra Deck is not broken even if it was possible. The obvious choice is to put it into the Extra Deck, but it's basically 2000 LP and a -1 to get an extra Extra Deck card, lol.

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So I was checking the Org's website on rulings for this card's pack, and found this:

 

Q: While the effect of Thunder King Rai-Oh is applying, so that neither player can add cards from the Deck to their hand except by drawing, can I activate Lullaby of Obedience?
A: Even if the effect of Thunder King Rai-Oh is applying, you can activate Lullaby of Obedience. In that case, the effect of Thunder King Rai-Oh prevents you from adding cards from the Deck to your hand, so if your opponent has the declared card in their Deck, they cannot choose to add it to your hand. Instead, they will be able to choose the effect that Special Summons that monster to your field.
 
So pretty much if you can force a situation where they can't add a monster to your hand, you pretty much force a situation where they have no choice but to summon it. I thought that was pretty neat.
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So I was checking the Org's website on rulings for this card's pack, and found this:

 

Q: While the effect of Thunder King Rai-Oh is applying, so that neither player can add cards from the Deck to their hand except by drawing, can I activate Lullaby of Obedience?
A: Even if the effect of Thunder King Rai-Oh is applying, you can activate Lullaby of Obedience. In that case, the effect of Thunder King Rai-Oh prevents you from adding cards from the Deck to your hand, so if your opponent has the declared card in their Deck, they cannot choose to add it to your hand. Instead, they will be able to choose the effect that Special Summons that monster to your field.
 
So pretty much if you can force a situation where they can't add a monster to your hand, you pretty much force a situation where they have no choice but to summon it. I thought that was pretty neat.

 

oNe of the coolest aspects of this is taking advantage of usually awful xenophobic clauses and adding a hand trap, ie playing any Qliphort Scale and calling Maxx "C" [this would mean someone actually sides maxx c vs qli tho don't try this at home]

 

Also C A R D I A N S

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Hey, you know.... There are instances in which you'd pick the 2nd effect.

For example, if you pick a monster that floats in some way, they could just Torrential/Mirror Force/Raigeki/whatever the monster/opponents field/etc and get the benefit from said floating effect. Or whatever.

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Hey, you know.... There are instances in which you'd pick the 2nd effect.

For example, if you pick a monster that floats in some way, they could just Torrential/Mirror Force/Raigeki/whatever the monster/opponents field/etc and get the benefit from said floating effect. Or whatever.

 

See what I say about "Picking monsters your opponent can't use in the grave". Calling Dark Destroyer is kind of a dumb move, considering all they need to do is crash into it and now they have 2 Forerunners...

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People run Ghost Ogre and more than 1 Forerunner?

 

 

Red layer would be a fantastic target to call vs Monarch.

 

If you have the means to Pendulum Summon which is where I believe the card shines the most there's Sorcerer, Sliprider, Kuraz, Kirin (or Bunbun if you run Kirin yourself). Basically a bunch of catch 22s as you should be able to summon the card regardless of your opponent's choice. It's definitely not a fair card at all.

 

You can also be a memelord and call Cyberstein to put yourself at 1k (technically a cosmetic thing) 

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Up against Kozmo? Call Ghost Ogre and Snow Rabbit. Either you get a great hand trap or a free tuner. There is no downside in the Kozmo matchup.

I never believed that Ghost Ogre was too good for Kozmos. Preferred to play defensively by using COTH and Oasis as opposed to having the hand trap.

 

It's more or less that Ghost Ogre is very ineffective against BA/PK Decks. Even against Monarchs, it doesn't stop the effects of Eidos/Edea. It could possibly remove one monster for tribute from the field, but having played Monarchs before, I can say that it's not very effective when Domain is usually on the field.

 

 

So I was checking the Org's website on rulings for this card's pack, and found this:

 

Q: While the effect of Thunder King Rai-Oh is applying, so that neither player can add cards from the Deck to their hand except by drawing, can I activate Lullaby of Obedience?
A: Even if the effect of Thunder King Rai-Oh is applying, you can activate Lullaby of Obedience. In that case, the effect of Thunder King Rai-Oh prevents you from adding cards from the Deck to your hand, so if your opponent has the declared card in their Deck, they cannot choose to add it to your hand. Instead, they will be able to choose the effect that Special Summons that monster to your field.
 
So pretty much if you can force a situation where they can't add a monster to your hand, you pretty much force a situation where they have no choice but to summon it. I thought that was pretty neat.

 

 

That's an interesting combo that I haven't contemplated. 

 

Rai-Oh really needs to stop being limited...

 

People run Ghost Ogre and more than 1 Forerunner?

 

 

Red layer would be a fantastic target to call vs Monarch.

 

If you have the means to Pendulum Summon which is where I believe the card shines the most there's Sorcerer, Sliprider, Kuraz, Kirin (or Bunbun if you run Kirin yourself). Basically a bunch of catch 22s as you should be able to summon the card regardless of your opponent's choice. It's definitely not a fair card at all.

 

You can also be a memelord and call Cyberstein to put yourself at 1k (technically a cosmetic thing) 

No Ghost Runner, and only 1 Forerunner in my build.

 

Red Layer is also a good target.

 

There's the issue of the lack of OPT clause, yeah. I mean, you still would have to know what your opponent is playing before you would activate this card. I suppose that if you go second instead of first in the first game, it does make it possible to be used.

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People run more than 1 Forerunner?

 

You know what I mean (I ain't a Kazmo player); it more or less has too much potential to benefit the opponent more than you overall. You gotta grab the combo pieces, like Red Layer against Monarchs, to not only further your game but hinder their's as well.

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Lullaby of Obedience + Mistake/TKRO

 

Call Horahkty, the Creator God of Light

 

Q: If I activated Lullaby of Obedience by declaring Horahkty, the Creator God of Light, and my opponent has a Horahkty, the Creator God of Light in their Deck, what happens?

 

A: Even in this scenario, the effect of Lullaby of Obedience is applied normally, and your opponent will confirm that Horahkty, the Creator God of Light is in their Deck before choosing to apply one of the additional effects. At this time, if your opponent chooses the effect that Special Summons that monster to your field, ignoring its Summoning conditions, Horahkty, the Creator God of Light will be Special Summoned to the field of the player who activated Lullaby of Obedience, and they will win the Duel. (In other words, the player who activated Lullaby of Obedience wins the Duel.) Also, if your opponent chooses the effect that adds the monster to your hand, Horahkty, the Creator God of Light is added to the hand of the player who activated Lullaby of Obedience.

 

https://ygorganization.com/ocg-duelist-pack-pharaohs-memories-rulings/

 

Meme your way to Worlds children

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Lullaby of Obedience + Mistake/TKRO

 

Call Horahkty, the Creator God of Light

 

Q: If I activated Lullaby of Obedience by declaring Horahkty, the Creator God of Light, and my opponent has a Horahkty, the Creator God of Light in their Deck, what happens?

 

A: Even in this scenario, the effect of Lullaby of Obedience is applied normally, and your opponent will confirm that Horahkty, the Creator God of Light is in their Deck before choosing to apply one of the additional effects. At this time, if your opponent chooses the effect that Special Summons that monster to your field, ignoring its Summoning conditions, Horahkty, the Creator God of Light will be Special Summoned to the field of the player who activated Lullaby of Obedience, and they will win the Duel. (In other words, the player who activated Lullaby of Obedience wins the Duel.) Also, if your opponent chooses the effect that adds the monster to your hand, Horahkty, the Creator God of Light is added to the hand of the player who activated Lullaby of Obedience.

 

https://ygorganization.com/ocg-duelist-pack-pharaohs-memories-rulings/

 

Meme your way to Worlds children

If your opponent actually is dumb enough to play a Deck revolved around Horahkty*

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If your opponent actually is dumb enough to play a Deck revolved around Horahkty*

 

-Exchange to get it in their hand.

 

-Disturbance Strategy to force it into their deck.

 

- Hope by some cruel ironic twist of fate they don't redraw it.

 

- Play this is you haven't taken 6000 damage or more trying to execute this harebrained scheme.

 

- Drown in the babes that swarm you afterward.

 

EDIT: This does not work. Tried it. Horahkyt returns to your own deck when you try to force it into your opponent's.

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You know what I mean (I ain't a Kazmo player); it more or less has too much potential to benefit the opponent more than you overall. You gotta grab the combo pieces, like Red Layer against Monarchs, to not only further your game but hinder their's as well.

Adding to this DD ain't a bad call if you running Blue Eyes, especially with Trade-In, vs Mermails and you run Seven Star Sword (or call Forerunner) or even Allure of darkness meme which has a wider range so most likely the better application.

 

Though to be fair in your example regarding DDs crashing, it is your turn so you have most of the control such as making Dweller or force the opposing DD to lader down first so you can just push with your own DD at the very least you can get value off running over a Dark Lady.

 

 

 

Another cool idea comes to mind when going first is calling a Kaiju, if they SS it to your side of the field, they cannot use any drawn Kaiju. This means they'll be forced to give it you in hand (telegraphing that they have a Kaiju in hand since in most non-Blue Eyes instances you'd rather field the Kaiju as T3 it will have value to out the board they're attempting to make vs you). More power to you if they run Slumber, but the safest bet is calling Gameciel

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