Tinkerer Posted June 7, 2016 Report Share Posted June 7, 2016 During your opponent's Battle Phase: Choose 2 non-Monster Cards from your Deck and 1 monster you control. Shuffle those 3 cards and Set them on the field in Defense Position. The 2 cards chosen from your Deck are treated as Normal Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.So I was thinking about making a Metalfoe/Shaddoll build with this card as a power card that helps re-Set the 'dolls and also gain the floating effects of Core and the Metalfoe Spells/Traps.Silly combo thoughts aside, with more and more Spell/Trap floaters in the game, how useful could this become based on effect alone? Ie. Ignoring its inherent slowness. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2016 Report Share Posted June 7, 2016 They never specify what types the tokens are. It's always intrigued me Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 7, 2016 Report Share Posted June 7, 2016 This could trigger Grave effects and add to the face-up cards in your Extra Deck. Maybe it's slow, but I'll test this out with Metalphosis and see. Link to comment Share on other sites More sharing options...
~Faytl~ Posted June 7, 2016 Report Share Posted June 7, 2016 I used to run this in Fluffals to have two Vendor searches, just grab Toy Vendors and even if they don't hit the Vendor with their attack you searched twice. Stopped using that once Wings came out and ultimately was more profitable and faster, of course. Used to see it used a lot with Geartown to get double Gadjitron Dragon as well. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 7, 2016 Report Share Posted June 7, 2016 I used to run this in Fluffals to have two Vendor searches, just grab Toy Vendors and even if they don't hit the Vendor with their attack you searched twice. Stopped using that once Wings came out and ultimately was more profitable and faster, of course. Used to see it used a lot with Geartown to get double Gadjitron Dragon as well.Nice! I saw someone use it in Harpies due to Harpie Harpist and their Continuous Spell Card. Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 7, 2016 Report Share Posted June 7, 2016 They never specify what types the tokens are. It's always intrigued me I'm guessing they don't need to, since the only way to flip them is with Book of Taiyou, and you can't do much with them outside of the battle phase. This card was actually good in a few decks, like the aforementioned Harpie and Ancient Gear. It is slow, but in Spell-heavy decks, it could totally work, especially with spells that like being in Grave. I always wondered if you could summon Pendulum Monsters as tokens, but I'm pretty sure that's not how it works. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 7, 2016 Report Share Posted June 7, 2016 I'm guessing they don't need to, since the only way to flip them is with Book of Taiyou, and you can't do much with them outside of the battle phase. This card was actually good in a few decks, like the aforementioned Harpie and Ancient Gear. It is slow, but in Spell-heavy decks, it could totally work, especially with spells that like being in Grave. I always wondered if you could summon Pendulum Monsters as tokens, but I'm pretty sure that's not how it works.Flash Fusion/Super Poly on em Link to comment Share on other sites More sharing options...
Zauls Posted June 7, 2016 Report Share Posted June 7, 2016 Was decent in Harpies back when the game was slightly slower, but was always slightly gimmicky. It might be actually good one day with the trend towards Spell/Trap floaters, but that remains to be seen. Link to comment Share on other sites More sharing options...
~~~~ Posted June 7, 2016 Report Share Posted June 7, 2016 I always wondered if you could summon Pendulum Monsters as tokens, but I'm pretty sure that's not how it works.You couldn't, because Pendulum monsters are treated as monsters in the Deck. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 7, 2016 Author Report Share Posted June 7, 2016 ... and add to the face-up cards in your Extra Deck.I'm not sure I understand what you mean by this. Link to comment Share on other sites More sharing options...
Snatch Steal Posted June 7, 2016 Report Share Posted June 7, 2016 You couldn't, because Pendulum monsters are treated as monsters in the Deck. wondered. past tense. Flash Fusion/Super Poly on em I didn't realize you could use those on facedowns. Link to comment Share on other sites More sharing options...
Kaiji Posted June 7, 2016 Report Share Posted June 7, 2016 wondered. past tense. I didn't realize you could use those on facedowns. Yeah you can confirm that they are the proper materials when performing the Fusion Summon, the only exception is your opponent's facedowns even if you know its identity beforehand (it was BoM'd previously) Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 7, 2016 Report Share Posted June 7, 2016 I'm not sure I understand what you mean by this.Add to your Pendulum fodder? Link to comment Share on other sites More sharing options...
Tinkerer Posted June 7, 2016 Author Report Share Posted June 7, 2016 Add to your Pendulum fodder?I'm probably still misunderstanding, but how does Magical Hats summoning 2 Spell/Traps translate into adding stuff to the Extra Deck? Or are you talking about the Spell/Trap float effects themselves? In which case, yeah, it does give you more to work with. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted June 7, 2016 Report Share Posted June 7, 2016 I'm probably still misunderstanding, but how does Magical Hats summoning 2 Spell/Traps translate into adding stuff to the Extra Deck? Or are you talking about the Spell/Trap float effects themselves? In which case, yeah, it does give you more to work with.Like Harpie's Spell Card. Link to comment Share on other sites More sharing options...
Slinky Posted June 8, 2016 Report Share Posted June 8, 2016 They never specify what types the tokens are. It's always intrigued me Probably because they aren't tokens. Link to comment Share on other sites More sharing options...
Darj Posted June 8, 2016 Report Share Posted June 8, 2016 I often forget this card exists for the purposes of milling Spell/Traps, or in this case pseudo-milling them.And yeah, this card not specifying the attribute nor type of the Set Spell/Traps is strange; I wish they changed that with an update errata, but most likely that won't happen unless the card picks up relevance, or is released on a Yugi nostalgia pack or whatever. Link to comment Share on other sites More sharing options...
Raijem Posted June 8, 2016 Report Share Posted June 8, 2016 The real question is... why are there 4 hats in the image when it says you only use 3? lol hmm Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 8, 2016 Report Share Posted June 8, 2016 Probably because they aren't tokens.Err I mean type/attribute Can I flip Magical hats then chain super poly eating up 2-3 of my opponents monsters then for 5HD? Link to comment Share on other sites More sharing options...
Slinky Posted June 8, 2016 Report Share Posted June 8, 2016 They aren't tokens.Face-down cards don't have a type or attribute. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted June 8, 2016 Report Share Posted June 8, 2016 They aren't tokens.Face-down cards don't have a type or attribute.I guess I have to spell it out for you You have 2 dragons, lets say I have 1, and the two from Hats. Fusions can work on face downs as long as you control em. Can I super for five head Link to comment Share on other sites More sharing options...
Slinky Posted June 8, 2016 Report Share Posted June 8, 2016 I guess I have to spell it out for you You have 2 dragons, lets say I have 1, and the two from Hats. Fusions can work on face downs as long as you control em. Can I super for five head With "DNA Checkup", you cannot target a Spell/Trap Card Summoned by "Magical Hats" since the Spell/Trap Card doesn't have an Attribute.[2] Answer is still no. Link to comment Share on other sites More sharing options...
The Warden Posted June 8, 2016 Report Share Posted June 8, 2016 The real question is... why are there 4 hats in the image when it says you only use 3? lol hmm Because there were 4 hats in the anime, but that was changed when Magical Hats was turned into a real card. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted June 10, 2016 Report Share Posted June 10, 2016 This could provide a "Foolish Burial" for Spell/Trap cards and Support in Superheavy Samurai? Link to comment Share on other sites More sharing options...
Tinkerer Posted June 10, 2016 Author Report Share Posted June 10, 2016 Support in Superheavy Samurai?I'm not sure what you mean by this... Isn't SHS's whole gimmick monster mash? Link to comment Share on other sites More sharing options...
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