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Miracle Silk Hats (Anime)


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Miracle Silk Hat (Similar to Magical Silk Hat, i.e. Magical Hats)

Normal Trap Card

(1) When your opponent’s monster declares an attack: Take 2 cards from your hand (1 monster card and 1 Spell/Trap Card), and without revealing them, Special Summon them in face-down Attack Position. (Spellcaster-Type/LIGHT/Level 1/ATK 0/DEF 0) During this turn, your opponent can only attack with 1 monster. The monsters Special Summoned by this effect can only exist during the Battle Phase, and are destroyed at the end of the Battle Phase. Also, when that card(s) is attacked, during damage calculations, reveal it and apply 1 of the following effects.

• If it was the monster: The battle damage inflicted during this battle is doubled.

• If it was the Spell/Trap Card: Neither player takes damage from this battle.

 

Yusho will be using this against Dennis in their upcoming duel. Its like how Magical Hats should've been

 

Discuss

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I mean, this card has a ton of potential. There's no limit on the monster you can Summon either, so you could use this to, say, summon Dark Destroyer + Kozmotown. It also benefits from providing a good situation for you over 50% of the time. If they attack the spell/trap, you take 0 damage. If they attack the monster, it would also need to have higher ATK than your monster to put them in a good situation. And, of course, if both the monster and the spell/trap float, that's almost exclusively a winning situation for you. The only thing being that on-summon effects wouldn't work considering face-down ATK position.

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Yusho vs. Dennis Hype.

 

As much as I'd like to justify the card, since it has fun effects and screams "Entertainment!", being a battle trap that requires you minus from hand just sucks.

Even using effects that trigger on destruction or whatever, there are probably a bunch of cards that would do the job better.

Well, its flashy and funny so that's that.

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Yusho vs. Dennis Hype.

 

As much as I'd like to justify the card, since it has fun effects and screams "Entertainment!", being a battle trap that requires you minus from hand just sucks.

Even using effects that trigger on destruction or whatever, there are probably a bunch of cards that would do the job better.

Well, its flashy and funny so that's that.

True. Would it have been more effective if it was a Quick-Play Spell Card?

 

I mean, this card has a ton of potential. There's no limit on the monster you can Summon either, so you could use this to, say, summon Dark Destroyer + Kozmotown. It also benefits from providing a good situation for you over 50% of the time. If they attack the spell/trap, you take 0 damage. If they attack the monster, it would also need to have higher ATK than your monster to put them in a good situation. And, of course, if both the monster and the spell/trap float, that's almost exclusively a winning situation for you. The only thing being that on-summon effects wouldn't work considering face-down ATK position.

I guess you could try this out in Kozmo, as the Machines trigger their effects upon destruction.

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An interesting quirk, but I wonder how this whole "without revealing them" gets worked out without cheating. I presume you reveal which cards you're going to use, shuffle them about, then place them down?

They'll be destroyed at the end of the battle phase, meaning that both cards will end up being revealed. If you chose 2 monsters or 2 spells/traps, your opponent just calls a judge and DQ's you. Same type of thing if you set a monster in your S/T zone and they MST it.

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This card allows you to send two cards from your hand to the graveyard, which is an unlikely Foolish Burial of sorts, with an interesting twist, since it sets them in face-down attack position, and has two different outcomes, one nullifying battle damage, the other making things a bit worse

I wonder what will happen if you use Desert Sunlight on the cards......

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