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Espirit Lord – Hikokujaku
Level 8 WIND Winged Beast-Type Ritual Spirit Effect Monster
ATK 3000
DEF 2500
You can Ritual Summon this card with “Espirit Calling”. Must be Ritual Summoned and cannot be Special Summoned by other means.
(1) If this card is Ritual Summoned: you can return up to 3 monsters the opponent controls to the owner’s hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand ignoring its summoning conditions.
(2) During the End Phase of the turn in which this card was Ritual Summoned, return this card to the owner’s hand, and if you do, Special Summon 2 “Espirit Token” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

 

 

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RATE-JP060 Espirit Calling
Ritual Spell Card
This card is used to Ritual Summon “Espirit Lord – Hikokujaku” or “[…]”.
(1) Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard whose total Levels equal the Level of the monster that will be Ritual Summoned or more.

 

PRE-PREP!

 

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RATE-JP023 Espirit Bird – Kannaki Tsuru

Level 4 Winged Beast-Type Spirit Effect Monster
ATK 1500
DEF 1500
Cannot be Special Summoned.
(1) Once per turn, if a Spirit Monster is Normal or Special Summoned: You can draw 1 card from your Deck.
(2) During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand.

 

 

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Espirit Healing Continuous Trap Card You can only activate 1 effect of “Espirit Healing” once per turn. (1) If a face-up Spirit monster you control is returned to your hand while this card is in your Spell & Trap Zone: you can target 1 card the opponent controls; destroy it. (2) When an opponent’s monster declares an attack: you can banish 1 Spirit monster in your Graveyard; negate that attack, then end the Battle Phase.

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peacock boy

what is this

hatoful boyfriend dlc????

 

Yes, I will edit this once the effects hit. That being said, WIND archetypes are always interesting for some reason.

 

EDIT: Wow. Playing off of the spirit mechanic. Awesome. If the tokens survive, he hits the field again and essentially board wipes...

I really f***ing love WIND archetypes. And the Ritual Spell works with things in the grave. Dope.

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This card is used to Ritual Summon “Espirit Lord – Hikokujaku” or “[…]”.[/size]

(1) Tribute monsters from your hand or field, and/or banish Spirit monsters from your Graveyard whose total Levels equal the Level of the monster that will be Ritual Summoned or more.[/size]

OR.

IT SAYS OR.

WE'RE GETTING ANOTHER ONE.

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Since this summons 2 tokens, urgent ritual sounds amazing here.

 

Deck would have the consistency to run it, and the sheer fact you get a free triple nontargetting bounce on your opp's turn is going to be clutch.

 

Not to mention you'd summon it on your turn anyway if it survives since the ritual would summon tokens again.

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Since this summons 2 tokens, urgent ritual sounds amazing here.

 

Deck would have the consistency to run it, and the sheer fact you get a free triple nontargetting bounce on your opp's turn is going to be clutch.

 

Not to mention you'd summon it on your turn anyway if it survives since the ritual would summon tokens again.

Pendulum Summon?

What Pendulum Summon?

I don't see any monsters on your side of the field.

:P

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yes. more spirit love is coming! thank you konami!. seriously though, is there a new head of the yugioh R&D division? because these past few sets have had an insane amount of legacy support. i'm having difficulty believing that there hasn't been a shift in upper management with all this new support of older decks coming out.

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Lord:

 

A Ritual Spirit? Interesting.

 

Not only is the effect non-targeting, but you get a Special Summon, and in top of that, even if it goes back to the hand, you are rewarded with Tokens (maybe to Ritual Summon again).

 

Calling: Basic Ritual Spell Card with the added bonus of using monsters from your Graveyard; simple, but effective.

 

Bird: It rewards you for Summoning a Spirit monster; it's cute. Not too powerful (considering how you get another on the field).

 

Healing: Seems rather slow and not worth the effort just to destroy 1 card.

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oh my goodness....its beautiful in so many ways....

 

so in the Org the Ritual spell is translated to able to specifically summon its other pair the Himekujaku, its interesting. it also mean despite this card is able to summon more than 1 monster, it can be still searched by pre-prep since it specifically mention those names. it also able to banish spirit from grave to substitute the tribute requirement

 

Kannagi here is a nice advantage generator for multi-normal summon shenanigan. ok

 

Healing is nice to steep down your opponent presence in accordance to your losing one. and that Negate Attack effect is a sweet icing to it

 

Hikokujaku here is A FREAK'IN RITUAL SPIRIT BABY HUURRAAAA (well its also the first WIND ritual in game, hura) and that effect man, up to 3 non-target non-destroy removal?! and when its returned it generate its own tribute fooder?! oh man im gonna have so much fun with this deck

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Not only this is the first WIND Ritual, also the first Winged Beast Ritual IIRC.

I got a bit excited about the Ritual for some reason. Getting Pre-Preparation support is nice already, its name reminded me of "Kujakujaku" who happens to trigger its effect when its Tributed, then its Ritual Spell allows you to banish monsters as fodder for a less expensive Ritual Summon. Playing Urgent Ritual with these sounds feasible, too.

Still, I wish the Ritual Spell had a a graveyard effect that preferably put a copy of it in your hand (either itself, or one from the deck a la Nekroz style), and the Ritual was Level 7 for compatibility with the original Preparation of Rites plus funny Kujakujaku plays since its Level 3.

 

The Level 4 WIND Ritual looks cute for Divine Wind plays. If only Spirits had their own Tensu, imagine the plays they would be able to do with this, Nikitama and Aratama.

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Man, I can't believe it. That's exactly what I've been guessing/hoping for RATE's Dracostory archetype: a Spirit monster-based archetype containing the first WIND Ritual monster with Japanese-inspired flavour. s***, I must be a prophet XD jk

its not Japanese its Indian(as in india)

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Man, I can't believe it. That's exactly what I've been guessing/hoping for RATE's Dracostory archetype: a Spirit monster-based archetype containing the first WIND Ritual monster with Japanese-inspired flavour. sheet, I must be a prophet XD jk

not dracostory

 

The level 4 comes after Crystrons, which come after the new dracostory deck... The Zodiac Time Beast[/i] Chinese Zodiac Animal People Xyz deck.

 

Betting they're EARTH, given these are WIND.

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Not only this is the first WIND Ritual, also the first Winged Beast Ritual IIRC.

I got a bit excited about the Ritual for some reason. Getting Pre-Preparation support is nice already, its name reminded me of "Kujakujaku" who happens to trigger its effect when its Tributed, then its Ritual Spell allows you to banish monsters as fodder for a less expensive Ritual Summon. Playing Urgent Ritual with these sounds feasible, too.

Still, I wish the Ritual Spell had a a graveyard effect that preferably put a copy of it in your hand (either itself, or one from the deck a la Nekroz style), and the Ritual was Level 7 for compatibility with the original Preparation of Rites plus funny Kujakujaku plays since its Level 3.

 

The Level 4 WIND Ritual looks cute for Divine Wind plays. If only Spirits had their own Tensu, imagine the plays they would be able to do with this, Nikitama and Aratama.

Sadly, Kajakujaku has to be on the field when it is Tributed to get the search, which costs you a valuable Normal Summon.

 

As a fan of Ritual Monsters, WIND monsters and Spirit monsters, I will be keeping my eye on these.

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its not Japanese its Indian(as in india)

*checks wikia*

Ok, seems legit. Although it appears they based the theme on a Japanese iteration of the myth, judging by the clothing (unless Tamil people happened to dress similarly to traditional Japanese nobility).

And yeah, by usual main set logic, they can't be the Dracostory theme of this time, but if the Chinese Zodiac theme is EARTH, then that means we're bound to get 2 WIND Ritual archetypes on a row come next set; not that I'm complaining, since the debut of WIND Rituals had been long overdue, but that's not usual for Konami. Not to mention the Zodiac theme being this set's Dracostory archetype is weird in that it breaks the pattern of them all having names in English.

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Technically, Amorphage is derived from Latin roots, iirc.

 

semantics aside, it's not actually that weird.

 

So far, we've had:

Metalfoe break the field spell trend (All others are Description P-word. This one is Metamor Formation)

Crystron, however, break the trend of Pendulums.

 

These breaking the trend of names isn't really weird, in the end, as both of the former broke a trend.

 

Thinking about it, the Zodiac guys probably are wind. Raging TEMPEST, after all.

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Sadly, Kajakujaku has to be on the field when it is Tributed to get the search, which costs you a valuable Normal Summon.

 

As a fan of Ritual Monsters, WIND monsters and Spirit monsters, I will be keeping my eye on these.

 

You could Ritual Summon Hikokujaku more efficiently by using a Kujakukaju on the field and banishing a Level4 Spirit from the grave; that's still possible with Level5+ Spirits, such as Yamato-no-Kami. But it's not like Spirits have enough WINDs to warrant Kujakujaku anyway (inb4 free Yata-Garasu). I guess one could try a WIND Spirit variant with Divine Wind and other toys, but that sounds like it would be clumsy.

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You could Ritual Summon Hikokujaku more efficiently by using a Kujakukaju on the field and banishing a Level4 Spirit from the grave; that's still possible with Level5+ Spirits, such as Yamato-no-Kami. But it's not like Spirits have enough WINDs to warrant Kujakujaku anyway (inb4 free Yata-Garasu). I guess one could try a WIND Spirit variant with Divine Wind and other toys, but that sounds like it would be clumsy.

Yah, I mean if we got more WIND Spirits then I think the plays could be amazing. Imagine your WIND Spirit returns to hand in the End Phase, so you summon the Peacock from your deck with Divine Wind of Mist Valley. In your opponent's turn you can then Urgent Ritual Art, Tributing teh Peacock.

 

But without the right stuff, the Divine Wind plays are too slow, and the Peacock plays are too lewd only conflict with classic Nikitama plays.

 

I almost feel like this archetype at the moment is a lowkey version of PSY-Frames before Circuit was revealed.

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