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[COTD] More Star Grail


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[spoiler=All Link Monster (large image)]

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Seihairyuu Imduk / Stargrail Dragon Imduk
WIND /  Dragon / Link / Effect
Link 1

800 / Top

Non-Token Normal Monster – exactly 1

 

(1) During your Main Phase, you can Normal Summon 1 “Stargrail” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(2) At the beginning of the Damage Step, when this card battles an opponnent’s monster in this card’s linked Zone: You can destroy that opponent’s monster.
(3) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Stargrail” monster from your hand.

 

Seihari Kagura Eve / Stargrail Shrine Maiden Eve
WATER /  Spellcaster / Link / Effect
Link 2

1800 / Left, Right

 

Monsters with different Type and Attribute from each other – exactly 2

(1) This linked card cannot be destroyed by battle or card effects, also it cannot be targeted by your opponent’s card effects.
(2) If a monster(s) in this card’s linked Zone would be destroyed by a card effect, you can send this card to the Graveyad instead.
(3) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Stargrail” monster from your hand.

 

Seihai Senshi Ningirsu / Stargrail Warrior Ningirsu
Earth Warrior / Link / Effect
Link 3

2500 / Top, Left, Right
Link Monsters – min 2

 

You can only use this card name’s (1) effect once per turn.
(1) If this card is Link Summoned: Draw 1 card for each “Stargrail” monster in this card’s linked Zones.
(2) Once per turn: You can activate this effect; send 1 card from each side of the field to the Graveyard.
(3) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Stargrail” monster from your hand.

 

[spoiler= Main Deck part 1(large image)]

stargrail-300000.jpg?ssl=1

 

 

 

Seihai no Shugoryuu / Stargrail’s Protector Dragon
WIND / Level 1 /  Dragon / Effect 
400/400
 
You can only use this card name’s (2) effect once per turn.
(1) During either player’s turn, when a card or effect that targets a linked monster on the field is activated: You can send this card from your hand or field to the Graveyard; negate that activation, and if you do, destroy it.
(2) You can banish this card from your Graveyard, then target 1 Normal Monster in your Graveyard; Special Summon it in Defense Position to a Link Monster’s linked Zone on your field.
 

Seiibutsu no Kago / Starelic’s Aegis
Spell Normal

You can only activate 1 card with this card’s name per turn.
(1) Target 2 “Stargrail” monsters with different names in your Graveyard; add them to your hand.
(2) If a linked Link Monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.


Seiibutsu no Michibiki / Starelic’s Guidance
Trap Normal

(1) Banish 1 “Starelic” monster face-up from your field or from your hand, then target 2 monsters in your Graveyard; Special Summon them, but they cannot attack this turn.

 

[spoiler=Main Deck part 2]

 
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Seihai no Yousei Reese / Stargrail Fairy Reese
LIGHT / Level 2 / Fairy-Type / Effect Monster
100/2000
 
You can only use each of this card name’s effects once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Stargrail” monster from your Deck to your hand.
(2) If this card is in your Graveyard: You can send 1 monster from your field or hand to the Graveyard; add this card from your Graveyard to your hand.
 
Seiibutsu – “Seihai” / Starelic “Stargrail”
DARK / Level 5 / Machine-Type / Effect Monster
0/0
 
You can only this card name’s (2) and (3) effects once per turn each.
(1) During either player’s turn, if a monster is Special Summoned from the Extra Deck: You can Tribute this card; send that monster to the Graveyad.
(2) If this Normal Summoned face-up card leaves the field: You can Special Summon 2 “Stargrail” monsters from your Deck, except “Starelic “Stargrail””.
(3) During your Main Phase, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard: Add 1 “Starelic” card from your Deck to your hand.
 
[spoiler=Main Deck part 3 (really tiny image)]
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Seiibutsu to no Kaikou / Chance Meeting with the Starelic
Spell Field
 
(1) “Stargrail” monsters on the field gain 300 ATK and DEF.
(2) Once per turn, if a face-up “Stargrail” monster you control leaves the field by an opponent’s card effect, or is destroyed by battle: You can target 1 “Stargrail” monster in your Graveyard; Special Summon it in Defense Position.
 

Sauce 1: https://ygorganization.com/lmaomarch31stdude/

Sauce 2: https://ygorganization.com/cotd-stargrail-deck-event-cards-part-2/

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Dragon Imduk

1st thing I notice: It's a Link 1

2nd thing I notice: Material cannot be a Token.

Nice way to keep it on check xD

Also, cool to see they are using the Marker for an offensive approach.

I guess the Normal counterpart, if any, will be Level 1, which wouldn't be bad with Level1 support here and there.

 

Shrine Maiden Eve

2 monsters with different Types and Attributes sounds flexible enough.

Shame that it doesn't have a Marker pointing downwards.

Effect looks decent. Keeps safe your monsters Linked to it, in a way.

 

Warrior Ningirsu

Now here is a Link Monster with more generic requirements!

Removal effect looks nice, yeah!

I'm hoping that due to chain links, the Summon-from-hand effects of any Star Grail you use for the Link Summon of this card will resolve first, allowing you to Summon the Star Grails on this card's Linked Zones and then draw cards. I should check again the chain link forming rulings and differences between OCG and TCG. IIRC, OCG gets to re-arrange them and place Ningirsu's effect as CL1, but in TCG players would be forced to place it in the last link of the chain due to Ningirsu's Summon being the last thing to happen; kind of like the case with Shaddoll Construct.

 

Rest of the cards

Oh, there is the Dragon, but as an Effect Monster xD

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all has been edited properly. please refresh

Next time, just edit the original post instead of double posting. Hasn't been that long since you initially made this thread. 

 

So yeah, stuff to take away from this:

  • Starrelic cards (the stuff that Aurum powers up from) are S/T; what they do is unknown. Same with the dragon.
  • Imduk gets to pop whatever it's linked to; cool, but yeah, it's limited. Lets you ladder and float, so that's pretty good. (You're going to need it to summon the Link-3 anyway, given effect). Can't be a Token, but none of the Stargrails Main Deck are anyway, so either one will make them.
  • Eve isn't bad; just make sure you have her linked to Aurum or something and protection works. (At least from the demo video anyway). Summon requirements are really specific, but the Vanillas don't have that issue. 
  • Ningirs is pretty much non-targeting Scrap Dragon that lets you draw; though again, still depends on Aurum in the EMZ to really draw anyway. If anything, non-targeting Scrap Dragon.
  • Dragon is an Effect Monster, so you can't make the Link 1 with this. If we could read the blurry pic, that would be of some help. (Might be revealed in a couple days)
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For the time being, the only one that REQUIRES it to be summoned; however, nothing's stopping you from doing it with other Link 2+ monsters (provided you meet their conditions).

I mean, yeah, I never said you couldn't.

 

Anyways, I'm liking the Stargrail playstyle: amass a bunch of Normal monsters in your hand then link spam. It's unique in the sense that Normal monsters really haven't ever been used in that way as typically you don't want them in the hand. With Grails, you are fine with them in your hand or deck as both are generally accessible.

 

Any bidders on the Dragon having a Gouki search effect?

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Warrior Ningirsu

Now here is a Link Monster with more generic requirements!

Removal effect looks nice, yeah!

I'm hoping that due to chain links, the Summon-from-hand effects of any Star Grail you use for the Link Summon of this card will resolve first, allowing you to Summon the Star Grails on this card's Linked Zones and then draw cards. I should check again the chain link forming rulings and differences between OCG and TCG. IIRC, OCG gets to re-arrange them and place Ningirsu's effect as CL1, but in TCG players would be forced to place it in the last link of the chain due to Ningirsu's Summon being the last thing to happen; kind of like the case with Shaddoll Construct.

 

 

i don't think it matters since the Link 3 is mandatory and the dudes you send to grave are optional so the LINK 3 will always be CL 1.

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i don't think it matters since the Link 3 is mandatory and the dudes you send to grave are optional so the LINK 3 will always be CL 1.

 

Oh, then that's sweet as hell.

 

By the way, the information of the rest of the cards was already added to the YGOrg entry:

 

Seihai no Shugoryuu / Stargrail’s Protector Dragon

Wind Dragon / Effect

LV1 400/400

You can only use this card name’s (2) effect once per turn.

(1) When a card or effect that targets a linked monster on the field is activated: You can send this card from your hand or field to the Graveyard; negate that activation, and if you do, destroy it.

(2) You can banish this card from your Graveyard, then target 1 Normal Monster in your Graveyard; Special Summon it in Defense Position to a Link Monster’s linked Zone on your field.

 

Seiibutsu no Kago / Starelic’s Aegis

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Target (?) “Stargrail” monsters with different names in your Graveyard; add them to your hand.

(2) If a linked Link Monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.

 

Seiibutsu no Michibiki / Starelic’s Guidance

Trap Normal

(1) Banish (?) “Starelic” monster face-up from your field or from your hand, then target (?) (something) monster in your Graveyard; Special Summon it/them, but it/they cannot attack this turn.

 

 

Protector Dragon

Looking really good. Hand trap protection for any linked monster + "free revival"? Hell yesh!

 

Aegis

I'm guessing it grabs 2 monsters back. Also that 2nd effect may not be as potent as Return of Dragon Lords/Gospel, but should be handy enough.

 

Guidance

Looking a bit on the slow side, IMO. Even if it can Summon Link monsters, it would still be kinda sluggish. But who knows, assuming it revives a Star Grail monster for each banished Star Grail monster, then with cards like Tri-Wight and Rescue Rabbit you will be able to revive multiple Star Grail Link monsters.

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Thoughts on new stuff:

  • Can't complain about targeting protection and revival; goes well for providing more Link fodder for stuff. Also generic vanilla support (well, Link stuff anyway)
  • Hopefully Aegis adds multiples, but yeah return stuff to SS off the Links. Protection effect is fine. 
  • Depending what the requirements are, Guidance either can be good or meh.

 

EDIT: More stuff is up. TC, add this when you get the chance.

 

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Seihai no Yousei Reese / Stargrail Fairy Reese
Level 2 LIGHT Fairy-Type Effect Monster
ATK 100
DEF 200p0
LV2 100/2000
You can only use each of this card name’s effects once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Stargrail” monster from your Deck to your hand.
(2) If this card is in your Graveyard: You can send 1 monster from your field or hand to the Graveyard; add this card from your Graveyard to your hand.

 

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Seiibutsu – “Seihai” / Starelic “Stargrail”
Level 5 DARK Machine-Type Effect Monster
ATK 0
DEF 0
You can only this card name’s (2) and (3) effects once per turn each.
(1) During either player’s turn, if a monster is Special Summoned from the Extra Deck: You can Tribute this card; send that monster to the Graveyad.
(2) If this Normal Summoned face-up card leaves the field: You can Special Summon 2 “Starelic” monsters from your Deck, except “Starelic ‘Stargrail'”.
(3) During your Main Phase, except during the turn this card was sent to the Graveyard: You can banish this card from your Graveyard: Add 1 “Starelic” card from your Deck to your hand.

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That fairy is really nice.  Extends combos and...

 

Huh.  It can add copies of itself and its second effect is completely generic.  Me thinks it can find use in other decks.  Has a SS-trigger effect so Ritual Sanctuary can trigger it + it is a good level for Rituals as one possibility...

 

 

That Machine would be a ton more intriguing if it had stats seeing as it could be meant to disrupt, but...  At least that normal summon effect is actually worth it.  And it searches the play-extending Aegis so I can't complain.

 

 

The Dragon is cute (in both appearance and effect), but doesn't appear super necessary.  Extends combos but not exactly in a practical way.  Might end up being a helpful tech outside Stargrails for that surprise protection effect though.

 

 

Aegis is awesome. Definitely what the deck needed.

 

 

Guidance... can be good.  If Starelic Stargrail is any indication of the Starelic monsters, the trap might summon 1 Stargrail monster, but the Starelics might float into each other, summoning a handful of things.  It really depends, but it could be very good.

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Oh dear, they are doing a lot on the get-go here, for some reason, I am reminded of how Yosenju tried to be a lot of things at once that mixed into each other. Starelic is a support Archetype, which is a bit confusing, since there's a monster that's both, but the Spell/Traps are not Stargrail. The fact that they want to use Normal Monsters is interesting, but they have freaking 4 of them, and with the amount of other cards that require you to play in a specific way to get them out, they sound like they can both become a stupidly powerful force, but also break very easily right now. That being said, Link Monsters started off in a way different way than I expected them to, I mean, Pendulums had a weird start too with Qliphorts having a billion effects.

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Alright. The Links all sound promising (considering they get a combo extender in the link 1, a protector in shrine maiden (and a lock, if 2 copies are in a mutual link) and a combo aim (drawing up to 3 cards sounds quite good)). As for the effect monsters: They get a recurring stratos, a combo extender in starelic 'stargrail' (which can search the other effect monsters, which are pseudo-2-link-materials, easy to include (due to the link 1) and searches the starelic spell card) and a solid reviver (yea the other effect is not at all all too impressive), which, as mentioned above, acts as a double material for link summons.

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Damn, the fairy and the Stargrail Starelic look really solid, IMO.

 

Fairy Reese

Stratos-ish monsters are always welcomed

2000 DEF is quite high and solid for a Level2

I like how it can send floaters like Sangan and Witch to the grave and trigger them while adding itself to the hand.

LIGHT/Level 2 Fairy, huh? Tricksters have a member with these same traits, plus Shine Balls may gain relevance post-Links; I'm seeing a pattern here xD

 

Stargrail Starelic

Really good stuff going on this one. It may be awkward to Normal Summon due to its Level5, but those effects should pay off.

I find interesting how this card falls in both subtypes; I'm guessing other Starelics won't have Stargrail in their names, making this Starelic unique.

0/0 stats may be of use, too. Masked Chameleon, anyone? xD

 

Both of these cards really tempt me to try some milling strategies to get Reese ready to trigger floaters, and the relic for a search.

I hoped that Star Grails could somehow be played as an engine for generating Link monsters, and specifically accessing Aurum, but with these cool toys, I doubt any "enginized" form of them would be better than a deck dedicated to them. Still, one could try something with Reese, I guess.

 

 

Chance Meeting

Not so good IMO, unless I'm missing something. Cannot but compare it with Supply Squad, which AFAIK isn't quite metaworthy.

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Am I the only one who doesn't really like Starelic - "Stargrail"? The card is incredibly awkward, but would be amazing if the Link 1 Dragon required a Stargrail instead of a Normal Monster, because then you could summon one of the normals, make the Link 1, tribute it for the Level 5, then send it for another Link Dragon and special 2 from the deck. But as of now there's not a reliable way to send it.

 

However, I think the card's saving grace is in a potential (crowded) Metalfoes hybrid, where you can pop it to set 1 and Special 2. But Box of Friends already essentially does the same thing and can search Metalfoes Steelen and/or Master Pendulum/Vector Pendulum if need be. There's a lot of synergy between the two, also considering Painful Decision, E-Tele, Stargrails putting Link Monsters on the board for big Pendulum Summons from the Extra. Also, Metalfoes provides control monsters like Alkahest, CyDra Infinity, and even Apex Avian or Plieades to fix the problem of a lack of control monsters besides Firewall Dragon. Eve can even protect those boss monsters, if need be.

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Any updates on Aegis/Guidance?

 

As for the update to Starelic Stargrail, summoning Stargrails makes more sense than summoning Starelics. Does that mean no more Starelic monsters though?

 

 

Edit: Despite only a few grave effects, Reasoning might make an ok playstarter as well.

 

Reasoning, E-tele, Painful Decision, Unexpected Dai, RotA, Brilliant Fusion (pseudo searches the Fairy, can recover a Normal Monster off Lazuli) X-Saber Invoker, Box of Friends...

 

They have a ton of options to get where they need to go off a turn 1 hand and quite a few don't even consume their NS.

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So Guidance revives any 2 monsters, huh?

One could try to play an engine with Stargrail Relic to grab Guidance, and then banish any other relic to activate the trap. IDK, I guess mill/Lawnmowing decks could have some fun with it.

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I took a long nap earlier today so I couldn't slep. So I theory-ohed on Discord instead. The other peep was aslep and will wake up to like 32 new messages tomorrow; the basic stuff is here.

 

Nick Name - Today at 1:46 AM

 

Speaking of empty plusses, I feel like Star Grails are the kind of deck that want to run backrow but can't afford the loss of consistency in doing so
That being said I've been thinking about Star Relic dooder more and I'm starting to think it might legitimately be the best card in the deck
Side note, but I think Star Grail are a turn 2-oriented deck that wants to put out burst damage via removal into damage board
And then grind out damage in bursts for rest of game
Anyways back to Star Relic, the main thought is that it searches Ries from the deck if you Tribute Summon it using any Normal Monster > Imduk and then use it to Link Summon another SOMETHING(edited)
I've deleted some stuff since I just remembered Imduk needs a Normal material so can't be made with Relic, so you'll have to use Imduk to spec something from hand to go straight into Aurum(edited)
So this is a 3-card combo involving Relic + any Normal monster or equivalent (eg Unexpected Dai) + any Star Grail(edited)
I suspect Star Grail may end up like Burning Abyss where most/all the Star Grails are basically interchangeable so you just want to run as many names as possible
Anyways that basic 3-card combo gives you, at the cost of your regular and extra Normal Summon, Aurum + Ries + 1 other Star Grail and by that point you should be able to combo fairly heavily
Star Grail Relic also important for combos with other engines (I mentioned this earlier for clearing out Invoker/Seraphinite)
 
Nick Name - Today at 2:02 AM
 
Opening Predaplant engine + Star Grail Relic gives you pretty good versatility because you can make Seraphinite, use its extra Normal to Tribute Summon Star Grail Relic
Which has a pretty large combo tree to choose from, now that I think about it a little more
My initial combo doesn't work because then Invoker ends up taking the Extra Zone/you have Missus Radiant but no way to summon more Links without an extra combo
A secondary combo doesn't work because Ningirsu cleverly designed to require Link Materials so you can't ladder from Eve + Relic into it
I'll need to think about it more but you have 2 Predaplants, Seraphinite, and a Star Relic in hand and that's a huge number of options even without considering what Brilliant Fusion bonuses you got off either Lazuli or the LIGHT dump
Also, I feel like it should be reasonably possible to make Aurum in Extra > Ningirsu below > Eve OR Imduk adjacent + Normal for 3 draws, and then you would probably use Ningirsu to clear out Aurum+spec another material from hand to make Link Spooder so that you could go into Firewall Dragon with possibility of 3 Mutual Links(edited)
Some Youtuber has probably already done something similar but they're probably doing it inefficiently and even if they aren't their videos suck so w/e
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