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Darj

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Darj last won the day on September 19 2023

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  1. Seems like a weaker Prohibition, but it gets Normal Trap support. Labrynths may be interested.
  2. Genex support, heck yesh! And looks like a solid start, IMO. Really digging the art and possible implications of Return Zero. Seems the Genex may be coming back from the remnants of AoJ Decisive Arms? but it was already taken by Exa from the Nekroz as armor, so what exactly was the fate of Decisive Arms after the DT conflicts? Or perhaps this happened sometime between the eras of AoJs and Nekroz?
  3. So the Level 2 is the angler of the Level 6 Ghoti? I find it as such a creative concept xD Moonlight being able to grab any Fish from the Deck on-Summon is amusing. Sucks that it cannot be NSed without Tributes but its 2nd effect will help with getting it on board.
  4. A FIRE/Fish monster! quite refreshing to see. Not much to add, it looks like a nice extender for ED plays, especially Synchro monsters.
  5. These look solid, IDK if top tier material, though. At the very least they should have a favorable matchup vs. most if not all Xyz-centric Decks, as well as ZEUS. Was disappointed by Mianda because in her monster card art she looks like nice waifu material, but then half of her face is revealed in Grand Gathering. Flavor-wise, looks like they are after the bounty of Diabellestar.
  6. I'm no meta expert but this boss looks actually competitive. Big stats and becomes touch to crack through Dark Element, except vs. Decks like Labrynth and Golden Land. Dark Guardian could have been a Fusion Monster but I guess there are some advantages with being a maindeck monster? I find amusing that the search effect of Dark Element grabs from either the Deck or banished cards, yet not cards in the GY xD
  7. @~British Soul~ Asset Mountis actually searches for a Level 8+ Insect monster, so you can correct the OP there. That means the card is significantly less splashable, though.
  8. Damn, I like Asset Mountis. It has a uncommon typing of LIGHT/Insect, I find the art badass, and the effect may not be stellar, but looks fine enough. It can act as an extender vs. some Decks, the float will trigger upon destruction from anywhere, including in the hand for potential Fire King support, and the Level 8+ cardpool has interesting targets. Not to mention the apparent Rank7 support in Insects, but atm IDK of any Insect deck that could make out the most of it.
  9. A FIRE/Aqua monster, huh. Those are rare xD I only found Fire Kraken and the Suship with that typing. Isn't Tainted of Tistina the first card with a built-in Soul Exchange effect? Others like Lava Golem and Kaijus Tribute monsters to be Special Summoned, but Tainted is a proper Tribute Summon. Nice precedent for card making!
  10. Pair with Instant or Ready Fusion to SS Level 6 or lower monsters directly from the Deck?
  11. Damn, they would rather jump though hoops and make this card first add the Sacred Beasts from Deck or GY and then Special Summon it ignoring conditions, before changing the rulings on "ignoring summoning conditions" so it gets to Special Summon them directly from the GY even if they were not properly Summoned first, and you know, actually ignoring the summoning conditions,.
  12. I am not sure about that. I would think it is a similar situation to Skill Drain vs. Jinzo: whichever gets on the field first will negate the other. That is, if Jinzo is already on the field when you activate Skill Drain, Skill Drain is negated. On the other hand, if Jinzo is Summoned while Skill Drain is already active, the effect of Jinzo will be negated and it will not negate Skill Drain. EDIT: Actually never-mind. Grave does not affect nor negate continuous effects, but only attacks and effects that activate, so any Level 6+ monster with a "unaffected by other card effects" protection will remain protected from Grave.
  13. Imminent Extermination Normal Trap After this card resolves, apply the following effect during the next 5 turns that you control no monsters. - During the Standby Phase, Special Summon, from your hand, Deck or GY, Level 3 or lower DARK Aqua, Fairy, Fiend, Illusion, Machine, Psychic, Pyro, Reptile, Sea Serpent, Thunder and/or Wyrm monsters, up to the number of monsters you Special Summoned the previous time you applied this effect +1, and if you, do, those monsters gain 300 ATK/DEF for each monster Special Summoned by this effect, then, if you Special Summoned 5 monsters with this effect, banish all monsters your opponent controls. Next: Art by NegaNeura
  14. I find strange that despite being a De-Fusing Spell, I can Special Summon monsters that were not used as material for the De-fused HERO monster. Not saying it's bad, , on the contrary it's a good trait due to the extra flexibility, but feels a bit missing on flavor. Makes me think more of Soul Charge, Rekindling or a variant of Monster Reborn than a De-Fusion Spell. Anyway, card looks good, IMO. A more flexible De-Fusion for HEROes that can also assist by getting a HERO Fusion out of the board to resolve its effect if otherwise would be disrupted by Veiler, etc. and as a Quick-Play it can let you inflict extra damage during a Battle Phase after attacking with the Fusion, and HEROes last time I checked excel in OTKs.
  15. The parallels to Kashtiras are clear. IDK if they are supposed to be joke cards and I'm having some bait by taking them seriously, but damn, I like them. I appreciate the underused type combinations of WATER Beast-Warrior and Warrior, they have good effects and I find the reflections of the Kashtiras Visas a bit amusing. If anything, it bugs me that Drownsoul is such an easy +2 and I would prefer some other kind of disruption that doesn't affect the opponent's card count as hard, but other than that, it looks good to me.
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