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Yu-Gi-Oh! The Alternate Card Game for YVD - Submission Thread - Set 3 (PAUSED) - Accepting Members/Duelists!


Morgan LeFlay

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|Sacred Diablo, Traitor of Darkness||ALT2|Fiend/Effect|Light|4||1500|900|When this card is Summoned, you can send 1 "Diablo" monster from your Deck to Graveyard. While this card is at the top of your Graveyard, "Diablo" monsters are unaffected by the effects of your opponent's Trap Cards.|

|Diablo of the Wicked Winds||ALT2|Fiend/Effect|Wind|3||1400|800|When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Diablo" monster with 1500 or less ATK from your Deck. While this card is at top of your Graveyard, once per turn, you can discard 1 "Diablo" monster to destroy 1 face-up monster.|

|Diablo, Ruler of Apocalypse||ALT2|Fiend/Effect|Dark|4||1700|700|When this card battles a monster, you can remove both monsters from play after damage calculation. If this card is at the top of your Graveyard, you can Tribute 1 "Diablo" monster to Special Summon it.|

|Diablo's Church Watcher||ALT2|Fairy/Effect|Light|4||1800|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards in your Graveyard. While there is a monster at the top of your Graveyard, this card gains its effects.|

|Diablo's Shadow Lover||ALT2|Fiend/Effect|Dark|6||2400|0|If there is a "Diablo" monster on top of your Graveyard and you do not control any monsters, you can Special Summon this card from your hand. While this card is on top of your Graveyard, "Diablo" monsters gain 500 ATK.|

|Diablo Fusion||ALT2|Spell Card|Spell|||||Select 1 "Diablo" Fusion Monster in your Extra Deck. Pick up "Diablo" Monster Cards, starting from the top of your Graveyard, until you pick up all of the Fusion Material Monsters that are listed on that Fusion Monster Card. Return all the picked up cards to your Deck and Special Summon the Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) The summoned monster is unaffected by all card effects during this turn.|

|Dark Cathedral||ALT2|Spell Card|Spell||Field|||Once per turn, you can move 1 "Diablo" monster in your hand or Graveyard to the top of your Graveyard. While this card is at the top of your Graveyard, you can remove it from play to move 1 "Diablo Fusion" from your Deck to the top of your Deck.|

|Diablo Cross||ALT2|Spell Card|Spell|||||By sending this card from your hand to the Graveyard, send the top card of your Deck to the Graveyard. Then, remove this card from play, and unless the sent card is a "Diablo" monster, draw 1 card. You cannot use this effect if there are no "Diablo" monsters in your Graveyard.|

|Diablo's Messenger of Pain||ALT2|Fiend/Fusion/Effect|Fire|8||2600|1900|"Diablo of the Wicked Winds" + "Diablo's Shadow Lover". This card cannot be Special Summoned except by Fusion Summon with "Diablo Fusion". Each time this card destroys an opponent's monster by battle, inflict damage to your opponent by half the ATK or DEF of that monster, whichever is higher.|

|Diablo's Mother of Death||ALT2|Fiend/Fusion/Effect|Light|7||2500|1200|"Sacred Diablo, Traitor of Darkness" + "Diablo, Ruler of Apocalypse" This card cannot be Special Summoned except by Fusion Summon with "Diablo Fusion". When this card inflicts Battle Damage to your opponent, by reducing that damage to 0, discard 1 random card from your opponent's hand.|

|Universal Orbit||ALT2|Spell Card|Spell|||||Select 1 face-up "Universal Hero" monster you control. Switch control of that card with 1 monster your opponent controls.|

 

Request mode cards:

|The Big Bang||ALT2|Spell Card|Spell|||||If there are at least 5 "Universal Hero" monsters on the field, both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks. Then both players draw 5 cards.|

 

Thanks to Nightmarian for starting the theme, since then several people have worked on it but it's mostly his.

 

New cards 6/1

 

|Blind Warfare||ALT2|Spell Card|Spell||Field|||All monsters in Attack Position remain face-down. (If a monster would Summoned in Attack Position, it is placed on the field face-down.) Face-down Attack Position monsters can declare an attack. When a monster in Attack Position battles, flip it face-up during the Damage Step only. (Flip effects are not activated.) When this card is activated, and after each battle, both players can shuffle the face-down Attack Position monsters that they control, and place them into a previously occupied Card Zone.|

|Butterfly Effect||ALT2|Spell Card|Spell||Field|||As long as this card remains face-up on the field, both players must turn their respective Decks upside down. Once per turn, during the Main Phase, the turn player can pay 500 Life Points to shuffle either player's Deck.|

|Detective Kid||ALT2|Warrior/Effect|Earth|3||1200|600|During the End Phase of the turn this card is Summoned, select 1 face-up monster your opponent controls that has destroyed a monster by battle. Return that monster to the Deck. Once per turn, you can flip 1 face-up Spell or Trap Card face-down to change the battle position of a monster your opponent controls.|

|Omnilord||ALT2|Typeless|None|10||4200|2250|This card's effect cannot be negated by a card you control. You can Normal Summon or Set this card without Tribute. If you Tribute Summon this card, you must Tribute 3 monsters. If this card is Summoned or Set this card except by Tribute Summon, its ATK and DEF become 1/3 of its original ATK and DEF. This card's Type is also treated as Aqua, Beast, Beast-Warrior, Dinosaur, Dragon, Fairy, Fiend, Fish, Insect, Machine, Plant, Psychic, Pyro, Reptile, Rock, Sea Serpent, Spellcaster, Thunder, Warrior, Winged Beast, and Zombie. If this card battles a monster with the same Type as this card (except Divine-Beast), you can pay 500 Life Points and have this card not treated as that Type to destroy that monster without performing damage calculation.|

|Spore Chimes||ALT2|Spell Card|Spell|||||Pay 500 Life Points. Select 1 face-up monster. The selected monster cannot attack until your 2nd standby phase after activation.|

|Fire Orb||ALT2|Spell Card|Spell|||||Destroy 1 face-up monster on your opponent's side of the field. Lose life points equal to its ATK.|

|Tubba Blubba||ALT2|Beast-Warrior/Effect|Earth|7||2600|1700|When this card is Normal Summoned, place 1 "Blubba's Heart Relic" in your Spell & Trap Card Zone. (Relics are considered to be Continuous Spell Cards.) As long as it remains on the field, this card cannot be destroyed by battle or an effect that targets. If this card is removed from the field, destroy the Relic.|

|Shy Guy Says||ALT2|Trap Card|Trap|||||Your opponent selects 1 card from his/her hand and shows it to you. Then, randomly show your opponent 1 card from your hand. If the cards are the same card type (Monster, Spell, or Trap), send your card to the Graveyard. Otherwise, your opponent sends his/her card to the Graveyard.|

|Lazy Axewielder||ALT2|Warrior/Effect|Earth|4||1600|900|If this card attacks, it gains 300 ATK (permanently). This card cannot attack unless it is the only monster you control.|

 

Relics follow the same rules as Tokens, but are treated as Continuous Spell Cards.

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Mecha, Unit A

Level 2 Machine Dark 0/0

Mecha units were used during the Great War of 2012, leaving nothing in the great nations but fear.

 

Mecha, Plasma Regenerator

Level 4 Machine/Effect DARK 1200/700

During each of your Endphases, Destroy 1 set card for each "Mecha" monster you control and increase you life points by 700 for each card destroyed, except Mecha, Plasma Regenerator.

 

Mecha Soldier

Level 4 Machine/Effect DARK 1850/1250

This card cannot be Normal Summoned or Set. This card cannot be special summoned except by tributing 1 "Mecha, Plasma Regenerator" on your side of the field. Your opponent cannot activate spell cards unless they are set for 1 turn. During your Endphase, Tribute one "mecha" monster on the field. If you cannot, destroy this card. During the End Phase of your 2rd turn of when this card was summoned, Special Summon 1 Mecha token Machine/Earth/level 3/2000 ATK/500 DEF.

 

Sleeping Giant Mecha

Level 8 Machine/Effect DARK 2900/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Mecha Soldier" on either side of the field. During your End Phase, you can tribute one "Mecha" monster to destroy all cards on your opponents side of the field.

 

Mecha, Dispached Unit B

Level 4 Machine/Tuner Dark 1000/2000

If you control 2 or more "Mecha" monsters, you can Special Summon this card from your hand. When Special Summoned with this effect, return 1 card on the field to the top of the owners deck. If the only monster(s) you control is a "Mecha" monster, you can Special Summon this card from the graveyard. If you special summon this card from the graveyard, remove it from play when it is removed from the field.

 

Mecha, Powertool

Level 4 Machine/Effect Dark 1800/1000

Once per turn, call it and flip a coin 3 times. For each result declared right, choose 1 card they control and return it to their hand.

 

Mecha, Special Ops

Level 4 Machine/Effect LIGHT 100/2200

Before your opponent draws, you can declare a type of card (Monster, Spell, Trap). If the card is of the declared type, add it to their hand and let them draw 1 additional card. If the card is not of the declared type, discard it to the Graveyard.

 

Mecha, Plasma A-46 Dragon

Level 8 Machine/Synchro/Effect LIGHT 3000/2500

"Mech, Dispached Unit B" + 1 or more "Mecha" monsters

Once per turn, during your Main Phase, you can select 1 monster from either player's graveyard and equip it to this card OR Special Summon 1 monster equipped to this card if it can be Normal Summoned. For each monster equipped to this card, this card loses 500 ATK and gain an additional attack. If this card would be sent to the graveyard, you can unequip 1 monster equipped to this card instead.

 

Area-220 Airbase

Field Spell

When an "Mecha" monster you control destroys an opponents monster by battle, you may special summon another "Mecha" monster of a lower level to your side of the field. That monster cannot attack this turn.

 

Uncharted Territory

Continuous Spell

This card can only be activated if there is a face up "Area-220 Airbase" on your side of the field. "Mecha" monsters can attack in the turn they are summoned by "Area-220 Airbase'" effect. If you control 2 or more face-up "Mecha" monsters, the "Mecha" monster(s) you control may attack directly this turn. This effect can only be activated once per turn.

 

De-Synchron

Quickplay Spell

Select one monster on the field. If it is a Tuner, it is now treated as a non-tuner. If it is a non-tuner, decrease its level by 1.

 

new

Mecha Chuerta

Level 4 Machine/Effect Dark 0/0

Show a Synchro Monster from your Extra Deck to your opponent. Send a Synchro Material Tuner Monster listed on that Syncro Monster from your Deck to your Graveyard. Until the End Phase, this cards name is treated as that monster's name, and it gains that monster's effect(s) and ATK. This effect can only be used once per turn.

 

new

Mystical Dimension Cyclone

Quickplay Spell

Remove from play 1 card until the end of the turn.

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This is for Set 2, I'm guessing im allowed 10 themed cards. Oh well heres what ive done

 

|Flame Manipulator Zargon||ALT2|Pyro/Effect|FIRE|4||800|1500|You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponents side of the field with an ATK of 1500 or less. If a Level 4 or more monster was destroyed, you can Special Summon 1 Level 4 or less "Flame Manipulator" Monster Card from your Deck in face-up Attack Position. If no monsters were destroyed, send this card to the Graveyard.

|Flame Manipulator Retaliation||ALT2|Pyro/Effect|FIRE|3||700|700|FLIP: If this card is flipped face-up when attacked by a monster your opponent controls, the attacking monster is destroyed. If this card is destroyed inflict damage equal to half that monster's ATK to your opponent.

|Flame Manipulator Infernal||ALT2|Pyro/Effect|FIRE|4||1500|1400|If you control a "Flame Manipulator" monster other than "Flame Manipulator Infernal", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.

|Flame Manipulator Brawler||ALT2|Pyro/Effect|FIRE|6||2900|2100|This card can only Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 "Flame Manipulator" card with 4 or more Level Stars from your side of the field. Increase the ATK of this monster by 200 points for each Pyro-Type monster on your side of the field. Decrease the ATK of this card by 400 points for each monster on your opponent's side of the field. Each time this card destroys a monster, put 1 counter on this card. Once per turn, you can remove 2 counters on this card to destroy 1 Monster Card on the field.

|Flame Manipulator Old Paladin||ALT2|Pyro/Effect|FIRE|5||2400|700|This card can only be Summoned while there is at least 1 "Flame Manipulator" monster face-up on your side of the field. Put 3 Counters on this card when you Normal Summon it. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles a monster without a counter, destroy this card at the end of the Damage Step.

|Flame Manipulator Incinerator||ALT2|Pyro/Fusion/Effect|FIRE|7||2700|2200|

"Flame Manipulator Zargon" + "Flame Manipulator Infernal" This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Pyro-Type monsters from your Graveyard. Once per turn, you can remove from play 1 Pyro-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.

|Flame Manipulator Trickster||ALT2|Pyro/Effect|FIRE|2||300|500|When this card is Summoned, put 3 Counters on it. While this card has at least 1 Counter, this card cannot be destroyed by battle. Select 1 of your opponent's face-up monsters, toss a coin and call it. If you call it wrong, remove 1 counter. If you call it correctly switch the card to face-down DEF position and it's position cannot be changed while this card is face-up on the field. If this card has no Counters on it destroy this card.

|Spark of Life||ALT2|Spell Card|Spell|||||Select 1 "Flame Manipulator" Card from your Graveyard and Special Summon it in face-up attack position. Once per turn you can discard 1 Pyro-Type monster from your Hand to return this card to your Hand.

|Incombustible Armour||ALT2|Spell Card|Spell||Equip|||A Pyro-Type monster equipped with this card increases its DEF by 500 points and decreases its ATK by 200 points. If the monster equipped with this card is attacked and destroyed, destroy this card instead.

|Tactical Plan||ALT2|Spell Card|Spell|||||Destroy Spell or Trap cards equal to the number of face-up "Flame Manipulator" Monster Cards. If 2 or more trap cards are destroyed you can Special Summon 1 "Flame Manipulator" Monster Card from your Hand, Deck or Graveyard.

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ALT2 Set go! Continuing Support for the Zodiacs, and crawling out from beneath the dirt, the Wormy monsters!

 

  • |Zodiac Scout|x|ALT2|Winged Beast/Tuner|WIND|2||500|400|If this carded is added to your hand outside of your draw phase, you can reveal this card to draw one card and special summon this card in face-up defense position.|
  • |Zodiac Warrior|x|ALT2|Warrior/Tuner|EARTH|4||1800|1200|When this card is Special Summoned, add 1 level 4 or lower "Zodiac" monster from your deck to your hand.|
  • |Zodiac Sign - Ares|x|ALT2|Dinosaur/Synchro/Effect|FIRE|6||2200|0|(1 Tuner + 1 non-tuner monsters) When this card is Synchro Summoned, place 4 "Star Counter" to the field. This card gains 100 attack for each "Star Counter" on the field. When this monster attacks a Defense Position monster who has less Defense Points than this monsters Attack Points, inflict direct damage equal to the difference.|
  • |Disgruntled Coelacanth|x|ALT2|Fish/Effect|WATER|3||1000|1800|When this card is destroyed and sent to the graveyard, you can special summon 2 level 3 or lower Fish-type monsters from your deck in face-up defense position.|
  • |Sturdy Stone Warrior|x|ALT2|Rock/Effect|EARTH|1||0|2100|When this card is flipped face-up, return one card your opponent controls to it's owners hand.|
  • |Wormy Worm|x|ALT2|Insect/Effect|EARTH|2||0|1000|When this card is flipped face-up, flip all monsters on the field face-down.|
  • |Wormy Sparkbug|x|ALT2|Insect/Effect|LIGHT|4||1800|500|When this card is summoned, you can flip one face-down monster on the field face-up.|
  • |Wormy Drawbug|x|ALT2|Insect/Effect|EARTH|1||0|0|When this card is flipped face-up, draw 2 cards.|
  • |Wormy Deathbug|x|ALT2|Insect/Effect|DARK|4||0|1800|When this card is flipped face-up, destroy monsters on your opponent's side of the field equal to the number of Insect-types on your side of the field.|
  • |Shining Spark Warrior|x|ALT2|Thunder/Effect|LIGHT|4||1900|400|While this card is face-up on the field, no monsters can be special summoned.|
  • |Star Flush|x|ALT2|Spell Card|Spell|||||Remove 6 "Star Counters" on the field. Send all cards on the field to the graveyard.|
  • |Star Stock|x|ALT2|Spell Card|Spell||Continuous|||While this card is face-up, each time a monster is Summoned or Set, place 1 "Star Counters" on the field.|
  • |Meteor Impact|x|ALT2|Trap Card|Trap||Counter|||When a monster with 2000 attack or more is Summoned, destroy that monster and remove it from play.|
  • |Stockade|x|ALT2|Trap Card|Trap||Continuous|||While this card is face-up, your monsters can not be destroyed by battle.|
  • |Divine Barrier|x|ALT2|Trap Card|Trap||Counter|||Pay half your life points. Negate the activation of a Spell/Trap Card or Monster Effect and remove that card from play.|
  • |Quick Reload|x|ALT2|Spell Card|Spell|||||Discard 1 card. Draw 1 card.|
  • |Amphibious Fortress|x|ALT2|Spell Card|Spell||Field|||While this card is face-up on the field, all monsters you control have their attributes considered EARTH as well as their original attribute.|
  • |Glorious Rebirth|x|ALT2|Spell Card|Spell|||||Discard 1 card from your hand. Select one monster in your Graveyard and Special Summon it in face-up attack or defense position. Its effect is negated.|
  • |Magical Blocking Device|x|ALT2|Trap Card|Trap|||||Your opponent can not declare an attack this turn.|
  • |Spirit Drain|x|ALT2|Trap Card|Trap|||||Activate only when you opponent attacks. Gain life points equal to the monster's attack.|
  • |Divining Group|x|ALT2|Spell Card|Spell||Ritual|||This card can be used to Ritual Summon any Light Ritual Monster. Send monster cards from your side of the field or from your hand that equal the Ritual Monster's level to the graveyard, and Special Summon that monster from your hand.
  • |Mystical Priest|x|ALT2|Spellcaster/Ritual/Effect|LIGHT|6||0|3000|While this card is face-up on the field, your cards can not be destroyed by card effects.|

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Well, my cards for Set 2. Hope I didn't get anything wrong:

 

Main Cards (yes, they're all themed):

 

# |Saiznuh Hunter - Suro|1|ALT2|Machine/Effect|Dark|4||1900|0|When this card is Special Summoned, you can send the top 5 cards of your Deck to the Graveyard. Draw 1 card if a "Saiznuh" monster was sent to the Graveyard by this effect.

# |Saiznuh T.D. - Essra|2|ALT2|Machine/Tuner/Effect|Dark|2||800|300|You can Special Summon this card from your hand by removing from play 1 "Saiznuh" monster in your Graveyard. This card can only be used as Synchro Material for the Synchro Summon of a "Saiznuh" monster. When this card is sent to the Graveyard for a Synchro Summon, draw 1 card.|

# |Saiznuh Commander - Susumu|3|ALT2|Machine/Effect|Dark|5||2100|1000|You can Tribute 1 "Saiznuh" monster you control to Special Summon this card from your hand. When this card is Special Summoned, you can Special Summon 1 "Saiznuh" monster from your Graveyard. That monster's ATK and DEF become 0, it's effects are negated, and it cannot attack. When this card is Tribute Summoned, you can destroy up to 2 Spell or Trap card on the field. No Spells or Traps can be activated in response to this effect.|

# |Saiznuh Recon - Epithas|4|ALT2|Machine/Effect|Dark|3||1300|900|You can Special Summon this card from your Graveyard by paying 1000 Life Points when you Normal Summon a "Saiznuh" Tuner monster. When this card is Special Summoned by this effect, increase it's Level by 2, and it is removed from play when it is removed from the field. Once per turn, you can select 1 set Spell or Trap Card your opponent controls. Call whether it's a Spell or Trap Card. If you call it right, destroy that card. If you call it wrong, you can Release 1 "Saiznuh" monster you control to destroy that card.|

# |Saiznuh Assimilator - Zutetsu|5|ALT2|Machine/Effect|Dark|4||1000|1000|Once per turn, you can remove from play 1 "Saiznuh" monster in your Graveyard to increase this card's ATK by that monster's ATK until the End Phase. When this card is Normal Summoned, select and activate one of the following effects: - Discard 1 card to Special Summon 1 "Saiznuh" monster from your hand. - Draw 1 card.|

# |Saiznuh Annihilator - Apocatis|6|ALT2|Machine/Synchro/Effect|Dark|7||2500|2300|1 "Saiznuh" Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 "Saiznuh" monster in your Graveyard to destroy 1 card on the field. If that card was a Monster Card, your opponent takes 1000 damage. If that card was a Spell Card, draw 1 card then discard 1 card. If that card was a Trap Card, you can pay 500 Life Points and discard 1 card to Special Summon 1 non-Synchro Monster "Saiznuh" monster from your Graveyard.|

# |Saiznuh Assault Squad|7|ALT2|Machine/Synchro/Effect|Dark|6||1200|2400|1 "Saiznuh" Tuner + 1 or more non-Tuner monsters This card can attack an additional number of times per turn equal to the amount of monsters you control other than this card. Once per turn, you can Tribute 1 "Saiznuh" monster you control to Special Summon 1 Level 4 or lower "Saiznuh" monster from your Graveyard in face-up Attack Position, except "Saiznuh Assault Squad", or the card Tributed.|

# |Symbolic Incarnation - Zsuo|8|ALT2|Spell Card|Spell|||||Remove from play 1 "Saiznuh" monster in your Graveyard and discard 1 card. Draw 2 cards.|

# |Symbolic Incarnation - Xortaf|9|ALT2|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points to Special Summon 1 "Saiznuh" monster from your Graveyard. During the End Phase, if that was the only monster you Summoned or Set this turn, you can return up to 2 of your removed from play "Saiznuh" monsters to the Graveyard.|

# |Symbolic Incarnation - Expelsus|10|ALT2|Trap Card|Trap|||||Activate only when a "Saiznuh" monster you control is attacked. Return all face-up Attack Position monsters your opponent controls to their hand. Then, draw 1 card.|

 

 

Request Cards:

 

# |Odokami Burning|11|ALT2|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Odokami - Burning Soul". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand. You can remove from play this card in your Graveyard to destroy 1 card on the field. If that card was a Monster Card, your opponent takes damage equal to that monster's Level x200.|

# |Odokami - Burning Soul|12|ALT2|Pyro/Ritual/Effect|Fire|6||2300|0|This monster can only be Ritual Summoned with the Ritual Spell Card, "Odokami Burning". When this card is Ritual Summoned, your opponent draws cards until they have 6 cards in their hand. For each card drawn by this effect, your opponent takes 500 damage. Once per turn, you can select 1 monster your opponent controls. Your opponent takes damage equal to that monster's Level x100. If your opponent had 4 or more cards in their hand when you activated this effect, your opponent takes an additional 800 damage.|

# |Null Blader|13|ALT3|Psychic/Effect|Light|5||2200|1000|When this card destroys a monster by battle, remove it from play. Your opponent then takes damage equal to that monster's Level x200. If that monster's Level is lower than this card's, gain Life Points equal to the difference x500.|

# |Shining Flare Storm|14|ALT2|Spell Card|Spell||Continuous|||During your Standby Phase, if you have 5 or less "Shining Flare Dragon" monsters in your Graveyard, destroy this card. During each of your End Phases, you can select and activate one of the following effects: - Discard 1 card to send 1 "Shining Flare Dragon" monster from your Deck to the Graveyard. - Release 1 "Shining Flare Dragon" monster you control. Special Summon 1 "Shining Flare Dragon" monster from your Graveyard.

 

EDIT: Changed Odokami Burning a bit... and Assault Squad because of an infinite loop.

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Abrupt Tempest (Trap)

Destroy 1 Spell or Trap Card on the field

 

Greedy Sacrifice (Spell)

Pay 1000 Life Points. Draw 1 card.

 

Return from Nothingness (Trap)

Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard.

 

Forest Scout (Warrior/3*/EARTH/900ATK/900DEF)

When this card is destroyed and sent to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your Hand.

 

Interdimensional Explosion (Trap)

Activate only when your opponent declares an attack. Remove from play all monsters on the field.

 

Substitute (Trap)

Activate only when your opponent declares an attack. Special Summon 1 monster from your Graveyard. It's removed from play during the End Phase.

 

Defenseless Scout (Warrior/1*/EARTH/0ATK/0DEF)

When this card is destroyed and sent to the Graveyard, add 1 monster with 0 DEF from your Deck to your Hand.

 

Summon Denied (Counter Trap)

Pay 1000 Life Points to negate the Summon of your opponent's monster(s), and destroy it.

 

Powerless Removal (Counter Trap)

Remove from play the top card of your Deck. Negate the activation of an Effect Monster's effect, and remove it from play.

 

Standard Mech MKIII (Synchro/Machine/8*/EARTH/3000ATK/2700DEF)

1 Tuner + 1 or more non-Tuners

 

I was too lazy to convert them to YVD format. D:

Also, I'll add Synctechs later. P:

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Hey Guy, can i replace this card-------\/

Universal Hero Blackhole Ascendent|x|ALT2|Dark|7|Warrior/Effect|ATK/2700 DEF/2400| You can Special Summon this card while you control 1 or more level 4 or lower "Universal hero" monsters. While on the field your opponent cannot target any other monster you control as the target of a monster attackand all "Universal hero monsters gain 200 ATK for every "Universal Hero" monster you control. You can Tribute this face-up card to return up to 2 level 4 or lower "Universal hero" monsters from your Graveyard to your hand.

 

With this card----------\/

| Universal Hero Ascended Sun|x|ALT2|7|FIRE|Warrior/Effect|ATK/2600 DEF/2300| When this card destroys an opponent's monster by battle and sends it to the Graveyard, add from your Graveyard to your hand 1 "Universal Hero" monster. You can discard 2 "Universal Hero" monsters from your hand during your Main Phase to have this card ATK an additional time during the next Battle Phase.

thx man

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I'm submitting 10 cards from my set though it out of 30 cards.

 

[spoiler=Dragonbond Monster]|Dragonbond - Leogande The Benevolence|15|DBE|Dragon|LIGHT|6||ATK/2200|DEF/1700|If you Control a "Dragonbond" monster other than "Dragonbond - Leogande The Benevolence", When this card is Tribute Summoned, you can special summon level 4 "Dragonbond" monster from your hand or special summon lvl 3 Dragon-Type monster from your deck and they can't attack or activate effects this turn.|

 

|Dragonbond - Sonin The Trance|16|DBE|Dragon|DARK|6|ATK/2100|DEF/1500|If you Control a "Dragonbond" monster other than "Dragonbond - Sonin The Nightshade" you can special summon this card face up in attack position. Pay 500 Life points, you can Flip one monster facedown.|

 

|Dragonbond - Devaldeus The Scorch|17|DBE|Dragon|FIRE|4|ATK/1700|DEF/1300|If you Control a "Dragonbond" monster other than this card, Once per turn you select one monster your opponent control, Inflict 200 damage X the level of the selected monster to your opponent. IF this card is destroyed by battle, inflict damage to both players by this card's DEF.|

 

|Dragonbond - Dacolus The Torrent|18DBE|Dragon|WATER|4|ATK/1600|DEF/1800|If you Control a "Dragonbond" monster other than this card, as long as this card is on the field, if other "Dragonbond" monsters are destroy by battle, the damage calculation reduced to 0. This card can't be destroy by monsters with 2000 ATK or less.|

 

|Dragonbond - Windora The Soaring|19|DBE|Dragon|WIND|4|ATK/1600|DEF/1400|If you Control a "Dragonbond" monster other than this card, Once per turn, return one card you control this card can attack your opponent directly. Once per turn, return this card to your hand, increase your life points by 200 for each card in your opponent's hand.|

 

|Dragonbond - Wulgar The Gorge|20|DBE|Dragon|EARTH|4|ATK/950|DEF/1900|If you Control a "Dragonbond" monster other than this card,Once per turn, double this card's ATK until the End Phase and this card can attack twice if there more than one monster your opponent controls. At the end of Battle Phase, switch this monster to defense position.|

 

|Dragonbond - Gidrago The Transfigure|21|DBE|Dragon/Turner|LIGHT|6|ATK/2300|DEF/2000|If you Control a "Dragonbond" monster other than this card, Once per turn, send one monster from your deck to your graveyard, you can change this card's attribute to the sent monster's attribute. This card is also treated as machine face up on the field and graveyard. If this card will be used for synchro summon of "Dragonbond" Synchro monster, reduced this card's level by half and the other synchro material must be in same attribute as this card.|

 

 

[spoiler=Dragonbond Spell]|Dragon's Sin for Power |27|DBE|Spell Card|Spell||Continuous|||As long as you control face-up "Dragonbond" monster(s), all "Dragonbond" monster gain 100 ATK for each "Dragonbond" monster on your side of the field. On your Battle Phase, you can send this card to the Graveyard to increase all "Dragonbond" monsters by 1000 ATK, at the end of the Battle Phase, returnall "Dragonbond" monsters you control to your hand.|

 

|Dragonbond's Snare Control|23|DBE|Spell Card|Spell||Equip|||Equip this card to a "Dragonbond" monster after activation. Tribute the equipped monster and equip this card to one of the opponent's monsters, Take control of that monster. When the equipped monster is destroy by battle, Pay 800 life point to equip this card to the monster that destroy the equipped monster and take control of that monster.|

 

 

[spoiler=Dragonbond Trap] |Dragon's Bond Intercept|22|DBE|Trap Card|Trap|||||When a "Dragonbond" monster you control is attacked, special summon a "Dragonbond knight" token (Warrior-Type/EARTH/Level 4/ATK 1500/DEF 1500/) in attack position, it is treated as an effect Monster Card. Shift the attacking monster to this card, it is not destroy by battle and you take no damage, inflict damage the difference between this card and the attacking monster to your opponent. This card is destroyed by the end of the Battle Phase.|

 

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Here are the new one cards:

*NEW*|Amphibian Tradesman|11|AMPH|Aqua/Effect|WATER|3||1200|500|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:

•WATER: Once per turn you can return 1 card you control to your hand to return 1 card your opponent controls.

•EARTH: Return this card to your Deck to Special Summon 1 Level 3 or lower monster from your Deck.

 

*NEW*|Amphibian Rebel Leader|12|AMPH|Aqua/Tuner|WATER|2||200|500|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:

•WATER: If you control a Synchro Monster you can Special Summon this card from your hand.

•EARTH: Select 1 monster in your Graveyard. Return it to your Deck and increase the Level of this card for the Level of the selected monster.

 

*NEW*|Amphibian King Lionheart|13|AMPH|Aqua/Synchro|WATER|8||3000|2000|1 Aqua-Type Tuner + 1 or more non-Tuner monsters

Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:

•WATER: When a "Amphibian" monster is attacked negate the attack and reduce this card's Level by 1. When the Level of this card reaches 0 it's automatically destroyed.

•EARTH: Increase the ATK of this card equal to the total ATK of all face-up "Amphibian" monsters. During the turn this effect is activated your monsters except this card cannot attack.

 

*NEW*|Amphibian Trooper|14|AMPH|Aqua/Effect|WATER|5||2000|1600|Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:

•WATER: When a monster is Summoned, you can discard 1 card to change the Battle Position of that monster.

•EARTH: When a monster is destroyed, you can add 1 card from your Graveyard to your hand. If the card was an "Amphibian" monster, change the Battle Position of this card.

 

*NEW*|Amphibian Deep Sea Serpent|15|AMPH|Sea Serpent/Synchro|WATER|6||2300|1800|1 "Amphibian" Tuner + 1 or more non-Tuner monsters

Once, during each player's turn, you can change this card's Attribute to either EARTH or WATER. Activate 1 of the following effects based on the Attribute of this card:

•WATER: Tribute 1 WATER monster you control and inflict damage to your opponent equal to the Tributed monsters ATK. This card cannot attack during the turn this effect was activated.

•EARTH: Tribute 1 EARTH monster you control and increase this card's ATK equal to the Tributed monster's DEF. You can remove this card from play to Special Summon it during your next Standby Phase. This card can attack twice during the turn it was Special Summoned by its own effect.

 

*NEW*|Slime Cannon|16|AMPH|Spell Card|Spell||Equip||Each turn the equipped monster attacks and monster instead of destroying that monster place 1 Slime Counter on it. (Damage calculation is applied normally.) A monster with a Slime Counter cannot change it's Battle Position and cannot attack. When a monster with a Slime Counter is destroyed the controller loses 800 Life Points.

 

*NEW*|Amphibian City|17|AMPH|Spell card|Spell||Field||Each time a "Amphibian" monster is Summoned you can return 1 card your opponent controls to his/her hand. Once per turn when a "Amphibian" monster is attacked negate the attack, change it's Battle Position and reduce it's ATK and DEF to 0 until the end of Damage Step.

 

*NEW*|Amphibian Recruitment|18|AMPH|Spell Card||Spell||Return 1 monster you control to your Deck and Special Summon 1 Level 4 or lower "Amphibian" monster from your Graveyard.

 

*NEW*|Amphibian Resources|19|Spell Card|Spell||Activate only if you control a WATER monster and an EARTH monster. Discard 1 "Amphibian" monster to draw 2 cards.

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Fire Mouse/FIRE/Beast-Warrior/Effect

Level 5 ATK 1900/ DEF 200

Effect: This card can be Special Summoned by discarding 1 "Universal Hero". When this card is destroyed by battle, Special Summon 2 level 4 or lower "Universal Hero" monsters.

 

Universal Destruction/Normal Spell Card

Effect: Activate only if you control 3 or more face-up "Universal Hero" monsters. Destroy all cards on the field. Inflict damage to your opponent equal to the total ATK of the destroyed monsters. You cannot conduct your Battle Phase this turn.

 

Universal Hero - Aqua Girl/WATER/Warrior/Effect

Level 4 ATK 1200/ DEF 1400

Effect: When this card is removed from the field by a card effect, you can Special Summon 1 "Universal Hero" monster from your Deck.

 

Universal Hero - Aqua Samurai/Water/Warrior/Effect

Level 4 ATK 1400/ DEF 1200

Effect: If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. When this card is destroyed by a card effect Special Summon 1 "Universal Hero" monster from your Deck.

 

Universal Hero - Berserker Samurai

Level 4 ATK 2000/ DEF 0

Effect: This card cannot be Normal Summoned or Set. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Universal Hero - Cybernetic Wingman/WIND/Warrior/Effect

Level 8 ATK 2500 / DEF 2500

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Universal Hero" Monsters. This card can attack your opponent directly. No other Monsters you control can attack the turn this card attacks.When this card is destroyed Special Summon 3 "Universal Hero" monsters from your Deck.

 

Universal Hero - Dark Sea King/WATER/Warrior/Effect

Level 7 ATK 2500 / DEF 2500

Effect: You can send 1 face-down card from your Spell & Trap Card Zone to the Graveyard to inflict 800 damage to your opponent. When this card is destroyed by battle Special Summon 3 level 4 or lower "Universal Hero" monsters from your deck.

 

Universal Hero - Earthbound Destruction/FIRE/Warrior/Fusion/Effect

Level 8 ATK 0 / DEF 0

Effect: "Fire Mouse" + 1 or more "Universal Hero" monster

This card cannot be Special Summoned except by Sending to the Graveyard the Fusion Material monsters listed on this card from your Deck. This card's ATK is equal to the number of "Fire Mouse" monsters in your Graveyard x1500. When this card is destroyed by a card effect, inflict damage to your opponent equal to the number of "Universal Hero" monsters in your Graveyard x500 and Special Summon up to 3 "Fire Mouse" monsters from your Graveyard.

 

Universal Hero - Zombie Mistress/Dark/Warrior/Effect

Level 6 ATK 2200 / DEF 1000

Effect: This card cannot be Special Summoned. Once per turn, you can inflict 1100 damage to your opponent. If you activate this effect, this card cannot attack during this turn. When this card is destroyed Special Summon the monster used to Tribute Summon this card.

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Abrupt Tempest (Trap)

Destroy 1 Spell or Trap Card on the field

 

Greedy Sacrifice (Spell)

Pay 1000 Life Points. Draw 1 card.

 

Return from Nothingness (Trap)

Select up to 3 Monster Cards that are removed from play' date=' and return them to their owners' Graveyard.

 

Forest Scout (Warrior/3*/EARTH/900ATK/900DEF)

When this card is destroyed and sent to the Graveyard, add 1 monster with 1500 or less ATK from your Deck to your Hand.

 

Interdimensional Explosion (Trap)

Activate only when your opponent declares an attack. Remove from play all monsters on the field.

 

Substitute (Trap)

Activate only when your opponent declares an attack. Special Summon 1 monster from your Graveyard. It's removed from play during the End Phase.

 

Defenseless Scout (Warrior/1*/EARTH/0ATK/0DEF)

When this card is destroyed and sent to the Graveyard, add 1 monster with 0 DEF from your Deck to your Hand.

 

Summon Denied (Counter Trap)

Pay 1000 Life Points to negate the Summon of your opponent's monster(s), and destroy it.

 

Powerless Removal (Counter Trap)

Remove from play the top card of your Deck. Negate the activation of an Effect Monster's effect, and remove it from play.

 

Standard Mech MKIII (Synchro/Machine/8*/EARTH/3000ATK/2700DEF)

1 Tuner + 1 or more non-Tuners

 

I was too lazy to convert them to YVD format. D:

Also, I'll add Synctechs later. P:

[/quote']

 

Return from Nothingness (Trap)

Select up to 3 Monster Cards that are removed from play, and return them to their owners' Graveyard.

 

Is you contradicting my Detour Into Nothingness? D:

 

Okie then, themed cards - CUT OFF

 

Crimson Beast - Kraken

Sea Serpent / Union / LIGHT / 5

During your Main Phase, if this card is face up on your side of the field, you may equip this card to a LIGHT monster you control or unequip this card from a monster you control. The monster equipped with this card gains 500 ATK and DEF and cannot be selected as an attack target by your opponent you control a monster other than the equipped monster. If the monster equipped with this card were to be destroyed, you may instead return this card to your hand to negate the card's destruction.

1500 ATK / 1500 DEF

 

Crimson Beast MKII - Lion

Beast / Spirit / LIGHT / 7

This card returns to its owner's hand on the End Phase of the turn it was Normal Summoned or Flip Summoned. When this card is Summoned, you may remove from play a monster that has a lower ATK than this card on the field. This card cannot be targeted by the effects of your opponent's Spell or Trap Cards. All monsters that include "Crimson Beast" in their names gain 500 ATK as long as this card is face-up on the field. During your End Phase, you may Special Summon 1 Crimson Beast Token (Fairy-type / LIGHT / Level 3 / ATK 0 / DEF 2000). If this card destroyed a monster in battle the turn this effect is activated, you may instead Special Summon 2 Crimson Beast Tokens. This card can be Special Summoned from your hand by tributing a Crimson Beast Token you control.

2500 ATK / 1800 DEF

 

Crimson Beast MKII - Dragon

Dragon / Spirit / LIGHT / 7

This card returns to its owner's hand on the End Phase of the turn it was Normal Summoned or Flip Summoned. When this card is Summoned, you may destroy 1 face-down card on the field. All monsters on the field that include "Crimson Beast" in their name gain 250 ATK and DEF as long as this card is face-up on the field. During your End Phase, you may Special Summon 1 Crimson Beast Token (Fairy-type / LIGHT / Level 3 / ATK 0 / DEF 2000). If you activated a Spell Card on the turn this effect was activated, you may Special Summon 2 Crimson Beast Tokens instead. This card can be Special Summoned from your hand by tributing a Crimson Beast Token you control.

2100 ATK / 2100 DEF

 

Crimson Beast MKII - Pegasus

Winged-Beast / Spirit / LIGHT / 7

This card returns to its owner's hand on the End Phase of the turn it was Normal Summoned or Flip Summoned. When this card is Summoned, you may take control of an opponent's monster that has a lower DEF than this card until the End Phase. All monsters that include "Crimson Beast" in their name gain 500 DEF as long as this card is face-up on the field. During your End Phase, you may Special Summon 1 Crimson Beast Token (Fairy-type / LIGHT / Level 3 / ATK 0 / DEF 2000). If a Trap Card was activated on the turn which this effect was activated, you may instead Special Summon 2 Crimson Beast Tokens. This card can be Special Summoned from your hand by tributing a Crimson Beast Token you control.

1900 ATK / 2500 DEF

 

Crimson Beast MKIII - Supreme Phoenix

Winged-Beast / Effect / LIGHT / 10

This card cannot be Special Summoned or Set. This card can only be Tribute Summoned by tributing 3 different monsters that include "Crimson Beast MKII" in their name. If your opponent activates an effect that affects a monster you control, you may tribute this card to negate and destroy the activated card. On the End Phase of which this effect was activated, you may Special Summon this card on your side of the field in face-up Defense Position. When this card destroys a monster in battle, you may Special Summon a Crimson Beast V2 Token (Fairy-type / LIGHT / Level 5 / ATK 1900 / DEF 1900). You may tribute a Crimson Beast V2 Token to have this card attack again in the same Battle Phase. During a turn of which this effect was activated, this card cannot attack directly.

3800 ATK / 4000 DEF

 

Crimson Beast MKIII - Devastating Hydra

Dragon / Ritual / Effect / LIGHT / 11

This card can only be Ritual Summoned by the effect of "Offerings To The Crimson Altar". When this card is Ritual Summoned, place up to 7 Crimson Counters on monsters on the field (except this card). Decrease the ATK of this card by 100 for every Crimson Counter on the field. During your Standby Phase, remove 1 Crimson Counter from every card on the field. Monsters that have a Crimson Counter on them cannot be selected as an attack target as long as this card is face-up on the field. When there are no more Crimson Counters on the field, you may place up to 5 more Crimson Counters on monsters on the field. When this card is destroyed, remove all Crimson Counters from the field and inflict 200 damage to your opponent's life points for every Crimson Counter removed.

3500 ATK / 3300 DEF

 

Shadow Inferno Warrior

Pyro / Effect / FIRE / 4

When this card is selected as an attack target by your opponent, you may choose to switch this card to Defense Position. If this card is not destroyed after this effect's activation, increase the ATK of this card by 500 until your next End Phase.

1900 ATK / 1400 DEF

 

Crimson Beast - Piranha

Fish / Gemini / LIGHT / 5

This card is treated as a Normal Monster while face-up on the field or in your Hand, Graveyard, or Deck. While this monster is face-up on the field, you may Normal Summon it to have it be treated as an Effect Monster with the following effect:

• This card may attack twice in the same Battle Phase.

2200 ATK / 1300 DEF

 

Crimson Beast - Storm Eagle (Rockman X FTW)

Thunder / Tuner / Effect / LIGHT / 5

If you control another monster that includes "Crimson Beast" in its name, this card cannot be selected as an attack target by your opponent. If you do not control another monster, remove this card from play. You may Special Summon this card if its effect was activated when you control a monster.

1900 ATK / 1900 DEF

 

Nightstar Assassin's Decoy

Warrior / Union / DARK / 1

Once per turn, during your Main Phase, you may equip this card to a DARK monster you control or unequip this card from a monster you control. If the equipped monster is selected as an attack target by your opponent, you may Special Summon this card in face-up Defense Position and change the attack target to this card.

0 ATK / 1500 DEF

 

Crimson Devastation

Counter Trap

This card cannot be activated unless your opponent declares an attack against a monster you control that is level 5 or higher. Negate the attack and destroy all monsters on the field that are level 4 or lower.

 

The Realm of The Crimson Spirits

Field Spell

As long as this card is face-up on the field, no new Field Spells may be placed on the field. Decrease the ATK and DEF of all monsters that include "Crimson Beast" in their name by 100 and decrease their level by 1 in your hand.

 

Offerings to The Crimson Altar

Ritual Spell

This card is used to Ritual Summon "Crimson Beast MKIII - Devastating Hydra". You must also tribute or discard monster cards which total levels add up to 11 or more. You must also pay 700 life points.

 

Meteos G

Equip Spell

Equip this card only to a LIGHT monster. When the monster equipped with this card destroys a monster in battle, you may activate one of the following effects:

• Inflict damage to your opponent equal to half the destroyed monsters ATK or DEF.

• If the destroyed monster was in defense position and its DEF is lower than this card's ATK, inflict life points equal to the difference.

 

Burning Vengeance

Counter Trap

When a monster that includes "Crimson Beast" in its name you control is destroyed by your opponent, you may Special Summon the destroyed monster from your graveyard and you must declare an attack with the monster Summoned. Then remove the Special Summoned monster from play.

 

Divine Justice

Continuous Spell

When a LIGHT monster you control is destroyed, you may activate one of the following effects:

• Increase your life points by the destroyed monster's level x 50.

• Inflict damage to your opponent's life points. The amount inflicted is equal to the destroyed monster's level x 50.

 

The Beast Within

Quick-Play Spell

Activate only when a level 5 or higher monster battles with a monster in attack position and has a higher ATK than it. Increase the ATK of your attacking monster by its level x 100 until the end of the Battle Phase.

 

Passing The Flame

Spell Card

Decrease the ATK of a LIGHT monster you control by any amount and increase the ATK of another monster you control by the same amount until your Standby Phase.

 

Sharp Blade & Rusted Shield

Trap Card

Activate only during your Battle Phase. Decrease the DEF of a LIGHT monster you control until it only has 100 less DEF than the ATK of the monster with the lowest ATK on the field and increase the ATK of the selected monster by the amount of decrease until your next Standby Phase. During the end of the Battle Phase, switch the selected monster to face-up Defense Position.

 

Phoenix Feather

Equip Spell

Equip only to a LIGHT monster. Decrease the equipped monster's ATK and DEF by 300. When the equipped monster is destroyed and removed from the field, you may remove from play this card to Special Summon the destroyed monster during the End Phase.

 

Crimson Supernova

Trap Card

This card can only be activated by tributing a level 5 or higher monster you control. Select a monster your opponent controls. Decrease the ATK or DEF of the selected monster by the ATK or DEF of the tributed monster. If the ATK or DEF of the selected monster goes below 0, inflict damage to your opponent equal to the amount below 0.

 

EDIT: Fixed teh prollemz, m' kay.

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- Max number of Theme cards for 1 Theme you can send (per Set)

0-4 points: 10

 

Requirements for the 20% Bonus:

- You must be able to send a new Theme, but choose not to during the current Set.

- The total amount of monsters/support for overdone Types and already existing Themes cannot be more than 10% of your current contribution for the Set. (The Overdone Type System is currently inactive, so don't worry about that)

- After you are given the Bonus, the additional cards you send cannot be Theme cards.

 

These two things come to mind.

 

The 20% bonus is intended to help card submitters that don't exclusively just submit their own theme.

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Fix the two things I pointed out... If you read the first page' date=' you'll see you had 2 points. And you used up your submission for your ntire theme so you certainly don't qualify for the 20% bonus....

[/quote']

 

Oh, okay, later.

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For Set 2 (10 cards)

 

|Ena, Summoner of the Blazing Inferno|8|BGIO|Spellcaster/Gemini|FIRE|3||900|450|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

*Once per turn, you can Special Summon 1 "Blazing Inferno" monster with an ATK of 2000 or less from your hand, Deck, or Graveyard. Monsters Special Summoned by this effect cannot attack on the turn they are Summoned. |

 

|Hero of the Blazing Inferno|33|BGIO|Warrior/Tuner|FIRE|1||700|0|When this card is Special Summoned by the effect of a "Blazing Inferno" monster or by its own effect, you can remove up to 3 Inferno Counters from anywhere on the field to increase the Level of this card by 1 for each Inferno Counter removed by this effect. If a face-up "Blazing Inferno" monster is destroyed as a result of battle while this card is in your Graveyard, you can Special Summon this card in Attack Position during your next Standby Phase. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.|

 

|Memories of the Blazing Inferno|52|BGIO|Spell Card|Spell||Continuous|||When a "Blazing Inferno" monster is sent to the Graveyard, place 2 Inferno Counters on this card. During your Standby Phase, you can destroy this card to Special Summon up to 3 "Blazing Inferno" monsters from your Deck whose total Level is equal to or lower than the number of Inferno Counters on this card when it was destroyed. You cannot Synchro Summon or Tribute Summon on the turn that you activate this effect. You cannot remove Inferno Counters from this card, except by its own effect.|

 

|Dramatic Appearance of the Inferno|28|BGIO|Trap Card|Trap||none|||You can only activate this card if a face-up "Blazing Inferno" monster is selected as an attack target. Special Summon 1 Level 4 or lower "Blazing Inferno" monster from your hand or Deck and switch the attack target to that monster.|

 

|Crimson General of the Blazing Inferno|54|BGIO|Warrior|FIRE|7||2500|1600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up "Blazing Inferno" monsters while there is a face-up "Kingdom of the Blazing Inferno". Once per turn, you can Tribute 1 face-up "Blazing Inferno" monster to have this card gain 200 ATK for each Inferno Counter on the Tributed monster until the End Phase. If this card is destroyed as a result of battle, place 1 Inferno Counter on the monster that destroyed it.|

 

|Overwhelming Flame|49|BGIO|Trap Card|Trap||none|||Activate only when a face-up "Blazing Inferno" monster you control is selected as an attack target. Remove from play the attacking monster and inflict 200 damage for each Inferno Counter on it.|

 

|Iron Locomotive of the Blazing Inferno|53|BGIO|Machine|FIRE|2||900|300|You can remove 1 Inferno Counter from anywhere on the field to Special Summon this card from your hand or Graveyard. While this card has 1 or more Inferno Counters, this card cannot be destroyed as a result of battle. This card cannot be Tributed except for the Tribute Summon of a Level 7 or higher "Blazing Inferno" monster.|

 

|Steam Burst Dragon of the Blazing Inferno|47|BGIO|Dragon|FIRE|8||2700|2200|1 "Iron Steam Sparrow of the Blazing Inferno" + 1 or more non-Tuner monsters

When a face-up "Blazing Inferno" monster with Inferno Counters is destroyed and sent to the Graveyard, place 1 Inferno Counter on this card (MAX. 3). Once per turn, you can select Monster Card Zones on your opponent's field equal to the amount of Inferno Counters on this card. If your opponent summons a monster in the selected zones, inflict damage to your opponent equal to that monster's ATK. During your opponent's End Phase, after activating this effect, remove all Inferno Counters from this card. You cannot place or remove Inferno Counters from this card, except by its own effect.|

 

|Iron Steam Sparrow of the Blazing Infenro|2|BGIO|Winged Beast|FIRE|2||500|200|You can Special Summon this card in face-up Attack Position from your hand if you control a face-up Level 6 or higher "Blazing Inferno" monster. You cannot Synchro Summon on the turn that you activated this effect. If this face-up card is destroyed as a result of battle you can Special Summon 1 Level 3 or lower "Blazing Inferno" Tuner-monster, except "Iron Steam Sparrow of the Blazing Inferno" from your Deck. Its effect(s) is negated and it cannot attack. |

 

|Forbidden Spell of the Blazing Inferno|32|BGIO|Spell Card|Spell||Continuous|||As long as this card is face-up on the field, monsters with 3 or more Inferno Counters cannot declare an attack, except "Blazing Inferno" monsters. During your Standby Phase, remove 1 Inferno Counter from anywhere on the field. If you do not, destroy this card. If this card is removed from the field by its own effect, you take 500 damage for each "Blazing Inferno" monster in your Graveyard.|

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