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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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Meh, I'd rather not to
But I remember actually PMing Placido once (while he was still Kiryu) and he said that he would like to join, but he has no time... dunno, maybe I'll try again

Have you PMed Arm?

And for no apparent reason, I reminded myself few cards from first NGD that I'd like to see again. Will post them soon...
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Yeah, I dropped Arm a note.

Oh right, Placido is a bad idea. Maybe during the Summer. As far as I can tell, he's working on exams to get into the country's top university, so I wouldn't push him to take much of his time.

Anyways. You need to grab an MSN addy so you can jump on Ebuddy and we can talk without waiting for forums to load and jank.
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Now we can just only wait...

Yeah, so we'll try then

Ok, I'll register. I don't have an account, because I never had to use it, we have local version in Poland

1 card that I really liked in last NGD:

Primary Spectrum Knight - Red the Archer | *4 | FIRE
[Warrior/Tuner]
You can Tribute 1 "Spectrum Knight" monster you control to Special Summon this card from your Graveyard. Once per turn, you can discard 1 card to return 1 Spell or Trap Card on the field to its owner's hand and select 1 monster on the field. Inflict damage to your opponent equal to its Level x 300.
ATK/1900 DEF/0 (I think...)

But it was Limited. It's probably broken...
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Broken ATK wise, and also seems 'meh' without other Spectry Knights. Don't like it right now. Burn might be better at x200 and selecting opponent's monsters, too.

So yeah. I'm kinda liking the way this is shaping up. Hopefully it's good now we don't have as much insane draw with way too much attack negation. What was the banlist again? >_> I don't think I had time to update to the most recent one last weekend.
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Banlist? Nothing. Banned stuff is removed

Right, burn was 200. And still, no one played it with other Spectrums. We had a Warrios Stun then, it played the following:

Red the Archer
Few 1900 Warrior Beaters
Summoner Monk for Tuners
Once-per-turn Pot of Greed with Solidarity clause (only 1 type of monsters)
Warrior-Type tuner that bounced a card when sent to the Graveyard with Dandy timing

etc. It was best deck back then... gosh, I need to revive it somehow
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[quote name='Chillaccino' timestamp='1295036325' post='4934165']
Banlist? Nothing. Banned stuff is removed

Right, burn was 200. And still, no one played it with other Spectrums. We had a Warrios Stun then, it played the following:

Red the Archer
Few 1900 Warrior Beaters
Summoner Monk for Tuners
Once-per-turn Pot of Greed with Solidarity clause (only 1 type of monsters)
Warrior-Type tuner that bounced a card when sent to the Graveyard with Dandy timing

etc. It was best deck back then... gosh, I need to revive it somehow
[/quote]

You forgot that yellow Spectrum Thing "When this card is Summoned, draw 1 card and send 1 "Spectrum Knight" from your Deck to the Graveyard" Or something like that.

BAN:

Underdog's Gambit
Offerings to Thor

LIMIT:

Cyber Dragon Mk-2
Storm Serpent
Dark Treasury

SEMI LIMIT:

Cosmic Darkness
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[quote name='.Supervillain' timestamp='1295037678' post='4934203']
You forgot that yellow Spectrum Thing "When this card is Summoned, draw 1 card and send 1 "Spectrum Knight" from your Deck to the Graveyard" Or something like that.
[/quote]

I didn't mention it, because it got banned ~1 hour after releasing the first set :mellow:

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[quote name='-Griffin' timestamp='1295037921' post='4934218']
Can I ask Nitrocharge Fish to get an errata that makes it "When this card is destroyed by your opponent"?
[/quote]

Agreed

[quote name='.Supervillain' timestamp='1295037930' post='4934220']
Good that I know that now xD I played with it all the time :blink:
[/quote]

...banlist was always in the first post, man

Doom, you should submit your Swiftstrikes again. It's not a request...

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WarriorStun and SwiftStun

GAIZ, I FOUND OUR FIRST SET EVAR!

[spoiler=Vengeful Dimension]
|Ultimate Hurricane|1|VNDM|Spell Card|Spell|||||Remove from play 1 card from your hand and 1 from the top of your Deck. Remove from play 1 face-down Spell or Trap Card on the field. It cannot be chained to this card's activation.|
|Heavy Metal Dragon|2|VNDM|Dragon/Effect|Earth|6||2300|2000|When a Dragon-Type monster is Special Summoned, you can Tribute that card to decrease this card's DEF by 200 and increase this card's STK by 300. Once per turn, you can discard 2 cards to draw 1 card. If you drew any Level 4 or lower Dragon-Type monster, you can reveal it, and Special Summon it to your side of the field.|
|Heavy Metal Wyvern|3|VNDM|Dragon/Effect|Earth|3||1000|1500|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. Once per turn, you can increase this card's ATK by 300 and decrease this card's DEF by 200, until the End Phase, and shuffle 2 Dragon-Type monsters from your Graveyard to your Deck.|
|Heavy Metal Armor|4|VNDM|Spell Card|Spell||Equip|||You can equip this card only to "Heavy Metal Dragon". If the equipped monster's DEF would be decreased, you can increase the equipped monster's DEF by 300 until the End Phase instead. Once per turn, you can destroy 1 face-up Equip Spell Card on the field, except this card, to draw 1 card. Then, you can Special Summon 1 Level 2 or lower Dragon-Type monster from your Deck.|
|Heavy Metal Cannon|5|VNDM|Spell Card|Spell||Equip|||You can equip this card only to "Heavy Metal Dragon". If the equipped monster's ATK would be increased, you can decrease the equipped monster's ATK by 300 and inflict 500 damage to your opponent instead. Once per turn, you can destroy 2 Equip Spell Card you control to destroy 1 card on the field.|
|Heavy Metal Shield|6|VNDM|Trap Card|Trap||Counter|||Pay 1000 Life Points. Negate the activation and effect of a card that would destroy a Dragon-Type monster(s) you control and destroy it. Then, Special Summon 1 "Heavy Metal Dragon" from your Deck in face-up Defense Position to your side of the field.|
|Primary Spectrum Knight - Red the Archer|7|VNDM|Warrior/Tuner/Effect|Fire|4||1900|1000|Once per turn, you can destroy 1 Spell or Trap Card on the field and select 1 monster on the field. Inflict damage to your opponent equal to the selected monster's Level x200. While this card is in the Graveyard, you can Tribute 1 "Primary Spectrum Knight" monster you control to Special Summon this card.|
|Primary Spectrum Knight - Yellow the Volt|8|VNDM|Thunder/Tuner/Effect|Light|4||0|0|The ATK and DEF of this card are equal to the number of "Primary Spectrum Knight" monsters you control x700. If this card's ATK is 1400 or less, this card can attack your opponent directly. If the ATK of this card is higher than 1400, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Trimary Spectrum Knight - Indigo the Ocean|9|VNDM|Sea Serpent/Effect|Water|2||800|0|When this card is Normal Summoned, you can select 1 "Primary Spectrum Knight" monster you control and equip it to this card as an Equip Card. This card gains ATK equal to the Level of the equipped monster x100. |
|Secondary Spectrum Knight - Orange the Chariot|10|VNDM|Machine/Fusion/Effect|Light|6||2000|2000|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Yellow the Volt" This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) Once per turn, you can equip this card to a "Spectrum Knight" you control, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, the equipped monster can attack your opponent directly. Any battle damage this card inflicts to your opponent is halved. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)|
|Secondary Spectrum Knight - Violet the Allure|11|VNDM|Spellcaster/Fusion/Effect|Dark|6||2300|0|"Primary Spectrum Knight - Red the Archer" + "Primary Spectrum Knight - Blue the Torrent" This card can only be Special Summoned from the Extra Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card is Summoned, if you control another "Secondary Spectrum Knight" monster, gain 1000 Life Points. A monster that battles with this card is destroyed at the end of the Damage Step. Once per turn, select 1 monster your opponent controls. During your opponent's next turn, the selected monster cannot declare an attack or activate its effect. When this card is destroyed, take 1000 damage.|
|Elite Spectrum Knight - White the Queen|12|VNDM|Fairy/Synchro/Effect|Light|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 "Spectrum Knight" monster from your hand. Once per turn, place 1 Yin Counter on this card. You can remove 3 Yin Counters from this card to destroy 1 card on the field. While this card has 10 or more Yin Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - Black the King" from your Extra Deck.|
|Elite Spectrum Knight - Black the King|13|VNDM|Fiend/Synchro/Effect|Dark|12||4000|0|1 "Primary Spectrum Knight" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, you can discard 1 "Spectrum Knight" monster to remove from play 1 card on the field. Once per turn, place 1 Yang Counter on this card. you can remove 3 Yang Counters from this card to send the top 5 cards of either player's Deck to the Graveyard. While this card has 10 or more Yang Counters, you can Tribute this card to Special Summon 1 "Elite Spectrum Knight - White the Queen" from your Extra Deck.|
|Palette Tree|14|VNDM|Spell Card|Spell||Field|||All "Spectrum Knight" monsters you control gain 500 ATK. Once per turn, if you control a "Primary Spectrum Knight" monster, you can Special Summon 1 "Spectrum Knight" monster from your hand. If this card would be destroyed, you can Tribute 1 "Spectrum Knight" monster you control instead.|
|Supreme Rainbow Cannon|15|VNDM|Spell Card|Spell|||||Activate only when you control 5 different "Spectrum Knight" monsters. Pay 1000 Life Points and destroy all cards your opponent controls. You cannot conduct your Battle Phase during the turn you activate this card.|
|Heavy Metal Micro|16|VNDM|Dragon/Effect|Earth|1||0|0|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. When this card is Normal Summoned, add 1 Equip Spell Card from your Deck to your hand.|
|Land of the Weak|17|VNDM|Spell Card|Spell||Field|||All Level 5 or higher monsters lose 1000 ATK. All Level 2 or lower monsters gain 1000 ATK. During each of your End Phases, pay 1000 Life Points. If you can't, destroy this card.|
|Forest in the Flames|18|VNDM|Spell Card|Spell||Field|||All EARTH. FIRE and Insect-Type monsters gin 300 AKT and lose 200 DEF. Once per turn, you can declare 1 Attribute. If a player has a monster in hand with the same Attribute as the declared one, they must discard 1 of these monster(s) and draw 1 card.|
|Great Phoenix Azcada|19|VNDM|Winged Beast/Ritual/Effect|Fire|9||3000|2500|This card can only be Ritual Summoned by the effect of "Sacrifice of Fire". When this card is destroyed, return 2 cards on the field to their owner's Decks. Then, both players destroy 2 cards they control. If this card is in your Graveyard, you can Tribute 5 monsters you control to Special Summon this card from your Graveyard.|
|Sacrifice to Fire|20|VNDM|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any FIRE Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
|Drill Mech|21|VNDM|Machine/Effect|Dark|4||1700|1200|During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card selects a face-up Attack Position monster as an attack target, your opponent draws 2 cards and destroys 1 card you control, except "Drill Mech". If the destroyed monster was a Machine-Type monster, you can draw 2 cards.|
|Rolling Warrior|22|VNDM|Warrior/Effect/Tuner|Wind|2||0|1300|If this card would be used as a Synchro Material Monster for a Synchro Summon of a Level 3 or lower Synchro Monster, you can treat this card's Level as 1. If this card is sent to the Graveyard, return 1 card on the field to its owner's Deck.|
|Heavy Metal Retriever|23|VNDM|Dragon/Effect|Earth|4||1500|1000|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. When this card is Summoned, select 1 "Heavy Metal" Equip Spell Card from your Graveyard and equip it to a "Heavy Metal Dragon" you control. This card gains 100 ATK for each "Heavy Metal Dragon" you control.|
|Heavy Metal Drill|24|VNDM|Spell Card|Spell||Equip|You can equip this card only to "Heavy Metal Dragon". During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Main Phase, while this card is in your Graveyard, you can send 1 monster you control to the Graveyard to equip this card to 1 appropriate monster on the field.|
|Storm Jar|25|VNDM|Rock/Effect|Wind|2||800|100|FLIP: Both players draw 2 cards. Then, both players select 2 cards from their hands and shuffle them into their Decks.|
|Miracle Coffin|26|VNDM|Spell Card|Spell|||||Discard 1 card. Add 1 card with the same type as the discarded card (Monster, Spell, Trap) from your Deck to your hand. You cannot play that card this turn. You cannot Special Summon this turn. You can activate only 1 "Miracle Coffin" per turn.|
|Heavy Metal Purge|27|VNDM|Spell Card|Spell|||||Discard 1 "Heavy Metal" card. Draw 2 cards.|
|Heavy Metal Crawler|28|VNDM|Dragon/Effect|Earth|3||1400|1000|This card's name is treated as "Heavy Metal Dragon" while in your Deck or field. You can discard 1 card to remove from play this card from your side of the field. If you do, Special Summon this removed from play card during your next Standby Phase and add 1 "Heavy Metal" Spell or Trap Card from your Graveyard to your hand.|
|Heavy Crush|29|VNDM|Spell Card|Spell||Equip|||Equip this card only to "Heavy Metal Dragon". It cannot be destroyed by battle. (Battle Damage is applied normally) If the equipped monster would be destroyed by a card effect, you can send 1 Dragon-Type monster from your Deck to the Graveyard and destroy this card instead.|
|Swiftstrike Prototype|30|VNDM|Machine/Effect|LIGHT|4||1900|900|Once per turn, you can send 1 "Swiftstrike" monster from your hand to the Graveyard to add 1 "Swiftstrike" monster from your Graveyard to your hand.|
|Swiftstrike Engineer|31|VNDM|Machine/Effect|Light|4||1500|500|If you control no monsters, you can send this card from your hand to the Graveyard to Special Summon 1 Level 4 or lower "Swiftstrike" monster from your Graveyard, except "Swiftstrike Engineer".|
|Swiftstrike Stealth Unit|32|VNDM|Machine/Effect|LIGHT|3||1200|200|You can send this card and 1 card from your hand to the Graveyard to select 1 face-down card on the field and destroy it. The effect of Swiftstrike Stealth Unit" can only be activated once per turn.|
|Swiftstrike Recruiter|33|VNDM|Machine/Effect|LIGHT|2||400|0|You can send this card from your hand to your Graveyard to select and 1 "Swiftstrike" monster from your deck and remove it from play. During your next Standby Phase, add the removed card to your hand.|
|Swiftstrike Defender|34|VNDM|Machine/Effect|LIGHT|1||0|0|If a "Swiftstrike" monster you control would be destroyed by your opponent, you can send this card and 1 card from your hand to your Graveyard instead.|
|Swiftstrike Elite Recruiter|35|VNDM|Machine/Synchro/Effect|LIGHT|6||2300|300|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, add 1 "Swiftstrike" monster from your Deck to your hand. During your first Standby Phase after you Summoned this card, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
|Swiftstrike Elite Stealth Unit|36|VNDM|Machine/Synchro/Effect|LIGHT|7||2600|600|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. Once per turn, you can send 1 "Swiftstrike" monster from your hand to your Graveyard to destroy 1 card on the field. During your second Standby Phase after you Summoned this card, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
|Swiftstrike Elite Engineer|37|VNDM|Machine/Synchro/Effect|LIGHT|8||2500|500|"Swiftstrike Prototype" + 1 or more non-Tuner monster The effects of all other face-up Effect Monsters are negated. When this card is Summoned, select 1 "Swiftstrike" monster from your Graveyard and Special Summon it. All "Swiftstrike" monsters you control gain 400 ATK. During your second Standby Phase after you Summoned this card, send this card to the Graveyard and Special Summon 1 "Swiftstrike Prototype" from your Graveyard.|
|Aura of Overwhelming Swiftness|38|VNDM|Trap Card|Trap||Continuous|||You can only activate this card if you control a face-up "Swiftstrike" monster. The effects of all face-up effect monsters except "Swiftstrike" monsters are negated. During each of your End Phases destroy this card, unless you pay 1500 Life Points.|
|Swift Reinforcement|39|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster from your Deck and add it to your hand. You cannot Summon any monsters this turn.|
|Swift Repair|40|VNDM|Spell Card|Spell||Quick-Play|||Select 2 "Swiftstrike" monster from your Graveyard and remove them from play. During your next Standby Phase, add them to your hand. The effects of your Effect Monsters cannot be activated during the turn you actiavte this card.|
|Swift Attack|41|VNDM|Spell Card|Spell||Quick-Play|||Select 1 "Swiftstrike" monster you control. It gains 300 ATK until the End Phase. During either player's turn, You can remove from play this card from your Graveyard to have 1 "Swiftstrike" monster you control gain 1000 ATK until the End Phase. This effect of "Swift Attack" can only be used once per duel.|
|Machine Emperor Pyrel Infinity|42|VNDM|Machine/Effect|Fire|1||0|0|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Pyro Core". Other monsters you control cannot attack. Once per turn, you can select 1 face-up "Pyrel" monster you control. This card gains the effect(s) of the selected monster. Also, once per turn, you can discard 1 monster and select 1 monster your opponent controls with Level lower than the Level of the discarded monster, treat it as an Equip Card, and equip it to this card. (Only 1 monster can be equipped to this card at time) This card gains ATK and DEF of the equipped monster and all face-up "Pyrel" monsters you control, except "Machine Emperor Pyrel Infinity".|
|Pyrel Attack|43|VNDM|Machine/Effect|Fire|1||500|500|When this card declares an opponent's monster as an attack target, you can discard 1 card to reduce the target's ATK by 1000. If this card's name is other than "Machine Emperor Pyrel Infinity", this card's effect is negated an cannot be activated.|
|Pyrel Guard|44|VNDM|Machine/Effect|Fire|1||500|500|Once per turn, if this card is selected as an attack target, you can change the attack target to another monster you control. If this card's name is other than "Machine Emperor Pyrel Infinity", this card's effect is negated an cannot be activated.|
|Pyrel Carrier|45|VNDM|Machine/Effect|Fire|1||500|500|Once per turn, if this card inflicts Battle Damage to your opponent, you can have your opponent discard 1 card from their hand. If this card's name is other than "Machine Emperor Pyrel Infinity", this card's effect is negated an cannot be activated.|
|Pyrel Top|46|VNDM|Machine/Effect|Fire|1||500|500|Once per turn, when this card destroys an opponent's monster by battle, you can look at your opponent's hand. Select 1 monster you find there, and inflict damage to your opponent equal to the selected monster's Level x 300. If this card's name is other than "Machine Emperor Pyrel Infinity", this card's effect is negated an cannot be activated.|
|Pyro Core|47|VNDM|Machine/Effect|Fire|1||0|0|If this card is destroyed by a card effect and sent to the Graveyard, you can destroy all monsters you control, and Special Summon 1 of each "Pyrel Attack", "Pyrel Guard", "Pyrel Carrier", "Pyrel Top" and "Machine Emperor Pyrel Infinity" from your hand, Deck or Graveyard.|
|Goblin Commander|48|VNDM|Warrior/Effect|Earth|4||1900|1000|When this card declares an attack, select 1 Defense Position monster you control, and change it to Attack Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect. |
|Assault Commander|49|VNDM|Spellcaster/Effect|Dark|4||900|1800|Once per turn, you can send 1 Spell Card from your hand to the Graveyard to Special Summon 1 Level 4 Tuner Monster from your Deck. |
|Arms Salvager|50|VNDM|Machine/Effect|Fire|3||0|2000|Once per turn, you can discard 1 card to add 1 Equip Spell Card from your Graveyard to your hand|
|Grave Burden|51|VNDM|Zombie/Effect|Earth|3||300|0|You can remove from play this card in your Graveyard to return 5 Monster Cards from your Graveyard to your Deck and draw 1 card.|
|Call to a Different Dimension|52|VNDM|Trap Card|Trap|||||Activate only by selecting 1 of your monsters that is currently removed from play. Remove from play all monsters in both players' Graveyards that have the same Attribute and/or Type as the selected monster.|
|Barrow from the Different Dimension|53|VNDM|Trap Card|Trap|||||Select 1 Monster Card that is removed from play, and return it to its owner's Graveyard. Draw 1 card. You cannot Special Summon during the turn you activate this card.|
|D.D. Salvage Collector|54|VNDM|Spellcaster/Effect|Dark|4||1500|500|Select 4 cards that are removed from play, and return them to their owners' Decks. Draw 1 card. ||
|Resowing|55|VNDM|Spell Card|Spell|||||Return 3 Field Spell Cards from your Graveyard to your Deck and draw 1 card. |
|Closed Set|56|VNDM|Trap Card|Trap||Continuous|||Neither player can Summon a Level 5 or higher monster. If you control a face-up Level 5 or higher monster, destroy this card. |
|Crushing Mace|57|VNDM|Spell Card|Spell||Equip|||This card can only be equipped to a Level 4 or higher monster. When this card is equipped to a monster, the equipped monster is destroyed and its owner draws 1 card. During your Standby Phase, you can discard 1 card to add this card from your Graveyard to your hand.|
|Banish Foes|58|VNDM|Spell Card|Spell||Quick-Play|||Send 1 card from your hand to the Graveyard. Return all Attack Position monsters on the field to their owners' Decks|
|Imperial Engineers|59|VNDM|Spellcaster/Effect|Earth|1||100|100|You can Tribute this card to activate 1 Continuous Trap from your hand or Deck. |
|Draft Penalty|60|VNDM|Trap Card|Trap|||||Activate only when your opponent adds a monster from their Deck to their hand. Discard 2 random cards from your opponent's hand. |
|Vituperous Viper|61|VNDM|Reptile/Effect|Dark|5||2000|0|You can only control 1 face-up "Vituperous Viper". You can discard 1 card to Special Summon this card from your hand or Graveyard. When this card is Special Summoned, send 2 cards from the top of your opponent's Deck to the Graveyard. Your opponent then selects 1 Monster Card in their Graveyard and adds it to their hand. |
|Bonus Catch|62|VNDM|Fish/Effect|Water|3||1000|1000|Once per turn, when you gain Life Points, you can Special Summon 1 "Bonus Catch" from your Graveyard. |
|Contricio Crowned Crab|62|VNDM|Aqua/Effect|Earth|3||300|1500|This card is also treated as an WATER monster. Once per turn, you can select 1 face-down Spell or Trap and and flip it face-up. If it is a Spell Card, send it to the Graveyard. If it is a Trap, you send 1 card in you hand to the Graveyard.|
|Contricio Shining Sheep|63|VNDM|Beast/Effect|Earth|3||1200|800|This card is also treated as an LIGHT monster. When this card is face-up on the Field, you can remove this card from play to Special Summon 1 level 4 or lower "Contricio" monster from your Graveyard.|
|Contricio Flame Fish|64|VNDM|Fish/Effect|Water|2||600|300|This card is also treated as a FIRE monster. When this card is destroyed by battle, you can select and activate one of the following effects: Discard 1 card. Add 1 "Contricio" card from your Deck to your hand. Inflict 600 damage to your opponent.|
|Contricio Realm|65|VNDM|Spell Card|Spell||Continuous|||If you control a non-"Contricio" monster, destroy this card. All "Contricio" monsters gain 200 ATK. When this card ia activated, select 1 "Contricio" monster you control. As long as this card is on the Field, the selected monster cannot be destroyed in battle.|
|Primary Spectrum Knight - Golden the Form|66|VNDM|Warrior/Tuner/Effect|Light|4||1800|600|When this card is Summoned, you can draw 1 card. Once per turn, you can send 1 "Spectrum Knight" monster from your Deck to the Graveyard. Until the End Phase, this card's name is treated as sent monster's name.|
|Trimary Spectrum Knight - Platinum the Clone|67|VNDM|Rock/Effect|Earth|4||100|1900|When this card is destroyed by battle and sent to the Graveyard, you can remove from play 2 "Spectrum Knight" monsters from your Graveyard to Special Summon 2 "Clone Tokens" (Rock-Type/EARTH/Level 4/ATK 0/DEF 0) to your side of the field in Defense Position.|
|Spectrum Rainbow|68|VNDM|Spell Card|Spell|||||Tribute 2 different "Spectrum Knight" monsters you control. Inflict 2000 damage to your opponent and draw 2 cards. You cannot summon the turn you activate this card. You can activate only 1 "Spectrum Rainbow" per Duel.|
|Gallant Warrior - Heath|69|VNDM|Warrior|LIGHT|4||1800|1600|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as H.|
|Gallant Warrior - Oren|70|VNDM|Warrior|Light|4||1400|2000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as O.|
|Gallant Warrior - Pierre|71|VNDM|Warrior|LIGHT|4||1900|1000|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as P.|
|Gallant Warrior - Ethan|72|VNDM|Warrior|Light|3||1200|1200|This warrior is one of the four Gallant Warriors who were founded by King Arminius to stop the threat of evil in the kingdom of hope. He is known also as E.|
|Gallant Flag|73|VNDM|Spell Card|Spell||Equip|||This card can only be Equipped to a "Gallant Warrior" monster. The equipped monster gains 400 ATK and DEF.|
|Call for Gallant Hope|74|VNDM|Spell Card|Spell|||||This card can only be activated when you control 1 of each of the following cards, "Gallant Warrior - Heath", "Gallant Warrior - Oren", "Gallant Warrior - Pierre" and "Gallant Warrior - Ethan". Remove from play those 4 cards to Special Summon 1 "Gallant Warrior - Ultimate H.O.P.E" from your hand or Deck.|
|Gallant Rush|75|VNDM|Spell Card|Spell|||||This card can only be activated if there is a face-up "Gallant Warrior" monster on your side of the field. Special Summon 1 "Gallant Warrior" monster with a different name to your side of the field, from your hand or Deck.|
|Gallant Warrior - Ultimate H.O.P.E|76|VNDM|Warrior/Effect|LIGHT|8||4000|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Call for Gallant Hope". When this card is Summoned destroy every other face-up card on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
|Gallant Warrior - Tiberius|77|VNDM|Warrior/Tuner/Effect|LIGHT|3||1000|1000|When this card is sent to the Graveyard, you can discard 2 cards to shuffle this card back to the Deck.|
|Kingdom of Hope|78|VNDM|Spell Card|Spell||Field|||Increase the attack of all "Gallant Warrior" monsters by 200.|
|King Arminius|79|VNDM|Warrior/Synchro/Effect|LIGHT|7||2300|2300| "Gallant Warrior - Tiberius + 1 or more non-Tuner monsters Once per turn, pay 500 Life Points to activate 1 of the following effects: Destroy 1 card on the field. Inflict 200 damage to your opponent for each card your opponent controls.|
|Aquatic Vermin|80|VNDM|Aqua/Effect|WATER|2||800|1300|When this card is destroyed you can choose 1 Normal monster from your Deck and add it to your hand.|
|Wizards Eagle|81|VNDM|Winged Beast/Effect|WIND|3||1500|1300| When this card is destroyed by battle, you can remove it from play to draw 2 cards and then discard 1 card from your hand.|
|Eye for an Eye|82|VNDM|Spell Card|Spell|||||Discard 1 card. Add 1 monster from your Graveyard to your hand.|
|Prototype Destructor|83|VNDM|Machine/Tuner/Effect|DARK|2||800|600|Once per turn, you can pay 500 Life Points to increase this card's Level by 1 and increase its ATK by 400. Pay 1000 Life Points to destroy all face-up monsters on the field with a lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.|
|Jive Digger|84|VNDM|Rock/Effect|EARTH|2||350|1200|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.|
|Smash and Grab|85|VNDM|Trap Card|Trap||Counter|||Activate when a card you control is destroyed by your opponent (either by battle or a card effect). Select 1 card your opponent controls and remove it from play. Then, return 1 card from your Graveyard to your Deck.|
|Hollow Shell|86|VNDM|Insect/Effect|Earth|1||0|0|This card is also treated as Zombie-Type monster. During your Standby Phase, if this card is in your Graveyard, you can reveal 1 Zombie-Type monster in your hand. For each "Hollow Shell" in your Graveyard, you can reduce the revealed monster's Level by 1, as long as it stays in your hand. You can activate the effect of "Hollow Shell" only once per turn.|
|Noir Consumer|87|VNDM|Zombie/Effect|Dark|7||2500|2000|If you do not have a Zombie-Type monster in your Graveyard, remove from play this card on the field and destroy all cards you control. Once per turn, you can remove from play 1 Zombie-Type monster from either player's Graveyard to Special Summon 1 "Noir Token" (Zombie-Type/DARK/Level 1/ATK 0/DEF 0) to either player's side of the field. During your End Phase, if you have a Zombie-Type monster in your Graveyard, remove from play 1 Zombie-Type monster from your Graveyard.|
|Skull Slasher|88|VNDM|Zombie/Effect|Earth|4||1700|0|f you have 3 or more Zombie-Type monsters in your Graveyard, you can Special Summon this card from your hand. When this card destroys an opponent's monster by battle, you can send the top 2 cards of your Deck to the Graveyard. When this card is destroyed, you can draw 1 card. During your opponent's turn, this card's ATK is halved.|
|Revived Bonepile|89|VNDM|Zombie/Tuner/Effect|Dark|1||100|100|When this card is sent from your Deck to the Graveyard, you can discard 1 card to Special Summon this card from your Graveyard. You can activate the effect of "Revived Bonepile" only once per turn.|
|Apocalypse Ruler|90|VNDM|Zombie/Synchro/Effect|Dark|5||2000|200|1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters When this card is Synchro Summoned, you can destroy 1 Zombie-Type monster you control and draw 2 cards. You cannot condcut your Battle Phase this turn. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 or lower Zombie-Type monster from your Deck. It and this card cannot attack this turn.|
|Undead Chain|91|VNDM|Spell Card|Spell|||||Destroy 1 Zombie-Type monster you control. Then, you can send up to 2 cards with the same name as the destroyed card from your hand or Deck to the Graveyard. You can remove from play this card from your Graveyard to send 1 Zombie-Type monster from your Deck to the Graveyard. You cannot activate this effect during the turn this card is sent to the Graveyard. |
|The Last Hope|92|VNDM|Spell Card|Spell|||||Activate this card only when the difference between both players' Life Points is 4000 or more, and your Life Points are lower than your opponent's. Pay 1000 Life Points and draw 3 cards. You cannot Special Summon this turn. You can activate only 1 "The Last Hope" per turn.|
|Family Fiesta|93|VNDM|Spell Card|Spell|||||Draw 2 cards. If you have at least 2 different Types of monsters in your Graveyard or on your side of the field, negate this card's effect. You can activate only 1 "Family Fiesta" per turn.|
|Magic Guard|94|VNDM|Trap Card|Trap|||||Activate only when your opponent declares an attack. Negate the attack, and draw 1 card.|
|Floral Seed|95|VNDM|Plant/Tuner/Effect|Earth|1||0|0|You can remove from play this card from your Graveyard to Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.|
|Emblem of the Brave|96|VNDM|Spell Card|Spell||Equip|||Equip this card only to a Level 4 or lower monster you control. It can attack your opponent directly. The equipped monster cannot be selected as an attack target. During each of your End Phases, Tribute 1 monster or destroy this card|
|Typhoon Master|97|VNDM|Winged Beast/Effect|Wind|4||800|1500|If this card battles a monster, at the start of Damage Step, you can send this card to the Graveyard to return the opponent's monster to its owner's Deck.|
|Spirit Convert|98|VNDM|Trap Card|Trap|||||Remove from play 1 monster from your Graveyard. All face-up monsters you control gain ATK and DEF equal to the removed monster's Level x 100.|
|Miracle Egg|99|VNDM|Spell Card|Spell|||||Add 1 Dragon-Type monster from your Deck to your hand. You cannot play it this turn.|
|Gallant's Sacrifice|100|VNDM|Spell Card|Spell|||||Remove from play 1 Normal Monster you control. Draw 2 cards.|
[/spoiler]

Good that we haven't deleted the forum :)

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I updated the .set file. I probably missed a lot, so feel free to say. Also, I reduced Bazoo's DEF by 50 and made Doomcal Wolf unable to be Special Summoned. Bazoo because Bazoo is amazing and 1700 is a big turning point in the NGD, and Doomcal because it should have had it in the first place.

Question of interest: What would the 1000 in Axe of Despair have to be to be balanced for NGD.
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*knock knock*

If you're adding the original set fron NGD, could you please remove the Gallant Warriors from it, as well as any other by him in that pack. In addition, any card made by tommers in the other older sets, and any of my own cards in the other older sets (This includes Sea Guardians and Woodland afaik.)

Thanks. PM me if there anre any issues.
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[quote name='dogfish44' timestamp='1295089677' post='4935584']
*knock knock*

If you're adding the original set fron NGD, could you please remove the Gallant Warriors from it, as well as any other by him in that pack. In addition, any card made by tommers in the other older sets, and any of my own cards in the other older sets (This includes Sea Guardians and Woodland afaik.)

Thanks. PM me if there anre any issues.
[/quote]

We will include all cards by Tommers just because you posted this.
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