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Yu-Gi-Oh! New Generation Dueling CCG


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|Quickshot Blader|0|QKSTH|Warrior/Effect|Light|4||2200|300|During the turn you Normal Summon this card half its ATK. If this card is destroyed by battle you can double the battle damage you took to Special Summon this card during your next Standby Phase. If this card is Special Summoned this way remove from play when it is removed from the field.|

|Quickshot Cannon|0|QKSTH|Machine/Effect|Light|6||500|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 1 "Quickshot" monster. Once per turn you can Tribute 1 Level 4 or lower "Quickshot" monster you control to inflict damage to your opponent equal to its Level x300. If you do place 1 Powder Counter on this card (Max 4.) When this card has 4 Powder Counters send it to the Graveyard.|

|Quickshot Pistol|0|QKSTH|Machine/Effect|Light|5||300|2000|You can Special Summon this card from your hand when a Level 5 or higher "Quickshot" monster you control is sent to the Graveyard. Once per turn you can Tribute 1 "Quickshot" monster you control to destroy 1 face-up monster your opponent controls whose Level is equal or less than the Tributed monster's Level.|
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[quote name='-Griffin' timestamp='1294425382' post='4917795']
Blader is broken. [b]Make its ATK 2000 or add an additional drawback?[/b]
Cannon is too weak. [b]What to do. Add more DEF[/b]
Pistol is 'eh?' Iunno what to make of it. [b]So would it be ok?[/b]
[/quote]
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2000 ATK is an improvement. The thing is, just not attacking leaves you with a massive beatstick

Cannon might do better with a respectable ATK. Tributing monsters for burn just isn't that useful.

Pistol's kinda weird since it's playable removal that can be got with the generic attribute searcher. IDK, could go into testing.
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Also for super support http://yugioh.wikia.com/wiki/Leeching_the_Light

Well then a fix?

|Quickshot Blader|0|QKSTH|Warrior/Effect|Light|5||2000|1500|You can Normal Summon this card without Tribute. If you do half its ATK (permanently.) If this card is destroyed by battle you can double the battle damage you took to Special Summon this card during your next Standby Phase. If this card is Special Summoned this way remove from play when it is removed from the field.|

|Quickshot Cannon|0|QKSTH|Machine/Effect|Light|6||2000|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand by Tributing 1 "Quickshot" monster. Once per turn you can Tribute 1 Level 4 or lower "Quickshot" monster you control to inflict damage to your opponent equal to its Level x300. If you do, place 1 Powder Counter on this card (Max 4.) When this card has 4 Powder Counters send it to the Graveyard and Special Summon 1 Level 4 or lower "Quickshot" monster in your Graveyard (its effects are negated until your next End Phase.)|
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Do some testing and editing where appropriate.

Generic?

|Revival Pot|0|RECG|Trap Card|Trap||None|||You can only activate "Revival Pot" when a Level 8 or lower monster you control is destroyed by battle and sent to the Graveyard. Select 1 Level 8 or lower monster in your Graveyard and Special Summon it to your side of the field. It loses 500 ATK and DEF, and cannot activate its effect(s) this turn.|

+some to arch

|Quickshot Amo|0|RECG|Spell Card|Spell||Continuous|||During your Standby Phase, place 1 Bullet Counter on each "Quickshot" monster you control(Max 1.) You can remove all Bullet Counters on the field and select 1 "Quickshot" monster on the field. It gains 200 ATK for each counter removed. During your 3rd Standby Phase send this card to the Graveyard.|

|Quickshot Sniper|0|RECG|Machine/Effect|Light|4||1900|1000|Once per turn you can select 1 face-down Spell or Trap card on your opponent's side of the field. Flip a coin, if the result is heads return that card to its owner's hand and inflict 200 points of damage for each card in their hand. If you use this effect place 1 Reload Counter on this card (Max 2.) If this card has 2 Reload Counters send it to the Graveyard and Special Summon 1 Level 4 or lower "Quickshot" monster from your Deck (this is not optional.)|

|Quickshot Nitro|0|RECG|Pyro/Tuner|Light|3||1200|500|This card can attack your opponent directlty. If it does add 1 "Quickshot" monster from your Deck to your hand.|

|Quickshot Blazer|0|RECG|Pyro/Effect|Light|3||1200|500|You can Special Summon this card from your hand if you control only 1 "Quickshot" monster on the field. If this card was destroyed by battle this turn you can remove it from play to have 1 "Quickshot" monster you control gain 500 ATK until End Phase.|

|Quickshot Exploder|0|RECG|Warrior/Sycnrho/Effect|Light|6||2500|1800|1 "Quickshot" Tuner + 1 non-Tuner monster
You can discard 1 card in your hand to activate 1 of the following effects:
-If it was a monster you can switch the ATK and DEF of this monster until End Phase to allow it to attack your opponent directly.
-If it was a Spell or Trap you can Special Summon 1 Level 2 or lower "Quickshot" monster from your hand.|

|Quickshot Captain|0|RECG|Warrior/Effect|Light|2||800|200|If this card is Special Summoned, it can attack your opponent directly. You can Tribute this card to add 1 Level 4 or lower "Quickshot" monster from your Graveyard to your Deck. Your Deck is then shuffled.|
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[quote name='Kuri' timestamp='1294441625' post='4918466']
Do some testing and editing where appropriate.

Generic?

|Revival Pot|0|RECG|Trap Card|Trap||None|||You can only activate "Revival Pot" when a Level 8 or lower monster you control is destroyed by battle and sent to the Graveyard. Select 1 Level 8 or lower monster in your Graveyard and Special Summon it to your side of the field. It loses 500 ATK and DEF, and cannot activate its effect(s) this turn.|

+some to arch

|Quickshot Amo|0|RECG|Spell Card|Spell||Continuous|||During your Standby Phase, place 1 Bullet Counter on each "Quickshot" monster you control(Max 1.) You can remove all Bullet Counters on the field and select 1 "Quickshot" monster on the field. It gains 200 ATK for each counter removed. During your 3rd Standby Phase send this card to the Graveyard.|

|Quickshot Sniper|0|RECG|Machine/Effect|Light|4||1900|1000|Once per turn you can select 1 face-down Spell or Trap card on your opponent's side of the field. Flip a coin, if the result is heads return that card to its owner's hand and inflict 200 points of damage for each card in their hand. If you use this effect place 1 Reload Counter on this card (Max 2.) If this card has 2 Reload Counters send it to the Graveyard and Special Summon 1 Level 4 or lower "Quickshot" monster from your Deck (this is not optional.)|

|Quickshot Nitro|0|RECG|Pyro/Tuner|Light|3||1200|500|This card can attack your opponent directlty. If it does add 1 "Quickshot" monster from your Deck to your hand.|

|Quickshot Blazer|0|RECG|Pyro/Effect|Light|3||1200|500|You can Special Summon this card from your hand if you control only 1 "Quickshot" monster on the field. If this card was destroyed by battle this turn you can remove it from play to have 1 "Quickshot" monster you control gain 500 ATK until End Phase.|

|Quickshot Exploder|0|RECG|Warrior/Sycnrho/Effect|Light|6||2500|1800|1 "Quickshot" Tuner + 1 non-Tuner monster
You can discard 1 card in your hand to activate 1 of the following effects:
-If it was a monster you can switch the ATK and DEF of this monster until End Phase to allow it to attack your opponent directly.
-If it was a Spell or Trap you can Special Summon 1 Level 2 or lower "Quickshot" monster from your hand.|

|Quickshot Captain|0|RECG|Warrior/Effect|Light|2||800|200|If this card is Special Summoned, it can attack your opponent directly. You can Tribute this card to add 1 Level 4 or lower "Quickshot" monster from your Graveyard to your Deck. Your Deck is then shuffled.|
[/quote]

Your Archtype is bing enough >_> We even took out some of spikeball's card because he made too many, in case you forgot or didn't see.
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|Fusion Hero|0|HFER|Warrior/Effect|Earth|5||1300|800|You can discard 1 card in your hand to Special Summon this card to your side of the field. You can select 1 Fusion Monster in your Extra Deck. If you control 1 monster listed on the selected Fusion Monster remove from play this card and select and remove from play the monster listed, then Special Summon the selected Fusion Monster. That monster loses 800 ATK this turn.|
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Seriously, don't declare it dead. It's been quiet because school's just started. I've personally had 3 exams over the last week, and 2 more next week. While I can't get on during weekdays anyway, I expect some others have similar situations. We just gotta keep this floating around until the summer.

|High Knight-Templar of the Iron Lord|
|Warrior/EARTH|Level 9|3000 ATK/3000 DEF|
|This card cannot be Special Summoned, removed from play, or flipped face-down.|

|Flash Freeze|
|Counter Trap|
|Activate when a monster's effect is activated. Negate the activation of that effect.|

Note: Does not destroy monster. It's a really good card but I feel it's worth testing.

|Cyber Pot|
|Machine/EARTH|Level 4|900 ATK/200 DEF|
|FLIP: Both player's pick up 2 card's from the top of their Deck. They must Special Summon all Level 4 or lower monster's in face-up Attack Position or face-down Defence Position and add all other cards to their hand.|

From TCG:
Chiron the Mage with 1700 ATK and a clause that the targeted card cannot be chained.
Magic Jammer
Trap Jammer without the battle phase clause.
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