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Yu-Gi-Oh: Arc of Conquest (OOC/Started/ Accepting/PG-16)


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Bailas, how would you suggest Cyan obtain Number 82 right now?

 

Should he be met by a Numbers Club representative and given it or what?

Well since he was a part of the victory over Quasar team he could just go up to Nelly and ask for it. If not Nelly could just give it to him as a reward.

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Username: Skyheart6
Name: Sojiro Kuma
Age: 16
Gender: Male
Appearance: yLpNqWD.jpg?1
Personality: 
To really get to know Sojiro one must talk to him for a mere five minutes, ask themselves if this guy was for real, and thenrealize that answer to that question is yes. Sojiro is the kind of person who lacks focus in almost all regards, and will space out constantly. He never seems to be downed by anything, as he only ever really shows two different expressions. One being his serene goofy smile that he wears most of the time, and the other that would be both a mix of intrigue and confusion. While he still possesses a basic ability to tell friend from foe, he will still act cheery and friendly around just about anyone he meets no matter their relation to him. He is constantly curious about the world around him though, and seems to takein any amount of detail that he can.


In spite of this trait any time he duels, he constantly looks at his cards in bewilderment as though it was the first time he had seen them. Despite what appears to be this mess of a human being, Sojiro is actually quite capable and certainly not clumsy in the slightest, with his body seeming as if it were acting autonomously of the idiot that controlled it.
 
Extracurricular activities: None for the moment.
Deck: Traptrix Hands
Deck Description: The deck revolves around using the Hole trap cards, the various traptrix cards to do a sort of pseudo swarm while being able to pick apart and shut down the opponent's field while the Hand cards offer a sort of wall and helps pick apart the opponents field. The hands are also useful for summoning XYZ monsters, including Number 106: Giant Hand.
Custom Cards: None that I can really think of for now.

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How do i get a number monster in the RP?

Well the big Osaka invasion coming up is the best way. You just have to duel some random enemy who has it and then you can take it from them if you like. You should check the list of Number's currently taken and reserved before you do so.

 

 

 

Username: Skyheart6

Name: Sojiro Kuma

Age: 16

Gender: Male

Appearance: yLpNqWD.jpg?1

Personality: 

To really get to know Sojiro one must talk to him for a mere five minutes, ask themselves if this guy was for real, and then realize that answer to that question is yes. Sojiro is the kind of person who lacks focus in almost all regards, and will space out constantly. He never seems to be downed by anything, as he only ever really shows two different expressions. One being his serene goofy smile that he wears most of the time, and the other that would be both a mix of intrigue and confusion. While he still possesses a basic ability to tell friend from foe, he will still act cheery and friendly around just about anyone he meets no matter their relation to him. He is constantly curious about the world around him though, and seems to take in any amount of detail that he can.

 

In spite of this trait any time he duels, he constantly looks at his cards in bewilderment as though it was the first time he had seen them. Despite what appears to be this mess of a human being, Sojiro is actually quite capable and certainly not clumsy in the slightest, with his body seeming as if it were acting autonomously of the idiot that controlled it.

 

Extracurricular activities: None for the moment.

Deck: Traptrix Hands
Deck Description: The deck revolves around using the Hole trap cards, the various traptrix cards to do a sort of pseudo swarm while being able to pick apart and shut down the opponent's field while the Hand cards offer a sort of wall and helps pick apart the opponents field. The hands are also useful for summoning XYZ monsters, including Number 106: Giant Hand.
Custom Cards: None that I can really think of for now.

 

Accepted

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Character: 

Username: mercurian / Hyuuga Mayuki

Name: Ivar Andersson

Age: 16

Gender: Male

Appearance: [spoiler="Picture"]14_zps1f07313b.jpg[/spoiler]

Personality: On the surface no one would mistake what type of person Ivar was: he was always brimming with energy, but also had a tendency to be lazy. Very lively and a quick learner, Ivar loves taking on challenges to improve himself, but it doesn't mean that he was a true jack of all trades as one should assume. He was a very industrious person on everything that interests him, but his lack of enthusiasm on things that he did not like to do made him very unreliable in some situations. He also sometimes slips up in some things that he did, due to either his extreme enthusiasm or lack thereof; the only thing where he didn't slip up was dueling. He had a true passion in duels and machines, and his current deck reflected all of his passions.

Extracurricular activities: Member of the Numbers Club (currently holds Number 9: Dyson Sphere, Number 11: Big Eye and Number 42: Galaxy Tomahawk) and the Biology Club; and currently the secretary of the Mechatronics Club.

Deck: Mecha Phantom Beasts
Deck Description: The deck revolves around maintaining field presence through tokens and strong Synchro and Xyz Monsters, chief of which is Mecha Phantom Beast - Dracossack. He also had a way to protect the tokens as much as possible, using Double Defender.
Custom Cards: None, yet.

 

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Character: 

Username: mercurian / Hyuuga Mayuki

Name: Ivar Andersson

Age: 16

Gender: Male

Appearance: [spoiler="Picture"]14_zps1f07313b.jpg[/spoiler]

Personality: On the surface no one would mistake what type of person Ivar was: he was always brimming with energy, but also had a tendency to be lazy. Very lively and a quick learner, Ivar loves taking on challenges to improve himself, but it doesn't mean that he was a true jack of all trades as one should assume. He was a very industrious person on everything that interests him, but his lack of enthusiasm on things that he did not like to do made him very unreliable in some situations. He also sometimes slips up in some things that he did, due to either his extreme enthusiasm or lack thereof; the only thing where he didn't slip up was dueling. He had a true passion in duels and machines, and his current deck reflected all of his passions.

Extracurricular activities: Member of the Numbers Club (currently holds Number 9: Dyson Sphere, Number 11: Big Eye and Number 42: Galaxy Tomahawk) and the Biology Club; and currently the secretary of the Mechatronics Club.

Deck: Mecha Phantom Beasts
Deck Description: The deck revolves around maintaining field presence through tokens and strong Synchro and Xyz Monsters, chief of which is Mecha Phantom Beast - Dracossack. He also had a way to protect the tokens as much as possible, using Double Defender.
Custom Cards: None, yet.

 

So he's good accept Number 9 is taken. Other than that accepted

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  • 2 weeks later...

Soo I think we've had enough down time to allow people who want to continue to post and apply to do so. Osaka is going to kick off sometime in the next 12 hours.

Hope it is a fun for you as it is for me.

 

Also if you want to square off against one of the final 5 bosses just give me a PM with a number 1 through 5.

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[spoiler=Astraia]

Username: Skyheart6

Name: Astraia Catriona

Age: 17

Gender: Female

[spoiler=Appearance]E8ni23W.jpg

Height: 6' 1"

Actually carries imitation katana made of wood.[/spoiler]

[spoiler=Personality]

Within the mind of Astraia, the world is in need of justice. Justice that only an authentic hero, capable of transcending into legend and myth, can achieve. Astraia believes herself to be qualified to be just that champion of justice. 

 

She is a person who is extremely animated and simply brimming with enthusiasm and vigor towards any sort of task given before her. Furthermore, she is extremely theatrical and emphatic in the way she speaks, often about justice and whatnot. In line with this hero persona of hers, she is very devoted towards any goal she has been given and will complete to the best of her capabilities. She also expects this attitude from everyone else, and will not tolerate those who simply "half-ass" it. She is also in full compliance with the school, despite its violent like tendencies, as she believes it will all lead towards the greater good.

 

Despite one might expect of this seemingly justice crazed nut, she is quite friendly towards most strangers. While maybe a bit much, she will still act in a rather jovial manner, albeit mixed with her hero persona, towards those she doesn't know. However, if she meets you while you are breaking some sort of school rule...god help you. This entire Chosen Hero of Justice thing, though, seems to lax a bit while she is towards those that she is familiar and comfortable with, being much less over the top with them. 

[/spoiler] 

Extracurricular activities: Signer Club (wielder of the Ancient Fairy/Pixie Dragon.) Member of the Disciplinary Committee 

Deck:

1. E HERO/Masked HERO Deck.

2. Ally of Justice
Deck Description:

1. A deck that utulizes the fusion summons of both the Elemental Heroes, and the single material fusion monsters of the Masked Heroes in order to create powerful beatsticks with various effects. Also summons Ancient Fairy Dragon in order to assist in getting Heroes on the Field/using Hero Field Spells. Ancient Pixie Dragon just blows stuff up. 
2. A deck that focuses around brutally punishing Light Atribute monsters. Ancient Fairy and Pixie are used for the aforementioned uses. 

Custom Cards: None Yet

[/spoiler]

 

Also reserving Number 85: Crazy Box, Number 58: Burner Viser, and Number 50: Blackship of Corn (not for Astraia) 

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