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Hunter Arm: Thorn Javelin

EARTH

Plant/Union/Effect

Level 5 - 2200/0

 

If all monsters you control are "Hunter Arm" monsters (min. 1), You can Special Summon this card from your hand.  If this card battles while equipped with a Union monster: Increase this card's ATK by 300, also gain ATK equal to destroyed monster's half of ATK. Once per turn, you can equip this card to a face-up monster you control OR unequip it to Special Summon this card in face-up Attack Position (if the equipped monster would leave the field, you can destroy this card instead). If the equipped monster destroys your opponent's monster by battle: Target 1 "Hunter Arm" monster from your GY; return it to your Deck.

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Hunter Arm: Bamboo Spear

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Hunter Arm: Bamboo Spear

EARTH - Level 4 - Plant/Union/Effect - 1600/1300

If you control 2 or more face-up "Hunter Arm" monsters, you can Special Summon this card from your hand. If this card battles your opponent's monster while equipped with a Union monster: Increase this card's ATK by 300, also, if this card is face-up on the field at the end of the Damage Step; you can Special Summon 1 "Hunter Arm" monster from your Deck whose ATK is less than or equal to the original ATK of the monster this card battled. Once per turn, you can equip this card to a face-up monster you control OR unequip it to Special Summon this card in face-up Attack Position (if the equipped monster would leave the field, you can destroy this card instead). Once per turn, while this card is equipped to a monster, if a "Hunter Arm" monster with less ATK than the equipped monster is sent to the Graveyard: You can Special Summon that monster from your Graveyard in face-up Attack Position.

 

Hunter Arm: Lily Bow

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Hunter Arm: Lily Bow

EARTH - Level 4 - Plant/Union/Effect - 1900/300

If you control no “Hunter Arm” equip cards, you can Special Summon this card from your hand. If this card battles your opponent's monster while equipped with a Union monster: Increase this card's ATK by 300, also, if the monster equipped with this card destroys an opponent’s monster by battle or card effect: deal damage tobyour opponent equal to the level or rank of the destroyed monster x 300. Once per turn, you can equip this card to a face-up monster you control OR unequip it to Special Summon this card in face-up Attack Position (if the equipped monster would leave the field, you can destroy this card instead). Once per turn, while this card is equipped to a monster, you can negate the activation of one trap card.

 

Hunter Arm: Poppy Darts

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Hunter Arm: Poppy Darts

EARTH

Plant/Union/Effect

Level 4 - 1700/1100

If you control a "Hunter Arm" monster, you can Special Summon this card from your hand. If this card battles while equipped with a Union monster: Increase this card's ATK by 300, also your opponent cannot activate cards or effects from their hand, until their next End Phase. Once per turn, you can equip this card to a face-up monster you control OR unequip it to Special Summon this card in face-up Attack Position (if the equipped monster would leave the field, you can destroy this card instead). Up to twice per turn, this card cannot be destroyed by opponent's card effects.

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Hunter Arm: Gladiolus Halberd

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Okay, so Poppy Darts does literally nothing besides the protection clause while equipped. Good to know.

 

Hunter Arm: Gladiolus Halberd

EARTH - Rank 4 - Plant/Xyz/Effect - 2400/500

2 Level 4 Union monsters

If this card battles while equipped with a Union monster: Increase this card's ATK by 300, also at the start of the Damage Step; you can banish a number of cards from your opponent's Graveyard up to the number of Union monsters equipped to this card. Union monsters attached to this card as Xyz Material are treated as being equipped to this card. Once per turn, during either player's turn, you can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls: That target's effects are negated as long as you control a face-up "Hunter Arm" card, also if it is a monster it cannot attack, be used as Material for a Summon, or change its Battle Position.

 

Gathering of Hunter Arms

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Gathering of Hunter Arms
Normal Spell
Banish 3 "Hunter Arm" Monsters from your Deck; add 1 banished "Hunter Arm" to your hand during your Standby Phase(s) after this card is activated. Banish this card from your GY: Reveal the top 3 cards of your deck and Special Summon any "Hunter Arm" Monster(s); if no monsters where revealed: Place the cards back on top of the Deck in any order. "Gathering of Hunter Arms" can only be activated once pure turn.

Next: Swordsman of Revealing Light

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Swordsman of Concealing Light

DARK - Level 6 - Warrior/Effect - 1200/2000

If your opponent declares a direct attack: You can Special Summon this card from your hand, and if you do; change all monsters your opponent controls to face-down Defense Position. While this card that was Summoned by this effect is face-up on the field, Special Summoned monsters cannot attack, also all monsters flipped face-down by this card cannot be flipped face-up or used as Material for a Summon.

 

Mutually Assured Greed

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An Oddly Dressed Spy

DARK - Level 4 - Warrior/Flip/Effect - 1000/0

FLIP: Immediately shuffle this card into your opponent's Deck, face-up (even if this card would be destroyed by a battle that flipped this card face-up).

If this card is added to your hand after being face-up in your Deck: Special Summon this card from your hand in Attack Position. If this card on the field was Special Summoned: You cannot Special Summon monsters or activate the effects of Special Summoned monsters, also you cannot change the Battle Position of monsters you control. Monsters you control cannot be destroyed by battle.

 

Overclocked

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Overclocked

Continous Spell

 

Target 1 Cyberse monster you control, equip this card to that target. That target gains ATK and DEF equal to its original ATK and DEF for each turn since this card activated. If the equipped monster's ATK or DEF becomes or exceeds 8000, send this card to GY and banish equipped monster. If this card is in GY, except the turn this card was sent to GY: Banish this card from your GY, then target 1 Cyberse monster you control, double its ATK and DEF until the End Phase.

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Infestation Approaches: Stage 1

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Infestation Approaches: Stage 1

Spell

Pay 500 LP, then target 1 monster you control with 1500 or less ATK: Special Summon 1 Rank 1 "Infestated" monster with the same Attribute as that target, using that target as material, and if you do, the Summoned monster's original ATK and DEF become the same as the ATK and DEF that target had on the field. (This Special Summon is treated as an Xyz Summon.)

 

 

"Must (first?) be Special Summoned by "Infestation Approaches: Stage 1"" (so either Semi-Nomi or Nomi)

WATER monster

 

 

(Ignore my weird spelling, that's done on purpose. "Infested" sounds too boring)

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Use the info in this:

 

Infestation Approaches: Stage 1

Spell

Pay 500 LP, then target 1 monster you control with 1500 or less ATK: Special Summon 1 Rank 1 "Infestated" monster with the same Attribute as that target, using that target as material, and if you do, the Summoned monster's original ATK and DEF become the same as the ATK and DEF that target had on the field. (This Special Summon is treated as an Xyz Summon.)

 

To make this:

 

"Must (first?) be Special Summoned by "Infestation Approaches: Stage 1"" (so either Semi-Nomi or Nomi)

WATER monster

 

/skip

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Infestated Aquaticcer Stage 1 

WATER | Aqua | Rank 1 | Xyz | Effect

Must first be Special Summoned by "Infestation Approaches: Stage 1". Cannot be destroyed or targeted by card effects, and must attack if able. When this card is destroyed by battle and sent to the GY: Target 1 monster in your GY, except this card, then Special Summon 1 Rank 2 "Infestated" monster from your Extra Deck, using that card as material, and if you do, the Summoned monster's ATK and DEF become equal to that monster's ATK and DEF.

?/?

 

next: Glue-Eyes White Dragon

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Glue-Eyes White Dragon

0/0

LIGHT Level 8

Fairy/Effect

When this monster destorys an opponent’s monster as a result of battle: All “Glue” monsters you control gain 500 ATK. When this monster leaves the field: Return it to your Deck; and if you do you may Special summon up to 2 “Glue” monsters from your Deck, then shuffle your Deck.

 

Glue Factory

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Futureseer

EARTH
Psychic/Effect

3/1400/800

When this card is Normal or Special Summoned: You can banish 1 Psychic from your Deck, and Special Summon it during your next Standby Phase. If this card is sent from the field to the Graveyard: Special Summon 1 Psychic from your hand. You can only use this effect of "Futureseer" once per turn.

 

Senet Spin

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