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Blaster Arm Unit

Equip Spell

Equip only to a Spellcaster-Type or Machine-Type monster. The equipped monster gains 300 ATK and DEF. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can destroy 1 Spell/Trap your opponent controls. If the equipped monster would be destroyed by battle or card effect: You can destroy this card instead.

 

Arm Unit Engineer

(Lets get a monster)

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Arm Unit Engineer

EARTH - Level 1 - Machine/Effect - 500/200

This card is also always treated as Warrior-Type. When this card is Normal or Special Summoned: You can add 1 "Arm Unit" card from your Deck to your hand, except "Arm Unit Engineer". You can banish 1 Equip Spell Card from your Graveyard: Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn).

 

Arm Unit Researcher

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Arm Unit Researcher

Earth - Level 3 - Machine/Tuner/Effect - 1400/800

You can only use each of this card's name effect once per turn. This card is also always treated as Spellcaster-Type. If this card is Normal or Special Summoned: You can Special Summon 1 "Arm Unit" monster from your Deck. If an "Arm Unit" Spell is equipped to a monster you control. you can equip this card from your GY to that monster with this effect: Once per turn you can reveal the top 3 cards of your Deck and add 1 "Arm Unit" card among them to your hand, then the rest are shuffled into the Deck.

 

Arm Unit Mech-Cannon

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Arm Unit Mech-Cannon

EARTH - Level 5 - Machine/Effect - 2400/300

If an "Arm Unit" monster(s) you control is sent from the field to the Graveyard: You can Special Summon this card from your hand; Special Summon 1 "Arm Unit" monster from your Graveyard. When an "Arm Unit" Equip Spell Card is activated: You can banish 1 card your opponent controls, or in their Graveyard. At the end of the Battle Phase, if this card battled: You can add a number of Equip Spell Cards from your Graveyard or Banished Zone to your hand up to the number of "Arm Unit" monsters you control.

 

Rebolver Arm Unit (it's a portmanteau of "Reborn" and "Revolver")

So far, Equip Spell names end with the archetype name, and the monsters' names start with it.

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Rebolver Arm Unit

Equip Spell

Equip only to a Machine-type or a Fairy-type monster. When this card is activated: You can Special Summon monsters from either player's GY to the repesctive player's field equal to the number of other Equip Spells equipped to the same monster as this card. If the monster that was equipped to this card is sent to the GY as material for an Extra Deck Summon, you can attach that monster to the Special Summoned monster as an equip spell and it gains the following effect:

- Increase the attack of the monster equipped to this card by this card's original attack. if the equipped monster would be destroyed by card effects, destroy this card instead.

You can only activate the effects of "Rebolver Arm Unit" once per turn. 

 

Arm Unit Driver

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Arm Unit Driver

EARTH - Level 4 - Machine/Effect - 1700/1200

This card is also always treated as Fairy-Type. If you control a face-up "Arm Unit" card, except "Arm Unit Driver", you can Special Summon this card from your hand. When this card is Normal or Special Summoned, you can target a number of Equip Spell Cards from your Graveyard up to the number of "Arm Unit" monsters you control: Equip that target(s) to an appropriate monster(s) on the field.

 

Blade Arm Unit

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Blade Arm Unit

Equip Spell

Equip Only to a Machine-Type or Beast-Warrior-Type Monster. The equipped monster is unaffected by monster effects. If the equipped monster attacks a DEF Position Monster: Inflict piercing battle damage to your opponent. If this card is sent to the GY while equipped to a monster: You can add 1 "Arm Unit" card from your Deck to your hand, except "Blade Arm Unit".

 

Super Arm Unit Cybullet

(Was thinking Synchro also the extra deck can be Super Arm Units :3)

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Super Arm Unit Cybullet

EARTH

Machine/Synchro/Effect

Level 8 - 2100/2600

 

1 EARTH Tuner + 1+ non-Tuner "Arm Unit" monsters

This card is also always treated as Cyberse-Type.This card can be equipped with any "Arm Unit" Equip Spell card, ignoring their target conditions. When this card is Synchro Summoned: Target Equip Spell cards in your GY; up to number of monsters your opponent controls, return it to the Deck, then draw 2 cards. Once per turn, during your Battle Phase: Destroy 1 Equip Spell card equipped to this card, this turn; this card can attack all monsters your opponent controls, once each. If this card destroys monster by battle: It gains 200 ATK.

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Tracker Arm Unit

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Why you couldn't just make it a Machine that was also a Cyberse, following in the design ethos of the rest of the archetype, I have no idea.

 

Tracker Arm Unit

Equip Spell

If your opponent controls a face-up Special Summoned monster, and you do not: Special Summon 1 "Arm Unit" monster from your hand or Deck in face-up Defense Position and equip it with this card. You can only activate 1 "Tracker Arm Unit" per turn. An opponent's monster that battles the equipped monster, or targets it for its effect, has its effects negated (even after this card leaves the field).

 

Super Arm Unit Massiveknight

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Super Arm Unit Massiveknight

Earth - Level 7 - Machine/Synchro/Effect - 2400/1800

You can only use this card's name 2) and 3) effects once per turn. This card is also always treated as a Beast-Warrior-Type Monster. 1) This card gains 200 ATK and DEF for each Equip Spell Card equipped to it. 2) If there are no Equip Spells equipped to this card: You can equip 1 "Arm Unit" Equip Spell Card from your GY to this card. 3) You can unequip 1 Equip Spell Card from this monster: Destroy 1 card your opponent controls.

 

Serrated Arm Unit

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Serrated Arm Unit

Equip Spell

Equip only to a Machine or Fiend monster. The equipped monster gains 600 ATK and DEF.  Once per turn, when the equipped monster inflicts battle damage to your opponent: They discard 1 random card. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead.

 

next: Arm Unit Tinkerer

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Arm Unit Tinkerer

Level 4

EARTH

Beast-Warrior/Effect

ATK: 1700 DEF: 1200

 

If you control an “Arm Unit” equip spell card, you can special summon this card from your hand. can discard 1 “Arm Unit” equip spell card; Draw 2 cards. You can only use each effect of “Arm Unit Tinkerer” once per turn.

 

In it for the fame

(Artwork depicts the guy on Fake Hero in costume shaking hands with the mayor while smiling and looking at the press taking his picture)

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Arm Unit Tinkerer

 

fFHNegx.png

 

 

In it for the Fame

Spell

Target 1 face-up "Elemental Hero" monster you control: draw 1 card.  If the target or a Fusion Monster that lists that target's name as Fusion Material is not face-up on your side of the field during the End Phase, send your entire hand to the Graveyard.

 

Bauble Bringer

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Bauble Bringer

Continuous Spell

If this card is activated: You can target 2 Level 2 or lower monsters in your Graveyard; Special Summon them, but their effects are negated and they cannot be used as Material for a Summon this turn. You can send this card to the Graveyard (Quick Effect); This turn, your opponent cannot attack directly. You can only activate 1 "Bauble Bringer" per turn.

 

 

Succession Crisis

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Succession Crisis

Counter Trap

If a monster is Summoned by Tributing a monster(s) that cannot be Normal Summoned/Set, or by using it as Material, discard 2 cards: Destroy the Summoned monster, and if you do, banish it, and if you do that; you can Special Summon as many of those monsters that were Tributed or used as Material as possible to your field in face-up Attack Position, with their original ATK reduced to 0 until the End Phase.

 

Kaijus? Your opponent Link laddering/Ranking up/going Accel Synchro? Destroyed, banished and you plop the things that got used on your field with a temporary ATK drop. The cost can be hefty, but depending on the circumstances you might still be going plus.

 

Halt! Thief!!

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Cook-Fiend: Horror Pie

EARTH

Fiend/Flip/Effect

Level 3 - 700/1400

 

FLIP: Target 1 monster your opponent controls, it cannot attack until the end of opponent's next Battle Phase. You can use this effect of "Cook-Fiend: Horror Pie" once per turn. If this card is sent from hand to GY: Send 1 "Cook-Fiend" monster from your hand to GY.

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Cook-Fiend: Phantom Cake

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Cook-Fiend: Phantom Cake

Earth - Level 3 - Fiend/Flip/Effect - 200/2000

Flip: Target 1 card your opponent controls: Send 1 "Cook-Fiend" monster from your hand to the GY; return that card to the top of the Deck. If this card is sent from your hand to the GY: Add 1 "Cook-Fiend" card from your Deck to your hand. You can only use each effect of "Cook-Fiend: Phantom Cake" once per turn.

 

Cook-Fiend: Monster Cobbler

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Cook-Fiend: Monster Cobbler

Earth - Level 3 - Fiend/Flip/Effect - 300/1200

Flip: Send 1 "Cook-Fiend" monster from your hand to the GY; Add 1 "Book-Fiend" Ritual Spell card from your Deck or GY to your Hand. If this Card is Sent from your Hand to the Graveyard: Reduce the level of 1 "Cook-Fiend" Ritual Monster in your Hand by 3.

 

Book-Fiend: Necronomnomnom

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Book-Fiend: Necronomnomnom

Ritual Spell

This card can be used to Ritual Summon any "Cook-Fiend" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Cook-Fiend" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters.During either player's turn, you can shuffle this card from your GY into the Deck, then target 1 face-up monster on the field: Flip it face-down. You can only use this effect of "Book-Fiend: Necronomnomnom" once per turn.

 

Cook-Fiend: Cookie Crawler

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Cook-Fiend: Cookie Crawler

EARTH

Fiend/Flip/Effect

Level 3 - 1500/800

 

FLIP: Target 1 monster on the field; either flip it face-up or face-down. If targeted monster was "Cook-Fiend" monster: It can be treated as entire requirement for Ritual Summon until the end of this turn. If this card is sent from hand to GY: Neither player can Special Summon monsters, except Ritual monsters for the rest of this turn. You can these effects of "Cook-Fiend: Cookie Crawler" once per turn.

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Cook-Fiend: Gingerbread Marionetter

(Ritual please)

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Cook Fiend: Gingerbread Marionetter

EARTH

Fiend/Ritual/Effect

Level 6 - 2200/1100

 

This card must first be Ritual Summoned by the effect of a 'Cook Fiend' Ritual Spell Card, and must be Ritual Summoned by using 1 or more 'Cook Fiend' Flip Monsters as materials, that have level(s) equal to this card's level.

When this card is Ritual Summoned: Either add 1 'Cook Fiend' Flip Monster from your deck to your hand, or send 1 'Cook Fiend' monster from your hand to your GY. You can only use this effect of 'Cook Fiend: Gingerbread Marionetter' once per turn.

Once per turn (Quick Effect): You can flip 1 'Cook Fiend' face-down monster you control face-up, and if you do; send 1 'Cook Fiend' monster from your hand to your GY.

 

Cook Fiend: Tart Snapper

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