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night_queen_s_disciple_by_bdsceptyr-dbmw

 

[spoiler=Night Queen's Disciple: Info]

WATER/Fairy-Type Effect Monster/Level 3/1300 ATK/100 DEF

 

Lore: If you control no monsters: You can Special Summon this card from your hand, then you can add 1 "White Night Queen" from your Deck to your hand. You can only use this effect of "Night Queen's Disciple" once per Duel. If this card is Normal Summoned: You can target 1 face-up monster on the field; place 1 Ice Counter on it, then change all monsters currently on the field with less ATK than that monster to face-down Defense Position, except for "White Night Queen" and monsters with Ice Counters on them. This card can be treated as 2 Tributes for the Tribute Summon of a "White Night" monster.

 

 

 

*cracks knuckles*

 

oh wait wrong time, should have done that before posting the card

 

anyway 

 

Fairy Tail - Mula (Fairy Tail based off the Disney Princess Mulan, with the same stats as the other Fairy Tails) (bonus brownie points for cool effect)

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Fairy Tail - Mula

LIGHT - Level 4 - Warrior/Effect - 1850/1500

If you take damage while your LP are 3000 or less, you can Special Summon this monster from your hand or Graveyard. When this monster is Special Summoned, target 1 face-up monster on the field: That target's ATK is halved. If this card battles a monster your opponent controls, gain LP equal to the difference between its ATK and DEF.

 

Labyrinth Wyvern (I'd appreciate it being in some way related to this)

[spoiler= Oh hai Normal Monster support]

Labyrinth Dragon

EARTH - Level 8 - Dragon/Effect - 2350/2800

If you control a face-up Field Spell Card, and at least 1 Normal monster, you can Special Summon this monster from your hand. Your opponent cannot target Normal monsters you control for attacks or effects. This monster, and all Normal monsters you control, gain ATK equal to half the combined DEF of all Normal monsters on the field. If this monster inflicts battle damage to your opponent, you can Special Summon 1 Normal monster with 1500 or less ATK from your hand or Deck.

 

 

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But wait, you called it a Wyvern, clearly that means it should be a Wyrm-Type

 

DRAGON, DRA-GON, not WYRM. I don't do that tongue thing.

 

labyrinth_wyvern_by_bdsceptyr-dbn395l.pn

 

[spoiler=Labyrinth Wyvern: Info]

 

FIRE/Dragon-Type Union Effect Monster/Level 4/1350 ATK/2000 DEF

 

Lore: When this card is Normal Summoned: You can Special Summon 1 "Fairy Tail" monster from your Deck, but it cannot attack unless it is "Fairy Tail - Mula". Once per turn, you can either: Target 1 "Fairy Tail" monster you control; equip this card to that target, OR; Unequip this card and Special Summon it. A monster equipped with this card becomes a Spellcaster monster if it is not a Spellcaster monster, your opponent takes any battle damage you would take from a battle involving it, also if that equipped monster would be destroyed by battle or card effect, destroy this card instead.

 

 

 

Next up tho, we're going a bit deeper, with:

 

Fairy Tail - Ari (Disney Princess Ariel, Archetype that features famous Disney princesses, you know the drill)

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Fairy Tail - Ari

LIGHT/Spellcaster  ★4 

1850/1000

 

Quick Effect: You can Tribute this face-up card you control; Special Summon 1 Spellcaster monster with 1850 ATK from your hand or Deck in face-up Attack or face-down Defense Position, except "Fairy Tail - Ari". If this card is banished: You can Special Summon this card, and if you do, it becomes a WATER Sea Serpent monster, also its original ATK and DEF are switched. You can only use 1 "Fairy Tail - Ari" effect per turn, and only once that turn.

 

Next:

Ha Des the Tyrant Darkness

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Fairy Tail - Ari
Attribute: LIGHT
Type: Spellcaster/Effect
Level: 4
ATK: 1850
DEF: 1000

If a monster on the field is changed to face-down Defense Position: You can Special Summon this card from your hand. When the effect of a monster on the field is activated (Quick Effect): You can send 1 Spell Card from your field or hand to the GY; negate that effect, also that monster can attack twice during the next Battle Phase of the monster's current controller.

 

Flavor and stuff:

Appearance-wise, it's a fish princess with the iconic Fairy Tail book and ribbon on her tail. The effect is intended to reflect Ariel gaining 1 ability (walk), in exchange of giving another (speech), through the use of a magic spell.

 

 

Ninja'd but I will take the next prompt anyway:

 

Ha Des the Tyrant Darkness

Attribute: DARK
Type: Zombie/Effect
Level: 8
ATK: 2850
DEF: 2000

During the End Phase, if a DARK monster you control was sent to the GY this turn while this card is in your hand or GY: You can banish 2 other Zombie and/or Fiend monsters from your hand, field, and/or GY; Special Summon this card. Neither player can Tribute cards. Negate the effects of opponent's monsters destroyed by battle with DARK monsters you control (including in the GY). If this card battles a monster, after damage calculation: You can target 1 Fiend or Zombie monster in your GY whose ATK is equal or lower to the ATK of monster this card battled; Special Summon that target.

 

 

Next:

Wings of Tragedies

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Wings of Tragedies

Quick-Play Spell

Activate when a Winged-Beast-type monster you control is destroyed. Your opponent takes damage equal to the ATK of that monster. Once per turn, if this card is in your GY, you can banish this card from your GY, Special Summon 1 Winged-Beast-type monster from your hand or GY.

===================================================

 

Redirectional Planning

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Curse of the Ill Fortune

Continuous Trap

You cannot activate this card if you control a face-up Effect monster. If a Spell or Trap Card, or the effect of a Monster, Spell, or Trap Card, would be activated, the player that would activate that card or effect must toss a coin. If Tails, that card or effect is negated and destroyed.

 

Luck-based floodgate? Why not?

 

Dragon Whistle

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Dragon Whistle

Spell | Normal

Reveal 1 monster in your hand; Special Summon 1 Dragon monster from your hand or GY with an equal or lesser Level or Rank than that monster. You can only activate 1 "Dragon Whistle" per turn. 

 

(Now how to make it to say "gtfo Blue-Eyes, you don't deserve this" without explicitly excluding them.)

 

====

Fairy Tail - Alyasimin

(I'm using the Arabic form of Jasmine, so you know where this is going.)

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  • 2 weeks later...

Fairy Tail - Alyasimin
Attribute: LIGHT
Type: Spellcaster/Effect
Level: 4
ATK: 1850
DEF: 1000

If this card is Normal Summoned: You can banish up to 3 Spell/Trap Cards from your Deck, face-up. You can only have up to 3 cards banished by the effect of "Fairy Tail - Alyasimin". If a monster is Flip or Special Summoned (Quick Effect): You can Tribute 1 other monster, then target 1 card banished by the effect of "Fairy Tail - Alyasimin"; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself. You can only use this effect of "Fairy Tail - Alyasimin" once per turn.

 

Flavor & stuff:

In appearance, it's a young tiger with the iconic fluffy tail and book ribbon attached to it. The effect is intended to be a reference to the 3 wishes a genie grants you.

 

 

Next:

Kingdom Memories

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Kingdom Memories

Continuous Spell

While this card is face-up on the field, all Warrior, Spellcaster, Beast, Dragon, and Winged-Beast-type monsters you control gain 300 ATK and DEF. Once per turn, during either player's turn, you can target 1 Spell/Trap card on the field, it has it's effects negated until the next Standby Phase.

 

It was meant to be a very versatile card for anything that was in medieval times.

=====

 

Somebody's Talent

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@Kyumi: By the way, Continuous Spells cannot have "quick effect" or spell speed 2 effects. You could make it as a Continuous Trap and activable from the hand under a certain condition, though.

 

 

Somebody's Talent

Quick-Play Spell

Target 1 Effect monster in your opponent's field or GY with an effect(s) that meets its activation conditions (if any), then choose 1 of those effects; this effect becomes that monster's chosen effect when it is activated. You can only activate 1 "Somebody's Talent" once per turn.

 

 

Rulings & stuff:

The wording is not intended to skip or bypass the activation requirements, costs or conditions of the chosen effect. You should be able to chain this effect to a monster effect that activates when, let's say, it is Normal/Special Summoned, and would result in this Spell replicating that activated effect.

 

 

Next:

Uncanny Dusk

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Uncanny Dusk

Quick-Play Spell

If a LIGHT monster(s) with an original Level is Special Summoned, you can discard 1 card and pay 1000 LP: Add DARK monsters from your Deck to your hand whose combined Levels exactly equal the Level of the Summoned LIGHT monster(s). You can only activate this effect of this card's name once per turn.

 

Secret Ally of Justice support? Seriously, though, of all the silly applications this has, you can use this and Ojama Trio to search DARK monsters with a combined Level of 6 if you so desire.

 

Invitation to the Terrible

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Invitation to the Terrible

Ritual Spell

This card is used to Ritual Summon "Terror From Beyond the Grave". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. When "Terror From Beyond the Grave" is sent to the GY, you can banish this card from your GY: Special Summon it.

 

Now...

Terror From Beyond the Grave

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Terror from Beyond the Grave

DARK - Level 8 - Fiend/Ritual/Effect - 2000/2000

Must first be Ritual Summoned using "Invitation to the Terrible". This monster gains ATK equal to half the combined original ATK of all monsters on the field that were Special Summoned from the Graveyard. Once per turn, during either player's Main Phase 1, if your opponent controls a face-up Special Summoned monster, except a monster that was Special Summoned from the Graveyard, you can target up to 3 cards your opponent controls: Destroy that target(s). If this card destroys your opponent's monster by battle, you can Special Summon 1 monster from your opponent's Graveyard with equal or lesser ATK than the destroyed monster, except the destroyed monster, with its effects negated. You can only control 1 "Terror from Beyond the Grave".

 

Morphtronic Blenden

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Morphtronic Blenden

EARTH

Machine/Effect

4/1000/1000

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the proceeding effects of "Morphtronic Blenden" once per turn.

  • While in Attack Position: You can discard 1 "Morphtronic" card: Add 1 "Morphtronic" card from your deck to your hand.
  • While in Defense Position: You can banish 1 "Morphtronic" monster from your Graveyard: Special Summon any number of "Morphtronic Tokens" (EARTH/Machine/Level 1/ATK 0/DEF 0) to your side of the field, but not more that the Level of the banished monster.

 

Number C89: Cereusinia, Bloom of the Four Seasons

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  • 1 month later...

number_c87___cereusinia__bloom_of_the_fo

 

[spoiler=Cereusinia, Bloom of the Four Seasons: Info]

WATER/Plant-Type Xyz Effect Monster/Rank 9/3800 ATK/2800 DEF

 

4 Level 9 monsters
Once per turn: You can destroy 1 Plant monster in your Deck. Once per turn: You can target 1 card monster in your GY with the same name as a card on the field or a material attached to this card; add it to your hand. Once per turn, if the effect of a monster with less ATK than this card's ATK would be activated (Quick Effect): You can banish 1 Plant monster from your hand; negate the activation, and if you do, if that monster whose effect was negated is on the field, it loses 1400 ATK/DEF. If this card has "Number 87: Queen of the Night" as material, it gains this effect.
• All Level 7 or higher Plant monsters you control gains this card's effects.

 

 

 

NEXT UP: 

 

Vampire's Victory (c'mon, let's throw a little love the way of GX's greatest Shadow Rider) (that's not Amnael)

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Vampire's Victory

***** DARK

Zombie/Effect

You can Special Summon this card (from your hand) by sending 1 "Vampire" monster you control to the GY. If this card is summoned this way: Target 1 face-up monster your opponent controls; take control of that target, and if you do, it becomes Level 5 (or Rank 5 if that monster has a Rank), also other monsters you control cannot attack your opponent directly this turn. You can only Special Summon 1 "Vampire's Victory" per turn this way.

ATK/2000 DEF/1500

 

Next Card: Atlas, Rise!

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Atlas, Rise!

Quick-Play Spell

If either player controls a Field Spell Card, target 1 face-up Defense Position monster on the field. While that target is on the field, Field Spell Cards cannot be targeted by card effects, and neither player can Set or activate a card in a Field Spell Zone that is already occupied by a face-up card. While there is a face-up Field Spell Card, the target cannot be destroyed by battle or card effects, also it cannot be used as Material for a Summon. If the target is changed to Attack Position: Both players send all cards they control to the Graveyard, but neither player takes damage until the 3rd End Phase after this effect resolves.

 

Flash Famine Virus

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The Sniper of Goth

DARK ****

Warrior/Effect

During either player's turn, if your opponent Summons a monster with less ATK than this card in your hand: you can Special Summon this card from your hand, and if you do, destroy that monster. You can only activate this effect once per duel.

1500/1500

 

Contract Cancellation

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Contract Cancellation

Normal Trap

Destroy as many "Dark Contract" cards in your Spell & Trap Card Zone as possible, and if you do, activate 1 of the following effects:

• Target 1 monster you control: It gains 500 ATK x the number of “Dark Contract” cards destroyed.

• Target monsters your opponent controls, up to the number of “Dark Contract” cards destroyed: The targeted monsters lose 1000 ATK each.

 

Do the Odyssey

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Do the Odyssey

Normal Spell

<Picture shows Ojama Yellow heading out on a journey with a bindle while Ojamas Green and Black cry and tug on his legs>

Target 1 monster you control; return it to the bottom of your Deck face-up. During each End Phase: apply the next effect in order.

- Add the face-up monster from your Deck to your hand and reveal it to your opponent. You cannot Summon the monster revealed this way.

- Banish the revealed monster from your hand. You cannot Summon the monster banished this way.

- Return the banished monster to the GY. You cannot Summon the monster sent to the GY this way except by this card's effect.

- Special Summon the monster. It gains 3000 ATK and DEF. Also, until the next End Phase, it is unaffected by other card effects.

 

Generous Bandito

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Generous Bandito

DARK - Level 1 - Warrior/Tuner/Effect - 300/0

When this monster is Normal or Special Summoned, excavate the top 5 cards of your opponent's Deck: Add 1 of those excavated cards to your hand, and 1 to your opponent's hand (the other excavated cards are shuffled into their Deck). If this card inflicts battle damage to your opponent, add 1 random card from your opponent's hand to your hand. You can only activate each effect of this card's name once per turn.

 

Tooth Trader

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It gains 3000 ATK and DEF.

Geez

 

Tooth Trader

Level 3

EARTH Zombie / Effect

1500 / 100

When this card is Summoned: Special Summon 1 "Tooth Token" (0/0, Level 1, EARTH, Zombie) on to each side of the field. Each "Tooth Token" a player controls gains 1000 ATK for every other Zombie-type monster on that player's field.

 

The Other Option

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