Jump to content

Create a Card Game


Recommended Posts

kdYbwYM.jpg


 


1 Tuner + 1 or more non-Tuner Machine-Type monsters

When this card is Synchro Sumoned: You can target 1 Machine-Type monster in your Graveyard; equip that target to this card. If this card destroys a monster by battle: You can equip 1 Machine-Type monster from your Graveyard to this card. If this face-up card would be destroyed, you can destroy a monster equipped to this card by its effect instead. 

 

God of Transitions, Janus

Link to comment
Share on other sites

God of Transitions, Janus

EARTH - Level 10 - Fairy/Pendulum/Effect - 4000/4000

Red Scale 1 / Blue Scale 10

Spell Effect: There can be only one "Janus, God of Transitions" on the field at a time. When this card is activated, select one of the following effects-

-Monsters you control are unaffected by your opponent's Spell and Trap Cards.

-Your opponent cannot negate the effect of any of your monsters.

Monster Effect: Cannot be Normal Summoned or Set. There can be only one "Janus, God of Transitions" on the field at a time. Once per turn, during either Main Phase of both players' turns, flip a coin. If heads, both players select up to five cards from their Banished Zone and shuffle them into their Decks. If tails, both players select five random cards from each other's Decks and banish them. If this effect would remove the last card from either player's Deck or Banished Zone, flip a coin. If heads, both players double their Life Points. If tails, both players cut their Life Points in half.

 

Lake of Salmacis (In Greek mythology, this was a lake that would make someone betray their country [on top of being homosexual]. {I just want to see what you come up with}.)

Link to comment
Share on other sites

Lake of Salmacis

Spell/Field

 

During either player's turn; When 2 or more Monsters are Special Summoned at the same time: Select 1 of the Summoned Monsters, switch it to Attack Position, and then declare attacks involving it and the other Summoned Monsters, until it is either destroyed, or cannot declare an attack.

 

Next: Solemn Requiem

Link to comment
Share on other sites

Solemn Requiem

Trap Continuous

When a monster you control is destroyed by an opponent's card (either by battle or by card effect): Gain Life Points equal to half the ATK or DEF of that monster (which ever is higher). When a Spell or Trap is destroyed by an opponents card effect: Draw 1 card, then if that card is the same type of card as the destroyed card; draw 1 more card.

 

Kajinku Legeishi (Must be a level 4 WIND Winged Beast which ca open up Xyz plays)

Link to comment
Share on other sites

Kajinku Legeishi

Level 4/WIND/Winged-Beast

 

You can pay 800 Life Points: Special Summon 1 Level 4 or lower WIND monster (from your hand or Deck). You cannot Xyz Summon monsters this turn, except for WIND monsters. The effect of "Kajinku Legeishi" can only be activated once per turn.

 

1700/1200

 

 

Next card:

 

Emerara, Princess of Dragons

(龍小媛エメララ)

 

As name implies, make something similar to Sapphira; except not a Ritual monster and have it support Wyrms.

Should also be a lower Level than Sapphy. Everything else is up to you.

 

[Flavor notes, name is derived from the Māori word for "emerald"]

Link to comment
Share on other sites

Emerara, Princess of Dragons

LIGHT/Dragon/Synchro/Effect/*****

2200/2300

1 Tuner + 1 or more non-Tuner Dragon and/or Wyrm-Type monsters

During the turn this card is Synchro Summoned using a LIGHT monster(s) as a Synchro Material, it is unaffected by other card effects. Once per turn, at the start of the Damage Step, if this card battles an opponent monster while you have 3 or more other LIGHT monsters with the different names on your side of the field and/or in your Graveyard: You can shuffle that opponent's monster into the Deck.

 

Next: Rainbow Pendulum Dragon (See how Odd-Eyes Dragon > Odd-Eyes Pendulum Dragon)

Link to comment
Share on other sites

Rainbow Pendulum Dragon

LIGHT

Level 10

Scale 9

ATK 3000/DEF2000

 

Pendulum Effect:

Once per turn, you can target 1 "Crystal Beast" monster in your Graveyard; add that target to your hand, OR have all "Crystal Beast" monsters you control gain 100 ATK for each face-up Continuous Spell Card you control, until the End Phase. During your Standby Phase, you can destroy this card, add 1 "Crystal Beast" monster from your Deck or Graveyard to your hand (that card and cards with the same name as that card cannot be summoned until your Main Phase 2).

 

Monster Effect:

You can destroy all "Crystal Beast" cards on the field; this card's maximum number of attacks this turn becomes one half of the number of destroyed cards (min 2). This card cannot attack your opponent directly more than once per turn.

 

Vennta, Black Knight of Dark World

Must be Pendulum monster that supports fiends and helps alleviate a problem dark worlds have...also it would be cool to have a second pend monster for dw too, but thats not required

Link to comment
Share on other sites

Vennta, Black Knight of Dark World

 

Lv8 - Fiend/Pendulum - DARK - 2400/2800 - Scale 1 

 

PENDULUM EFFECT: If a monster is sent from your hand to the Graveyard: this turn, you can Pendulum Summon 1 of your banished "Dark World" monsters. If this card is destroyed, you can target 1 "Dark World" Spell card in your Graveyard: add it to your hand.

 

The mightiest hero of the Dark World is finally strong enough to become an isthmus for his god... the Dragon Lord's reign of terror is coming! 

 

BONUS:

 

Rouuge, Disciple of Dark World

 

Lv4 - Fiend/Pendulum/Effect - DARK - 1900/0 - Scale 9

 

PENDULUM EFFECT: If a monster is sent from your hand to the Graveyard: this turn, you can Pendulum Summon 1 of your Level 3 or lower Fiend-Type monsters from your Graveyard. If this card is destroyed, you can add 1 "Dark World" Normal monster from your Deck to your hand.

 

If this card is returned from the field to the hand: draw 1 card.

 

Next card: Ojamartifact

 

Must be a Normal Pendulum monster that supports Normal Pendulum monsters in some USEFUL way.

Link to comment
Share on other sites

91mgq0.png

Attribute: LIGHT
Level: 2
Type: Beast / Pendulum
Pendulum Scale: <1 / >1
Pendulum Lore: You cannot Special Summon any monsters, except non-Effect monsters (this effect cannot be negated). Normal Monsters you control cannot be destroyed by battle or by card effects controlled by your opponent.
Monster Lore: While not a member of the Ojama Trio, he is just as likely to butt in by any means necessary. It's said that if he is alone, barely anything happens.
ATK: 0
DEF: 1000

 

Next card: "Acapella the Melodious Diva". The actual word does have a space between the 'A' and 'c', but that does not seem very fitting for a name. Here are some links related to the card's name: A cappella and "Melodious". 

 

[spoiler=Off Topic-ish]

Next: Rainbow Pendulum Dragon (See how Odd-Eyes Dragon > Odd-Eyes Pendulum Dragon)

About 3 months ago I created a card with roughly that name as that card: "Ultimate Crystal God - Rainbow Pendulum Dragon".

 

 

Link to comment
Share on other sites

Acapella the Melodious Diva

LIGHT - Level 5 - Fairy/Pendulum/Effect - 2000/1800

Scale 2

Spell Effect: When you Special Summon a LIGHT monster, you can add 1 "Melodious" monster that is at least 2 Levels lower from your Deck or Graveyard to your hand.

Monster Effect: Once per turn, if this monster is in face-up Defense Position when you Special Summon a "Melodious" monster, increase your Life Points by half that monster's original ATK. Once per turn, you can send "Acapella the Melodious Diva" to the Graveyard to Special Summon 1 "Melodious" monster from your hand or Deck- you cannot declare an attack the turn you activate this effect.

 

Yin/Yang Soldier (a Fusion that uses a Warrior-type Synchro monster and a Warrior-type Xyz monster as its Fusion Materials)

Link to comment
Share on other sites

Yin Yang Soldier

Fusion/Earth/Warrior/Level 7/ATK ?/DEF ?

1 Warrior-Type Synchro Monster + 1 Warrior-Type Xyz Monster

Must first be Special Summoned by banishing the Fusion Materials from your side of the field (You do not use "Polymerization"). This card's ATK is equal to the Rank of the Xyz Monster banished to summon this card x400, and its DEF is equal to the Level of the Synchro Monster banished to summon this card x200. Warrior-Type monsters you control are unaffected by the effects of other cards on the field.

 

Number n: Perfection's Brink

Must be a hard-to-Summon Xyz monster with eff(s) that make it nearly impossible to get around but its weakness must be obvious 

Link to comment
Share on other sites

Number n: Perfection's Brink

Wyrm/LIGHT/ Rank 12

4 Xyz monsters of the same Rank. (Xyz material attached to does cards are sent to the graveyard.)

This card cannot be targeted or destroyed by card effects. This card cannot leave the field except by its own effect. If this card is targeted for an attack banish it and take damage equal to the total Ranks of the Xyz material this card had while on the field. Once per turn, you can banish 1 card your opponent controls.

ATK - 3000 DEF-3000

 

Ally of Justice Thunder Blade

Must be a Pendulum monster with an effect that searches for other Ally of Justice monsters

Link to comment
Share on other sites

Ally of Justice Thunder Blade

Monster/Pendulum

DARK/Machine

Scales: Right 10/Left 10

Level 10/3000 ATK/3000 DEF

 

Pendulum Effect:
While this card is in either of your Pendulum Zones: You cannot Special Summon Monsters from your Extra Deck, other than "Ally of Justice" Monsters. Once per turn, you may send shuffle 1 "Ally of Justice" Monster from your hand or face-up in your Extra Deck into your deck; Then add 1 "Ally of Justice" Monster from your deck to your hand.

 

Monster Effect:
This card cannot be Normal Summoned/Set. This card can only be Special Summoned by Tributing 1 Tuner Monster and 1 "Ally of Justice" Monster you control. This card cannot be destroyed by battle or by card effects. At the end of the Battle Phase; You may destroy cards your opponent controls, up to the number of LIGHT Monsters destroyed during the Battle Phase of this turn.

 

 

Next: Ally of Justice "Hammer" (Ally of Justice Synchro.)

Link to comment
Share on other sites

Ally of Justice - Hammer

 

Lv7 - DARK - Machine/Synchro/Effect - 2600/1900

 

1 Tuner monster + 1 or more non-Tuner "Ally of Justice" monsters

 

When this card is Synchro Summoned: you can Special Summon 1 "Ally of Justice" monster from your Deck or Extra Deck, but it cannot attack this turn. While this card is in your Graveyard: all monsters your opponent controls become LIGHT.

 

Next card: Ally of Justice - Time Reader (must be a low-scale Pendulum with a very useful (to A.O.J) non-Pendulum effect, and a not-so-useful Pendulum effect.

Link to comment
Share on other sites

Ally of Justice Time Reader

Pendulum/Effect DARK Level 6

Scale Right-2 Left-2

Pendulum Effect - "Ally of Justice" monsters you control gain 200 ATK.

Monster Effect - You can Special Summon 1 "Ally of Justice" monster from your hand; and if you do, target 1 monster your opponent controls: It's Attribute becomes LIGHT. If this card is destroyed by battle; target 1 monster your opponent controls: Destroy it. You can it activate 1 "Ally of Justice Time Reader" effect per turn and only once they turn.

ATK 2300/ DEF 2000

 

Pious Mage

Must be a LIGHT Spellcastef with an anti-fiend effect.

Link to comment
Share on other sites

Pious Mage

LIGHT - Level 2 - Spellcaster/Tuner/Effect - 600/300

This monster cannot be used as material for a Fiend-Type Synchro monster. As long as this card is face-up on the field, the effects of all Fiend-Type monsters on the field cannot be activated unless that monster's controller pays 1000 Life Points. If this monster battles a Fiend-Type monster, destroy the other monster immediately, without conducting damage calculation.

 

Sweet Vengeance (must be a somewhat situational card,yet still entirely badass and capable of letting a low-level monster beat a boss monster)

Link to comment
Share on other sites

Sweet Vengeance

Spell Normal

Target 1 Level 2 or lower monster you control: It is unaffected by Spell, Trap and monster effects until the End Phase of this turn. Before Damage Calculations, if a Level 2 or lower Normal Monster battles a monster with 2000 or more ATK: Destroy that monster, and if you inflict damage to your opponent equal to that monsters ATK on the Field.

 

Ally of Justice Victory

Must be a Level 10 or higher boss monster with an effect to summon itself or another Ally of Justice monster from your hand or graveyard.

Link to comment
Share on other sites

Ally of Justice Victory

Attribute: DARK
Type: Machine/Synchro/Effect
Level: 11
ATK: 3500
DEF: 2500
Effect: 1 Tuner + 1 or more non-Tuner Machine-Type monsters
The effects of your opponent's LIGHT monsters on the field, hand and Graveyard are negated. When this card is Synchro Summoned: Target up to 2 "Ally of Justice" monsters in your Graveyard; Special Summon those targets. While any of the monsters Special Summoned by this card's effect are face-up on the field, this card cannot be targeted by your opponent's card effects. If this card on the field would be destroyed, destroy 1 of the monsters Special Summoned by this card's effect instead.

 

 

 

Next:

Black Armor - Stradivarius

Requirements: Must be a level 8 or higher DARK Machine-Type monster.

Link to comment
Share on other sites

Black Armor - Stradivarius

 

Lv10 - DARK - Machine/Effect - 3500/0

 

If a face-up monster you control is targeted by a card effect: you can equip this card from your hand to that monster, and if you do, negate that effect. Once per turn, that monster cannot be destroyed by battle. When this card is destroyed because that monster was removed from the field: Special Summon this card in face-up Attack Position. 

 

Next card: Moon Eater - must be a generic Synchro monster.

Link to comment
Share on other sites

Grand Magical Libarian

Pendulum Effect EARTH Level 8 Spellcaster

Scale 2/2

Pendulum Effect - Once per turn you can shuffle 2 cards from your hand into your deck, including at least 1 Spell card: Add 1 Spell card from your deck to your hand.

Monster Effect - If this card is Special Summoned: Add 1 Spell card from your graveyard to your hand. If this card is Normal or Flip Summoned; excavate the top 3 cards of your deck: Add 1 excavated Spell card to your hand and send the rest to the graveyard.

ATK - 2800 DEF - 2700

 

Meda Predator

Must be an upgraded form of Meda Bat, so must fit the Charmer Familiar theme.

Link to comment
Share on other sites

Newdoria - Lord 

Level 6 DARK Fiend-Type

2200 ATK/ 1400 DEF 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 "Newdoria" from your Graveyard. When this card is destroyed by battle and sent to the Graveyard: Target 1 monster on the field; banish that target.

 

Metaphys Nethersoul Dragon

Must be a Level 8 Dragon-Type Synchro evolution of Dragonecro

Link to comment
Share on other sites

Metaphys Nethersoul Dragon

Monster/Synchro

DARK/Dragon

Level 10/ATK 3000/DEF 0

 

1 Zombie-Type Tuner + 1 Dragonecro Nethersoul Dragon

When an attack is declared involving this card and an opponent's monster; Until the end of the battle phase, both monsters cannot be destroyed by battle. At the end of the damage step, if this card battled a Monster: If that Monster is still face-up on the field, take control of it. It becomes Zombie-Type, and it cannot be destroyed by battle while you control this card. While this card is face-up on the field, Monsters cannot be used as Synchro or Fusion Material, except for Zombie-Type Monsters.

 

Next: Huma, Bird of Victory (An odd myth which varies on the culture you view it from, a phoenix-like royal bird that signified victory or well-being. Ref: http://en.wikipedia.org/wiki/Huma_bird)

Link to comment
Share on other sites

Huma, Bird of Victory

Monster Effect LIGHT Level 10 Winged-Beast

This card cannot be Normal Summoned/Set. This card can only be Special Summoned by paying any multiple of 1000 Life Points. This card's original ATK is equal to the Life Points paid by this effect. Once per turn if a monster you control inflicts Battle Damage to your opponent, directly after this effect resolves, it can attack once again. This card cannot attack your opponent directly.

ATK-0 DEF-2700

 

Purpose of the Storm

Must be a Continuous Spell which supports Wind monsters

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...