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@Ara: I think you are doing it wrong: You should give us a card name, not only requirements.

By the way, Gagagigo is actually the advanced form of Gigobyte, as seen on "Familiar Possessed-Eria":

While Inari Fire and Archfiend Eater appears with Hiita and Aussa in their Familiar-Possesed series respectively, Gagagigo appears with Eria.

 

Anyways:

Gagigobyte

Attribute: WATER
Type: Reptile/Effect
Level: 4
ATK: 1500
DEF: 200
Effect: You can only control 1 face-up "Gagigobyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). If this card is in your Graveyard: You can discard 1 monster; Special Summon this card from your Graveyard. You can only use the effect of "Gagigobyte" once per turn.

 

Next:

Spirit of the Sacred Mist

Requirements: Must be a WIND, Aqua-Type, 2-material Rank5 monster.

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Spirit of the Sacred Mist

WIND/Rank 5/Aqua/Xyz/Effect

ATK/DEF: 2200/800

2 Level 5 monsters

While this card has an Xyz Material attached to it, it cannot be targeted by a card effect. Once per turn, when this card attacks or is attacked, you can detach 1 Xyz Material from this card to target 1 card on the field and shuffle it into the Deck. Each time an Xyz Material is detached from this card, it gains 200 ATK.

 

Next: Rampenta the Tamed Sacred Spirit Beast

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Attribute: WIND

Level: 6

Type: Beast / Fusion / Effect

Lore: 1 "Spirit Beast Tamer" monster + 1 "Noble Spirit Beast" monster

Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use "Polymerization"). Once per turn: You can target 2 "Spirit Beast" cards in your Graveyard; return them to the Deck, and if you do, You can Special Summon 1 "Spirit Beast" monster from your Deck. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Spirit Beast Tamer" monsters and 1 of your "Noble Spirit Beast" monsters; Special Summon them in Defense Position.

ATK: 2100

DEF: 900

 

Next card: "Fool's Gold". A nickname for the mineral Pyrite

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Super Beast Trainer with Beast

EARTH/Level 5/Fiend-Type/ATK 2200/DEF 2100

 

"Master & Expert" + "D.D. Trainer"

When this card is Fusion Summoned: Special Summon 1 Beast-Type monster from either player's Graveyard. While you control a monster Special Summoned by this card's effect, this card cannot be destroyed by battle or card effects.

 

Angelic Construct Jerahmeel

 

Must be a LIGHT Machine.

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Angelic Construct Jerahmeel

 

Lv10 - LIGHT - Machine/Fusion/Effect - 4000/0

 

17033-cyborg-angel-1680x1050-fantasy-wal

 

1 LIGHT Fairy-Type monster + 1 Synchro or Xyz monster

 

This card is also treated as Fairy-Type. Must first be Special Summoned by Fusion Summon, or Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: draw cards equal to the number of Tuner monsters in your Graveyard. Once per turn, during either player's turn: you can banish 1 Spell/Trap card on the field. Cards and effects cannot be activated in response to this effect. 

 

Tarquin the Last Monarch (tell me if you get the reference!)

 

Must be Level 10 and use 3 monsters or 1 monster that has been Summoned in a particular way to Tribute Summon (no restrictions on what monsters exactly) and have an effect that activates when Tribute Summoned.

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Tarquin the Last Monarch

{DARK/Warrior/10/2800/1000}

Cannot be Special Summoned. Must be Tribute Summoned by either Tributing 3 monsters or 1 Level 7 or higher monster that was Tribute Summoned with only 1 Tribute (Cannot be Tribute Set). If this card is Tribute Summoned: Target a number of monsters in your Graveyard with 2400 or 2800 ATK and 1000 DEF, up to half the level of the Highest level of the Tributes used to Tribute Summon this card; Special Summon them, then apply their effects as if they were Tribute Summoned (If any), If you do, This card gains 800 ATK for each monster summoned this way. Once per turn, you can negate the effects of all face-up cards currently on the field until the end of the turn.

 

Xykon, The Master Lich

 

Must be a Level 8+ DARK Zombie that has 2800/1000 ATK/DEF, and must have a revival effect

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Xykon, The Master Lich


Level 9/Zombie/DARK/ATK 2800/DEF 1000

Cannot be normal Summoned or Set. Must first be Special Summoned from your hand by sending 3 Zombie-Type monsters from your hand to your deck and sending the bottom 3 cards of your Deck to the Graveyard. Once per turn, you can banish 1 Zombie-Type monster from either player's Graveyard; destroy 1 card your opponent controls, and if you did, you can Special Summon 1 Zombie-Type monster from your Graveyard. When this card is sent to the Graveyard, you can return 1 banished Zombie-Type monster to the bottom of its owner's Deck; Special Summon this card. When this face-up card you control would be banished, you can pay 1000 Life Points and banish all face-up Zombie-Type monsters on the field; this card is returned to the hand instead.

 

The End of Hope

Must be a Rank 10 or higher Xyz that either requires 3 materials OR requires 2 materials and has an effect that can attach a material(s)

must also have an effect worth the investment

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The End of Hope

DARK - Rank 10 - Psychic/Xyz/Effect - 0/0

2 Level 10 monsters

When this monster is Xyz Summoned successfully, return all banished cards to their original owners' respective Deck. This monster gains 1000 ATK and DEF for every card in the Banished Zone. Once per turn, if you would draw 1 or more cards due to a card's effect, you may attach any 1 banished card to this card as Xyz Materia. Once per turn, you may detach 1 Xyz Materia from this card- all cards that would go to the Graveyard are banished instead. This monster ignores the effects of all monsters on your opponent's side of the field with less ATK than itself.

 

Kinetic Impact Enhancer (a sci-fi weapon that does more damage the more massive its target is)

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Kinetic Impact Enhancer

Equip Spell

Equip only to a Level 1 monster. The equipped monster is unaffected by other card effects and its effect(s) is negated. The equipped monster gains ATK equal to a monster(s) it battles. During the End Phase of a turn that the equipped monster destroyed an opponent's monster by battle, the current ATK of the equipped monster is halved.

 

Elemental HERO Shining Mist

must be fusion of sparkman and shadow mist and have an effect that reflects mists eff and the effect that all "Shining" hero fuions have

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Elemental HERO Shining Mist

 

Lv8 - LIGHT - Warrior/Fusion/Effect - 2400/1600

 

thunder_warrior_by_saldsx-d7fh95j.png

 

Elemental Hero Sparkman + Elemental Hero Shadow Mist

 

Must be Fusion Summoned, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Shuffle all "Mask" cards from your Graveyard into your Deck, then draw 1 card, then if you shuffled 3 or more cards back into the Deck: draw 2 cards instead. This card gains 300 ATK for each "HERO" card on the field. When this card is sent to the Graveyard: you can send 1 DARK monster from your Deck to the Graveyard, and if you do, you can change the battle position of 1 monster on the field.

 

Next card: Galactank

 

Must be a high-Level LIGHT Machine-Type monster that destroys a card(s) in some way.

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Galactank

LIGHT - Level 8 - Machine/Effect - ?/2000

When this monster is Summoned successfully, both players shuffle their respective Graveyards into their Decks. This monster gains 400 ATK for every card in both Graveyards. When this monster inflicts 1000 or more Battle Damage to your opponent's Life Points, select one card on your opponent's side of the field or in their hand and destroy it.

 

Perfect Resonance Fusion

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Perfect Resonance Fusion

Spell Normal

Send from your hand, deck or your side of the field to the Graveyard the Fusion Material Monsters that are listed on a level 8 or higher LIGHT Fusion Monster Card, then Special Summon that monster from the Extra Deck. (This card is treated as a Fusion Summon.) That monster cannot be used as Synchro or Xyz Material. Until the End Phase of your opponents turn, all face-up LIGHT monsters are unaffected by the effects of Trap cards.

 

Shin'nen no Majutsu-shi -Hamabi (Year Magician - Twelve)

Must be a level 6 or higher Spellcaster

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Shin'nen no Majutsu-shi -Hamabi

(Light/Spellcaster/Pendulum/6/2400/1200)

Scale <12>

 

When a Pendulum monster destroys a monster by battle: Add 1 Non-effect Pendulum monster from your Deck to your hand. If the Card in the other Scale is an Effect Monster, You cannot Pendulum Summon.

 

If you have a Non-Effect monster in either Pendulum Zone, You can Special Summon this card (from your hand). This card gains 600 ATK for each Non-Effect monster in the Pendulum Zones. During the End Phase of the turn this card is Special Summoned, Destroy it

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Mechanical Thug Wolf

[EARTH/Machine/3/0/0]

When this card is Destroyed by your opponent (By Card effect or by Battle): Special Summon up to 2 "Mechanical Thug Wolf" from your hand or Deck. If you Special Summon 2 "Mechanical Thug Wolf" by this effect, You can then Special Summon 1 "Mechanical Hound" from your Hand, Deck or Graveyard.

 

Chaos Displacer Beast

Must be a Level 4 Fiend with 2000 or more ATK, Must have an Effect that Replaces all monsters it destroys by battle with another monster

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Chaos Displacer Beast

DARK - Level 4 - Fiend/Effect - 2100/800

When this monster destroys your opponent's monster by battle, you can discard one card from your hand to Special Summon one monster from your Graveyard to your opponent's side of the field. If you activate this effect, your opponent must pay 500 Life Points every time they Special Summon a monster during their next turn.

 

Timid Spell Soldier (must be a low-level Spellcaster or Warrior that has an effect befitting a harem protagonist)

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Timid Spell Soldier

 

Lv2 - WIND - Warrior/Tuner - 500/1800

 

LittleKnightAmumu2.jpg

 

During either player's turn, if you control 2 or more face-up Spellcaster- and/or Warrior-Type monsters: you can Special Summon this card (from your hand). During the turn that you activated a Spell card: Spellcaster- and Warrior-Type monsters, other than this card, cannot be destroyed by battle or card effects. During the End Phase of the turn this effect was activated: shuffle this card into the Deck.

 

Next Card: Eclectic Heater - must be a Level 5 or lower FIRE Machine-Type monster with an effect that reflects its name.

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Eclectic Heater

Level 4 / FIRE / Machine

 

Once per turn, during either player's turn: You can banish 1 card from your hand, field or Graveyard, then apply the appropriate effect.

- Hand: This card gains 500 ATK until the End Phase of this turn.

- Field: This card is unaffected by your opponent's Spell/Trap Cards this turn.

- Graveyard: Target 1 card on the field; destroy it.

 

1700 / 1200

 

 

Next one:

 

Psychic Dragon Shigeru

(Should be a Tuner monster, and support the aforementioned Archetype. I assume you can figure out who this is named after, given the tone of the set.)

 

http://forum.yugiohcardmaker.net/topic/309439-sakura-psychic-dragons-28/ (I'll probably repost this later)

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Psychic Dragon Shigeru

 

Lv8 - WIND - Dragon/Tuner - 2400/1000

 

260px-200px-Shigeru_Miyamoto_cropped.jpg<< This guy...?

 

You can Special Summon this card (from your hand) by Tributing 1 "Psychic Dragon" monster. Once per turn, you can target 1 Level 5 or lower "Psychic Dragon" monster in your Graveyard; Special Summon that target, but its effect(s) is negated during your Main Phase, and if you do, this card loses Levels equal to that monster's Level. During the End Phase: this card becomes Level 7. Once per turn, you can target 1 "Psychic Dragon" monster you control: until the End Phase, it gains 2000 ATK, and this card's ATK becomes 0. During the turn you activated this effect: only that monster can attack.

 

Next card: Meandragon (Not Mean Dragon, Meander-Dragon!)

 

Must be a high-Level WATER boss monster that you can base a Deck around.

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Meandragon

WATER - Level 9 - Dragon/Effect - 3600/1800

This monster cannot be Normal Summoned or Set. This monster must be Special Summoned (from your hand or Graveyard) by banishing 3 WATER monsters with 1000 or more ATK from your side of the field or Graveyard. Once per turn, during either player's turn, you may send 1 banished WATER monster to your Extra Deck to destroy one Set Spell/Trap Card on your opponent's side of the field. If the destroyed card was a Spell, increase the ATK of all WATER monsters you control by 400. If the destroyed card was a Trap, lower the ATK of all non-WATER monsters on the field by 400. If, during your Standby Phase, there are no WATER monsters in the Banished Zone, banish this card and destroy all face-up cards on the field, ignoring their effects.

 

HERO Cowl (must be an Equip Card that synergizes with at least 1 "True HERO" http://forum.yugiohcardmaker.net/topic/324662-true-hero-cards-where-elemental-meets-destiny/)

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HERO Cowl

Spell/Equip

 

You may only equip this card to a "True HERO" Monster you control. Whenever a "True HERO" Fusion Monster is Fusion Summoned, the Equipped Monster gains 500 ATK. While you control both an "Elemental HERO" and "Destiny HERO" Monster, the Equipped Monster is unaffected by your opponent's card effects, and cannot be destroyed by battle.

 

 

Next: General Oda of the Ice Barrier

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General Oda of the Ice Barrier

Level 6/WATER/Warrior

 

If you control 2 or more "Ice Barrier" monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: You can target up to 3 "Ice Barrier" cards in your Graveyard; add them to your hand.

 

2400 / 1600

 

 

Next card:

 

Elemental HERO Solar Cannon

(Must be a Level 8 or higher Extra Deck monster that can inflict burn damage)

 

 


 

260px-200px-Shigeru_Miyamoto_cropped.jpg

 

It's the character based on him; Gary Oak from Pokémon. But very close though.)

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Elemental HERO Solar Cannon

LIGHT - Level 8 - Warrior/Fusion/Effect - 3500/1500

2 LIGHT "Elemental HERO" monsters

This monster can only be Fusion Summoned, and cannot be Summoned by other ways. Every time a "HERO" or "Neo-Spacian" monster you control is destroyed, inflict damage to your opponent's Life Points equal to that monster's Level times 200.

 

Premonition of Dread (Must be a Continuous Trap)

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