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Spotlights!

Quick-play Spell

Target 1 "Performa" monster you control; During this turn, your opponent can only select that monster as an attack target, or as a target for card effects. You can only activate 1 "Spotlights!" per turn.

 

Next card: The Secret of Evolution

 

Requirements: Must be a Spell/Trap card.

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The Secret of Evolution

Normal Trap

Activate when a "LV" monster is destroyed and sent to the Graveyard. Pay 1000 Life Points; Special Summon 1 "LV" monster with the same Type and Attribute, but higher Level, ignoring the Summoning conditions. A monster Special Summoned by this effect is unaffected by your opponent's Trap effects.

 

Next card: Sacred Moth

 

Requirements: Must be an Insect-Type Synchro monster.

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Sacred Moth

Level 10 WIND Insect-Type Synchro Monster

2700 ATK 3400 DEF

 

1 Tuner + 2 or more non-Tuner Insect-Type monsters
Insect-Type monsters you control cannot be destroyed by card effects, except this card. If an Insect-Type monster you control is targeted for an attack or by an opponent's card effect (and no other cards): You can change the target to this card. If this card is targeted for an attack while you control no other Insect-Type monsters: Destroy this card. You can only control 1 "Sacred Moth".
 
Basically intended to be a powerful boss for Insect-Types, along with a protection effect to help your swarm survive longer.
 
EDIT: forgot ATK and DEF
 
Now make:
Queen of Thorns/Assault Mode
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Queen of Thorns, Assault Mode

(1 Tuner +1 Non Tuner)

When you Synchro Summon this monster, target one monster in your opponent's graveyard, and special summon it on your side, neither person can special summon this round, add one counter to the card everytime it attacks, it gains 500 ATK every 2 counters.

ATK: 2600

DEF: 3000

LVL: 10

 

Paradox Magician

(XYZ, Level 7 By That)

 

This was ill fated, sorry if it sucked.

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wZPyVSY.jpg

 

LORE:2 Level 7 Spellcaster-Type Monsters

While this card has a "Dark Magician" monster as an Xyz Material, this card cannot be destroyed by card effects. Once per turn, you can detach 1 Xyz Material from this card; Special Summon 1 banished monster in either player's Banished Card Zone. When this card is destroyed by battle, you can Special Summon 1 Spellcaster-Type monster from your Graveyard, except a "Shaddoll" monster.

 

Next card: Masked Vigilante, Cecilia

 

Requirements: Must be a Level 8 or higher monster and have at least 2500 ATK.

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Queen of Thorns, Assault Mode

(1 Tuner +1 Non Tuner)

When you Synchro Summon this monster, target one monster in your opponent's graveyard, and special summon it on your side, neither person can special summon this round, add one counter to the card everytime it attacks, it gains 500 ATK every 2 counters.

ATK: 2600

DEF: 3000

LVL: 10

You do realize that you messed up the thing with /Assault Modes right?

 

Anyway...

 

Masked Vigilante, Cecilia

Level 8 / DARK / Warrior / Effect

 

During either player's turn: You can discard 1 card; negate the effect of an opponent's card, and if you do, destroy it. You can only activate this effect of "Masked Vigilante, Cecilia" once per turn.

 

2600 / 1500

 

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Next card:

 

Clash of Rebellions

(And now we continue on the path of designing cards named after booster sets)

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FINALLY someone catches on

 

Clash of Rebellions

Continuous Spell

If two monster battle, and neither of them have the highest ATK on the field, you can: Negate that battle, then both monsters gain 500 ATK, and if they do, they both attack the monster with the highest ATK on the field, aside from each other. (The turn player's monster attacks first.) If the monster with the highest ATK on the field is destroyed by battle this way: the monster that destroyed it loses ATK equal to half that monster's ATK, and its controller draws 1 card. You can only use the effect of "Clash of Rebellions" once per 2 turns.

 

Next card: Legacy of the Valiant

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Legacy of the Valliant

Normal Trap

When a Special Summoned Warrior-Type Monster you control is destroyed by your opponent's card (by battle or card effect): Special Summon 1 Warrior-Type monster from your Graveyard with a lower original ATK than the destroyed monster. This Sumon can not be negated, and that monster can not be targeted or destroyed by your opponent's card effects until the End Phase.

 

Olfaction Reaction

Must be a trap that can only be activated in response to some (common) type of play...but not a generic trap either

 

bonus points for artwork that ties into the name

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I apologize if this image isn't fitting enough. I could change it later if you want.

Well, the image is actually great! I wish you didnt change the name tho

 

Red Moon Joker

DARK/Fiend/Lv 3/ATK 700/DEF 1500

When your opponent Sets a monster or changes a monster they control to face-down Defense Poition: You can Banish this card; return 1 Set card your opponent controls to the hand. If this face-up card would leave the field, except to activate its own effect, change tit to face-down Defense Position instead.

 

Reflector Summon

Must be a S/T that allows a summon when a monster(s) is summoned by opp...go crazy peeps

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Reflector Summon

Trap Card

When your opponent Special Summon a monster on their side of the field, you can negate that Summon and return the summoned monster to his owner's hand, then you can Special Summon a monster from your hand to your side of the field. The monster summoned by this effect is banished at the end of the next turn. You can only activate 1 "Reflector Summon" per turn.

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It's Showtime!

Normal or continous spell that helps both "Performapals" and "Performages" with Special Summoning. But try to make it as strange as possible, not lame.

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"It's Showtime!"

Continuous Spell Card

Once per turn, while you have 1 or no cards in your Pendulum Card Zone, you can Special Summon up to 3 "Performa" monsters from your hand and increase your opponent's Life Points by 1000 for each crd Summoned by this effect. All "Performa" monsters gain 500 ATK and DEF. When this card is destroyed by a card effect, you Special Summon 1 "Performa" Pendulum monster from your Extra Deck.

 

Next card: "D.D Teleport"

 

Requirements: Must add a "D.D" monster from your Deck to your hand.

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You do realize that you messed up the thing with /Assault Modes right?

 

Anyway...

 

Masked Vigilante, Cecilia

Level 8 / DARK / Warrior / Effect

 

During either player's turn: You can discard 1 card; negate the effect of an opponent's card, and if you do, destroy it. You can only activate this effect of "Masked Vigilante, Cecilia" once per turn.

 

2600 / 1500

 

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Next card:

 

Clash of Rebellions

(And now we continue on the path of designing cards named after booster sets)

Ehh... yeah. i suck at making cards :P

Moving on...

(Name: Mage of Dark Punishment, Dark Magician Highlander)

(Must be a LVL 11 Fusion Monster, Fusing Dark Magician and Dark Highlander)

Also, one monster got skipped, make that card aswell :P

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Won't let me get image link so I'll type it out.

 

Sonia, Witch of the Blue Flame

LV 7

FIRE

2500 ATK 2000 DEF

Spellcaster/Ritual/Effect

Once per turn, you can Banish 1 monster from your opponent's Graveyard; inflict damage to your opponent equal to halve it's total ATK and DEF.

 

Gets rid of naughty grave monsters for your opponent and does a burn on top of that...

 

Blue Flame Sacrifice

Spell

Ritual

This card is used to Ritual Summon "Sonia, of the Blue Flame". You must also send monster(s) whose total Level(s)/Rank(s) equal 7 or more. If a "Blue Flame" monster would be destroyed (and only that monster) you can Banish this card from your Graveyard instead.

 

Hope you like it... slightly tempted to make a blue flame archetype now hehe.

 

Next Card: "Rude Awakening"

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Phantom Phoenix

Level 4, Winged-Beast type, FIRE, ATK 2000, DEF 1200, Effect Monster

When this card is Normal Summoned, add 1 card from your Graveyard to your hand, then send this card to the Graveyard. You can destroy 1 FIRE monster you control, add this card to your hand.

 

 

FIRE represent!

-------

Let's get with the next card!

 

Arkeyalem, the Maiden of the Ancient Sky

Must be a Synchro monster that has an effect that helps consistency via banishing

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A World Without Logos

 

Spell/Field

 

The card name of all face-up monsters on the field becomes "Nameless". If this card would be destroyed, you can send 1 "Nameless" you control to the Graveyard instead.

 

(Because screw archetypes)

 

Next: Last Remote

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Coffee Sprite Mocha

Spellcaster / Lvl 2 / Dark

When this card is Summoned: You can Place 1 Coffee Counter on another face-up monster you control (max. 1). Increase that monster's ATK by 1000, also when that monster attacks your opponent cannot activate cards or effects until the end of the Damage Step. Destroy all monsters you control with Coffee Counters during the end of this turn.

800 / 800

 

 

-->Solemn Emergency

(Quick play Spell with an effect that negates something)

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