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The End of A Thousand Years

Normal Spell

During the 10th turn of a Duel or later: Neither player takes battle damage, and monsters cannot be destroyed. These effects are applied until the end of your opponent's next turn.

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Next card: Rage King Stron-Gormast

Requirements: Must either be a pendulum monster or a ritual monster.

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Pendulum Effect:

Once per turn, when a Spell/Trap Card(s) you control would be sent to the Graveyard by the effect of another card, you can add that card(s) to your hand instead.

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Monster Effect:

1 Tuner + 2 or more non-Tuner Monsters

If you can Pendulum Summon Level 10 monsters, you can Pendulum Summon this card from your Extra Deck. The Synchro Summon of this card cannot be negated. When this card is Summoned: You can add 1 of your banished Fiend-Type monster to your hand. When this card would leave the field, you can destroy 1 card in a Pendulum Zone and/or place this card face-up in a Pendulum Zone.

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The enemy of my enemy...

Must be a counter trap card that has a strange way to defend the controller or damage the opponent

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FBor3U7.jpg

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LORE:You can only activate 1 "The Past Awaits" once per turn. Activate 1 of the following effects:
ā— Target 1 "Destiny Hero" monster in your Graveyard; Special Summon it, ignoring the Summoning conditions.
ā— Tribute 1 Level 8 or higher "Destiny Hero" monster you control; banish all cards your opponent controls. You cannot declare an attack the turn you activate this effect.
ā— Pay half your Life Points. Your opponent must switch control of all monsters they control with all monsters you control. You must control at least 2 "Destiny Hero" monsters to activate and resolve this effect.

Next card: Celia, Mermaid of Good Fortune

Requirements: A monster that must involve either increasing your Life Points or drawing card(s).

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How about both?

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Celia, Mermaid of Good Fortune *3

Fish / WATER /Effect

1500/900

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When this card is Normal Summoned: gain 1000 LP, and if you do, draw 1 card during the End Phase this turn. You can only use this effect of "Celia, Mermaid of Good Fortune" once per turn. If this card is sent to the Graveyard by a card effect, you can pay 1000 LP; draw 1 card.

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Dark Insight (Preferably a Continuous Spell/Trap)

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Dark Insight

Continuous Spell Card

Once per turn, when a DARK monster in your possession is sent to the Graveyard: Draw 1 card, then, if it was a DARK monster, reveal it and you can Special Summon 1 DARK monster from your Graveyard. A monster Summoned this way is destroyed during your next End Phase.

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Aromage - Sandalwood

Must be a Synchro monster that completely nullifies 1 weakness that aroma's currently have

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All these Aromages tho

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Aromage - Sandalwood

EARTH

Plant/Synchro/Effect

7/2300/1900

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1 Tuner + 1 or more non-Tuner Plant-type monsters

Must be Synchro Summoned, and cannot be Summoned by other ways. When this card is Special Summoned: Add 1 "Aroma" or "-ing Wind" Spell/Trap Card from your deck to your hand, except "Blustering Wind" and "Phoenix Wing Wind Blast". While your life points are higher than your opponent's: This card cannot be destroyed by card effects. Once per turn: you can reveal 1 Plant-type monster in your hand for the rest of the turn; gain 500 Life points.

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maintains field presence, adds you cards and if for some reason you don't have enough, gain more life. Idk about aromas, but it seems like it covers a bunch of bases for them.

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Next card: Edict of the True Creator

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Reptilianne Lamia

EARTH, PEndulum, Level 5, Scale 5, Reptile-Type, ATK 100, DEF 2100

Pendulum effect: If your opponent controls at least 1 monster with 0 ATK, you can make this card's scale 8. You can only Pendulum Summon "Reptilianne" monsters. This effect can't be negated.

Monster Effect: If this card was Pendulum Summoned, all your opponent's monsters' ATK is now 0. Once per turn, you can set this card in your Pendulum Zone.

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Performapal Joknight

Must be a Pendulum Monster that helps Performapals against Meta decks

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Perfomapal Joknight

EARTH, Pendulum, Level 4, Scale 1, Warrior-Type, ATK 1900, DEF 200

Pendulum effect: You cannot Pendulum Summon monsters except "Timegazer Magician", "Stargazer Magician", "Pendulum Dragon" monsters, and "Perfomapal" monsters. "Perfomapal" monsters that are Pendulum Summoned are unaffected by your opponent's Trap effects. Once per turn, you can target 1 other card in your Pendulum Zone; increase or decrease its scale by 1.

Monster effect: When this card is Normal Summoned, you can add 1 "Perfomapal" Pendulum monster from your Deck or Extra Deck to your hand; you cannot Summon other monsters this turn, except "Pendulum Dragon" and "Perfomapal" monsters. When this card is Pendulum Summoned, you can banish 1 card on the field. When this card is destroyed by battle, you can Special Summon 1 "Perfomapal" monster from your Graveyard, except "Perfomapal Joknight".

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Next card: Elyssia, Exorcist of Shadows

Requirements: Must inhibit DARK monsters on the field and in the Graveyard.

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Elyssa, Exorcist of Shadows

Level 8 / LIGHT / Warrior

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Cannot be Special Summoned. Negate the effects of DARK monsters that activate on the field or in the Graveyard. Once per turn: You can pay 1000 LP; negate the activation and effect of a Spell/Trap Card.

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2400 ATK / 2000 DEF

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(Basically designed to mess up BAs and other DARK cards that are relevant)

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Going on the YCMer path with this card:

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Evilfusion, Galactic Moderator Overlord of the Photon World

(should be a Level 10 ED monster, and boss monster effects)

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And BTW, this will be a tentative card name for that card set in Advanced named after the staff members.

I have an idea for what I'll do for it, but let's see what you come up with.

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hooLwP5.jpg

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LORE:1 Level/Rank 8 or higher "Galaxy-Eyes" monster + 2 "Photon" or "Galaxy" monsters

This card cannot be Normal Summoned or Set. Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard and cannot be Special Summoned by other ways.. (You do not use "Polymerization".) You can only control 1 face-up "Evilfusion, Galactic Moderator Overlord of the Photon World". This card cannot be destroyed by card effects the turn it is Special Summoned. Once per turn, you can pay 1000 Life Points to add 1 "Galaxy" or "Photon" monster from your Deck to your hand; you cannot declare an attack the turn you activate this effect. When this card destroys an opponent's monster by battle, you can inflict damage to your opponent equal the monster's original ATK, instead of applying normal Damage Calculation. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Galaxy" or "Photon" monster from your Graveyard.

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I apologize if this card didn't meet your intentions and for lack of a better image. If this is too powerful, I'll fix any errors.

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Next card: Elzaim's Blessing

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Pretty sure this fits evilfusion well enough, so no need to fix it.

You fulfilled the basic requirements on it, so rest of the design choice was up to you.

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Elzaim's Blessing

Spell / Normal

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Target 1 LIGHT monster you control; gain LP equal to its Level/Rank x 300 points. You can only activate 1 "Elzaim's Blessing" per turn.

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(Basic LP restoration; although OPT on it so you can't magically gain 5k or something off of a boss monster you have.)

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Next card:

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U.A. Placekicker

(Because of the U.A. trend nowadays; should support U.A.s)

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And yeah, it'll help if you know a little bit about placekicking in American football, because that's what it's based on.

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[spoiler=Side comment]

Most likely the role I'd be doing if I even played football, because no way am I doing the other stuff with my 5'8 / 151 pound frame without serious injury.

So yeah, I don't play the sport (though I did have some time in it during high school PE, but that's irrelevant here.

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U.A. Placekicker

EARTH *

Warrior/Effect

When a U.A. monster is Summoned to your side of the field, you may Special Summon this card from your Hand. If this card were to gain ATK points, target 1 other monster you control, it gains the ATK instead. Once per turn: if a U.A. monster attacks successfully, you may reduce its ATK by 1000 until the End Phase to allow it to attack the opponent directly.

0/0

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Purple-eyes Grey Dragon

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Purple-Eyes Grey Dragon

DARK

Dragon/Effect

Level 8

ATK 2500 DEF 2500

You can banish 2 monsters you control; Special Summon this card from your hand. This card cannot declare an attack the turn it is Special Summoned. Once per turn, you can return 1 of your banished cards to your Graveyard; increase or decrease this card's Level by 1. When this card is destroyed by a card effect, you can target 1 monster in either player's Banished Card Zone; Special Summon it to your side of the field.

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Next card: Chaos Synchro Summon

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Requirements: Must Special Summon the materials or set the conditions for the Synchro monster "Chaos Goddess". In case you don't know the materials for "Chaos Goddess", it's a Level 8 monster that requires 1 LIGHT Tuner and 2 or more non-Tuner DARK monsters.

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Chaos Synchro Summon

Spell/Normal

Shuffle 1 "Chaos Goddess" from your field or graveyard into your Extra Deck, and if you do; you can Special Summon 1 LIGHT tuner-monster and 1 DARk non-tuner, and then add DARK non-tuner monsters from your deck to your hand. You cannot Special Summon monsters from your Extra Deck besides "Chaos Goddess" the turn you activate this card. You can only activate 1 "Chaos Synchro Summon" once per turn.

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Awakening of the inner Beast.

Must be a Spell or Trap card that supports Beast-Warrior monsters

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Awakening of the Inner Beast

Trap

Target 1 beast-warrior type monster. It gains 300 ATK and piercing. During either player's turn, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard, then target 1 beast-warrior type monster. It gains 300 ATK and piercing.

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Judgment Warrior

(a boss replacement for Judgment Dragon)

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Judgement Warrior

Light/Level 8

Warrior Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points: Target 2 other monster on the field; destroy that card. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard.

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Fall of the Victor

Must be a trap card that activates after a monster has been destroyed.

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Fall of the Victor

Counter Trap

If a monster was destroyed by another monster's effect or by battle and sent to the Graveyard: Target 1 monster on the field; banish the destroyed monster in the Graveyard, and if you do, banish that target.

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Next Card: Crossover Souls

Requirement: Cannot be a Normal Spell/Trap Card

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Crossover Souls

DARK Monster

Fiend

Level 6

ATK 500 DEF 500

While you control a face-up Level 1 LIGHT Tuner monster, you can Special Summon this card from your hand; if you do, you can Special Summon 1 "Crossover Token" (DARK/Fairy/Level 1/ ATK 500/ DEF 500. Once, while this card is face-up on the field, you can send 1 DARK monster from your Deck to the Graveyard; it cannot activate its effects in the Graveyard or when it is sent to the Graveyard. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 LIGHT Tuner monster from your Graveyard and 1 "Crossover Token"; they cannot be used as materials for any Summon, except Synchro Summon.

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Next card: Rise of the Fallen Angels

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Requirements: Must be a Spell Card that can add a LIGHT Fiend-Type monster from your Deck to your hand.

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Rise of the Fallen Angels

Quick-Play Spell card

Target 1 LIGHT Fiend-type monster on your side of the field, send that target to the Graveyard, then you can add a LIGHT Fiend-type monster from your deck to your hand. If this card is in your Graveyard, you can discard 1 LIGHT Fiend-type monster, Special Summon 1 LIGHT Fiend-type monster from your Graveyard to your side of the field, then banish this card.

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Spotlights!

A Quick-play spell that helps both Performapals and Performages

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