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[SECE] Qliphort Restart


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Continuous Trap
(1): This effect can only be activated when a Level 4 or lower monster is Normal or Flip Summoned. Until the end of the turn, that monster’s effect(s) is negated. (2): This effect can only be activated when a Level 5 or higher monster is Special Summoned. Until the end of the turn, that monster’s effect(s) is negated. When that monster leaves the Field, banish it. (3): If you do not control 1 other “Qliphort” card, this face-up card is sent to the Graveyard.

 

Non-final translation.

 

So they now have a searchable Skill Drain.

 

gg game.

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I don't think this acutally negates the qliphort's effects like everyone thinks, since the alter their levels, but idk. I feel like they are technically level 6-8 on the normal so the first effect doesn't activate, but f that's true then that means they are also level 6-8 on the special summon so they do get negated. This works vise versa if the level alter occurs on summon. This ruling could seriously make or break this thing's usefulness over skill drain, but it's still stupid.

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I don't think this acutally negates the qliphort's effects like everyone thinks, since the alter their levels, but idk. I feel like they are technically level 6-8 on the normal so the first effect doesn't activate, but f that's true then that means they are also level 6-8 on the special summon so they do get negated. This works vise versa if the level alter occurs on summon. This ruling could seriously make or break this thing's usefulness over skill drain, but it's still stupid.

When you NS them without Tributing, they are Level 4 and get this card's effect. When you TS them, they are Level 5+ and avoid the effect. When you SS them, they are Level 4 and avoid the effect.

 

.. is how shitty it was.

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Dragon Rulers had 100% of their members banned/limited, and that was just one banlist after they came out.

 

That aside...why does this even exist?  Had I not just read about a certain other Continuous Trap in SECE, I'd probably be in desk-flipping rage mode right now.  So that makes these guys Tier...what, -1?

 

Dragon Rulers are a series, not an archetype. No S/T cards that support the archetype directly in name. 

 

Hell, they even get there hands on a searcher who can search for anything in the deck, including Tool. And it searches for two things (I think? I'm not entirely sure because my knowledge of YGO inner workings is slim) 

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Unlike Skill Drain this can be outmaneuvered by Xyz Monsters and Quick Effects and can be countered a la Vanity's Emptiness.

Also unlike Skill Drain, Tool can search this.

I'm on the fence. There's always Artifact Ignition.

Always? This assumption that just about any deck can pop out artifacts out of the blue. Uh.
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Qliphorts are the current era's "ermagerd every card is broken ban pl0x".

This isn't true. In fact, the only remote problem cards are Scout and Assembler. They may be grossly unfair cards at times, at the very least in design, but an entire 2 cards are the genuine issue with the deck. 2.

Only 2 cards would ever see the list from the deck itself, and only Summoner's Art seems likely to see it otherwise.

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Qliphorts are the current era's "ermagerd every card is broken ban pl0x".

This isn't true. In fact, the only remote problem cards are Scout and Assembler. They may be grossly unfair cards at times, at the very least in design, but an entire 2 cards are the genuine issue with the deck. 2.

Only 2 cards would ever see the list from the deck itself, and only Summoner's Art seems likely to see it otherwise.

People said "only Midrash will need hits" when considering July Shaddolls OCG side. Looking at OCG list they had 7 limits slapped on them....KoJ atleast is sick of Rulerish formats and will happily massacre decks if need be

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People said "only Midrash will need hits" when considering July Shaddolls OCG side. Looking at OCG list they had 7 limits slapped on them....KoJ atleast is sick of Rulerish formats and will happily massacre decks if need be

But only Midrash isn't the correct hit anyways...

The only problems with dolls are Super Poly and OG Fusion. And even the latter is arguably more just sickening design than actually going to destroy any given game state.

And I mean more TCG, anyways, for the long haul. Banning Scout is all that really should be done to the deck, and then have them given a replacement that's actually not absurd in 904. If even that's absurd, then it would take the dive, too.
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But only Midrash isn't the correct hit anyways...

The only problems with dolls are Super Poly and OG Fusion. And even the latter is arguably more just sickening design than actually going to destroy any given game state.

And I mean more TCG, anyways, for the long haul. Banning Scout is all that really should be done to the deck, and then have them given a replacement that's actually not absurd in 904. If even that's absurd, then it would take the dive, too.

Meh, I'm more a fan of limiting a large number of cards than banning any. Like limiting Shrine, Ravine, and Rejuv instead of leaving 1 @3 and banning the other 2. Its a matter of perspective. IMO, Limit Tool, Art, and the Rejuv Mofo and you're set

 

Ok and f*** skill drain, put that s*** @1. TCG is a Dying format. OCG will keep releasing cards that mirror the OCG format

 

Shadow Mist:Stratos

Necloth Trish:Trish

now pendulum rejuv:Super Rejuv

and continue to make cards that shit on TCG decks like BA, you can ban all you want, but TCG will not win this fight in the long run

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That could work, but think about Inzektors.

While Dragonfly is still stupid, even without Hornet, Hornet is the big issue with the deck.

If you ban hornet, the deck can, theoretically, have more dragonfly (note that I would never advocate this, but playing DA). This means the deck can perform more consistently as a whole in exchange for not having as much power. The same would happen here, with the main difference being that Scout has a multitude of ways to search even the one (ie Odd-Eyes, Front Observer, Saqliphort), even if they aren't as potent as Summoner's Art.

While I do believe that you should take out every problem card in one fell swoop when you can (Kill Scout, Limit Art/Assembler), this just isn't realistic.

I feel that taking out the core issues leaves the deck the best it can be despite its losses, even though is personally go a lot harder on them. "if a deck can't exist without X, it doesn't deserve to exist" is not a mindset that ever actually comes to light with the list.

Instead, problems get danced around (limiting Midrash/Neph) instead of just taking the problems out (Super Poly to 1, Shaddoll Fusion to 1, possibly Sinister Shadow Games to 1 which I know did happen).

All your edit shows is that the OCG is intent on making the game spiral out of having a fan base faster and faster =x

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Qliphorts are the current era's "ermagerd every card is broken ban pl0x".

This isn't true. In fact, the only remote problem cards are Scout and Assembler. They may be grossly unfair cards at times, at the very least in design, but an entire 2 cards are the genuine issue with the deck. 2.

Only 2 cards would ever see the list from the deck itself, and only Summoner's Art seems likely to see it otherwise.

 

True or not, this is a good thing flavor-wise, since Qlis are supposed to be the current villains.

 

While their design is controversial (haven't followed them gameplay-wise,) Qlis are argubly the best villain archetype ever printed, and superior to anything seen in the anime where it's just a bunch of DARK monsters, a giant unfair boss who actually needs a lot of dedication to play, and some other random junk. Timelords were too good to be printed, but they lacked a strong lore, and were just obnoxious power cards for the final boss. Their boss didn't even make an impact.

 

People will probably hate them on the level of Dragon Rulers, but at least Qlis had an actual lore and a good story to make them more than pieces of paper.

 

Heck, the banlist hitting the major problem cards could be written into the lore as the heroes striking a devastating blow to the Qli forces, and the next major Tier 0 deck would either be them adjusting to a new playstyle with new cards, rebuilding into a new archetype, or a new threat rising up and replacing them.

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Actually, th lore kinda paints them as a heartless program being manipulated by/belonging to the Shaddoll's leader (aka the "God" they mention, and their OS).

So they're not even the villains. The Shaddolls and Infernoids are, and the Qliphorts were actually imprisonimg the latter until Tierra gave the command to set loose the "fire flood" in Assembler's lore.

I do very much appreciate their flavor on the whole, but the design is just balls to the wall no.

Als Drulers may have centralized the game, but they really shouldn't be brought up as a comparison here. These don't even centralize the game.

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