mshends Posted May 24, 2015 Report Share Posted May 24, 2015 Continuous Spell Activate this card by choosing 1 Level 4 or lower FIRE monster in your hand; Special Summon it to your opponent's side of the field. If that monster leaves the field: Destroy this card, and if you do, inflict 400 damage to your opponent. If this card leaves the field: Destroy that monster, and if you do, inflict 400 damage to your opponent. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 24, 2015 Report Share Posted May 24, 2015 Unless there's a FIRE monster that hurts its controller, it's gimmicky as hell. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 26, 2015 Report Share Posted May 26, 2015 Unless there's a FIRE monster that hurts its controller, it's gimmicky as hell. Lava Golem :P (yes, I know it doesn't work with this card, don't shoot me!) Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted May 26, 2015 Report Share Posted May 26, 2015 Um any of the volcanics do crazy burn damage?! Link to comment Share on other sites More sharing options...
Forest Fire Posted May 26, 2015 Report Share Posted May 26, 2015 Um any of the volcanics do crazy burn damage?! other than volcanic queen (which this can't summon) i don't think any of them do damage to their controller Link to comment Share on other sites More sharing options...
~Faytl~ Posted May 26, 2015 Report Share Posted May 26, 2015 The Volcanics DO have pretty low Atk, if you're talking Shell, Counter or Scattershot. You could deal some decent damage by just slapping them down with Rocket since those monsters like going to the graveyard anyway. That's a max of 2300 damage if you're attacking Scattershot with Rocket. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 26, 2015 Report Share Posted May 26, 2015 TBH, most of the Volcanic ammo monsters are better off tossed out into Blaze Accelerator cards. Link to comment Share on other sites More sharing options...
Pchi Posted May 26, 2015 Report Share Posted May 26, 2015 There are plenty of FIRE monsters who get their effects off upon being destroyed, so it's fairly easy to take advantage of this card. Link to comment Share on other sites More sharing options...
goodfusion Posted May 26, 2015 Report Share Posted May 26, 2015 You could always use it with UFO Turtle and kill it to get a search. Link to comment Share on other sites More sharing options...
The Highlander Posted May 26, 2015 Report Share Posted May 26, 2015 So you get to invest 2 cards to place 1 monster on the opponent's side of the field and perhaps get a plus one out of it ... totally seems worth it. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 27, 2015 Report Share Posted May 27, 2015 Isn't that 400 burn totally worth it though? Link to comment Share on other sites More sharing options...
Sleepy Posted May 27, 2015 Report Share Posted May 27, 2015 It looks like just a plain -2. If it worked with anything, you could use it with those self-destructing monsters like the Giant Kozaki for that lulzy burn. If it worked on +Level monsters, you could do an Owner's Seal combo more or less worth it. Even then, this card would probably be better off not getting linked to a single monster and instead allowing you to do it every turn. and I'm not even suggesting advantage recovery combos here..... I guess you could go UFO Turtle, or some Flamvell/Laval combo, but just for the 400 damage it really doesn't do anything. It also is not all that great the way it was used in the anime: To make a Cyber Dragon clause monster live on your opponent's turn 0. I think it needs a buff for its IRL release. Link to comment Share on other sites More sharing options...
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